Retro Review: Clock Tower 3

Old School Survival Horror

<p>With the month of October upon us&comma; it&&num;8217&semi;s time to dust off those games that give us the heebie jeebies&period; The ones that makes our skin crawl and the ones that not everyone has played&period; I have a stack of survival horror games that I&&num;8217&semi;ve yet to really dive into&period; First one up was <a href&equals;"https&colon;&sol;&sol;en&period;wikipedia&period;org&sol;wiki&sol;Clock&lowbar;Tower&lowbar;3"><em>Clock Tower 3<&sol;em><&sol;a>&comma; and man&comma; did this game ring a bell&period; I generally don&&num;8217&semi;t play games out of order&period; But since <em>Clock Tower 1<&sol;em> and <em>2<&sol;em> are so expensive right now&comma; I decided to play the only one I have at the moment&period; Developed by Sunsoft and published by Capcom&comma; <em>Clock Tower 3<&sol;em> was released on the PlayStation 2 in December 2002&period; It is the final game in <a href&equals;"https&colon;&sol;&sol;clocktower&period;fandom&period;com&sol;wiki&sol;Hifumi&lowbar;Kono">Hifumi Kono<&sol;a>&&num;8216&semi;s <a href&equals;"https&colon;&sol;&sol;en&period;wikipedia&period;org&sol;wiki&sol;Clock&lowbar;Tower&lowbar;&lpar;series&rpar;">survival horror series<&sol;a>&period;<&sol;p>&NewLine;<h2 style&equals;"text-align&colon; center&semi;">Gothic Soundscape<&sol;h2>&NewLine;<p>After crossing your fingers for the disc to read&comma; some amazing orchestral gothic music greets you&comma; really setting the tone for this game&period; The music throughout makes your heart pound and is actually useful&comma; since it lets you know when one of the big baddies is following you&period; If the music is intense&comma; you need to hide or find an item to evade them with&period; Once the music dies down&comma; you&&num;8217&semi;re good&comma; but only for a little while&period; You have to be on your toes in this game&comma; or you&&num;8217&semi;ll die&period;<&sol;p>&NewLine;<p>Although this game is seventeen years old&comma; I was thoroughly surprised by how Sunsoft used the PlayStation 2 so well&period; The opening cutscene is a joy to watch&semi; it&&num;8217&semi;s dark&comma; creepy&comma; and looks very good on my flat screen television&period; The in-game graphics prove to be a high point&period; It seems that Sunsoft enjoyed the pre-rendered backgrounds <em>Resident Evi<&sol;em>l perfected on the PlayStation&period; This ups the mood&comma; look and atmosphere of these areas&period; The initial mansion looks great&comma; as well as the concert hall&comma; and so on&period; Back then&comma; pre-rendered backgrounds were just the way to go&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;147049" aria-describedby&equals;"caption-attachment-147049" style&equals;"width&colon; 640px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-147049 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;09&sol;06000924&sol;ClcokTower3&period;jpg" alt&equals;"Clock Tower 3 deals with some dark sights&period;" width&equals;"640" height&equals;"360" &sol;><figcaption id&equals;"caption-attachment-147049" class&equals;"wp-caption-text">Clock Tower 3 &&num;8211&semi; Capcom&period;<&sol;figcaption><&sol;figure>&NewLine;<h2 style&equals;"text-align&colon; center&semi;">Bizarre Beginning<&sol;h2>&NewLine;<p>The story starts off simple&comma; but soon turns into some &&num;8220&semi;paranormal saving souls stuff&&num;8221&semi; really fast&period; You play as 14-year-old Alyssa&period; When her grandfather goes missing&comma; she&&num;8217&semi;s sent away to boarding school for her own protection&period; Her mother warns her in a letter to go into hiding before she turns 15&comma; and to stay hidden until after her birthday&period; Just after Alyssa finishes the letter&comma; someone informs her that her mother is on the phone&period; But when she picks up the receiver&comma; no one is there&period;<&sol;p>&NewLine;<p>Ignoring her mother&&num;8217&semi;s warning&comma; she heads home and encounters a strange man in the dining room&period; He tells her that her mother has left and isn&&num;8217&semi;t coming back&period; Then he grabs her&comma; telling her that he&&num;8217&semi;s been waiting a long time for this<span style&equals;"font-weight&colon; 400&semi;">—<&sol;span>but then he just leaves the room&period; Taking control of Alyssa&comma; you begin to search her old house for clues&semi; that&&num;8217&semi;s when things begin to get even weirder&period;<&sol;p>&NewLine;<p>As you&&num;8217&semi;re searching her house&comma; you come across a statue&period; It breaks open and gives you a bottle&period; This bottle contains Holy Water&comma; which you can refill in Urns and at Fountains with a Lion&&num;8217&semi;s Head&period; It only holds three servings&semi; you can use these to deter ghosts&comma; against the big baddie&comma; and to break sigils on doors so you can proceed&period; This bottle is almost as important as the ones in <em>The Legend of Zelda<&sol;em>&period;<&sol;p>&NewLine;<h2 style&equals;"text-align&colon; center&semi;">An Older Control Scheme<&sol;h2>&NewLine;<p>This game controls like a 2002 game&comma; there is no doubt about that&period; The first thing I realized when I took control over Alyssa was the fact that the right thumbstick did absolutely nothing&period; There is no camera control with this game&comma; and that makes it hard to find who&&num;8217&semi;s stalking you sometimes&period; My best advice is to use the L1 button a lot&period; It brings up the map and shows you doors&semi; sadly&comma; it doesn&&num;8217&semi;t show what doors are locked ala <em>Silent Hill<&sol;em>&period;<&sol;p>&NewLine;<p>This is a <a href&equals;"https&colon;&sol;&sol;en&period;wikipedia&period;org&sol;wiki&sol;Tank&lowbar;controls">straight tank control<&sol;a> game&comma; so be prepared to die because of that&period; You&&num;8217&semi;ll grow used to it again&comma; like I did&period; But it doesn&&num;8217&semi;t make running right into the big bad because the camera changed any less irritating&period; Sometimes you need to hide or crawl to survive&period;<&sol;p>&NewLine;<h2 style&equals;"text-align&colon; center&semi;">Preserving Your Resources and Composure<&sol;h2>&NewLine;<p>This game has no auto-saves&period; To save&comma; you must find a Fountain with a Lion&&num;8217&semi;s Head or a diary&period; Save often&period; Seeing as you&&num;8217&semi;re just a 14-year-old girl&comma; you really cannot defend against the big baddies that are trying to kill you&period; However&comma; there are less dangerous ghosts roaming the world&period; To free them&comma; you must find their sentimental item&comma; which breaks their ties to this world&period; When you release them&comma; you earn an item&period; This can be very useful&comma; since you&&num;8217&semi;re basically weaponless throughout the entire game&period;<&sol;p>&NewLine;<p>You don&&num;8217&semi;t have a health bar per say&semi; you have a Panic Meter&period; This Panic Meter will start to fill if grabbed by a ghost or by the special moves of the big baddie&period; There are items that remove your panic&comma; and others that make you invisible&period; You can also make the meter drop by hiding&comma; drinking Lavender Water&comma; or just avoiding danger&period; If your Panic Meter fills&comma; you will run all over the level poorly and be susceptible to one-hit kills&period; Try to hold onto your Lavender Water as much as possible&period; It is legitimately a lifesaver&period;<&sol;p>&NewLine;<p>&lpar;Additionally&comma; Alyssa&&num;8217&semi;s panic motions during a cutscene are insanely funny&semi; no one moves like that&comma; and no one panics like that&period; It is comical at best&period;&rpar;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;147056" aria-describedby&equals;"caption-attachment-147056" style&equals;"width&colon; 640px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-147056 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;09&sol;06005933&sol;Corrodor&period;jpg" alt&equals;"" width&equals;"640" height&equals;"360" &sol;><figcaption id&equals;"caption-attachment-147056" class&equals;"wp-caption-text"><em>Clock Tower 3<&sol;em> &&num;8211&semi; Capcom&period;<&sol;figcaption><&sol;figure>&NewLine;<h2 style&equals;"text-align&colon; center&semi;">Fighting Back<&sol;h2>&NewLine;<p>Beating a level is actually pretty difficult&period; You have to find the sentimental item that belongs to the main ghost tormented by the big bad&period; While you do this through trial and error&comma; you are relentlessly pursued&period; With only three hits of Holy Water for a good chunk of the game&comma; this can get annoying&period; But once you use the sentimental item to free that ghost from the big bad&&num;8217&semi;s control&comma; you can finally attack back&period; Your weapon of choice<span style&equals;"font-weight&colon; 400&semi;">—<&sol;span>a bow and arrow&period;<&sol;p>&NewLine;<p>Yeah&comma; you turn into frickin&&num;8217&semi; Kid Icarus when you have to defeat the big bad&period; For this battle&comma; you have to charge your arrow&period; You cannot charge it while walking&period; You must wait for it to charge&comma; then let loose the arrow&period; Holding to the Rule of Three&comma; you have to do this three times while dodging attacks and hitting a moving target&period; These boss battles are a pain in the rump and take away some of the fun during the game&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;147060" aria-describedby&equals;"caption-attachment-147060" style&equals;"width&colon; 640px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-147060 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;09&sol;06011147&sol;ClockTower3Boss-1&period;jpg" alt&equals;"" width&equals;"640" height&equals;"370" &sol;><figcaption id&equals;"caption-attachment-147060" class&equals;"wp-caption-text"><em>Clock Tower 3<&sol;em> &&num;8211&semi; Capcom&period;<&sol;figcaption><&sol;figure>&NewLine;<h2 style&equals;"text-align&colon; center&semi;">Returning to Brutal Survival Horror<&sol;h2>&NewLine;<p>If you&&num;8217&semi;re an old school survival horror fan like myself&comma; I cannot gush about this game enough&period; Yes&comma; it has horrible tank controls that we no longer have to deal with&period; Yes&comma; there is a fixed camera angle that can get you killed&period; Yes&comma; there are no auto-saves or checkpoints&semi; and yes&comma; the boss battles can be stupidly hard&period;<&sol;p>&NewLine;<p>But man&comma; it&&num;8217&semi;s worth it for the chance to dive into what the standard for survival horror used to be&period;<&sol;p>&NewLine;<p>I&&num;8217&semi;m glad that I popped this into the PlayStation 2&period; I remember buying it back in 2002 and never playing it&period; At that point in time&comma; I was unaccustomed to survival horror games that made it practically impossible to fight back&period; While I regret keeping it shelved for almost twenty years&comma; I&&num;8217&semi;m thrilled to play it as a more polished and better gamer&period; Instead of giving up like I used to&comma; I figured it out<span style&equals;"font-weight&colon; 400&semi;">—<&sol;span>and there is A LOT to figure out in this game&period; If you&&num;8217&semi;ve played <em>Resident Evil 3&colon; Nemesis<&sol;em>&comma; just imagine that constantly with no weapons and the same type of puzzles to solve&comma; and backtracking to behold&period; If that sounds fun to you<span style&equals;"font-weight&colon; 400&semi;">—<&sol;span>like it is for me<span style&equals;"font-weight&colon; 400&semi;">—<&sol;span>then snatch up a copy of <em>Clock Tower 3<&sol;em> fast&period;<&sol;p>&NewLine;<p><strong>Did you play <em>Clock Tower 3<&sol;em> when it first came out&quest; What about the other Clock Tower games&quest; If you&&num;8217&semi;re interested in more retro horror&comma; check out our reviews for <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;retro-review-fatal-frame&sol;"><em>Fatal Frame<&sol;em><&sol;a> and <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;retro-review-resident-evil-survivor&sol;"><em>Resident Evil&colon; Survivor<&sol;em><&sol;a>&period; <&sol;strong><&sol;p>&NewLine;<div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; &NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;good">&NewLine; <span class&equals;"score&lowbar;value">9<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p><&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> Gorgeous visuals<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Amazing atmosphere<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Story is actually pretty compelling&comma; makes you want to keep going<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Enemy design is creepy as hell<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> Tank controls are rough since we are so babied now<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Boss fights are super hard because of the mechanics<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Fixed camera can get you killed if you're not careful<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>Final Score<&sol;strong>&NewLine; <span class&equals;"reviewscore">9<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 90&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; &NewLine; <&sol;div>

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