Retro Review Friday: Bram Stoker’s Dracula

Bram Stoker's Dracula

(Bram Stoker's Dracula, Sony Imagesoft)

<p><em>Welcome to Retro Review Friday&excl; Be sure to stop by BagoGames each Friday and join us as we dive into the vault and take a look back at a Retro game&excl;<&sol;em><&sol;p>&NewLine;<hr &sol;>&NewLine;<p>During the SNES era&comma; you got a lot of games that were essentially carbon copies of other more famous titles&period; There were a lot&period; <em>Double Dragon <&sol;em>and <em>Final Fantasy <&sol;em>are very noteworthy examples&period; With <em>Bram Stoker&&num;8217&semi;s Dracula <&sol;em>for the Super Nintendo Entertainment System&comma; the game is very&comma; very similar to the <em>Castlevania <&sol;em>series&period; Except <em>Castlevania <&sol;em>never had Keanu Reeves&period;<&sol;p>&NewLine;<p>So&comma; upon research&comma; it seems that the 8-bit versions of this game were more of your traditional platformer&comma; and the game even came to other systems like the Amiga and MS-DOS &lpar;the latter being a first-person title similar to <em>Wolfenstein<&sol;em>&rpar;&period; I&&num;8217&semi;m extremely interested in the DOS version&comma; but I found the SNES version worth exploring in its own right&period;<&sol;p>&NewLine;<p>For those who have not seen the movie&comma; the game follows a similar narrative&period; Jonathan Harker &lpar;Keanu Reeves&rpar; travels to Castle Dracula and discovers the horror that is Count Dracula himself &lpar;Gary Oldman&rpar;&period; The movie has a lot more blood than its SNES counterpart&comma; but for the most part&comma; the game at least holds the narrative together&period; Minus the fact that Keanu goes through the entire game killing things when the movie actually had him being a very passive individual&comma; sucked into Dracula&&num;8217&semi;s horrifying temptations&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;110590" aria-describedby&equals;"caption-attachment-110590" style&equals;"width&colon; 690px" class&equals;"wp-caption alignright"><img class&equals;"wp-image-110590 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;07&sol;01073836&sol;Dracula-1024x779&period;png" alt&equals;"&lpar;Bram Stoker's Dracula&comma; Sony Imagesoft&rpar;" width&equals;"690" height&equals;"525" &sol;><figcaption id&equals;"caption-attachment-110590" class&equals;"wp-caption-text">&lpar;<em>Bram Stoker&&num;8217&semi;s Dracula<&sol;em>&comma; Sony Imagesoft&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>As someone who is not a huge fan of the movie&comma; <em>Bram Stoker&&num;8217&semi;s Dracula <&sol;em>interests me as a game because it does have a variety of aesthetic beats in the movie that it could choose to emulate&period; In fact&comma; the opening title screen had me excited to see where the game would go visually&period; Silhouettes of flags against a crimson sky with tinges of dark purple continuously scroll until there is Dracula himself&comma; standing ominously in his knight&&num;8217&semi;s armor&period; It&&num;8217&semi;s a beautiful title screen that does a lot to get you excited for the game&period;<&sol;p>&NewLine;<p>Then you play it&period; It&&num;8217&semi;s not that <em>Bram Stoker&&num;8217&semi;s Dracula <&sol;em>is a bad game&comma; but it just does so little to make itself stand out&period; There are multiple types of enemies&comma; some of which are interesting&period; Zombies show up later to pop out of the ground&comma; only to dig back down once getting hit&period; Then there are ghosts&comma; which appear as difficult to discern silhouettes&comma; that can sneak up on you if you&&num;8217&semi;re not paying close attention&period; These aren&&num;8217&semi;t new types of characters &lpar;and it just feels like they pulled every undead creature they could think of to put in the game&comma; despite their absence from the film&rpar;&comma; but they&&num;8217&semi;re at least interesting&period; The frequency with which they appear on screen will keep players on their toes&comma; even if they&&num;8217&semi;re frustrated by how often they respawn&period;<&sol;p>&NewLine;<p>The major problem I have with this title is its immediate introduction to a sword &lpar;which has a longer reach than a dagger&rpar;&period; Occasionally&comma; you&&num;8217&semi;ll run into a merchant of sorts who will give you access to a weapon in the level you&&num;8217&semi;re on&period; When you bump into him&comma; then you have to go back through the level and find the item&period; Usually they&&num;8217&semi;re ranged weapons that behave in different manners &lpar;i&period;e a dynamite that bounces off the ground until it explodes&comma; or a gun that has a spread shot&rpar;&period; They&&num;8217&semi;re not necessary to progress through the level&comma; but do give a slight advantage&period; However&comma; the sword which you pick up from the very first level is a game-changer and gives your player far too much reach&period; I could wipe out pretty much everyone before they even came close to me&period; It makes any strategy involved for most enemies null and void because you can actually just brute force your way through everyone&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;110592" aria-describedby&equals;"caption-attachment-110592" style&equals;"width&colon; 690px" class&equals;"wp-caption alignright"><img class&equals;"wp-image-110592 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;07&sol;01073837&sol;Dracula-2-1024x774&period;png" alt&equals;"&lpar;Bram Stoker's Dracula&comma; Sony Imagesoft&rpar;" width&equals;"690" height&equals;"522" &sol;><figcaption id&equals;"caption-attachment-110592" class&equals;"wp-caption-text">&lpar;<em>Bram Stoker&&num;8217&semi;s Dracula<&sol;em>&comma; Sony Imagesoft&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Unfortunately&comma; this makes the entire game also far too easy&period; When you can already add more lives to your character and more health at the title screen&comma; you&&num;8217&semi;re clearly pushing for players to just get to the awesome ending you must&&num;8217&semi;ve written&period; Speaking of difficulty though&comma; <em>Bram Stoker&&num;8217&semi;s Dracula <&sol;em>also offers an interesting mode that I found weird yet kind of compelling&period; When choosing your difficulty&comma; there are three options&colon; Trainer&comma; Normal and Hard&period; Now&comma; you&&num;8217&semi;ll notice that Trainer mode substitutes Easy difficulty&period; This is because it is actually an abbreviated version of the game with a piece of the final ending&period; It gives you a handful of levels to go through that occur throughout the game&comma; with a couple bosses&period; But beating it meets you with an ending that tells you Dracula died with a picture of Gary Oldman&comma; as Dracula&comma; laying on steps while difficult-to-read text scrolls over the image&period; You don&&num;8217&semi;t even battle him in Trainer mode&comma; which makes this ending extremely baffling&period; Credits don&&num;8217&semi;t even scroll&period;<&sol;p>&NewLine;<p>That being said&comma; it&&num;8217&semi;s a compelling idea&period; It&&num;8217&semi;s essentially a demo meant to let players know what they&&num;8217&semi;re getting themselves into&comma; but it doesn&&num;8217&semi;t tell them there is actually more to the game&period; It is just a weird assortment of levels connected only by the fact that you are Keanu&period; Normal difficulty and higher actually bridges levels together and has a progression&period; A group of levels will have a bookend introducing which part of the narrative you are going through&comma; but it&&num;8217&semi;s usually just three or four words that describe the setting&period; Still&comma; it&&num;8217&semi;s better than plopping you in a level and leaving you clueless&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;110595" aria-describedby&equals;"caption-attachment-110595" style&equals;"width&colon; 690px" class&equals;"wp-caption alignright"><img class&equals;"wp-image-110595 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;07&sol;01073834&sol;Dracula-3-1-1024x719&period;png" alt&equals;"&lpar;Bram Stoker's Dracula&comma; Sony Imagesoft&rpar;" width&equals;"690" height&equals;"484" &sol;><figcaption id&equals;"caption-attachment-110595" class&equals;"wp-caption-text">&lpar;<em>Bram Stoker&&num;8217&semi;s Dracula<&sol;em>&comma; Sony Imagesoft&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Now&comma; what about the actual ending&quest; Is it worth going through the game&quest; If you can make it through without getting too bored&comma; <em>Bram Stoker&&num;8217&semi;s Dracula <&sol;em>offers you a very easy boss fight with a very anticlimactic ending&period; I won&&num;8217&semi;t even bother going into detail on how terribly precise you have to be when going through some of the traps laid out in certain levels&period; Nothing is worth the ending you get&period; At least the game does occasionally provide some visually engaging areas&comma; even if they feel very similar to earlier environments&period;<&sol;p>&NewLine;<p>Even if you love the movie&comma; I don&&num;8217&semi;t know what you would get out of this game&period; Some awesome looking sprites for certain bosses is neat&comma; but the part of the game that most captures the aesthetic of the film is its title screen&period; Once you hit start&comma; it&&num;8217&semi;s gothic&comma; but it isn&&num;8217&semi;t indicative of the film at all&period; Plus&comma; it isn&&num;8217&semi;t even that fun to play with a disappointing ending to boot&period; This is a game that is not worth re-visiting at all&period; But I really would like to see that MS-DOS version of the game&period;<&sol;p>&NewLine;

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