Ratchet & Clank is the Spitting Image of a Gem in the Making

<p>There was a time when it seemed that every game wanted to be <em><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;plumbers-crack-ratchet-clank-collection-review&sol;">Ratchet &amp&semi; Clank<&sol;a><&sol;em>&period; One of the many mascots that embodied the offbeat exuberance of the Playstation 2-era&comma; the series&&num;8217&semi; eponymous odd-couple were about as inseparable from the Sony brand as they were to one another&period; <em>Going Commando&comma; Up Your Arsenal&comma; Tools of Destruction&comma; A Crack in Time<&sol;em> – the series can claim a number of classics to its name as much as I can to some of my favorite memories&period;<&sol;p>&NewLine;<p>Times change and somewhere along the line&comma; the series lost its flavor and our two unlikely heroes got the vacation they earned&period; Nothing lasts forever&comma; though&period; Low and behold&comma; developer Insomniac Games&&num;8217&semi; decision to bring the series back to basics for the Playstation 4 is looking to be the best they&&num;8217&semi;ve made in a long while&period; I even played some of it – not nearly enough of it&comma; anyway&period;<&sol;p>&NewLine;<p>It was this past E3 that Insomniac&&num;8217&semi;s rebooted<em> Ratchet &amp&semi; Clank<&sol;em> made its show floor debut to the masses and only in the past week that rumors its demo being available at local Gamestop retailers <a href&equals;"http&colon;&sol;&sol;powerupgaming&period;co&period;uk&sol;2015&sol;08&sol;23&sol;ratchet-clank-ps4-demo-appears-at-gamestop-kiosks&sol;">began to surface<&sol;a>&period; It was to my mild surprise one lazy afternoon at my local Best Buy to find a demo staring back at me from a PS4 kiosk and I gladly accepted the invitation&period; What I found was something ridiculously short&comma; ridiculously beautiful&comma; and quite possibly brilliant – eventually&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;08&sol;04183802&sol;Ratchet-Clank-PS4-Skyline-BagoGames&period;jpg"><img class&equals;"aligncenter wp-image-90351 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;08&sol;04183802&sol;Ratchet-Clank-PS4-Skyline-BagoGames&period;jpg" alt&equals;"Ratchet &amp&semi; Clank PS4 Skyline BagoGames" width&equals;"800" height&equals;"465" &sol;><&sol;a><&sol;p>&NewLine;<p>Taking after its namesake&comma; <em><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;ratchet-clank-return-ps4-new-gameplay-trailers&sol;">Ratchet &amp&semi; Clank<&sol;a><&sol;em> follows the first game in the franchise as a blueprint with Ratchet and his new partner&comma; Clank&comma; running about Metropolis trying to find Captain Qwark and stop Chairman Drek&&num;8217&semi;s planet-busting real-estate scheme&period; The demo drops you off in the middle of the urban landscape as you board a train to the Hall of Heroes where the bumbling captain presumably awaits&period;<&sol;p>&NewLine;<p>Graphically&comma; the game looks just as impressive as anything that&&num;8217&semi;s been shown off of it thus far&comma; but it makes a distincter impression in person&period; The glistening city skyline shimmers in the distance as you traverse the limitless heights beneath you&comma; the sheer spectacle of the scenery worthy of a good&comma; long stare&period; Ratchet&&num;8217&semi;s character animations are more lifelike than ever and his hair a bit finer&period; Meanwhile&comma; enemies are slightly more expressive looking&comma; if not any more intelligent&period; The endearing art-style echoes much of the warm&comma; Pixar-ish look of the Future games combined with all the stunning detail of 1080p&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;08&sol;Ratchet-Clank-PS4-Train-Ride-BagoGames&period;jpg"><img class&equals;"aligncenter wp-image-90349 size-full" src&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;08&sol;Ratchet-Clank-PS4-Train-Ride-BagoGames&period;jpg" alt&equals;"Ratchet &amp&semi; Clank PS4 Train Ride BagoGames" width&equals;"800" height&equals;"465" &sol;><&sol;a><&sol;p>&NewLine;<p>The demo plays like any other entry in the series&period; Square has Ratchet thwack things things with his Omni Wrench&comma; the bumpers fire and aim&period; Triangle summons your weapon wheel which only contains four weapons&colon; the rocket-spewing &&num;8220&semi;Devastator&comma;&&num;8221&semi; the laser-emitting &&num;8220&semi;Combuster&comma;&&num;8221&semi; the hypnotic &&num;8220&semi;Groovitron&comma;&&num;8221&semi; and the new addition of the &&num;8220&semi;Pixelizer&comma;&&num;8221&semi; which turns enemies into retro monstrosities that you can easily mow down into tiny&comma; 8-bit pieces&period;<&sol;p>&NewLine;<p>What minuscule time you&&num;8217&semi;re given sees you riding onboard the demo&&num;8217&semi;s lone set-piece&comma; a train reminiscent of a friendlier <em>Uncharted 2<&sol;em> that&&num;8217&semi;s crawling with Drek&&num;8217&semi;s Blargian grunts and tentacled&&num;8230&semi;&&num;8221&semi;thing&&num;8221&semi;&&num;8230&semi; that&&num;8217&semi;s along for the ride&period; Beyond that&comma; the demo simply ends and I wish I could say more than that after slightly less than eight minutes and what I hope isn&&num;8217&semi;t indicative of the core game&&num;8217&semi;s length&period;<&sol;p>&NewLine;<p>It boggles the mind at how well Sony&&num;8217&semi;s managed to stifle word of such a gorgeous-looking exclusive for the PS4 two years into the console&&num;8217&semi;s lifespan&comma; but it&&num;8217&semi;s looks alone that are selling <em>Ratchet &amp&semi; Clank<&sol;em> to the uninitiated until Insomniac divulges more&period; Though more interactive commercial than even a full demo&comma; there&&num;8217&semi;s a part of <em>Ratchet &amp&semi; Clank<&sol;em> that looks as much as feels like a homecoming to some deep-seated  sense of nostalgia&period; Time will tell if the coming months between now and its release next year will be time well spent for Insomniac&comma; because Ratchet &amp&semi; Clank&&num;8217&semi;s a series that&&num;8217&semi;s deserved the return&period;<&sol;p>&NewLine;

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