Recore: Definitive Edition Review – A Hidden Gem

<p>There&&num;8217&semi;s no denying <em>Recore<&sol;em>&&num;8216&semi;s messy launch&period; Its various documented technical issues across Xbox One and PC were signs of a game that launched at least six months too early&period; The original release even alluded to a corebot unit whose crafting parts were obtainable&comma; but the bot itself was nowhere to be found&period;<&sol;p>&NewLine;<p>A year later&comma; Comcept and Armature Studio released a &&num;8220&semi;Definitive Edition&&num;8221&semi;&comma; acting as the complete edition with all DLC&comma; but more importantly&comma; it features dozens of tweaks and additions based on player feedback&period; Owners of the original got this by way of a free update&period; It&&num;8217&semi;s commendable to see such an act of good faith in today&&num;8217&semi;s gaming climate&comma; but the real question is how does <em>Recore&colon; Definitive Edition<&sol;em> fare as a complete experience for a first-time player&quest;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;136690" aria-describedby&equals;"caption-attachment-136690" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large wp-image-136690" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;03&sol;17093700&sol;Recore11-1024x576&period;jpg" alt&equals;"" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-136690" class&equals;"wp-caption-text">Recore&comma; Microsoft Studios<&sol;figcaption><&sol;figure>&NewLine;<h2>Story<&sol;h2>&NewLine;<p><em>Recore<&sol;em> takes place roughly 200 years in the future&period; Players assume the role of Joule Adams&comma; one of the only survivors of a catastrophic plague that threatened humanity&period; After Earth became increasingly uninhabitable&comma; groups of colonists were sent to Far Eden&comma; a distant planet&comma; by way of cryogenic stasis&period; Upon awakening&comma; Joule notices the colony&&num;8217&semi;s machines&comma; known as corebots&comma; attack her on sight&period; She sets on a journey with her corebot pal&comma; Mack&comma; to discover what happened to Far Eden while searching for fellow survivors&period; The barebones plot and characters do little to enhance or detract from the experience&period; Infrequent cutscenes and concise audio logs frame the story as a backseat to the gameplay&period;<&sol;p>&NewLine;<h2>Combat<&sol;h2>&NewLine;<p><em>Recore<&sol;em>&&num;8216&semi;s combat is simple&period; An auto-aim system eliminates the need for precision and encounters can feel dull at first&period; Combat doesn&&num;8217&semi;t get exciting until Joule finds rifle attachments&period; She begins using a standard automatic rifle with three upgrades&sol;attachments corresponding to different colors&colon; yellow&comma; red&comma; and blue&period; On the fly attachment switching allows combat to flow&period; In addition to the basic automatic firing mode&comma; each color has a charge blast with unique properties&period; The red enhancement&&num;8217&semi;s charge blast&comma; for example&comma; has a chance of dealing burning damage to all enemy types&period;<&sol;p>&NewLine;<p>Combat encounters begin simply enough&comma; building in complexity as the player acclimates to its systems&comma; gradually introducing and mixing enemy types&period; When the screen is filled with enemy types encompassing all the colors and even enemies that can change colors mid-encounter&comma; forcing players to aim precisely would dilute the mechanical simplicity&period; Recognizing enemy attack patterns and prioritizing which bots to shoot at&comma; stun&comma; etc&&num;8230&semi;hearkens back to a simpler time in the industry&period; Old school games had fewer mechanics&period; Gameplay in <em>Shinobi 3&colon; Return of The Master Ninja<&sol;em> was simple&period; Combat consisted of a single slash and throwing knives&period; Elaborate combos didn&&num;8217&semi;t exist and most enemies went down in one hit&period; Yet it was an excellent and challenging side-scroller that tested the player&&num;8217&semi;s reaction times and critical thinking&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;136692" aria-describedby&equals;"caption-attachment-136692" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large wp-image-136692" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;03&sol;17094336&sol;Recore21-1024x576&period;jpg" alt&equals;"" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-136692" class&equals;"wp-caption-text">Recore&comma; Microsoft Studios<&sol;figcaption><&sol;figure>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<h2>Mechanics<&sol;h2>&NewLine;<p><em>Recore<&sol;em>&&num;8216&semi;s simplicity works in a similar manner&period; You will routinely find yourself surrounded by several enemies posing various levels of threat&period; This element of vulnerability and split-second decision making is amplified by the extraction mechanic&period; The core of each machine is what gives it life&period; Without this core&comma; it falls apart&period; An optional tug-of-war like extraction mini-game can be initiated when an enemy&&num;8217&semi;s health reaches a certain state&period; Doing so extracts its core&comma; which can be used as experience points to level up the friendly corebots&&num;8217&semi; health&comma; energy&comma; and strength&period; Conversely&comma; skipping this process results in dropped crafting materials&period; These are necessary for crafting new corebot parts&period; Making decisions in the midst of a robotic orgy is <em>Recore<&sol;em>&&num;8216&semi;s crowning achievement&period;<&sol;p>&NewLine;<p>Joule gains access to various corebots through her adventure with each aiding exploration and combat in different ways&period; Mack can dig for items buried underground while Seth helps Joule navigate otherwise inaccessible areas due to his spider clinging prowess&period; The newest addition to the Definitive Edition&comma; the T8-NK&comma; is a tank that Joule can ride on any ground surface&comma; including quicksand&period; Only two of the six corebots can be assigned to the player&&num;8217&semi;s team at any given time&period;<&sol;p>&NewLine;<h2>World<&sol;h2>&NewLine;<p>Structurally&comma; <em>Recore<&sol;em>&&num;8216&semi;s open world map is uninspired&period; Sure&comma; it&&num;8217&semi;s filled with collectables&comma; but the overworld&&num;8217&semi;s design is rather bland&period; Empty space and dull desert landscapes dominate Far Eden&period; While some legitimate challenges are placed in the overworld&comma; <em>Recore<&sol;em>&&num;8216&semi;s dungeons are where its brand of simple combat and platforming come into their own&period; Challenge dungeons are categorized by type&comma; with each type containing three optional objectives&period; Just reaching the end of a dungeon awards a health upgrade and a prismatic core&comma; the game&&num;8217&semi;s main collectable&period; Each isolated objective unlocks a door with a blueprint&comma; prismatic core&comma; or other rewards&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;136694" aria-describedby&equals;"caption-attachment-136694" style&equals;"width&colon; 1000px" class&equals;"wp-caption alignnone"><img class&equals;"wp-image-136694 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;03&sol;17094809&sol;Recore31-1024x576&period;jpg" alt&equals;"" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-136694" class&equals;"wp-caption-text">Recore&comma; Microsoft Studios<&sol;figcaption><&sol;figure>&NewLine;<h2>Dungeons<&sol;h2>&NewLine;<p>Completing the three objectives in a single run for an extra reward is incredibly gratifying&period; This dungeon structure&comma; which allows instant restarts upon completion&comma; encourages mastery of the game&&num;8217&semi;s combat and platforming mechanics&period; Arena dungeons stress efficient combat prowess while other dungeons stress balancing quick and careful platforming&period; Still&comma; other non-challenge dungeons contain a healthy mix of shooting and platforming&period; Dungeons feel uniquely crafted&comma; featuring the tightest design in the game&period; <em>Recore<&sol;em> is at its best when these linear dungeons test the player&&num;8217&semi;s skills at every turn&period; It is at its worst when you&&num;8217&semi;re forced to traverse uninspired open spaces to get to the real game&period;<&sol;p>&NewLine;<h2>Conclusion<&sol;h2>&NewLine;<p><em>Recore&colon; Definitive Edition<&sol;em> feels like a sixth generation title in the most flattering way possible&period; Modern visuals and rendering aside&comma; <em>Recore<&sol;em> feels like it belongs from the same era that brought <em>Sly Cooper<&sol;em>&comma; <em>Ratchet and Clank<&sol;em>&comma; and <em>Jak and Daxter<&sol;em>&period; Retailing for only &dollar;20&comma; fans of PlayStation 2 era action-platformers would do themselves a disservice by passing this game up&period; It&&num;8217&semi;s a flawed&comma; but a delightfully addictive game that brought me back to my childhood&period;<&sol;p>&NewLine;

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