Reports Say Warner Knew All About Batman’s PC Problems

<p>If you were one of the many that bought <em>Batman&colon; Arkham Knight<&sol;em> on PC&comma; chances are you were among the first to experience the game&&num;8217&semi;s<a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;batman-arkham-knight-having-big-trouble-pc&sol;"> many&comma; many issues<&sol;a> – BIG issues&period; The game&&num;8217&semi;s since been <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;batman-arkham-knight-off-steam-until-can-be-fixed&sol;">taken off of Steam<&sol;a> amidst the flood of criticisms all relating to its plague of bugs&comma; crashes&comma; and capped frame-rates&period; According to new sources of Kotaku&&num;8217&semi;s&comma; WB Games knew all about the game&&num;8217&semi;s bugs on PC long before launch&period;<&sol;p>&NewLine;<p>A number of WB Games&&num;8217&semi; quality assurance testers &lpar;QA&rpar; who worked with the studio to test <em>Arkham Knight<&sol;em> for months recently spoke with Kotaku&comma; suggesting that the studio knew full well how <em>Arkham Knight<&sol;em>&&num;8216&semi;s launch was going to go down on people&&num;8217&semi;s PCs&period;<&sol;p>&NewLine;<blockquote><p>&OpenCurlyDoubleQuote;I will say that it’s pretty rich for WB to act like they had no idea the game was in such a horrible state&comma;” said one tester who&&num;8217&semi;s chosen to remain anonymous&period; &OpenCurlyDoubleQuote;It’s been like this for months and all the problems we see now were the exact same&comma; unchanged&comma; almost a year ago&period;”<&sol;p><&sol;blockquote>&NewLine;<p>Kotaku’s sources further claim that the game was only tested at 720p&comma; below the 1080p that most PC gamers are accustomed to&period; On top of that&comma; the Batmobile itself was allegedly behind most of the game&&num;8217&semi;s framerate failures during pre-release testing&period;<&sol;p>&NewLine;<blockquote><p>&OpenCurlyDoubleQuote;We reported literally thousands of bugs that were specific to the PC version relating to the frame rate&comma;” the source continued&period; &OpenCurlyDoubleQuote;All sorts of fucked up texture issues&period; The Batmobile in particular has always fucked things up on PC&period;”<&sol;p><&sol;blockquote>&NewLine;<p>&OpenCurlyDoubleQuote;Testing a game this big is very different from linear or smaller games&comma;” our source explained&period; &OpenCurlyDoubleQuote;You usually get a mission&comma; chapter or area of the map&comma; or pick one yourself&comma; and just go to town&period; You bug everything you see&period; We had some testers bugging more than 100 bugs per day&period; Devs would fix what they could but they were juggling that with actually finishing the game so they were insanely slow&period; Only when the game was done and no new features had to be built could they actually buckle down&period; Once that happens they also restrict what you can or can’t bug&comma; to ensure that they can catch up&period;”<&sol;p>&NewLine;<p>In the meantime&comma; no one knows when <em><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;these-are-the-voices-behind-batman-arkham-knight&sol;">Arkham Knight<&sol;a><&sol;em> will be back up for sale on PC exactly&comma; though the studio&&num;8217&semi;s pegged it for &&num;8220&semi;fall&&num;8221&semi; 2015&period;<&sol;p>&NewLine;<p>Did you get to play <em>Batman&colon; Arkham Knight<&sol;em> on PC&quest; Share your experience with us in the comments below&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p><strong>Via<&sol;strong> <a href&equals;"http&colon;&sol;&sol;kotaku&period;com&sol;sources-warner-bros-knew-that-arkham-knight-pc-was-a-1714915219">Kotaku<&sol;a><&sol;p>&NewLine;

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