Retro Review: Disruptor

Think fast. Shoot fast. Kick ass.

<p>When I was much younger I wasn&&num;8217&semi;t into first-person games&comma; third-person was my jam and I enjoyed playing <em>Parasite Eve<&sol;em>&comma; <em>Dino Crisis<&sol;em> and <em>Resident Evil<&sol;em>&period; Seeing that I was like that it meant I missed A LOT of first-person shooters on the older generations&period; Thankfully&comma; at the behest of a friend&comma; I played <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;vaporware-chronicles-elder-scrolls-travels-oblivion&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer"><em>The Elder Scrolls&colon; Oblivion<&sol;em> <&sol;a>that got me use to the first-person genre&period; I missed two generations of first-person shooter games&comma; one of those titles being <a href&equals;"https&colon;&sol;&sol;en&period;wikipedia&period;org&sol;wiki&sol;Disruptor&lowbar;&lpar;video&lowbar;game&rpar;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer"><em>Disruptor<&sol;em><&sol;a>&period;<&sol;p>&NewLine;<p>After purchasing <em>Disruptor<&sol;em> at a used game store I did some research on the game and was surprised with the fact that it was Insomniac&&num;8217&semi;s first game ever&period; Yes&comma; the Insomniac that was purchased by Sony a few months back after making one of the best <em>Spider-Man<&sol;em> games ever&excl; Their first title was released on the PlayStation November 20 1996&comma; just in time for the holidays&period;<&sol;p>&NewLine;<p><strong>FMV&&num;8217&semi;s<&sol;strong><&sol;p>&NewLine;<p>Since it was 1996 the graphic capabilities weren&&num;8217&semi;t too great&comma; so instead of coding cut-scenes Insomniac decided to film them instead&period; Yes&comma; the game&&num;8217&semi;s entire story is told through cheesy FMV&&num;8217&semi;s&period; The first thing that you see once booting the disc is a FMV of President Krieger speaking about the LightStormer Corps that defend democracy around the Galaxy&period; Like I said&comma; cheesy&comma; but so full of 90&&num;8217&semi;s nostalgia&semi; you&&num;8217&semi;ll get goosebumps&period;<&sol;p>&NewLine;<p>The acting actually isn&&num;8217&semi;t too bad during the cut-scenes&period; If you&&num;8217&semi;ve seen <em>Starship Troopers<&sol;em> you&&num;8217&semi;ll know exactly what you&&num;8217&semi;ll be getting into with this title&period; There is some over the top acting in impossible situations with ugly set pieces&period; However&comma; the dialogue is golden&comma; a lot of testosterone filled catch phrases that never stuck&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;149120" aria-describedby&equals;"caption-attachment-149120" style&equals;"width&colon; 640px" class&equals;"wp-caption aligncenter"><img class&equals;"size-full wp-image-149120" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;10&sol;27024106&sol;390287-disruptor-playstation-screenshot-android-enemy-1&period;jpg" alt&equals;"" width&equals;"640" height&equals;"480" &sol;><figcaption id&equals;"caption-attachment-149120" class&equals;"wp-caption-text">&lpar;<em>Disruptor<&sol;em> &&num;8211&semi; Universal Interactive Studios&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><strong>Story<&sol;strong><&sol;p>&NewLine;<p>The story is a simple one&comma; you play as the commanding officers brother going through training for the LightStormer Corps&period; Your first few missions are in a VR training where you learn how to handle your weapon and how to use Psyonic Powers&period; These powers will help you out in a jam during some of the harder missions or when you&&num;8217&semi;re really low on health&period; You continue to work your way up in the Corps until the President takes a liking to you and helps you gain more Psyonic Powers&period;<&sol;p>&NewLine;<p>As you do more and more missions for the President&comma; you realize something is wrong&period; Unbeknownst to you&comma; you&&num;8217&semi;ve been taking out the President&&num;8217&semi;s enemies because you were the best&period; Now&comma; upon discovering his ploy you must decide what action to take in this violent mess you&&num;8217&semi;ve stirred up&period;<&sol;p>&NewLine;<p><strong>Controls<&sol;strong><&sol;p>&NewLine;<p>Back in 1996 we weren&&num;8217&semi;t privy to two control sticks&comma; so FPS games had to use L2 and R2 to strafe&period; As a current game player this makes it quite difficult to get use to&comma; the left thumbstick moves the gun hand in a 360 degree angle and sometimes you&&num;8217&semi;re falling off the rubble you stand on&period; The cross button is fire&comma; circle is jump&comma; triangle is interact and square is your Psyonic Powers&period;<&sol;p>&NewLine;<p>To cycle through your weapons you press L1 and to cycle through your Psyonic Powers you press R1&period; You gather these powers and more guns as you play through the somewhat short but sometimes aggravating levels&period; The design isn&&num;8217&semi;t aggravating&comma; it is getting use to the archaic control scheme&period;<&sol;p>&NewLine;<p>For some reason Insomniac Games wanted to include some platforming in this FPS&comma; and it didn&&num;8217&semi;t go over too well&period; Training mission three for the main character has platforming and it is difficult with the floaty jump&period; Had they tightened the distance when you jump it may have been more enjoyable&semi; but getting through level three was a tad tough for me&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;149203" aria-describedby&equals;"caption-attachment-149203" style&equals;"width&colon; 480px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-149203 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;10&sol;28221354&sol;hqdefault&period;jpg" alt&equals;"" width&equals;"480" height&equals;"360" &sol;><figcaption id&equals;"caption-attachment-149203" class&equals;"wp-caption-text">&lpar;<em>Disruptor<&sol;em> &&num;8211&semi; Universal Interactive Studios&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><strong>Graphics<&sol;strong><&sol;p>&NewLine;<p>For such an old game the graphics are actually pretty well done&period; There are no in-engine cut-scenes but the actual gameplay is pretty nice&period; The levels are somewhat bland&comma; but what saves the design is the gunplay&comma; I&&num;8217&semi;m surprised how great the guns feel and how they hit the enemies quite well without a really good aiming reticle&period;<&sol;p>&NewLine;<p>The enemies could have used a bit more love&comma; but with the low tech capabilities of the PS1 they aren&&num;8217&semi;t bad&comma; just repetitive&period; The game does have the <em>DOOM<&sol;em> type quality&comma; the corridors are tight and claustrophobic&comma; the sound effects are good and the challenge is there&period; I just wish the enemy design was a tad more varied&comma; once you see one robot&comma; you&&num;8217&semi;ve seen them all&period;<&sol;p>&NewLine;<p>I enjoyed playing this little piece of history&comma; it is nice to go back once in awhile to see where our current big name developers began&period; Insomniac&&num;8217&semi;s first game is pretty important&comma; especially now that they&&num;8217&semi;re owned by Sony&semi; kind of cyclical that their first game was on the original PlayStation and now all their games will be on future PlayStation consoles&period;<&sol;p>&NewLine;<p>I would track <em>Disruptor<&sol;em> down if you&&num;8217&semi;re a fan of Insomniac so you can see where they started or if you&&num;8217&semi;re a fan of solid first-person shooters&period; Yes&comma; the controls will take you a bit to grasp&comma; but once you have them down you&&num;8217&semi;re in for a pretty interesting early PS1 FPS&period; It won&&num;8217&semi;t take you too long to beat&comma; but during those hours you&&num;8217&semi;ll be taken back to a better time for everyone&comma; the late 90&&num;8217&semi;s&semi; I miss them so&period;<&sol;p>&NewLine;<div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; Disruptor&NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;avg">&NewLine; <span class&equals;"score&lowbar;value">7<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p>First Person Shooters have been around for a long time&comma; but are they playable without the 2nd thumbstick being the camera&quest; We find out today with Disruptor&excl;<&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> Even though cheesy the FMV cut scenes are very well done&period;<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> The guns feel really great&period;<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Graphics are pretty well done for a 13 year old game&comma; really give me the nostalgia feels&period;<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> Using L2 and R2 to strafe makes the game much more difficult than you can think<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> The platforming sections of the game are infuriating due to the floaty jump<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>Overall<&sol;strong>&NewLine; <span class&equals;"reviewscore">7<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 70&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; &NewLine; <&sol;div>

Exit mobile version