Rainbow Skies Review

<p><em>Rainbow Skies<&sol;em> is a good role-playing game whose accomplishments are held back by its indie origins along with a few head-scratching design decisions&period; As a &dollar;30 PlayStation 3&comma; PlayStation 4&comma; and PlayStation Vita title&comma; there&&num;8217&semi;s a sense that its multi-platform nature severely limits the game&&num;8217&semi;s scope&period; By extension&comma; what could have been a sell for casual RPG gamers becomes a sell for only the most ardent RPG fanatics&period; Despite its issues&comma; if you like numbers&comma; progression&comma; and deliberating over stats&comma; <em>Rainbow Skies<&sol;em> provides enough enjoyment&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;06&sol;25152333&sol;Rainbow-Skies&lowbar;201806071734021&period;jpg"><img class&equals;"aligncenter size-large wp-image-139915" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;06&sol;25152333&sol;Rainbow-Skies&lowbar;201806071734021-1024x576&period;jpg" alt&equals;"" width&equals;"1000" height&equals;"563" &sol;><&sol;a> <a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;06&sol;25152542&sol;Rainbow-Skies&lowbar;20180607192645-1&period;jpg"><img class&equals;"aligncenter size-large wp-image-139917" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;06&sol;25152542&sol;Rainbow-Skies&lowbar;20180607192645-1024x576&period;png" alt&equals;"" width&equals;"1000" height&equals;"563" &sol;><&sol;a><&sol;p>&NewLine;<h3>Premise<&sol;h3>&NewLine;<p><em>Rainbow Skies<&sol;em>&&num;8216&semi; story is easily its weakest link&period; It begins with two friends going about their day in a city suspended in the sky&period; After an incident involving monsters running loose&comma; a character is seen practicing magic on the mainland&period; As an excitable mage&comma; she practices magic abilities on her town&&num;8217&semi;s nearby monsters&period; She accidentally winds up bounding herself to the earlier protagonists as they fall from the sky&period; The trio then sets off on a journey to undo the spell so they can go their separate ways&period;<&sol;p>&NewLine;<p>I tried paying attention to every piece of dialogue for the first thirty-five or so hours&comma; but I eventually gave up&period; I wanted to give SideQuest Studios the benefit of the doubt&comma; but that was a little hopeful on my part&period; Do yourself a favor and turn your brain off during the narrative segments&period; With identifiable objective markers and a handy quest book&comma; you&&num;8217&semi;ll never miss out on vital information&period; The script is a wrung below even typical low-brow&comma; low-budget Japanese games&period;<&sol;p>&NewLine;<p>At least they have some semblance of humor that doesn&&num;8217&semi;t feel out of touch with its audience&period;<&sol;p>&NewLine;<h4>The &&num;8220&semi;Script&&num;8221&semi;<&sol;h4>&NewLine;<p>Its biggest narrative hurdle is its constant attempt at injecting humor where it doesn&&num;8217&semi;t belong&period; With such a relentless onslaught and no charm in sight&comma; it quickly became embarrassing&period; As an example of how oblivious its writers are&comma; every single tutorial pop-up feels the need to try and make its audience laugh&period; Here&&num;8217&semi;s a small excerpt from an early tutorial prompt explaining the turn-based combat&&num;8217&semi;s basics &lpar;Yes&comma; I named them Buddy and Guy&rpar; &colon;<&sol;p>&NewLine;<p>Buddy&colon; <em>Turn what&quest;<&sol;em><&sol;p>&NewLine;<p>Guy&colon; <em>Buddy&comma; you play a leading role in this game and you don&&num;8217&semi;t even know what it&&num;8217&semi;s about&quest;<&sol;em><&sol;p>&NewLine;<p>This kind of low-effort &&num;8220&semi;humor&&num;8221&semi; is incorporated into every single tutorial prompt&comma; of which there are several dozens because&comma; in true RPG fashion&comma; new and more extensive mechanics consistently open up as you progress further and further&period; Monster hatching and training&comma; for example&comma; isn&&num;8217&semi;t introduced until several hours in&period; Every tutorial is introduced through a chalkboard as the main cast shouts banter back and forth while explaining various mechanics and systems&period; At times&comma; the banter ends up taking more dedicated space than the actual useful description for the player&period;<&sol;p>&NewLine;<p>The relentlessly flat humor continues past tutorials and into the actual story with boneheaded characters and dry quips&period; Its egregiousness borders on insulting&period; It feels like it was written with a seven-year-old&&num;8217&semi;s mental capacity in mind&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;06&sol;25151337&sol;Rainbow-Skies&lowbar;201806061858221&period;jpg"><img class&equals;"aligncenter size-large wp-image-139909" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;06&sol;25151337&sol;Rainbow-Skies&lowbar;201806061858221-1024x576&period;jpg" alt&equals;"" width&equals;"1000" height&equals;"563" &sol;><&sol;a><&sol;p>&NewLine;<h4>Needs Some WORK<&sol;h4>&NewLine;<p>Contrast that with <em>Dark Rose Valkyrie<&sol;em>&comma; a slightly less poorly written RPG that at least understands when to pull back&period; The protagonist becomes the new captain of an all-female squad that eradicates monsters&period; After being given orders by his commanding officer to familiarize himself with each squad member&comma; the following exchange occurs&colon;<&sol;p>&NewLine;<p>Luna&colon; <em>By the way&comma; we had a long and thorough look at your profile&comma; Captain&period; Height&comma; weight&comma; and also&&num;8230&semi;mmmm&&num;8230&semi;well&&num;8230&semi;<&sol;em><&sol;p>&NewLine;<p>Asahi&colon;<em> I have to stop you right there&excl; That&&num;8217&semi;s beginning to sound suggestive&period;<&sol;em><&sol;p>&NewLine;<p>It&&num;8217&semi;s clear what <em>Dark Rose Valkyrie<&sol;em> is just from this excerpt even if you&&num;8217&semi;ve never heard of it&comma; but it gives you some idea of the gulf in quality between the two&period; Right after Asahi&&num;8217&semi;s rejection&comma; they immediately move on from the sexually charged joke and say goodbye&period; If this were <em>Rainbow Skies<&sol;em>&comma; they would continue for at least five more text boxes&period; <em>Rainbow Skies <&sol;em>loves to drag out its script&period;<&sol;p>&NewLine;<h3>Gameplay Fares Better<&sol;h3>&NewLine;<p>Luckily&comma; once you look past the horrendously insulting script&comma; <em>Rainbow Skies<&sol;em> provides a fairly engaging set of systems&period; It may be filled to the brim with lazy side quests and boring dungeons&comma; but players looking to dig-in to a meaty role-playing experience should easily lose over eighty hours&period;<&sol;p>&NewLine;<p>At its core&comma; <em>Rainbow Skies<&sol;em> is a tactical role-playing game&period; Each of the three main characters&comma; which can be named&comma; are essentially locked to specific classes&sol;roles with their repertoire opening up during the late-game&period; When you think tactics&comma; what comes to mind&quest; <em>Fire Emblem<&sol;em>&quest; <em>Disgaea<&sol;em>&quest; <em>Shining Force<&sol;em>&quest; <em>The Banner Saga<&sol;em>&quest; <em>Final Fantasy Tactics<&sol;em>&quest;<em> Jeanne d&&num;8217&semi;Arc<&sol;em>&quest; <em>X-Com<&sol;em>&quest; <em>Tom Clancy&&num;8217&semi;s Ghost Recon&colon; Shadow Wars<&sol;em>&quest; <em>Advance Wars<&sol;em> maybe&quest; While each of these games share a commonality with <em>Rainbow Skies<&sol;em>&comma; they differ in two key respects&&num;8211&semi;strategy and environment&period;<&sol;p>&NewLine;<p>Each of the listed games places a large emphasis on strategic deployment&period; Various units have strengths and weaknesses that help in specific situations&period; One unit may not be able to go into the line of fire but can sneak behind the onslaught to plant a charge on an objective&period; One unit may have a large health pool with limited movement&period; Another unit might even have very high movement stats and damage&comma; but with little health&comma; works best as long-range support&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;06&sol;25153356&sol;Rainbow-Skies&lowbar;201806072211581&period;jpg"><img class&equals;"aligncenter size-large wp-image-139921" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;06&sol;25153356&sol;Rainbow-Skies&lowbar;201806072211581-1024x576&period;jpg" alt&equals;"" width&equals;"1000" height&equals;"563" &sol;><&sol;a><&sol;p>&NewLine;<h4>DEFINITELY a Role-Playing Game<&sol;h4>&NewLine;<p>This is a gross over-simplification as each of the aforementioned games take the genre in their own directions&period; Tactics used in one may not necessarily apply to another&comma; but it&&num;8217&semi;s a useful baseline for determining how strategy generally works in games like this&period; All of those games also have experience points and progression systems which lead to definitively stronger units&comma; however&comma; carefully planned engagements generally win out over level grinding&period;<&sol;p>&NewLine;<p>Stats play such a major role in <em>Rainbow Skies<&sol;em> that grinding for experience&comma; gold&comma; and crafting materials is essential to success on all but the lowest difficulty&period; Even then&comma; though&comma; you&&num;8217&semi;ll have to grind once the monster taming opens up&period; Many important battles after that point are so routinely filled with roughly a dozen enemies that not having a dedicated monster healer at the very least will lead to failure&period; It begins simply enough&comma; but by the end&comma; you&&num;8217&semi;ll be able to assign up to three monsters to your team in addition to the main squad&period;<&sol;p>&NewLine;<p>A six-person team doesn&&num;8217&semi;t sound like much in the grand scheme of things&comma; but <em>Rainbow Skies<&sol;em>&&num;8216&semi; extensive upgrade systems turn even a four-five person squad into a constant grind&period; The issue lies with game balancing&period; The amount of gold acquired after battles combined with the prices of useful equipment doesn&&num;8217&semi;t add up&period; Sure&comma; you can always increase the difficulty to improve gold drops&comma; but then you&&num;8217&semi;ll have to grind even further&period;<&sol;p>&NewLine;<h4>Grinding<&sol;h4>&NewLine;<p>Grinding even plays a role in adjusting difficulty settings&period; If you&&num;8217&semi;re finding the game too easy&comma; which you will within the first few hours&comma; you&&num;8217&semi;ll want to increase it&period;<&sol;p>&NewLine;<p>Unfortunately&comma; <em>Rainbow Skies<&sol;em> transforms what should be a simple toggle into a laborious process&period; To begin with&comma; you&&num;8217&semi;ll need to speak to a specific character to increase or decrease the game&&num;8217&semi;s battle rank&period; This man doesn&&num;8217&semi;t show up in every town&comma; making the ordeal even more of a chore than it needs to be&period; Furthermore&comma; once you finally gain access to him&comma; it&&num;8217&semi;s not as simple as turning up a setting&period; SideQuest Studios loves grinding so much that you need to do exactly that before the new difficulty setting takes effect&period;<&sol;p>&NewLine;<p>That&&num;8217&semi;s right&period; After increasing the battle rank&comma; you&&num;8217&semi;ll need to participate in enough battles for the new setting the actually take shape&period; If you decide to briefly lower the battle rank for a particularly tough section or boss&comma; guess what&quest; Going back to your original setting after turning it down requires going through the same process&period; You also can&&num;8217&semi;t skip battle ranks&period; If you want to go all in&comma; you&&num;8217&semi;re forced to incrementally increase the battle rank&comma; fighting several battles in between each rank&period;<&sol;p>&NewLine;<p>It&&num;8217&semi;s an overly convoluted system that inhibits a player&&num;8217&semi;s desire to test him&sol;herself&period; The studio probably recognizes how poorly balanced the game is with such a heavy reliance on stats that they figure gating difficulty settings behind battling would be useful&period; Unfortunately&comma; it barely helps&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;06&sol;25145637&sol;201806251444361&period;jpg"><img class&equals;"aligncenter size-large wp-image-139901" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;06&sol;25145637&sol;201806251444361-1024x576&period;jpg" alt&equals;"" width&equals;"1000" height&equals;"563" &sol;><&sol;a><&sol;p>&NewLine;<h4>Stats&comma; Stats&comma; and More Stats<&sol;h4>&NewLine;<p>Skill stones and crafting materials are as vital as base equipment and leveling on its own&period; Players only touching the surface of the game&&num;8217&semi;s various progression systems will either struggle or simply have to deal with easy but overly long battles on even the easiest difficulty setting&period; Skill stones&comma; either acquired from battle or found in chests&comma; upgrade various stats ranging from strength to speed&period;<&sol;p>&NewLine;<p>Individual equipment can also be leveled up through various means&comma; increasing the number of open crafting slots&period; These two progression systems alone highlight just how statistically driven <em>Rainbow Skies<&sol;em> is&period; That&&num;8217&semi;s not to say that there&&num;8217&semi;s anything necessarily wrong with it&period; Stats are a huge reason people play games like this&comma; but there needs to be some sort of balance depending on which sub-genre it falls under&period; Especially in a tactical RPG&comma; I should have to rely more on my wit than my stats&comma; but that&&num;8217&semi;s just not how this game works&period;<&sol;p>&NewLine;<p>Crafting is <em>Rainbow Skies<&sol;em> largest balancing issue&period; Before you open up any equipment&&num;8217&semi;s max crafting slots&comma; you&&num;8217&semi;ll need to level it up&period; Weapons are leveled through attacking enemies while armor is leveled through taking damage&period; Other pieces of equipment level up through more obtuse means such as using items within battle or activating support skills&period; This creates a constant rift of investing in equipment that&&num;8217&semi;ll soon become useless just so you don&&num;8217&semi;t fall behind in current battles&period;<&sol;p>&NewLine;<p>By the same token&comma; you won&&num;8217&semi;t want to use the absolute best crafting materials because you know newer and better equipment is waiting on the horizon&period; <em>Rainbow Skies<&sol;em> needs major retooling to make its consistent goal posts more gratifying&period; It&&num;8217&semi;s never a difficult game as there is very little consequence for death&period; It simply makes routine encounters drag on as much as its script&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;06&sol;25150019&sol;201806251444451&period;jpg"><img class&equals;"aligncenter size-large wp-image-139903" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;06&sol;25150019&sol;201806251444451-1024x576&period;jpg" alt&equals;"" width&equals;"1000" height&equals;"563" &sol;><&sol;a><&sol;p>&NewLine;<h3>Lacking Environments<&sol;h3>&NewLine;<p>Its poor gameplay balancing incentivizes intensive upgrading and crafting&comma; but its poor economic balancing encourages the exact opposite&period; This dichotomy is further ham-strung by <em>Rainbow Skies<&sol;em>&&num;8216&semi; ho-hum battlefields&period; Whereas other games in the genre may have sprawling fields with cover and environmental hazards&comma; <em>Rainbow Skies<&sol;em> has got none of that&period; Cover doesn&&num;8217&semi;t exist&period; Hazards don&&num;8217&semi;t exist&period; Elevation doesn&&num;8217&semi;t exist&period; Every single battlefield is a single screen&comma; leaving very little room to maneuver&period;<&sol;p>&NewLine;<p>Early-game scenarios provide just enough wiggle room to make strategic positioning viable&period; By the ten hour mark&comma; however&comma; battlefields become so cramped that intelligent positioning amounts to nothing more than &&num;8220&semi;Keep the weak guys away from the strongest monsters&&num;8221&semi;&period; As an example&comma; some random battle space may consist of roughly thirty-five square spaces&period;<&sol;p>&NewLine;<p>Fill that field with eighteen monsters and a six-person squad&period; What&&num;8217&semi;s left&quest; A claustrophobic mess&period;<&sol;p>&NewLine;<h3>Technical Shortcomings<&sol;h3>&NewLine;<p>While <em>Rainbow Skies<&sol;em> is a low-budget effort&comma; its scale and tech still befuddle me&period; To begin with&comma; the home console versions look poorly stretched out on a large television screen&period; I began the review by playing on a PlayStation 4 Pro&comma; quickly transferring my save to the Vita&comma; whereby I continued playing for the next 60&plus; hours&period;<&sol;p>&NewLine;<p>Its ugly 2-dimensional aesthetic appears built for the Vita&&num;8217&semi;s native resolution with all other versions seemingly upscaled from that base resolution&period; Maybe that&&num;8217&semi;s not the case&period; Maybe the game does render at a full 1920&&num;215&semi;1080 frame-buffer&comma; but it certainly doesn&&num;8217&semi;t look like it&period; With no PS4 Pro support in sight because SideQuest claims their game is &&num;8220&semi;<a href&equals;"https&colon;&sol;&sol;gamingbolt&period;com&sol;rainbow-skies-interview-take-to-the-skies">already perfectly anti-aliased&comma; so there wouldn’t really be a big benefit from playing the game at a higher resolution<&sol;a>&&num;8220&semi;&comma; it&&num;8217&semi;s clear that the studio might just be a little out of touch with modern-day standards&period;<&sol;p>&NewLine;<p>I suppose that blurry mess on a 50&plus; inch television wouldn&&num;8217&semi;t benefit from a higher resolution&comma; huh&quest; It&&num;8217&semi;s a horrendous excuse for the lack of higher resolution support&period; As it stands&comma; <em>Rainbow Skies<&sol;em> is best played on the Vita&&num;8217&semi;s small screen&comma; whereby its low-resolution art and text assets look reasonably sharp&comma; though not the Vita&&num;8217&semi;s sharpest offering&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;06&sol;25150805&sol;Rainbow-Skies&lowbar;201806061637361&period;jpg"><img class&equals;"aligncenter size-large wp-image-139907" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;06&sol;25150805&sol;Rainbow-Skies&lowbar;201806061637361-1024x576&period;jpg" alt&equals;"" width&equals;"1000" height&equals;"563" &sol;><&sol;a><&sol;p>&NewLine;<h3>Conclusion<&sol;h3>&NewLine;<p><em>Rainbow Skies<&sol;em> is a messy game&period; While it may lack the precise strategy that makes tactical games so engaging&comma; there&&num;8217&semi;s still an inherently compulsive nature to its constant progression&period; While its systems are poorly balanced&comma; I found myself losing many minutes at a time to sifting through menus and pouring over stats&period; It&&num;8217&semi;s an RPG for RPG gamers that love numbers&period; Just don&&num;8217&semi;t expect much of the tactics typically associated with this sub-genre&period;<em> Rainbow Skies<&sol;em> was made for people that just want to see a lot of numbers go up&period; For that&comma; it&&num;8217&semi;s perfectly fine at its budget price&period;<&sol;p>&NewLine;<p><em><strong>Disclaimer&colon; <&sol;strong>Review code provided by the publisher<&sol;em><&sol;p>&NewLine;

Exit mobile version