Remaster This! The Legend Of Zelda: Skyward Sword

(LEGEND OF ZELDA: SKYWARD SWORD - NINTENDO)

<p>Nintendo has been cranking out <em>Legend of Zelda<&sol;em> remake after remake for almost five years&comma; and I&&num;8217&semi;m honestly not complaining&period; I never had the chance to play the N64 titles so having them being on the 3DS is a nice boon to me&period; My favorite <em>Zelda<&sol;em> of all time is <em>Wind Waker<&sol;em> and I have no problem replaying that masterpiece&comma; and just recently <em>Twilight Princess<&sol;em> was re-released&comma; a title that I enjoyed in the final days of the GameCube&period; I&&num;8217&semi;m thrilled to have all these titles in my library and I am currently playing several of them as I type this article&period; There is one <em>Legend of Zelda<&sol;em> that I never really got to sink my teeth into though&comma; and that was the Wii&&num;8217&semi;s<em> Skyward Sword<&sol;em>&period;<&sol;p>&NewLine;<p>Now I did not miss this title&semi; in fact I purchased it on day one and attempted to enjoy one of the earliest Zelda tales that Nintendo wanted to tell&period; Sadly&comma; horrible timing never allowed me to finish past the first dungeon&period; I was getting the hang of the motion controls&comma; beat the race on my first try and was happily moving along when carpel tunnel hit&period; No longer could I control Link in a proper fashion without causing severe pain in both of my wrists&period; It took about 6 months for my wrists to recover and at that time I was playing <em>Kirby&&num;8217&semi;s Epic Yarn<&sol;em>&comma; which I took out so that I could put <em>Skyward Sword<&sol;em> back in&period; When I hit the eject button on my Wii I heard a sickening sound and Kirby kind of plopped out of it&comma; I was scared&semi; never in my life has a gaming console failed on me completely&period; I attempted to insert <em>Skyward Sword<&sol;em> over and over&comma; but the disc drive would not accept the disc&period; Thus this ended my adventure in Hyrule&period; This is why I would love to see Nintendo remake this for the Wii U&comma; since <em>Zelda U<&sol;em> is most likely going to the NX&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;101566" aria-describedby&equals;"caption-attachment-101566" style&equals;"width&colon; 640px" class&equals;"wp-caption aligncenter"><img class&equals;"size-full wp-image-101566" src&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;03&sol;skyward-sword-faron-woods-density&period;jpg" alt&equals;"&lpar;LEGEND OF ZELDA&colon; SKYWARD SWORD - NINTENDO&rpar;" width&equals;"640" height&equals;"360" &sol;><figcaption id&equals;"caption-attachment-101566" class&equals;"wp-caption-text">&lpar;<em>LEGEND OF ZELDA&colon; SKYWARD SWORD<&sol;em> &&num;8211&semi; NINTENDO&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>I like to tout my support of this remake to my Nintendo-centric friends all the time and they are always such naysayers on this title&period; They complain that it takes a good five hours to get to the meat of the game&comma; and that it is so slow&comma; it won&&num;8217&semi;t sell&period; Next they talk about the motion controls and how Nintendo won&&num;8217&semi;t be able to move them over to the Wii U&period; And finally they say that that the matte painting feel won&&num;8217&semi;t transfer over well to HD&period; I don&&num;8217&semi;t believe any of these excuses&comma; and I think that if <em>Twilight Princess HD<&sol;em> does better than <em>Wind Waker HD&comma; <&sol;em>Nintendo will have a good reason to revisit the Wii&&num;8217&semi;s last <em>Zelda<&sol;em> title&period; For the life of me&comma; I thought that <em>Ocarina of Time<&sol;em> would be terrible in 3D&comma; yet here I am going through that title on my 3DS over my GameCube release of the game&comma; funny how things work sometimes&period;<&sol;p>&NewLine;<p>The argument that the graphics won&&num;8217&semi;t look great up-scaled to HD is a myth in my opinion&period; Nintendo is smart enough to take great pains to make their HD titles look amazing on the Wii U&period; I mean they wouldn&&num;8217&semi;t want to upset a base that is chomping at the bit for a new Zelda game with a crappy HD port&period; To all my friends that believe the graphics issue is a huge one I always mention the game <em>El Shaddai&colon; Ascension of the Metatron<&sol;em>&period; If that game isn&&num;8217&semi;t one HD painting I don&&num;8217&semi;t know what is&semi; I remember playing that a few years back and loving every minute of it&period; If Nintendo can get to 50 percent of how amazing <em>El Shaddai<&sol;em> looked then we are all in business&period;<&sol;p>&NewLine;<p>Now I am definitely not a game developer nor do I know how the internal mechanics of certain control schemes work in games&comma; so I could be completely wrong in my assumption here&period; What I am is filled with common sense and a dash of creativity&comma; so this would be my plan to fix the control scheme and put it onto the Wii U GamePad&period; I remember flapping my arms like an idiot to win the Loftwing race&comma; and winning handily my first time if I do say so myself&period; Instead of rampant arm flapping I would use the gyro controls in the GamePad and to keep Link in the air&comma; I would have the gamer tilt the pad left and right and use most of the controls that Platinum Games developed for <em>Star Fox U<&sol;em>&period; I don&&num;8217&semi;t see them rejecting an offer to tightening up the controls on an epic <em>Zelda<&sol;em> game&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;101575" aria-describedby&equals;"caption-attachment-101575" style&equals;"width&colon; 640px" class&equals;"wp-caption aligncenter"><img class&equals;"size-full wp-image-101575" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;03&sol;03222823&sol;Flight&lowbar;Gameplay&lowbar;Skyward&lowbar;Sword&period;png" alt&equals;"&lpar;LEGEND OF ZELDA&colon; SKYWARD SWORD - NINTENDO&rpar;" width&equals;"640" height&equals;"359" &sol;><figcaption id&equals;"caption-attachment-101575" class&equals;"wp-caption-text">&lpar;<em>LEGEND OF ZELDA&colon; SKYWARD SWORD<&sol;em> &&num;8211&semi; NINTENDO&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>The other part of the motion controls my friends are adamant cannot be ported over to the Wii U are the swordplay mechanics&period; I say bully to them&semi; it can totally be done&period; The Wii U has a very precise touch screen on it&period; When you have to fight certain enemies that are susceptible to only certain attacks&comma; that screen takes over and you must swipe your finger in the direction that it needs to go&period; It&&num;8217&semi;s pretty simple&semi; people were okay with moving and fighting link with the stylus in the first two DS Zeldas&comma; so I&&num;8217&semi;m thinking they can stomach swiping diagonally left and right on the GamePad&period; I think that these minor changes in the control scheme will actually give the game a more lasting appeal&comma; and you won&&num;8217&semi;t look like a moron playing it&period;<&sol;p>&NewLine;<p>With those few words and ideas I think I&&num;8217&semi;ve successfully plotted a path to <em>Skyward Sword<&sol;em> on the Wii U&period; I&&num;8217&semi;m sure the brains at Nintendo would be able to work out the kinks that my plans may have&comma; and I hope they get their hands on this article&period; I would love to be playing a copy of this game with a pack in Link on Loftwing Amiibo&comma; it would be amazing&period; The game would also help bridge the time gap to <em>Zelda U<&sol;em>&comma; which Eiji Aonuma recently stated was &&num;8220&semi;progressing well&period;&&num;8221&semi; I&&num;8217&semi;m sure two years ago the game was progressing just as well&comma; yet I still don&&num;8217&semi;t have my copy&comma; so let&&num;8217&semi;s get some Skyloft on our Wii U GamePads while we continue to wait&period;<&sol;p>&NewLine;

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