Resident Evil 0 HD Review – Before The Evil

resident evil 0 feature

<p>It seems as though Capcom is biding its time when it comes to revealing&&num;8211&semi;or even mentioning&&num;8211&semi;a hint of <em>Resident Evil 7<&sol;em>&period; For the time being though&comma; many of the classic titles have been brought back from the dead in the form of remasters&comma; such as <em><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;back-dead-resident-evil-hd-review&sol;">Resident Evil HD<&sol;a><&sol;em> or the planned <em>Resident Evil 2 <&sol;em>remaster&period; So we must ask&semi; Is this a good thing&quest; Remember&comma; not all of the <em>RE<&sol;em> series was good&period; Many brought forward new ideas and dynamics that could have benefited the series&comma; but the likes of <em>Outbreak<&sol;em>&comma;<em> Survivor&comma;<&sol;em> and <em>Dead Aim<&sol;em> were pretty bad&period; So where does this leave us with the slightly lesser known prequel title&comma; <em>Resident Evil 0<&sol;em>&quest;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;339340&sol;ss&lowbar;118273fd3c8aec4e98fc90e257cc01e30a133687&period;1920x1080&period;jpg&quest;t&equals;1453946656" alt&equals;"Resident Evil 0-1" width&equals;"1920" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">What a pleasant dinner guest &&num;8230&semi; made of leeches&quest; &lpar;Resident Evil 0 HD&comma; Capcom&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><em>Resident Evil 0<&sol;em> first came out on the GameCube all the way back in 2003&comma; and it was around this time when the Survival Horror genre was taking a pounding from critics and fans alike&period; <em>Resident Evil 0<&sol;em> was an attempt to rejuvenate the series by adding new dynamics to enhance the survival experience&period; As you may have guessed&comma; it takes place before the events within the Spencer Mansion&period; The game follows our two heroes&colon; Rebecca Chambers&comma; a Stars Rookie&comma; and Billy&comma; an escaped inmate on death row&period; Stars Alpha Team is sent into Racoon Forest to find the culprits of a series of gruesome murders&period; Rebecca comes across a stranded train which has fallen victim to a T-Virus outbreak and everyone inside is&comma; safe to say&comma; less than dead&&num;8211&semi; well&comma; quite undead&period; Events unfold when Rebecca and Billy cross paths and become entangled within a revenge plot&period;<&sol;p>&NewLine;<p>So the plot of this horror tale seems filled to the brim with multiple plot threads&comma; needless expositions&comma; and dull plot twists that add nothing overall&period; Not to mention the voice acting is pretty flat&comma; sadly never delivering on the &OpenCurlyDoubleQuote;exhilarating” narrative and its theme&period; On the other side of things&comma; the game does look pretty for the remaster&period; Textures&comma; lighting&comma; and everything in between have been enhanced to a masterful degree&period; A great soundtrack also accompanies the excellent visuals and intense atmosphere&period; Yet the CGI cutscenes look awful&period; There was no effort to bring a little more life to these prerendered scenes&period; Rather&comma; they look extremely dated&comma; with pixelated shadows and lifeless textures&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;339340&sol;ss&lowbar;828ec43ddc35054f07f86c26d3f7bce2a1a0a618&period;1920x1080&period;jpg&quest;t&equals;1453946656" alt&equals;"Resident Evil 0-2" width&equals;"1920" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">Double the damage &&num;8230&semi; double the trouble &lpar;Resident Evil 0 HD&comma; Capcom&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>This narrative does lend to the new co-op &lpar;which is not co-op&rpar; feature in <em>Resident Evil 0&comma;<&sol;em> where players can control both Rebecca and Billy throughout the various locations&period; In addition to this&comma; there is a great deal of locations too&comma; even if the game does reproduce sections from <em>RE<&sol;em> and <em>RE2<&sol;em> for cheap fan service&period; That’s been done before on multiple occasions&period; So as for the co-op side of things&comma; players will have a tag team at their disposal&comma; with each character being able to perform certain actions that the other can’t&period; Rebecca can mix different herbs and chemicals together and fit into small spaces and vents&period; Billy is the strong man who rescues Rebecca every time she falls victim to typical &&num;8220&semi;damsel in distress&&num;8221&semi; clichés&period; This has been seen a few times now in <em>RE5<&sol;em> and <em>RE6<&sol;em> and has been criticized for lacking any depth&period; Surprisingly&comma;<em> Resident Evil 0<&sol;em> did the best job at this mechanic as it makes each character seem important&comma; and it even increases tension when the game separates the duo at certain moments of the game&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;339340&sol;ss&lowbar;bb0c7e991eb99cbbae1b88f7cf7ac591944d3acb&period;1920x1080&period;jpg&quest;t&equals;1453946656" alt&equals;"Resident Evil 0-3" width&equals;"1920" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">Looks pretty &lpar;Resident Evil 0 HD&comma; Capcom&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>The game world has a good complexity to it&semi; It feels more confined&period; There are more puzzles and more interactions in the environment than in <em>Resident Evil<&sol;em>&period; There&&num;8217&semi;s nothing as simple as &&num;8220&semi;insert jewel in statue&comma;&&num;8221&semi; but rather &&num;8220&semi;find chemical compounds&comma; melt capsule to obtain leech shaped jewel to open a big marble door&comma; only to find several more puzzles before you get the red key&period;&&num;8221&semi; There is more of a lateral component&comma; and the co-op aspect does help when facing multiple enemies in one location&period; In many areas you&&num;8217&semi;ll face up to a dozen enemies at once&comma; so for old school style survival horror&comma; it&&num;8217&semi;s pretty decent&period;<&sol;p>&NewLine;<p>But the main problem is that the game feels too much like the same thing&comma; and it&&num;8217&semi;s even less imaginative than other titles&period; Bosses are a huge let down and resort to giant animals that look less frightening than something from <em>Pee Wee’s Play House<&sol;em>&period; The game feels so uninspired and highly uncreative with NPCs&comma; weapons&comma; and even a fair amount of puzzles being fairly basic&period; The only dynamic change is how many there are or what order puzzles have to be completed in&period; One major problem which could work &lpar;and does so in other <em>RE<&sol;em> titles&rpar; is the &OpenCurlyDoubleQuote;refined” inventory system and total lack of inventory boxes&period; This could have been a refreshing change of pace&comma; and it could&&num;8217&semi;ve added in an original and excellent challenge to inventory management&period; You’ll find the major faults when progressing further into the game and into larger&comma; more complex sections&period;<&sol;p>&NewLine;<p>Often you’ll have to use a certain room to leave items on the floor until you find another room for safe storage&period; Moving further into the game means you’ll most likely make a dozen trips just to transport some ammo&period; It’s long winded and totally pointless&comma; as smart players will use the above method to make sure items are gathered together&period; Why not use inventory boxes that aren’t connected&quest; Or as a matter of fact&comma; why is this the case at all&quest; However&comma; the worst offense has to be reloading weapons within the inventory&period;<&sol;p>&NewLine;<p>To explain&semi; you can load a huge amount of ammo into the grenade launcher&comma; but there are different types of ammo available&period; So if you have the incendiary ammo loaded&comma; you can load more of the same ammo or swap it over for another&period; But to swap the ammo out&comma; you must have a free inventory slot to store this ammo&period; But to load the grenade launcher with the same ammo&comma; you must also have a free inventory slot&period; So you’ll have to drop another item&comma; pick up the ammo&comma; load it from the inventory screen&comma; and then pick up the item you dropped before… Did Capcom not think to make this process easier or more practical&quest; There is no reason to do this if the ammo I’ve picked up is the same ammo loaded in the grenade launcher&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;339340&sol;ss&lowbar;fdcfae4e8f5205673ce70b04c50890a3efe0bc95&period;1920x1080&period;jpg&quest;t&equals;1453946656" alt&equals;"Resident Evil 0-4" width&equals;"1920" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">Rebecca isn&&num;8217&semi;t annoying enough to shoot &&num;8230&semi; but Billy is &lpar;Resident Evil 0 HD&comma; Capcom&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>I wouldn’t mind so much as well if it weren’t for the poor collision detection when picking up items&comma; or the obscure camera angles that make finding items you’ve dropped on the floor fairly difficult&period;<&sol;p>&NewLine;<p>So&comma; <em>Resident Evil 0<&sol;em> is certainly a mixed bag and an average <em>RE<&sol;em> title&period; I’ll give it merit that it’s far better than <em>Survivor<&sol;em>&comma; <em>Outbreak&comma;<&sol;em> and the awful <em>Code Veronica&comma;<&sol;em> but it lacks any real game changing dynamics for the <em>RE<&sol;em> series&period; It feels a shallow&comma; uninventive&comma; and uninspiring horror tie in that’s cashing in on the <em>RE<&sol;em> name&period; Small improvements could have really pushed this forward&period; For the remaster side of things&semi; The visuals are great but the CGI cutscenes look dated&comma; and the new controls feel slightly worse than the old ones&period; Capcom has fallen short on this entry of the remastered series&period; Let’s pray that the <em>Resident Evil 2<&sol;em> remake will follow in the same footsteps as the original did&period;<&sol;p>&NewLine;

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