Retro Review: Killer 7

<p>It is no secret that I am a fan of unique and interesting titles and the developers that they spring from&period; Which&comma; obviously&comma; makes Suda 51 one of my favorite people in the industry&period; He makes what he wants&comma; when he wants and how he wants&comma; and I always fall in love with all of his titles&period; <em>Killer 7<&sol;em> has been one of his older titles I had yet to try my hand at&comma; and I don&&num;8217&semi;t know why&period; This game drips of Suda&&num;8217&semi;s fingerprints&comma; cell shading&comma; weird story concept and the word &&num;8220&semi;killer&&num;8221&semi; in the title&semi; how did I miss this again&quest; Released in 2005 by publisher Capcom this Grasshopper Manufacture developed title is insanely weird&comma; almost incomprehensibly weird&semi; so bear with me as I try to describe it&period;<&sol;p>&NewLine;<p>The story is somewhat confusing&comma; it takes place on an alternate Earth where all conflict has been eradicated by treaties&period; You play as an assassin named Harman Smith who has a unique medical condition&period; Once he dispatches someone he can absorb their personality&comma; so he contains many personalities that help him along the way or you can play as&period; You can morph into any one of these personalities if you&&num;8217&semi;re in a certain part of the game&period; Each of them have special abilities to help you through each level&period; Your mission as killer7 is to rid a building of cult members of Heaven Smiles&period; As you climb each floor of the building you are greeted with more and more story that takes more twists and turns than the building you are in&period; You also have two personalities that help you in your journey as NPC&&num;8217&semi;s&semi; there&&num;8217&semi;s Travis who is the first assassination of Harman and <span style&equals;"display&colon; inline &excl;important&semi; float&colon; none&semi; background-color&colon; transparent&semi; color&colon; &num;333333&semi; cursor&colon; text&semi; font-family&colon; -apple-system&comma;BlinkMacSystemFont&comma;'Segoe UI'&comma;Roboto&comma;Oxygen-Sans&comma;Ubuntu&comma;Cantarell&comma;'Helvetica Neue'&comma;sans-serif&semi; font-size&colon; 15px&semi; font-style&colon; normal&semi; font-variant&colon; normal&semi; font-weight&colon; 400&semi; letter-spacing&colon; normal&semi; orphans&colon; 2&semi; text-align&colon; left&semi; text-decoration&colon; none&semi; text-indent&colon; 0px&semi; text-transform&colon; none&semi; -webkit-text-stroke-width&colon; 0px&semi; white-space&colon; normal&semi; word-spacing&colon; 0px&semi;">Iwazara<&sol;span> who gives you hints and warns you of danger&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;143599" aria-describedby&equals;"caption-attachment-143599" style&equals;"width&colon; 640px" class&equals;"wp-caption aligncenter"><img class&equals;"size-full wp-image-143599" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;04&sol;01002637&sol;2436698-kaedeaxqb&period;jpg" alt&equals;"" width&equals;"640" height&equals;"479" &sol;><figcaption id&equals;"caption-attachment-143599" class&equals;"wp-caption-text">&lpar;<em>Killer 7<&sol;em> &&num;8211&semi; Capcom&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Not only is the story hard to grasp&comma; the controls are as well&period; These are some of the most difficult and weird controls of any Suda 51 game I&&num;8217&semi;ve ever played&period; First off the game plays like a quasi on-rails shooter&semi; you can&&num;8217&semi;t really maneuver very well in the levels&comma; you can go up and down along a designated path&period; Thankfully you can run by pressing X&comma; but never run too fast&comma; enemies can be invisible until you scan for them&comma; using L1&comma; which makes them vulnerable to harm&period; If you need to run away hit triangle and you will change direction on the path&period; When you do encounter one of the Heaven Smiles cult members you need to press R1 to ready your weapon and hit X&period; This will shoot them&comma; but if there are multiple you can hit the directional button to switch enemies or triangle to lock onto the closest one&period; For some reason I have a hard time with these controls and I don&&num;8217&semi;t know why&comma; on rail shooters were never my thing but this isn&&num;8217&semi;t a FULL ON one&comma; oh well I trudged along just fine&period;<&sol;p>&NewLine;<p>For a fourteen year old game&comma; it doesn&&num;8217&semi;t look like it has aged a day in those long years&period; Cell shading is one of the better design choices for your game if you want it to be eternal&period; Just look at <em>The Legend of Zelda&colon; The Wind Waker&comma;<&sol;em> that game looks as good as it did when it came out on the GameCube at the turn of the century&period; Killer 7 is no different&comma; this game isn&&num;8217&semi;t one of those ugly games you have to sit through and squint your way towards the end&period; Everything looks crisp and colorful and the design choices of the main characters and enemies fits the cell shaded style so well&period; If you have just a small grasp of who Suda 51 is&comma; a mere peek at this game and instinctively you would know it is his&period; I use to dislike cell shading&comma; in fact I almost didn&&num;8217&semi;t buy the first Borderlands because I felt that game deserved to look realistic&period; How wrong I was&comma; I am a huge fan of cell shaded games&comma; especially since they never&comma; ever age&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;143603" aria-describedby&equals;"caption-attachment-143603" style&equals;"width&colon; 640px" class&equals;"wp-caption aligncenter"><img class&equals;"size-full wp-image-143603" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;04&sol;01004915&sol;20181119202432&lowbar;1-noscale&period;jpg" alt&equals;"" width&equals;"640" height&equals;"360" &sol;><figcaption id&equals;"caption-attachment-143603" class&equals;"wp-caption-text"><em>&lpar;Killer 7<&sol;em> &&num;8211&semi; Capcom&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>While I&&num;8217&semi;m a HUGE fan of Suda 51&comma; this is one of my least favorites of his games&period; I feel bad writing this&comma; but the controls really drop this title on my favorites list&period; I kept turning around and going in the wrong direction&comma; not locking onto the right enemy and so on&period; I&&num;8217&semi;m generally all for unique controls and mechanics&comma; this one was just too difficult to master for my pampered current generation ass&period; The game is great to look at&comma; and the story is off the rails but the controls really hampered my enjoyment of this title&period; If this game had the control scheme of <em>Shadows of the Damned<&sol;em> it would have been a masterpiece&excl; Sadly it has the controls of an early N64 game&comma; just without the weird need three hands controller set-up&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; Killer 7&NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;avg">&NewLine; <span class&equals;"score&lowbar;value">6<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p>For a fourteen year old game&comma; it doesn’t look like it has aged a day in those long years&period; Cell shading is one of the better design choices for your game if you want it to be eternal&period; The game is great to look at&comma; and the story is off the rails but the controls really hampered my enjoyment of this title&period;<&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> Game looks great 14 years on<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Story is interesting and engaging<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Very unique game for niche gamers<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> Controls are atrocious<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Mechanics are hard to figure out<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> The on rails yet somewhat open game isn't all it is cracked up to be<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>score<&sol;strong>&NewLine; <span class&equals;"reviewscore">6<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 60&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; &NewLine; <&sol;div>

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