Why Realism in Games is Important – A Discussion of Art Imitating Life

<p>The phrase &OpenCurlyDoubleQuote;life imitates art” has been thrown around many times&comma; and in most ways&comma; it’s true&period; The art of a time period&comma; whether that is music&comma; mixed media&comma; film&comma; television&comma; or any other art form influences how we as a civilization look at the world around us&period; Creative&comma; artistic minds take things they see in the world and stylize them in ways to make them more appealing while still evoking an emotional response&period;<&sol;p>&NewLine;<p>As the Editor in Chief of BagoGames&comma; I enjoy seeing the opinions of our staff&comma; so editing editorial work and reviews is always fun for me&comma; because whether I agree with my coworkers or not on any number of topics&comma; getting an insight into their mind and the way they feel about issues always makes me feel like I understand them a little better&period; So&comma; when I was editing Jerry Dobracki’s most recent editorial about his experience with <em>Yakuza 0<&sol;em>&comma; I found myself in equal parts curious and conflicted&period;<&sol;p>&NewLine;<p>In his article &lpar;which I will<a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;games-get-too-real&sol;"> link here<&sol;a> for you to read&rpar; he discussed how <em>Yakuza 0<&sol;em> hit him a little too close to home in its realism and its discussion of various real-world elements&period; He made a point of saying that when he is gaming&comma; he wishes to escape from his daily stress and his day-to-day life&comma; a point that many gamers would probably agree with&comma; myself included&period; However&comma; I think that for gaming to be taken seriously as an art form &lpar;something that seems to edge closer and closer to fruition every year&rpar;&comma; I would have to in part disagree with that statement&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1280px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large" src&equals;"http&colon;&sol;&sol;www&period;zelda&period;com&sol;breath-of-the-wild&sol;assets&sol;media&sol;header&sol;Main-Day&period;jpg" width&equals;"1280" height&equals;"720" &sol;><figcaption class&equals;"wp-caption-text">The Legend of Zelda&colon; Breath of the Wild&comma; Nintendo<&sol;figcaption><&sol;figure>&NewLine;<p>For gaming to be taken seriously as an art form&comma; it has to do what art is meant to do&colon; evoke an emotional response from the person observing or participating in it&period; That isn’t a difficult thing&comma; and I would venture to say that not all video games can be considered art&period; I don’t think anyone would say that <em>Tetris<&sol;em> is an artistic game &lpar;despite it evoking anxiety or frustration in the player at times&period;&rpar; Yet when I look at games like <em>Super Mario Odyssey<&sol;em>&comma; which has brought joy to so many <em>Mario<&sol;em> fans&comma; or <em>Legend of Zelda&colon; Breath of the Wild<&sol;em> which is so incredibly breathtaking in its scope and artistic design&comma; I can’t help but think that video games are an art form that should be allowed to flourish&period; In order for this to work&comma; there has to be some degree of realism in the game&comma; even if it’s something as small as the way a storyline plays out to detail a certain issue&semi; it has to provide immersion and gaming realism in some small form&period;<&sol;p>&NewLine;<p>Now&comma; instead of getting into a back-and-forth discussion of what is or isn’t art and why gaming should be treated as an art form&comma; I want to focus on the aspect of gaming realism&period; Games like <em>The Last of Us&comma; Outlast II&comma; Final Fantasy XV<&sol;em> and a host of other recent games with a focus on storytelling have tackled real-world issues&period; The Last of Us’ Left Behind DLC &lpar;something I have talked about at length in articles before&rpar; brought to life a budding lesbian romance&comma; while <em>Outlast II<&sol;em> delves into the concept of sexual assault&comma; and <em>Final Fantasy XV<&sol;em> &lpar;during the latter half of the storyline and one of the story DLCs&rpar; discusses personal identity issues&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1280px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large" src&equals;"https&colon;&sol;&sol;www&period;dualshockers&period;com&sol;wp-content&sol;uploads&sol;2017&sol;06&sol;maxresdefault-5&period;jpg" width&equals;"1280" height&equals;"720" &sol;><figcaption class&equals;"wp-caption-text">Final Fantasy XV&colon; Episode Prompto&comma; Square Enix<&sol;figcaption><&sol;figure>&NewLine;<p>These things are important&comma; and if a story is told well enough these things might even be a seamless set piece&period; It is important because people that aren’t affected by issues such as assault&comma; mental illness&comma; or a struggle with sexual orientation may not understand what people are going through&period; In video games it at least allows them to walk a mile in a character’s shoes&comma; even if that story isn’t told 100&percnt; accurately&period; <em>Assassin’s Creed Origins<&sol;em> is another example of gaming realism&comma; detailing the quest for vengeance of a father that has lost his son&period; There are tons of games that touch on a large number of real issues&comma; and I hope that the importance of that is not lost on people&period;<&sol;p>&NewLine;<p>I’ve seen older people ask why LGBT relationships are so prevalent on television&comma; and the answer to that is because for years television was an entirely hetero-normative place&period; A straight &lpar;often white&rpar; couple was portrayed on screen and there wasn’t much said about it because no one really cared&period; Now we live in a world where there are people from all walks of life wanting their experiences represented in art forms like television and film&period; Why shouldn’t video games carry on with that trend&quest; Films detail illness&comma; death&comma; struggle&comma; and all kinds of things that don’t take away from the entertainment value of the film industry&period;<&sol;p>&NewLine;<p>I myself am not always in the mood to be confronted by serious issues and gaming realism when I need to unwind&comma; but the great thing about the gaming industry is that if I’m in a tough place mentally or emotionally&comma; I can play something that doesn’t require me to invest that much in the story or world&period; <em>Super Mario Odyssey&comma; Minecraft&comma; Sonic Mania<&sol;em>&comma; roguelike games&comma; and a ton of other games are just meant to be fun&comma; enjoyable distractions from our day-to-day problems&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1280px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large" src&equals;"https&colon;&sol;&sol;apollo2&period;dl&period;playstation&period;net&sol;cdn&sol;UP0177&sol;CUSA07023&lowbar;00&sol;FREE&lowbar;CONTENTxWrAlQ9COWVNcXe6rsGR&sol;PREVIEW&lowbar;SCREENSHOT1&lowbar;150832&period;jpg" width&equals;"1280" height&equals;"720" &sol;><figcaption class&equals;"wp-caption-text">Sonic Mania&comma; Sega<&sol;figcaption><&sol;figure>&NewLine;<p>The idea of being a fan of gaming and the concept of gaming being an art form aren’t mutually exclusive&period; If you find a game that hits a little too close to home and dives too deep into gaming realism&comma; step away from it and play something else either until &lpar;A&rpar; you feel like you can go back to the game you stepped away from or B&rpar; you find something else to scratch the proverbial gaming itch&period; I think in the coming years we are going to see more and more cases of games tackling difficult issues&comma; as well as perhaps a division of sorts in the genres&period; Perhaps we’ll see a genre of games that are more geared toward storytelling and realism&comma; while other genres will be more focused on entertainment for entertainment’s sake&period;<&sol;p>&NewLine;<p>In the chaotic world we live in&comma; I think there is a place for both sides to find common ground and a place for gaming realism to flourish&period; These issues need to be discussed&comma; but we also need to have a safe place to get away from our problems for a while&period;<&sol;p>&NewLine;

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