Redo De Los Muertos | Grim Fandango Remastered Review

<p>The 1990’s were the golden age of graphic adventure games&comma; with companies like Sierra and especially Lucasarts releasing plenty of classic titles like <em>King’s Quest<&sol;em>&comma; <em>Leisure Suit Larry<&sol;em>&comma; and <em>Day of the Tentacle<&sol;em>&period;<&sol;p>&NewLine;<p>Then <em>Myst <&sol;em>happened&period;<&sol;p>&NewLine;<p>The landscape changed&comma; with first-person&comma; clicky puzzle games replacing the traditional inventory-based brain-teasers&comma; and the genre had all but imploded by 2000&period;  There’s been a decent resurgence in recent years thanks to companies like Telltale Games&comma; but one of the last great adventure games of the era was Lucasarts’ <em>Grim Fandango<&sol;em>&period;  It was revolutionary for its time &lpar;1998&excl;&rpar;&comma; offering an experience that blended the more traditional puzzling of Lucasarts’ best with a visual style more akin to <em>Resident Evil<&sol;em>&period;  It also marked the last game Tim Schafer would produce at Lucasarts before he would leave to found Double Fine Productions&period;<&sol;p>&NewLine;<p>It’s Double Fine who is re-releasing <em>Grim Fandango Remastered <&sol;em>17 years later &lpar;Lucasarts&comma; sadly&comma; was a casualty of the purchase of Lucasfilm by Disney&rpar;&comma; with updated visuals&comma; a redone score&comma; and plenty of extras to entice a whole new generation of gamers…but has its time passed&quest;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;02&sol;05035214&sol;GF3&period;jpg"><img class&equals;"aligncenter wp-image-72273 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;02&sol;05035214&sol;GF3&period;jpg" alt&equals;"GF3" width&equals;"930" height&equals;"523" &sol;><&sol;a><&sol;p>&NewLine;<p><em>Grim Fandango <&sol;em>tells the story of Manny Calavera&comma; a travel agent for the Department of Death&period;  These agents&comma; dressed appropriately like the grim reaper&comma; collect the recently-dead from the Land of the Living and offer them travel packages to expedite their four-year journey to the Afterlife&period;  The best souls get tickets on the Number Nine&comma; a train that will bring them to their end in 4 minutes as opposed to four years&semi; the worst get far less efficient modes of transport &lpar;one soul is issued an Excelsior line walking stick&rpar;&period;<&sol;p>&NewLine;<p>Poor Manny can’t seem to collect any good souls&comma; until he intercepts one Mercedes Calomar&comma; a saintly soul who’s all but guaranteed a ticket on the Number Nine&period;  Sadly&comma; she is inexplicably declined&comma; sending Manny on a four-year journey that sees him joining a guerilla resistance force&comma; opening a successful night club&comma; visiting the literal edge of the world&comma; and unraveling a criminal conspiracy that infests the Department of Death&period;<&sol;p>&NewLine;<p>The narrative is certainly the strongest point&comma; dousing Schafer’s signature humor with plenty of noirish swagger&period;  Calavera himself is likeable and flawed&comma; a bony Bogart who starts off viewing Mercedes as nothing more than the ticket out of his miserable unlife&comma; but spends years trying to save her—and himself in the process&period;  Along the way&comma; a wild and varied supporting cast weaves in and out of the tale&comma; a parade of palookas and a deluge of dames that cement the game firmly in its 1940’s-flavored theme&period;  The jokes are as dry as a good martini&comma; and they almost never fall flat&period;  I’ve been quoting them since the game’s initial release in 1998 &lpar;&OpenCurlyDoubleQuote;This doesn’t look anything like Robert Frost&excl;”&rpar;  and seeing them paraded out again is a nostalgic treat&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;02&sol;05035227&sol;GF2&period;jpg"><img class&equals;"aligncenter wp-image-72272 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;02&sol;05035227&sol;GF2&period;jpg" alt&equals;"GF2" width&equals;"853" height&equals;"480" &sol;><&sol;a><&sol;p>&NewLine;<p>Except…nostalgia is pretty much the main thing this game has going for it&period;  While it showcases the best parts of the 90’s adventure boom&comma; it’s also a product of its time&period;  The puzzles are incredibly vague at times&comma; and require more than a little trial-and-error to find their solutions&period;  There’s no dearth of walkthroughs on the internet to help you through the rough patches&comma; but I’m sure that gamers weaned on the more accessible fare of &OpenCurlyDoubleQuote;modern gaming” may become frustrated at the more archaic flavoring of <em>Grim Fandango<&sol;em>&period;  The second year alone is a massive undertaking&comma; spanning dozens of screens and several multi-layered puzzles that became overwhelming at times&period;  The game requires a complete immersion in its logic&comma; and more than a little experimentation to see it through to the end&period;<&sol;p>&NewLine;<p>In spite of its more &OpenCurlyDoubleQuote;traditional” trappings&comma; the game itself has seen an audiovisual upgrade that should make all but the most jaded of technophiles smile&period;  The prerendered backgrounds have all gotten a nice upscaling&comma; and the low-poly models still hold their own&comma; thanks to their resemblance to the Dia de los Muertos sugar skulls that they’re emulating&period;  The model textures are razor-sharp&comma; and a fancy new lighting engine casts plenty of moody shadows that enhance the atmosphere&comma; a fact reinforced by the ability to switch between original and remastered modes with a click of the right stick on the Dualshock&period;  Best of all&comma; the previously digital soundtrack has been re-recorded by a full orchestra&comma; giving the game a level of cinematic bombast that enhances the old-timey movie feel perfectly&period;  Finally&comma; Double fine added in hundreds of pieces of concept art and real-time director’s commentary from Schafer that gives new insight to the making of <em>Grim Fandango<&sol;em>&period;<&sol;p>&NewLine;<p>Unfortunately&comma; the remastering is not without its flaws&period;  The lighting engine glitched out on me several times over the course of my playthrough on the PS4&comma; and attempts to save later in the game were peppered with inexplicable &OpenCurlyDoubleQuote;An Error Has Occurred” messages which didn’t seem to actually affect the saving of games outside of slowing the process to a crawl&period;  While there’s nothing truly game-stopping&comma; it becomes more than a little frustrating given the polish the rest of the game received&period;<&sol;p>&NewLine;

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