Retro Review: Deus Ex – A Flawed Cyberpunk Classic

A full review of the classic cyberpunk immersive sim Deus Ex

Deus Ex

<p>Deus Ex holds a special place in the minds of gamers&period; Doom and Quake can be considered the grandfathers of the first-person shooter genre&period; And Deus Ex can really be considered one of the grandfathers of the stealth shooter genre&period; So there really isn&&num;8217&semi;t much to be said about the game which hasn&&num;8217&semi;t been said already&period; So let&&num;8217&semi;s review one of the greatest <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;deus-ex-mankind-divided-review&sol;">first-person stealth<&sol;a> cyberpunk RPGs of all time&period;<&sol;p>&NewLine;<p>I don&&num;8217&semi;t really remember the first time I played Deus Ex&comma; but I think it was somewhere around 2001-2002&period; And I don&&num;8217&semi;t really remember much of the experience&period; Other than the fact I thought Jaime Reyes looked and sounded an awful lot like my dad&period; It kinda gave me a weird fondness for him&period; But beyond that&comma; it was never a game I completely understood&period;<&sol;p>&NewLine;<p>I mostly messed around with cheat codes&period; Mostly to give me god mode&comma; all augmentations&comma; and a crapload of skills and just going through it like an overpowered dick&period; Of course later on I discovered that wasn&&num;8217&semi;t really that fun and not really the point of the game&comma; even though I originally completed the game that way&period; The game is way more fun if you actually roleplay&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;11&sol;15094440&sol;6910&lowbar;screenshots&lowbar;20170528201041&lowbar;1&period;jpg"><img class&equals;"alignnone size-large wp-image-165500" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;11&sol;15094440&sol;6910&lowbar;screenshots&lowbar;20170528201041&lowbar;1-1024x576&period;jpg" alt&equals;"Conga line" width&equals;"1024" height&equals;"576" &sol;><&sol;a><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">A Groundbreaking Experience<&sol;h3>&NewLine;<p>The game was primarily designed and conceptualized by Warren Spector&period; Up until the development of Deus Ex he had worked with Looking Glass Studios who famously developed <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;shock-system-system-shock-enhanced-edition-review&sol;">System Shock<&sol;a>&comma; System Shock 2 as well as the Thief games&period; And it&&num;8217&semi;s easy to see Deus Ex being a bit of a logical evolution of those games&period;<&sol;p>&NewLine;<p>Although it feels a lot more balanced in terms of gameplay&period; It focuses more on giving players a set of options on how to complete a level&comma; which is what was really groundbreaking about it&period; Meaning there was never a wrong way to play the game&comma; and how the player approached each mission could vary depending on their playstyle and chosen skillset&period;<&sol;p>&NewLine;<p>It&&num;8217&semi;s a game more about roleplaying and choosing your own approach&comma; rather than going along with whatever approach the developer might intend&period; It is what truly sets it apart from other stealth games of its day such as Metal Gear Solid&comma; where there was a bigger emphasis on a certain playstyle&period; Contrary&comma; Deus Ex is more open to a variety of playstyles&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;11&sol;15094850&sol;6910&lowbar;screenshots&lowbar;20160919215049&lowbar;1&period;jpg"><img class&equals;"alignnone size-large wp-image-165501" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;11&sol;15094850&sol;6910&lowbar;screenshots&lowbar;20160919215049&lowbar;1-1024x576&period;jpg" alt&equals;"Chinese soldier" width&equals;"1024" height&equals;"576" &sol;><&sol;a><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">No Action Without Consequences<&sol;h3>&NewLine;<p>There is nothing stopping you from killing every single enemy in a level&comma; though the game will change depending on your actions&period; So everything you do invariably has consequences&comma; which was the most groundbreaking thing about the game&period;<&sol;p>&NewLine;<p>For instance&comma; it is possible to go through the entire game without killing a single NPC by hand &lpar;the bosses are required to be taken out but you can do so without touching them&rpar;&period; Of course&comma; doing so is very difficult and will require some ingenuity&comma; but just the fact it is possible speaks volumes about how focused Deus Ex is on player freedom&period;<&sol;p>&NewLine;<p>This doesn&&num;8217&semi;t mean the game won&&num;8217&semi;t punish you for doing pretty stupid things&comma; but it does so in a very believable way&period; The game seems very focused on making its world believable and everyone around you will act in a very realistic and believable manner&period; So whenever you do something stupid and have to take the consequences for it&comma; it feels more like the world reacting to you and less like the game trying to punish you&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;11&sol;15095106&sol;6910&lowbar;screenshots&lowbar;20191027133538&lowbar;1&period;jpg"><img class&equals;"alignnone size-large wp-image-165502" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;11&sol;15095106&sol;6910&lowbar;screenshots&lowbar;20191027133538&lowbar;1-1024x576&period;jpg" alt&equals;"Respect" width&equals;"1024" height&equals;"576" &sol;><&sol;a><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">The Story Of Deus Ex<&sol;h3>&NewLine;<p>The story in Deus Ex starts off simple enough&period; You&&num;8217&semi;re a fresh recruit off the academy&period; And a part of a new breed of soldiers who are augmented with nanobots in their bloodstream that allow them access to superhuman abilities&period; Abilities such as regenerating health&comma; lights from their eyes&comma; increased jump height&comma; and so on&period;<&sol;p>&NewLine;<p>Due to the reliance on nanomachines to do all the work&comma; these new prototypes are considered the evolution of mankind&period; And a generation above the &&num;8220&semi;mechs&&num;8221&semi;&comma; the more typical mechanically augmented human commonly associated with cyberpunk&period;<&sol;p>&NewLine;<p>Your name is J&period;C&period; Denton&comma; and your first assignment is on Liberty Island&comma; where a group of terrorists &lpar;the NSF&rpar; has taken over the island&period; Your task is to sneak into the Statue of Liberty and interrogate the NSF leader about the shipment of Ambrosia&period; It is a vaccine that is the only known cure for a plague that has struck the nation&comma; the Grey Death&period;<&sol;p>&NewLine;<p>Acquiring the location&comma; which happens to be an underground bunker below Castle Clinton in Battery Park&comma; you head there with your assigned partner&comma; Anna Navarre&period; In what can only be described as a buddy cop set up if I ever saw one&comma; seeing as Anna Navarre is one of the older mechs who have a lot of resentment for the newer nano augmented agents&period; But she is still willing to give you the benefit of the doubt if you can manage to impress her&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;11&sol;28100138&sol;20201127230014&lowbar;1&period;jpg"><img class&equals;"alignnone size-large wp-image-165915" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;11&sol;28100138&sol;20201127230014&lowbar;1-1024x576&period;jpg" alt&equals;"Simple numbers" width&equals;"1024" height&equals;"576" &sol;><&sol;a><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Conspiracies And Cyberpunk<&sol;h3>&NewLine;<p>Once you have located the ambrosia&comma; you are sent to Hell&&num;8217&semi;s Kitchen to locate a warehouse to blow up the NSF&&num;8217&semi; power generator&period; When you get back from the mission&comma; your brother has disappeared&period; And you are tasked with going to an airfield to eliminate one of the terrorist leaders&comma; Juan Lebedev as well as securing the remaining shipment of Ambrosia&period;<&sol;p>&NewLine;<p>However&comma; when you get there&comma; things take a big change&period; Your brother Paul reveals he&&num;8217&semi;s working with the NSF to uncover a conspiracy within the government&comma; convinced that the Grey Death is a man-made virus&period; And if you allow Juan Lebedev to live long enough to talk&comma; he will inform you that you and your brother are part of this conspiracy&period; As you were bio-engineered from birth to accept nanomachines into your body&period;<&sol;p>&NewLine;<p>Regardless of whether he lives or dies&comma; before you can travel to Hong Kong to assassinate a triad leader&comma; your helicopter pilot brings you back to Hell&&num;8217&semi;s Kitchen where your brother reveals he is dying&period; A kill switch has been enabled and he will be dead within 24 hours&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;11&sol;28091940&sol;20201122141753&lowbar;1&period;jpg"><img class&equals;"alignnone size-large wp-image-165907" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;11&sol;28091940&sol;20201122141753&lowbar;1-1024x576&period;jpg" alt&equals;"Liberty Island" width&equals;"1024" height&equals;"576" &sol;><&sol;a><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">An Epic Story<&sol;h3>&NewLine;<p>And that&&num;8217&semi;s all I wanna spoil for you&period; While the story does get a little convoluted&comma; especially&comma; later on&comma; it is incredibly engaging&period; And despite the at times cringe-worthy voice acting&comma; it is an incredibly big story&period; With its epic scope involving conspiracies&comma; AI&&num;8217&semi;s&comma; aliens&comma; and pretty much anything you can think of that wouldn&&num;8217&semi;t be out of place in an episode of the X-Files&period;<&sol;p>&NewLine;<p>While Deus Ex is pretty much a product of the late &&num;8217&semi;90s with its Matrix-influenced protagonist and gritty realistic portrayal of the near future&comma; it still feels pretty relevant today&period; And I honestly find it a more believable portrayal of the future than a lot of cyberpunk games&comma; if only cause it feels so rooted in reality&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;11&sol;28092401&sol;20201127184513&lowbar;1&period;jpg"><img class&equals;"alignnone size-large wp-image-165908" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;11&sol;28092401&sol;20201127184513&lowbar;1-1024x576&period;jpg" alt&equals;"Jock" width&equals;"1024" height&equals;"576" &sol;><&sol;a><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">A Spiritual System Shock Sequel<&sol;h3>&NewLine;<p>When Deus Ex came out there wasn&&num;8217&semi;t really anything that could compare to its gameplay&period; The closest comparison would obviously be System Shock 2 which featured a similar gameplay system&period;<&sol;p>&NewLine;<p>But where System Shock 2 was more of a cult hit and a critical darling that never really found a mainstream audience&comma; Deus Ex immediately became a best seller&period; And it is fairly easy to see why&period; It ditches some of the more cumbersome features from the System Shock games&period; And streamlines a lot of them without dumbing it down&period;<&sol;p>&NewLine;<p>The augmentation system is fairly easy to grasp&period; You have basically slots for different parts of your body that can be augmented&period; And using these augmentations is accessible via the F3-F12 keys on your keyboard&period;<&sol;p>&NewLine;<p>You can find augmentations in the form of canisters &lpar;most of them hidden in hard to reach places&rpar;&period; Each containing 2 augmentations&comma; forcing you to choose between the two&period; Because once installed&comma; an augmentation is permanently embedded in your system and irreplaceable&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;11&sol;28093752&sol;20201122131452&lowbar;1&period;jpg"><img class&equals;"alignnone size-large wp-image-165909" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;11&sol;28093752&sol;20201122131452&lowbar;1-1024x576&period;jpg" alt&equals;"Buying" width&equals;"1024" height&equals;"576" &sol;><&sol;a><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">RPG Elements<&sol;h3>&NewLine;<p>The RPG elements come into play via skill points that can be spent upgrading various abilities&period; Everything from how good you are with weapon groups&comma; to hacking computers and using lockpicks&period;<&sol;p>&NewLine;<p>Skill points are rewarded fairly sparsely&period; And coupled with the permanent nature of augmentations&comma; it&&num;8217&semi;s generally a good idea to pick a playstyle you wanna go for and sticking to it&period; You know&comma; actually roleplaying&period; It is a bit of an old school mentality&period; And this strict enforcement was either more relaxed or removed entirely in future installments&period;<&sol;p>&NewLine;<p>Combat feels a little janky&period; It&&num;8217&semi;s hard to describe&comma; but movement can feel a little clunky at times&period; And it&&num;8217&semi;s clear the game wasn&&num;8217&semi;t really designed to be a shooter first and foremost&period; What I would often end up doing was sneaking up to enemies and taking them out&period; Then moving their bodies to a hidden spot&period; Or sniping them from a distance with a rifle&period;<&sol;p>&NewLine;<p>Weapons can also be upgraded with weapon mods that add laser sights&comma; silencers and increase range&comma; accuracy&comma; and reload speed&period; Some mods might not be compatible with certain weapons&period; Such as the fact you can&&num;8217&semi;t add a silencer to a rocket launcher&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;11&sol;28095129&sol;20201122185440&lowbar;1&period;jpg"><img class&equals;"alignnone size-large wp-image-165912" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;11&sol;28095129&sol;20201122185440&lowbar;1-1024x576&period;jpg" alt&equals;"Insulting Anna Navarre" width&equals;"1024" height&equals;"576" &sol;><&sol;a><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Graphically Dated<&sol;h3>&NewLine;<p>Graphically the game hasn&&num;8217&semi;t really held up that well&period; Models&comma; in particular&comma; have a fairly low texture resolution and the animations can come off as a bit janky&period; But on the plus side&comma; it runs on the early Unreal engine which features those classic detailed textures&period; Meaning that certain wall textures will look really detailed up close&period;<&sol;p>&NewLine;<p>Using modern mods can offer texture replacements with high-resolution graphics and new models for the characters&period; Though I much prefer the original graphics&period; And the animations are generally fairly decent for the time&period;<&sol;p>&NewLine;<p>The game takes place pretty much entirely at night time&comma; giving it a very unique atmosphere where you never see sunlight in the entire game Which is ironic considering J&period;C&period; wears his sunglasses the entire time&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;11&sol;28095516&sol;20201122184008&lowbar;1&period;jpg"><img class&equals;"alignnone size-large wp-image-165913" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;11&sol;28095516&sol;20201122184008&lowbar;1-1024x576&period;jpg" alt&equals;"City background" width&equals;"1024" height&equals;"576" &sol;><&sol;a><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">A Great Soundtrack<&sol;h3>&NewLine;<p>The soundtrack is legendary of course&period; Alexander Brandon who also worked on Jazz Jackrabbit 2 did a fair bit of it and it&&num;8217&semi;s all really well done&period; Though the soundtrack also had contributions by Michiel van den Bos and Dan Gardopee&period; It&&num;8217&semi;s largely a mix of ambient synth&comma; jazz&comma; and techno&period;<&sol;p>&NewLine;<p>It uses the tracker format that was also used in games like Unreal Tournament&comma; and it gives it a very unique feel&period; Pretty much all of the tracks are really memorable and add to the game&&num;8217&semi;s atmosphere&period; It&&num;8217&semi;s impossible to imagine the game without them&period;<&sol;p>&NewLine;<p>And as mentioned the voice acting can be hit or miss&period; It ranges from badass&comma; to almost so bad it&&num;8217&semi;s good territory&period; Interestingly&comma; a fair amount of the voice actors in Deus Ex also voiced characters in Daikatana&period; So they have worked on both one of the most critically acclaimed&comma; and one of the worst received games of all time&period;<&sol;p>&NewLine;<p><amp-youtube layout&equals;"responsive" width&equals;"500" height&equals;"281" data-videoid&equals;"JqL4n7SlDB8" title&equals;"Deus Ex - 080 - DuClare Chateau - Ambient"><a placeholder href&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;JqL4n7SlDB8"><img src&equals;"https&colon;&sol;&sol;i&period;ytimg&period;com&sol;vi&sol;JqL4n7SlDB8&sol;hqdefault&period;jpg" layout&equals;"fill" object-fit&equals;"cover" alt&equals;"Deus Ex - 080 - DuClare Chateau - Ambient"><&sol;a><&sol;amp-youtube><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Final Thoughts<&sol;h3>&NewLine;<p>That being said&comma; Deus Ex is an amazing experience and has held up remarkably well&period; There is a saying that every time someone mentions Deus Ex&comma; someone reinstalls it&period; And I&&num;8217&semi;ve been guilty of that on more than one occasion&period;<&sol;p>&NewLine;<p>The world is incredibly dense and rich with interesting characters that all act realistically to your actions&period; And everything you do affects the game in some way&period; There&&num;8217&semi;s immense replay value to the game&period; And to this day I still keep finding new stuff in the game whenever I play it&period;<&sol;p>&NewLine;<p>It&&num;8217&semi;s by no means a perfect game&comma; but it is a true classic&period; And one everyone should play at least once&period; Because it is impossible to imagine modern gaming without Deus Ex&period; Its unique blend of gameplay styles created a genre all of its own&period;<&sol;p>&NewLine;<p>And its dark cyberpunk atmosphere draws you in again and again&period; Deus Ex is a must-play if you enjoy this genre of games&comma; with or without mods&period; Though you should check out the Revision mod if you want to change it up a bit&period;<&sol;p>&NewLine;<div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; Deus Ex&NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;avg">&NewLine; <span class&equals;"score&lowbar;value">7&period;5<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p>A cyberpunk classic that has aged like a fine wine&comma; the social commentary in Deus Ex is still as sharp now as it was back then&period; The game might be a bit dated graphically&comma; and the voice acting isn&&num;039&semi;t always that great&period; And the combat can be a bit clunky&period; But for a first-person stealth RPG&comma; Deus Ex is still great&period;<&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> Amazing atmosphere<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Clever writing<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Immersive gameplay that encourages roleplaying<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> One of the best soundtracks ever<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> At times laughably bad voice acting<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Dated graphics<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Might not run well on modern systems without patches<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Clunky combat<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>Story<&sol;strong>&NewLine; <span class&equals;"reviewscore">8<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 80&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><li>&NewLine; <strong>Gameplay<&sol;strong>&NewLine; <span class&equals;"reviewscore">7<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 70&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><li>&NewLine; <strong>Graphics<&sol;strong>&NewLine; <span class&equals;"reviewscore">7<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 70&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><li>&NewLine; <strong>Sound &amp&semi; Music<&sol;strong>&NewLine; <span class&equals;"reviewscore">8<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 80&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; &NewLine; <&sol;div>

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