Retro Gaming On Crack – Ultratron Review

<p>There was once a time when a video game was nothing more than an interaction between gamer and device&comma; and the ultimate task of causing massive destruction to some funky 80’s tunes&period; We weren’t loaded with narratives&comma; character development or &OpenCurlyDoubleQuote;feelings”&comma; just good old mindless violence that wasn’t really that violent&period; Apart from <em>Doom<&sol;em> that is&period; <em>Ultratron <&sol;em>is a retro gaming experience that aims to be so visually spectacular and incredibly addictive that by the time you’ve finished the game&comma; you would’ve missed nine days of work and your eyeballs would’ve melted into colorful marshmallow mash&period; But it is any good&quest;<&sol;p>&NewLine;<p><img class&equals;"aligncenter" src&equals;"http&colon;&sol;&sol;cronikgamer&period;com&sol;wp-content&sol;uploads&sol;2015&sol;05&sol;Ultratron-Gameplay&period;jpg" alt&equals;"" width&equals;"817" height&equals;"458" &sol;><&sol;p>&NewLine;<p><em>Ultratron<&sol;em> is a reimagining of the classic retro shooter&comma; much like how <em>Volgarr the Viking<&sol;em> reclaimed the experience of playing the classic <em>Golden Axe<&sol;em> games&period; <em>Ultratron<&sol;em> takes the concept of a fast paced top down shooter and implements a huge variation of colourful&comma; eye melting visuals&period; It’s these two factors that overcome the elements which are missing&comma; such as a well written story&period; But it&&num;8217&semi;s kind of refreshing to engage with a game and not get weighted down with a heavy handed narrative&period; Instead&comma; we follow the simple tale of a human who looks like a robot&comma; destroying an army of robots that <em>are<&sol;em> robots&period; Players are based solely in one location or &&num;8220&semi;arena&&num;8221&semi; and fend off the never ending waves of enemies that emerge from the darkness&period;<&sol;p>&NewLine;<p><em>Ultratron<&sol;em> gives players an engaging and fast paced action experience&comma; similar to the classic top down shooter <em>Super Smash TV<&sol;em>&period; In similar fashion&comma; <em>Ultratron<&sol;em> features various stages that have massive amounts of enemies&comma; a number of bonus stages that include destroying extremely quick enemies&comma; dodging various explosive NPCs&comma; and of course at the end of each chapter&comma; a big bad boss encounter&period; <em>Ultratron<&sol;em> has a simple structure&comma; yet one that&&num;8217&semi;s extremely easy to get into and hard to break away from&period; The game is such a joyous experience that you&&num;8217&semi;ll never want to end it unless you really have to&period;<&sol;p>&NewLine;<p>Checkpoints are far and few between&comma; meaning if you die at the boss stage&comma; you’ll have to do the whole chapter from the beginning&period; A tough means of punishment but one that also – like <em>Volgarr – <&sol;em>makes players want to win even more&semi; And with the game being so easy to start up&comma; you’ll find yourself never putting down the controller&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 825px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;images-eds&period;xboxlive&period;com&sol;image&quest;url&equals;8Oaj9Ryq1G1&lowbar;p3lLnXlsaZgGzAie6Mnu24&lowbar;PawYuDYIoH77pJ&period;X5Z&period;MqQPibUVTcWtIyFS77JRhKjWGqaRGdMZJNVByqraT7TXFzJ4Oxe78SB31LiFI4ZK6MCQIx&period;sjtiHM89yVDWx3VsxF40H6zfLARs&lowbar;XVJ8ndwViZDlWuA4Tr&lowbar;7UfqYIUB4uOFODIPNZGdGTxqx5eEWfXim4MYBbaboMjUSnbJhHZCOGN7Z&lowbar;n2Iw-&amp&semi;format&equals;jpg&amp&semi;h&equals;640&amp&semi;w&equals;1138" alt&equals;"" width&equals;"825" height&equals;"442" &sol;><figcaption class&equals;"wp-caption-text">Carnage has never looked so pretty&comma; thanks Ultratron<&sol;figcaption><&sol;figure>&NewLine;<p>Players will gain points and currency during the waves&comma; and will be allowed to buy a host of weapons and variation of items to aid in their battles at the end of each stage&period; These include mobile turrets&comma; EMP devices&comma; and powerful explosives that wipe out every enemy on the screen&period; A great selection of items to choose from – but I felt that closer to the end&comma; most of the items became too expensive to buy&comma; as the rewards didn&&num;8217&semi;t increase during the progression of the game&period;<&sol;p>&NewLine;<p>Upgrading your primary weapon&&num;8217&semi;s power will increase the price of the next upgrade&comma; but half way through the game&comma; you’ll realize that you won’t earn enough money to buy the upgrades&comma; as the rewards never matched the high risks later in the game&period; I often replayed the game again and again&comma; but became stuck on the last chapter&comma; having been forced more or less to purchase enough shields to make it through the next stage&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 740px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;videochums&period;com&sol;review&sol;ultratron-3&period;jpg" alt&equals;"" width&equals;"740" height&equals;"416" &sol;><figcaption class&equals;"wp-caption-text">I have no idea what the hell that is&comma; but it ain&&num;8217&semi;t friendly<&sol;figcaption><&sol;figure>&NewLine;<p><em>Ultratron<&sol;em>&&num;8216&semi;s a spectacular game to play with a friend and I love its co-op feature&comma; something that not many games have anymore&period; It’s extremely stunning to observe the pixelated stylization that represents retro games so well&comma; and it&&num;8217&semi;s beautifully mindblowing to watch&period; With a host of graphical and particle effects to add those final touches&comma; the game has a wonderful&comma; energetic nature that differs from the slower paced shooters we play today&period;<&sol;p>&NewLine;<p>Another fault I had during my time with <em>Ultratron<&sol;em>&comma; is that the game did not offer much else to do other than the short campaign&period; There weren&&num;8217&semi;t any bonus stages or challenges to play after the main game was completed&comma; and I felt as though the game could of allowed players to choose various stages to player again&comma; such as the bonus or boss battle stages&period;<&sol;p>&NewLine;<p><em>Ultratron<&sol;em> does let us down slightly with the lack of content after completing the main game&comma; and that it seems to be unfair to players and never rewards you justly as the game progresses&period; But for its energetic fun&comma; co-op capability&comma; and visually stunning nature&comma; I would highly recommend this to those who fancied a game that relived the good old days of retro madness&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><strong><em>This review was written with the use of a review code provided by Curve Digital<&sol;em><&sol;strong><&sol;p>&NewLine;

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