Ray Gigant Review – A Disappointing Blend of Genres

(Ray Gigant, Acttil)

<p>I have played a ton of video games over the years&period; RPGs&comma; visual novels&comma; rhythm games&semi; you name it and I’ve probably dipped my feet in the genre&period; Never in my life have I seen a game like <em>Ray Gigant&comma; <&sol;em>however&comma; a rhythm&comma; visual novel&comma; dungeon crawler hybrid that blends visual novel storytelling with dungeon crawling and rhythm based battles&period;<&sol;p>&NewLine;<p>In the year 20XX&comma; you are put in the role of Ichiya Amakaze&comma; a young man who must protect the world against a new threat&period; This new threat is a race of giant monsters called Gigants&comma; and it is up to Ichiya and his allies to save the world and defeat them once and for all&period; Ichiya accidentally destroyed the city he protected&comma; and now it is up to you to help him redeem himself&period;<&sol;p>&NewLine;<p>It should be noted here that while the subtitles and in-game text appear in English&comma; all voice acting for <em>Ray Gigant<&sol;em> is done in Japanese&period; I personally find this to be distracting while trying to read and understand what is going on&comma; but fans of non-&OpenCurlyDoubleQuote;dubbed” anime will probably like it&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;111465" aria-describedby&equals;"caption-attachment-111465" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-111465 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;08&sol;13232414&sol;RG&lowbar;Event&lowbar;PC2-1024x560&period;jpg" alt&equals;"&lpar;&lt&semi;em&gt&semi;Ray Gigant&lt&semi;&sol;em&gt&semi;&comma; Bandai Namco&rpar;" width&equals;"1000" height&equals;"547" &sol;><figcaption id&equals;"caption-attachment-111465" class&equals;"wp-caption-text">&lpar;<em>Ray Gigant<&sol;em>&comma; Bandai Namco&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>The flow of gameplay in <em>Ray Gigant<&sol;em> is simple&colon; experience the story in visual novel format before exploring dungeons with your party in order to battle&comma; gain experience&comma; and grow stronger&period; After defeating the boss for each dungeon&comma; more story events will play and the storyline will unfold&period; The storyline attempts to draw you deeper into the world of <em>Ray Gigant<&sol;em>&comma; with each event presenting more questions and answers than the previous one&period;<&sol;p>&NewLine;<p>The visual novel sections of <em>Ray Gigant<&sol;em> give you options for your responses to dialogue&period; These can change how the progression of the dialogue goes&comma; and can even provide choices for you to make that affect the story&period; Choices in the visual novel section of the game &lpar;from food habits to story choices&rpar; affect the weight of various characters&period; Higher weight offers stronger physical attacks and defense&comma; while lower weight raises evasion and hit rate&period;<&sol;p>&NewLine;<p>I personally find myself torn between finding that particular mechanic realistic&comma; bizarre&comma; or in bad taste&comma; but Japanese standards of weight are different than those here so I can’t really judge based on intent&period; The story isn&&num;8217&semi;t all that interesting either&comma; mostly because I found the Japanese voice acting annoying which makes it difficult to become attached to any of the characters&period; I also found it hard to immerse myself in the story&comma; as it didn’t make the most sense&period;<&sol;p>&NewLine;<p>Characters in <em>Ray Gigant<&sol;em> are hosts to Yorigami&comma; parasitic creatures that increase the capabilities of their host&comma; at the expense of the host’s health and life-force&period; This causes a bit of risk&sol;reward to using the Yorigami and their capabilities as it can prove lethal for the host after prolonged periods of time&period;<&sol;p>&NewLine;<p>Exploring dungeons plays out like games such as <em>Legend of Grimrock<&sol;em>&comma; or <em>Etrian Odyssey<&sol;em>&comma; where each step you take is on a grid&comma; and rooms are based in square grid layouts&period; Chests and enemies are placed throughout&comma; and you will need to keep an eye on the map in order to reach your objective&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;111467" aria-describedby&equals;"caption-attachment-111467" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-111467 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;08&sol;13232817&sol;RayGigant&lowbar;Battle2&lowbar;PC1-1024x560&period;jpg" alt&equals;"&lpar;&lt&semi;em&gt&semi;Ray Gigant&lt&semi;&sol;em&gt&semi;&comma; Bandai Namco&rpar;" width&equals;"1000" height&equals;"547" &sol;><figcaption id&equals;"caption-attachment-111467" class&equals;"wp-caption-text">&lpar;<em>Ray Gigant<&sol;em>&comma; Bandai Namco&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>While exploring the dungeons&comma; the visuals are in full 3D&comma; yet once combat begins the view changes to an anime style animation that ALMOST makes you feel as though you are in an anime fight scene&period; Combat is shown from three perspectives with each character fighting from a different position to attack from different distances with different methods&period; Characters level from a skill tree&comma; called the Evolve Tree&comma; which branches into different categories that offer different features&period; In addition to these things&comma; Slash Beat Mode is where the rhythm game elements come in&comma; offering an element to combat that&comma; in theory&comma; is interesting but isn’t so great in practice&period;<&sol;p>&NewLine;<p>Slash Beat Mode is an attack mode that requires you to do a rhythm mini-game&comma; executing attacks in rhythm to the beat&period; Depending on how well you do&comma; you can deal a large amount of damage to an enemy&period; As the game progresses&comma; this mini-game gets more difficult&comma; and requires you to use it effectively to defeat bosses later on without dying&period;<&sol;p>&NewLine;<p>The problem with this is&comma; if you aren’t good at rhythm games&comma; then the turn-based section of the game isn’t evolved enough to enable you to still complete the game&period; There is too much emphasis put on the Slash Beat system&comma; rather than using it as an optional layer of a fun challenge to go with the standard gameplay&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;111468" aria-describedby&equals;"caption-attachment-111468" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-111468 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;08&sol;13233100&sol;RG&lowbar;Nil&lowbar;SBM&lowbar;PC4-1024x560&period;jpg" alt&equals;"&lpar;&lt&semi;em&gt&semi;Ray Gigant&lt&semi;&sol;em&gt&semi;&comma; Bandai Namco&rpar;" width&equals;"1000" height&equals;"547" &sol;><figcaption id&equals;"caption-attachment-111468" class&equals;"wp-caption-text">&lpar;<em>Ray Gigant<&sol;em>&comma; Bandai Namco&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>The biggest problem that I have with <em>Ray Gigant<&sol;em> is that it is absolutely boring&period; <em>Ray Gigant<&sol;em>&&num;8216&semi;s combat isn’t interesting either&comma; and becomes punishingly hard very quickly&period; Last&comma; but not least&comma; <em>Ray Gigant<&sol;em>&&num;8216&semi;s characters and storyline are flat and downright annoying&comma; to the point where the overall premise stops making sense and turns into a weird mix of tired anime tropes&period; The balance between exploration&comma; combat&comma; and visual novel elements are not at all equal&comma; and you may find yourself in an hour or more of visual novel story that has no real bearing on the plot&comma; before you get to sink your teeth into the game’s &lpar;boring&rpar; combat&period;<&sol;p>&NewLine;<p>I wanted to love <em>Ray Gigant<&sol;em>&comma; as I love games that blend genres together that aren’t normally blended&period; No matter how hard I tried&comma; <em>Ray Gigant<&sol;em> not only failed to blend the genres well&comma; but it actually made me wish the game was JUST an anime or visual novel&period; While I am not normally a visual novel fan&comma; I think ditching the &OpenCurlyDoubleQuote;gameplay” elements would be preferable to teasing players with them before making them sit through an hour of boring dialogue&period;<&sol;p>&NewLine;<p>If you like visual novels&comma; you MIGHT like <em>Ray Gigant<&sol;em>&comma; but otherwise I wouldn’t waste your time&semi; it has all the potential and the framework to be a great hybrid game&comma; but it doesn’t execute anything it tries to do well at all&period;<&sol;p>&NewLine;<hr &sol;>&NewLine;<p style&equals;"text-align&colon; center&semi;"><strong>A PC Review Code for <em>Ray <&sol;em><i>Giant<&sol;i> was provided by Bandai Namco for the purpose of this review<&sol;strong><&sol;p>&NewLine;

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