Retro Review – Dante’s Inferno (Xbox 360)

More than just God of War set in Hell

<p class&equals;"x&lowbar;MsoNormal">I watched a Zero Punctuation video a few weeks back and got a little offended&period; While the video was funny for the most part&comma; Yahtzee spoke of a certain game’s central theme by asking &OpenCurlyDoubleQuote;do you remember that lust level in <em>Dante’s Inferno&quest;<&sol;em> Actually&comma; I should ask&comma; do you remember <em>Dante’s Inferno<&sol;em>&quest;”&period;Of course I and many other remember it very fondly&period; Then again&comma; many others shrug it off and say &OpenCurlyDoubleQuote;wasn’t that the game which stages angry Christian groups outside EA and came out between <em>Bayonetta<&sol;em> and <em>God of War 3<&sol;em>&quest;”&period;<&sol;p>&NewLine;<p class&equals;"x&lowbar;MsoNormal">Yes it was&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter wp-image-141878 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;08&sol;12174657&sol;DantesInfernoBagogamesimage1-1024x576&period;jpg" alt&equals;"" width&equals;"1024" height&equals;"576" &sol;><&sol;p>&NewLine;<h4>Let the Punishment begin&excl;<&sol;h4>&NewLine;<p class&equals;"x&lowbar;MsoNormal"><em>Dante’s Inferno<&sol;em> had the perfect concept for any gamer&period; Go through Hell in <em>God of War<&sol;em> fashion that ramps up the original source material to extreme degrees of action adventure&period; It came out at a bad time&comma; literally between two  very good hack and slash adventure games&period; It still got noticed&comma; but maybe not for all the right reasons&period;<&sol;p>&NewLine;<p class&equals;"x&lowbar;MsoNormal">As you expect&comma; you play as Dante&comma; who’s very different from the book&period; This time he’s a Knight’s Templar&comma; a crusader waging war in the holy lands who’s had enough&period; He returns home and discovers his father and beloved wife have been murdered and the soul of his deceased loved ones have been taken by Satan&period; So it’s up to Dante to venture through Hell to battle his way through legions of demons and to confront some difficult truths&period;<&sol;p>&NewLine;<h4>Hell in the most Hellish way<&sol;h4>&NewLine;<p class&equals;"x&lowbar;MsoNormal">Now&comma; the plot is very different from the actual book&period; Dante&&num;8217&semi;s a poet venturing through Hell to discover the purpose of his life&period; Here&comma; there’s a new and interesting dynamic which lends very well to the book&&num;8217&semi;s central themes&period; The voice acting is very good and the cinematics are stunning&period; I did find issues with the third act&&num;8217&semi;s pacing &lpar;among other problems&rpar; and the &OpenCurlyDoubleQuote;twist” was so obvious&period; It’s clear from the first ten minutes what’s going to happen&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter wp-image-141879 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;08&sol;12174938&sol;DantesInfernoBagogamesimage2-1024x576&period;jpg" alt&equals;"" width&equals;"1024" height&equals;"576" &sol;><&sol;p>&NewLine;<p class&equals;"x&lowbar;MsoNormal">In terms of presentation&comma; I will be honest and say it’s hit and miss&period; AS stated before&comma; the cinematics are great&period; The visual designs of Hell&comma; demons&comma; and things such as partial effects can either be very good or slightly poor&period; Even in 2010 the game still warranted this praise and criticism&period; Things like muddy water&comma; fleshy walls and various demons and bosses look amazing&period; But then&comma; the fire effects look a little flat and I’m surprised as it’s Hell&period; Isn’t 60&percnt; of Hell basically fire&quest; Overall&comma; though&comma; Hell is pretty stunning&period; Its design has had a lot of love and care poured into it&period; The soundtrack is consistently spot-on with great atmospheric scores that unnerve yet sound eerily beautiful&period;<&sol;p>&NewLine;<h4>Poetic Gameplay<&sol;h4>&NewLine;<p class&equals;"x&lowbar;MsoNormal">Gameplay-wise&comma; this is properly the best<em> God of War<&sol;em> clone ever with tightly-knitted hack-and-slash action which has some engaging progression elements&period; <em>Dante’s Inferno<&sol;em>&&num;8216&semi;s key mechanic is the ability to punish or redeem lost souls and demons to level up&period; Punishing lost souls earns Unholy&comma; or by saving them&comma; Holy experience which can be used for the diverse skill tree&period; Dante can evolve his taste for the darker side or level up his holy stature&period; Each side of the skill tree has its own skills and perks to master&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter wp-image-141880 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;08&sol;12175433&sol;DantesInfernoBagogamesimage3-1024x576&period;jpg" alt&equals;"" width&equals;"1024" height&equals;"576" &sol;><&sol;p>&NewLine;<p class&equals;"x&lowbar;MsoNormal">Players can learn brutal and devastating attacks through the unholy skill tree or develop holy maneuvers such as wide attacks&comma; handy for dealing with masses of enemies in a single swoop&period; There’s a fair few skills to learn&period; They all feel useful and enjoyable to execute&period; Having to save or punish demons and lost souls gives a little more depth to progression&period; It also allows players to break up combat by purely fighting everything head on or being more tactful and utilizing enemies to gain extra experience&period;<&sol;p>&NewLine;<p class&equals;"x&lowbar;MsoNormal">I will say that while I understood why holy experience is harder to obtain&comma; I wish the &OpenCurlyDoubleQuote;sin eater” mini-game was a little faster or had a bit more variation&period; Bumping up the difficulty later in the game might have helped&period;<&sol;p>&NewLine;<h4>Hack&comma; Slash and repeat<&sol;h4>&NewLine;<p class&equals;"x&lowbar;MsoNormal">Most aspects of combat are very enjoyable&comma; including some epic boss battles which rival some of the best from <em>God of War<&sol;em>&period; When you’re not brutalizing&comma; you’ll explore and engage in simple problem-solving or taking part in one of the big set pieces&comma; such as riding a titan through the City of Dis&period; The lateral moments aren’t usually that great as they tend to be very simplified&comma; painfully long-winded&comma; and dull&period; I do love a good puzzle&comma; but compared to games like <em>Soul Reaver<&sol;em>&comma; which had various dynamics to make puzzles enjoyable&comma; <em>Dante’s Inferno<&sol;em> resorts to typical drag block&comma; jump here&comma; run through a slowly closing gate and so on&period; It&&num;8217&semi;s nothing truly bad&comma; but extremely dull compared to the remainder of the game&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter wp-image-141881 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;08&sol;12175712&sol;DantesInfernoBagogamesimage4-1024x576&period;jpg" alt&equals;"" width&equals;"1024" height&equals;"576" &sol;><&sol;p>&NewLine;<p class&equals;"x&lowbar;MsoNormal">Otherwise&comma; there’s quick time events&comma; beast riding and other things <em>God of War<&sol;em> did&comma; but Visceral Games added their own touch of magic to it&period;<&sol;p>&NewLine;<h4>The Big pain&quest;<&sol;h4>&NewLine;<p class&equals;"x&lowbar;MsoNormal">Now I come to what is <em>Dante&&num;8217&semi;s Inferno<&sol;em>&&num;8216&semi;s biggest problem – The third act&period;<&sol;p>&NewLine;<p class&equals;"x&lowbar;MsoNormal">It’s undeniable that when you come across a major plot point towards the end of the game&comma; things get a little &OpenCurlyDoubleQuote;uninspired”&period; It’s clear the developers ran out of time or just couldn’t be bothered to flesh out the later circles&period; Thus&comma; we get repeated enemies from earlier stages with nothing new for the lower circles of Hell &lpar;except for some Templar Zombies&rpar;&period; There are still some great visuals and interesting concepts for boss battles and set pieces&comma; but they take a back seat as everything goes on auto-pilot&period; There’s very little happening in the 7<sup>th <&sol;sup>circle of Hell where Thieves and Con artists go&period; It&&num;8217&semi;s just a boring mash-up of mindless chores&period; Sort of how <em>God of War<&sol;em>&comma; towards the end&comma; decided to throw in &OpenCurlyDoubleQuote;kill as many enemies&comma; quickly” events for no good reason&period;<&sol;p>&NewLine;<p class&equals;"x&lowbar;MsoNormal">There are still some good moments as stated&comma; including a scene with Dante’s mother which is sad&comma; but even the epic fight with Satan is just …&period; Meh&period; Then we get the &OpenCurlyDoubleQuote;twist” at the end and everything seems all fine&period; It would’ve been great if there were multiple endings or just a better end-boss&period; The game&&num;8217&semi;s third act just show signs that developers didn’t have enough time to make it stronger&period;<&sol;p>&NewLine;<h4>The Perfect Journey through Hell&quest;<&sol;h4>&NewLine;<p class&equals;"x&lowbar;MsoNormal"><em>Dante’s Inferno<&sol;em> is still a very enjoyable game with some interesting mechanics for the hack-and-slash genre and with some impressive visuals &lpar;for the most part&rpar;&period; But then it’s let down by a dull third act&comma; a weak twist&comma; and an epic battle with Satan that’s just okay&period; Still though&comma; it’s worth checking out&excl;<&sol;p>&NewLine;<div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; Dante&&num;039&semi;s Inferno&NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;good">&NewLine; <span class&equals;"score&lowbar;value">8<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p>While God of War gained more attention and a bigger fan base&period; Dante&&num;039&semi;s Inferno is still a hack and slash worth checking out and has some awesome visuals and boss battles to make the journey through Hell worth while<&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> Awesome visuals <&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Great sound design<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Engaging combat mechanics <&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Dynamic skill tree branches <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> Story is a little weak<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> The third act gets lazy in many ways<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Exploration is a little dull <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>Final Rating<&sol;strong>&NewLine; <span class&equals;"reviewscore">8<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 80&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; &NewLine; <&sol;div>

Exit mobile version