Retro Review: Mega Man X2

Second verse, different from the first

<p><span style&equals;"font-weight&colon; 400">Previously&comma; we took a look at Mega Man X&comma; the first of the Mega Man X games&period; It was also one of several Mega Man titles to be on the Super Nintendo&period; Mega Man X was a marvelous title to inject a new light into the series after Mega Man 6’s release&period; Furthermore&comma; Mega Man X was the first Super Nintendo Mega Man game&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">Now&comma; we take a look at Mega Man X2&comma; its sequel&period; So&comma; how does the game hold up in comparison to its predecessor&quest; The game has some great qualities and builds on what abilities the player can unlock&period; However&comma; it also has a few minor problems&period; Let’s take a look at Mega Man X2 and see if it can live up to what was left behind&period; Welcome to BagoGames&comma; and this is our Mega Man X2 review&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">&lpar;Author’s Note&colon; For ease of access purposes&comma; each game reviewed is the version&lpar;s&rpar; present in the <a href&equals;"http&colon;&sol;&sol;megaman&period;capcom&period;com&sol;mmxlc&period;html">Mega Man X Legacy Collection 1 and 2<&sol;a> games&period;&rpar;<&sol;span><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center"><span style&equals;"font-weight&colon; 400">Mega Man X2’s Plot<&sol;span><&sol;h3>&NewLine;<p><span style&equals;"font-weight&colon; 400">Taking place six months after the events of the first game&comma; Mega Man X has destroyed Sigma&period; However&comma; the Mavericks themselves have not been completely destroyed&comma; and a group of them has been found in an abandoned production factory&period; <&sol;span><span style&equals;"font-weight&colon; 400">X leads the Maverick Hunters there&comma; and he finds that this new Maverick force is known as the X-Hunters&period; These events lead to the new Mavericks he has to fight over the course of the game&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">Another noticeable point about the events of this game is that Zero is currently missing&period; &lpar;For those who haven’t read our Mega Man X review&comma; he sacrifices himself in one of the Sigma Stages in the last game&period;&rpar; More on that situation later&comma; though&period;<&sol;span><&sol;p>&NewLine;<h3><img class&equals;"aligncenter size-full wp-image-160269" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;07&sol;03174916&sol;20200610150037&lowbar;1&period;jpg" alt&equals;"Mega Man X2 review" &sol;><&sol;h3>&NewLine;<h3 style&equals;"text-align&colon; center"><span style&equals;"font-weight&colon; 400">Updates in Comparison to The Original<&sol;span><&sol;h3>&NewLine;<p><span style&equals;"font-weight&colon; 400">The controls of Mega Man X largely transfer over to its sequel&comma; with a very notable change&period; To summarize&comma; the dash has been changed to be naturally available without upgrades&period; Previously&comma; this upgrade was locked behind the Legs Upgrade&comma; which was obtained early on&period; This means that players can be jumping and zooming around right out the gate&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">The tight platforming controls of the last game also return&comma; and they’re as good as they were before&period; This makes the stages very entertaining to navigate and jump through&period; The stages themselves all have the same general objective as the last&period; You make your way to the end of the level and defeat the boss&period; The music is also very good&comma; however not as great as the original&period;<&sol;span><&sol;p>&NewLine;<p><img class&equals;"aligncenter size-full wp-image-160905" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;07&sol;21152226&sol;20200610143044&lowbar;1&period;jpg" alt&equals;"" &sol;><&sol;p>&NewLine;<h4 style&equals;"text-align&colon; center"><span style&equals;"font-weight&colon; 400">A Brief Sidenote About The Version Choice<&sol;span><&sol;h4>&NewLine;<p><span style&equals;"font-weight&colon; 400">Mega Man X2 was one of several games to receive an enhancement chip in its cartridges&period; Games such as Star Fox had a chip like this&comma; known as the Super FX chip&period; Mega Man X2 &lpar;and its sequel&comma; X3&rpar; have a chip known as the CX4 chip&comma; developed by Capcom&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">This chip was known at the time for its role in mapping and transforming wireframes in X2 and X3&period; This can be seen on the title screen and a few of the bosses in some levels&period; This mapping gives bosses a pseudo-3D look&comma; which was impressive for a console like the SNES&comma; and also at the time of release &lpar;being 1994&rpar;&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">As cool as it would have been to play the game on original hardware&comma; that&&num;8217&semi;s unfortunately not possible&period; Mega Man X2 and X3 are not available for a reasonable price&comma; and are not on the Super Nintendo Classic&period; Original hardware copies are significantly more expensive&comma; breaking the &dollar;100-mark on online stores&period; If you would like to avoid that&comma; just buy Mega Man X Legacy Collection on your preferred platform&period;<&sol;span><&sol;p>&NewLine;<h3><img class&equals;"aligncenter size-full wp-image-160267" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;06&sol;03174319&sol;20200610142851&lowbar;1&period;jpg" alt&equals;"Mega Man X2 Review" &sol;><&sol;h3>&NewLine;<h3 style&equals;"text-align&colon; center"><span style&equals;"font-weight&colon; 400">The Brand-New Armor<&sol;span><&sol;h3>&NewLine;<p><span style&equals;"font-weight&colon; 400">Mega Man X2 has the same secrets that the player could uncover in the first game&period; Collectible items in the world include heart tanks&comma; sub tanks&comma; and most importantly&comma; armor&period; This game’s armor has four parts&comma; located in four different stages&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">The Head armor&comma; found in Crystal Snail’s stage&comma; is a quick and easy part to acquire&period; Located after the sub-boss in the respective stage&comma; obtaining this part unlocks the Item Tracer&period; This puts a cursor onscreen&comma; revealing hidden passages and items&period; An oddity is that while it has unlimited uses&comma; it has its own ammo gauge &lpar;potentially a developer oversight&rpar;&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">The Body armor is located in Morph Moth’s stage&period; It cannot be obtained in the first playthrough of the level&comma; as the player needs Wheel Gator’s weapon &lpar;Spin Wheel&rpar;&period; After walking in the building near the start of the level&comma; the player uses the weapon to cut a section of the floor&period; This reveals a hidden passage&comma; which has the Body armor&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">Obtaining this part allows access to two perks&semi; all damage he takes from that point on is reduced by half&comma; and X gains access to the Giga Crush&period; The way Giga Crush is&comma; X must take damage to charge it&period; After it&&num;8217&semi;s fully charged&comma; X can activate it to perform a screen-filling attack&comma; damaging everything onscreen&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">The Legs part&comma; located in Overdrive Ostrich’s stage requires the Spin Wheel &lpar;mentioned earlier&rpar;&period; This part simply requires a dash jump to reach a ledge above the last hallway&comma; that goes into the missile room&period; After getting up there&comma; the player has to use the Spin Wheel to destroy the blocks in the way&period; Obtaining the Legs part allows the player to perform an aerial dash&comma; but cannot be done from a dash jump&period;<&sol;span><span style&equals;"font-weight&colon; 400"><br &sol;>&NewLine;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">The Arm part &lpar;pictured above&rpar; has several methods of getting to it&period; In Wheel Gator’s stage&comma; inside the first vertical passage upon entering the tank&comma; there’s an out-of-reach wall overhead&period; Players have multiple methods to get there&comma; and a few that I’ve found are&colon;<&sol;span><&sol;p>&NewLine;<ul>&NewLine;<li><span style&equals;"font-weight&colon; 400">If you have the Legs part&comma; you can climb a wall to the right and use an Air Dash to reach the opening&period;<&sol;span><&sol;li>&NewLine;<li><span style&equals;"font-weight&colon; 400">If you have the Body armor&comma; the player can use the Giga Crush at the top of a dash jump to reach the ledge &lpar;the animation pushes X upward a bit&comma; allowing him to reach the ledge&rpar;&period;<&sol;span><&sol;li>&NewLine;<li><span style&equals;"font-weight&colon; 400">With the Strike Chain &lpar;obtained from Wire Sponge&rpar;&comma; the player can grapple to the wall&comma; starting from where you would do the Legs part method&period;<&sol;span><&sol;li>&NewLine;<&sol;ul>&NewLine;<p><span style&equals;"font-weight&colon; 400">Obtaining the Arm part allows X to have an additional charge level for his X-Buster&comma; unlocking two features&period; The first allows him to fire two Charge Shots in quick succession&period; In addition&comma; it also allows the player to charge their sub-weapons&comma; unlocking additional functions for them&period;<&sol;span><&sol;p>&NewLine;<h3><img class&equals;"aligncenter size-full wp-image-160268" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;07&sol;03174641&sol;20200610141255&lowbar;1&period;jpg" alt&equals;"Mega Man X2 Review" &sol;><&sol;h3>&NewLine;<h3 style&equals;"text-align&colon; center"><span style&equals;"font-weight&colon; 400">The X-Hunters<&sol;span><&sol;h3>&NewLine;<p><span style&equals;"font-weight&colon; 400">The X-Hunters are another key aspect of the progression of Mega Man X2&period; These three sub-bosses start appearing after completing two of the main game stages&comma; and appear at randomly chosen stages&period; You can opt to fight them and can recover a part of Zero &lpar;who was destroyed in the last game&rpar;&period; Each boss drops one part upon defeat&period; After clearing a stage and defeating one&comma; their rotation changes for who’s left&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">There is a benefit to going out of your way to hunt them down&period; Doing this gets rid of a potential optional boss in the last stage of the game &lpar;a mind-controlled Zero&rpar;&period; Each of the three bosses has their own weaknesses and presents a decision to the player&period; They can choose to go after them early&comma; or fight an extra boss at the end of the game&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">However&comma; don’t be waiting around for too long&period; If there’re only two Mavericks left&comma; the X-Hunters completely disappear from the rest of the game&period; The Zero parts you haven&&num;8217&semi;t obtained disappear with them&period; As a consequence&comma; the optional boss fight against Zero is added to the final stage of the game&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">The presence of the X-Hunters adds a layer of strategy to your playthrough&period; Their random nature makes you have to choose&comma; creating a layer of pros and cons&comma; which is welcome&comma; for sure&period;<&sol;span><&sol;p>&NewLine;<p><img class&equals;"aligncenter size-full wp-image-160904" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;07&sol;21152050&sol;20200721151544&lowbar;1&period;jpg" alt&equals;"" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center"><span style&equals;"font-weight&colon; 400">The Sub-Weapons Aren’t As Good<&sol;span><&sol;h3>&NewLine;<p><span style&equals;"font-weight&colon; 400">While the general ideas of a traditional Mega Man game remain intact &lpar;fight the eight bosses&comma; get through the multi-stage final level to beat the game&rpar;&comma; the eight bosses this time around kind of don’t do it that much&period; The Sub-Weapons&comma; while nice later&comma; don’t really do much aside from killing bosses easily and getting upgrades&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">The two notable exceptions are the Bubble Splash’s charged form and the Strike Chain&period; The Bubble Splash’s charged form emits a shield around X made of orbiting bubbles&comma; that damages anything that gets too close&period; And in the Strike Chain’s case&comma; it’s a great traversal tool&comma; empowered by the X-Buster upgrade &lpar;it reaches farther&rpar;&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">This kind of sucks&comma; because the Sub-Weapons of the last game all had their own unique purposes&comma; but for this game&comma; they’ve been relegated to boss killers and little more aside from the two previously described&period; It makes them feel wholly pointless save for the bosses&comma; which isn&&num;8217&semi;t great of a point when the topic of a Mega Man X2 review is on the table&period;<img class&equals;"aligncenter size-full wp-image-160901" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;07&sol;21151645&sol;20200721150244&lowbar;1&period;jpg" alt&equals;"" &sol;><&sol;span><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center"><span style&equals;"font-weight&colon; 400">The Last Levels<&sol;span><&sol;h3>&NewLine;<p><span style&equals;"font-weight&colon; 400">After defeating the eight main bosses&comma; the X-Hunter Base opens up&comma; and the player can access the end of the game &lpar;which is par for the course when it comes to Mega Man titles&rpar;&period; Difficult platforming&comma; hard-to-kill sub-bosses&comma; rooms packed to the gills with enemies&comma; it’s all there&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">At the end of each of the X-Hunter stages&comma; you fight one of the X-Hunters again&comma; and after completing those three stages&comma; the last two stages of the game open up&comma; as Sigma takes center stage again &lpar;his stage icon shown above&rpar;&period; Here&comma; you fight all eight of the original bosses&comma; and then&comma; you go to another stage and fight Zero &lpar;if you didn&&num;8217&semi;t defeat the X-Hunters in the eight main stages&rpar;&period; If you did&comma; Sigma reappears with a black-armored Zero &lpar;which would be a cheat code in later games&rpar;&period;<&sol;span><&sol;p>&NewLine;<p><img class&equals;"aligncenter size-full wp-image-160903" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;07&sol;21152005&sol;20200721151059&lowbar;1&period;jpg" alt&equals;"" &sol;><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">The real Zero would quickly cut down the fake&comma; and sends you on your way to destroy Sigma&period; Here&comma; players are tasked with defeating Sigma in another difficult boss battle&comma; and when all is said and done&comma; he revives as the Sigma Virus&period; Signified by a wireframe head&comma; Sigma then battles the player again&comma; his color changing with how much damage he&&num;8217&semi;s taken&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">Now&comma; this next piece was missed in our initial Mega Man X review&comma; but players of that game&comma; if they sat through the credits&comma; would learn that the first version was merely a temporary body for Sigma&period; His true form is the Sigma Virus&comma; which is what the second boss is&period; After destroying the virus&&num;8217&semi;s manifestation&comma; Sigma reveals that Zero is &&num;8220&semi;the last of the Doctor&&num;8217&semi;s creations&comma;&&num;8221&semi; a point later explored in future games&period;<&sol;span><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center"><span style&equals;"font-weight&colon; 400">In Closing<&sol;span><&sol;h3>&NewLine;<p><span style&equals;"font-weight&colon; 400">Mega Man X2 has its own bits and pieces of fun as little upgrades to the experience that the original left behind&period; The armor in this game quite frankly outclasses the last game&&num;8217&semi;s armor&comma; but falls flat in the sub-weapons department&period; X1 has better music&comma; but X2 is brighter and clearer in a lot of cases&comma; and the CX4 hardware makes boss fights look great while trying something new for the time&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">This and the original Mega Man X serve as a great duology to introduce players to the series&comma; and while the last stage can be a little more tedious than the first game&comma; but can be mitigated somewhat&period; A great companion to the original in almost every way&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">Next time&comma; we&&num;8217&semi;ll look at Mega Man X3 and how it stacks up to the first two titles&period; If you haven&&num;8217&semi;t done so already&comma; you can read our Mega Man X review <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;retro-review-mega-man-x&sol;">here<&sol;a>&period;<&sol;span><&sol;p>&NewLine;<p><strong>What did you think of our Mega Man X2 review&quest; Did you like it&quest; Are there points that you agree with or disagree with&quest; Let us know your thoughts in the comments section below&period;<&sol;strong><&sol;p>&NewLine;<div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; Mega Man X2&NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;good">&NewLine; <span class&equals;"score&lowbar;value">8&period;5<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p>Mega Man X2 is what a sequel should be&comma; giving a new challenge and features while retaining the core of what the first left behind&period;<&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> The tight controls of Mega Man X return to this game<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> The music is still great&comma; but not as good as the first game<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> The presence of the X-Hunters adds a layer of strategy to playthroughs<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> The sub-weapons feel kind of lacking<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Some of the Armor upgrades are hidden a little too well<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>Score<&sol;strong>&NewLine; <span class&equals;"reviewscore">8&period;5<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 85&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; &NewLine; <&sol;div>

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