Retro Review: Mega Man X3

An exposed gap in X1 and X2's armor

<p><span style&equals;"font-weight&colon; 400">Well&comma; it’s been quite a while since we talked about this series&comma; hasn’t it&quest; Mega Man’s been getting love throughout the 2010s&comma; getting five collections of the series released&period; It’s one such game that we’re here to talk about&comma; specifically&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">Previously&comma; we took a look at Mega Man X2 and how it stacked up to its predecessor&comma; X&period; The game was very good in its own right&comma; but it had its issues &lpar;such as the sub-weapons being a downgrade from the first game&rpar;&period; You can read that review right here&comma; but for now&comma; welcome to BagoGames&comma; and this is our review of Mega Man X3&period;<&sol;span><&sol;p>&NewLine;<p><i><span style&equals;"font-weight&colon; 400">&lpar;Author’s Note&colon; For ease of access purposes&comma; each game reviewed is the version&lpar;s&rpar; present in the <&sol;span><&sol;i><a href&equals;"http&colon;&sol;&sol;megaman&period;capcom&period;com&sol;mmxlc&period;html"><i><span style&equals;"font-weight&colon; 400">Mega Man X Legacy Collection 1 and 2<&sol;span><&sol;i><&sol;a><i><span style&equals;"font-weight&colon; 400"> games&period;&rpar;<&sol;span><&sol;i><&sol;p>&NewLine;<h3><img class&equals;"aligncenter wp-image-168046 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;02&sol;14152520&sol;20210214152459&lowbar;1&period;jpg" alt&equals;"Mega Man X3" width&equals;"1920" height&equals;"1080" &sol;><&sol;h3>&NewLine;<h3 style&equals;"text-align&colon; center"><span style&equals;"font-weight&colon; 400">Where We Left Off…<&sol;span><&sol;h3>&NewLine;<p><span style&equals;"font-weight&colon; 400">After the events of Mega Man X2&comma; the game picks back up in the year 21XX &lpar;quite the trend at the time&rpar;&comma; where a scientist known as Dr&period; Doppler has neutralized all of the rioting Reploids&period; Utilizing his Neuro-Computer&comma; Doppler can prevent abnormalities in Reploid behavior&comma; and the Reploids affected founded a new location&comma; named Doppler Town&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">However&comma; the Mavericks begin attacking again after a few months&comma; and X and Zero are called back into action&period; Most of the evidence shown at that point makes Dr&period; Doppler look as though he’s to blame for the mess&comma; and so&comma; X and Zero are ordered to bring him in&period; The two set off&comma; and thus begins the player’s experience with X3&period;<&sol;span><&sol;p>&NewLine;<h3><img class&equals;"aligncenter wp-image-168039 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;02&sol;14144919&sol;20210214142129&lowbar;1&period;jpg" alt&equals;"Mega Man X3" width&equals;"1920" height&equals;"1080" &sol;><&sol;h3>&NewLine;<h3 style&equals;"text-align&colon; center"><span style&equals;"font-weight&colon; 400">Enter Zero… For a Few Minutes<&sol;span><&sol;h3>&NewLine;<p><span style&equals;"font-weight&colon; 400">So&comma; let’s get the only major gameplay change out of the way right now&period; Mega Man X3 introduces a playable form of Zero to players&period; You can call Zero from the pause menu and then he swaps places with X&comma; giving players control of him&period; Zero makes the moment-to-moment gameplay very fun&comma; but it comes with a series of restrictions&period;<&sol;span><span style&equals;"font-weight&colon; 400"><br &sol;>&NewLine;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">For instance&comma; Zero can only be called once per level&period; Another big limitation is that Zero cannot be taken into Sub-Boss rooms&period; And even if the player dies while controlling Zero&comma; that one Zero use is not replenished&period; Zero’s inclusion here serves to make the gameplay a little more bearable&comma; to be completely honest&period;<&sol;span><&sol;p>&NewLine;<h4 style&equals;"text-align&colon; center"><span style&equals;"font-weight&colon; 400">X&comma; What The Hell Happened&quest;<&sol;span><&sol;h4>&NewLine;<p><span style&equals;"font-weight&colon; 400">Starting the first stage seems relatively normal for Mega Man X players until they wind up taking a hit&period; X’s armor has to be made of papier-mâché or something because he takes a TON of damage in this game&period; It gets to the point where hunting down the Heart Tanks&comma; Sub-Tanks&comma; and Armor Pieces &lpar;we’ll get to that&rpar;&comma; is almost mandatory if you don’t want to die in three hits&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">See&comma; the game is fully playable and beatable if you want to get no armor upgrades for X&period; However&comma; dying in just three hits &lpar;after previous games had him being more durable at the start&rpar;&comma; adds a bit of artificial difficulty that seems to have no place at the moment&period; Especially not for the third entry in the series&period;<&sol;span><&sol;p>&NewLine;<p><img class&equals;"aligncenter wp-image-168041 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;02&sol;14145704&sol;20210214130915&lowbar;1&period;jpg" alt&equals;"Mega Man X3" width&equals;"1920" height&equals;"1080" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center">The Armor Pieces of Mega Man X3<&sol;h3>&NewLine;<p><span style&equals;"font-weight&colon; 400">Alright&comma; so&comma; let’s talk about how the armor is a mixed bag in some aspects&period; Each of the armor parts in Mega Man X3 functions in mostly the same ways&period; However&comma; the most mandatory requirement is the Body Part&comma; as it reduces incoming damage&period; As soon as you find it&comma; you aren’t dying in three hits anymore&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">The only real upgraded part would be the Head Part&period; Instead of merely highlighting secret pieces onscreen&comma; it projects a whole map of the level you’re in&comma; missing collectibles highlighted and all &lpar;shown as a red ping on the map&rpar;&period; That’s actually pretty useful for the sake of collectible hunting&comma; as you’ll pretty much need to get all the Heart Tanks to boost your maximum HP&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">The Foot Part functions mostly the same as in <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;retro-review-mega-man-x&sol;">X1<&sol;a> and <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;retro-review-mega-man-x2&sol;">X2<&sol;a>&comma; but he gets an additional dash straight up&period; That’s okay&comma; at best&comma; but it isn’t anything to write home about as a massive improvement or downgrade&period; However&comma; the last part is easily a massive downgrade&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">This part&comma; of course&comma; is the Arm Part&period; In the previous two titles&comma; X&comma; when obtaining this part&comma; could fire two charge shots in quick succession&period; He’d also use only half of a Special Weapon’s energy when firing it&period; That second part is retained in X3&comma; and he climbs ladders faster&period; That sounds nice at first&period;<&sol;span><&sol;p>&NewLine;<p><i><span style&equals;"font-weight&colon; 400">However<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400">&comma; the Double Charge Shot has a different timing window than the last game&period; Missing that timing fires the Cross Charge Shot&period; X performs the same animation as the Double Charge Shot&comma; but instead of two shots in quick succession&comma; he fires one into the other&comma; creating an ugly spread of projectiles that I’ve had a lot of trouble accurately hitting things with&period; The more I used it&comma; the more I wanted to close X3 and go back to X or X2&comma; where the Cross Charge didn’t exist&period;<&sol;span><&sol;p>&NewLine;<h4 style&equals;"text-align&colon; center"><span style&equals;"font-weight&colon; 400">Chip Buffs<&sol;span><&sol;h4>&NewLine;<p><span style&equals;"font-weight&colon; 400">What wouldn’t be immediately obvious to the player is that each armor piece has a Chip that you can find that upgrades it&period; The chips have kind of useful benefits &lpar;such as bolstering the Body Part’s damage reductions&rpar;&comma; but come with a massive caveat&semi; after finding one&comma; X cannot obtain any other ones for the remainder of that playthrough&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">Personally&comma; I’d advise skipping all four of them until you get to Dr&period; Doppler’s first stage&comma; where you can obtain a special chip&period; Known as the Hyper Chip&comma; this chip gives you all of the benefits of the other four chips&comma; while also turning X’s armor golden&period; This&comma; however&comma; is NOT saved &lpar;passwords or otherwise&rpar;&comma; so if your game crashes or soft locks&comma; you have to re-obtain the Hyper Chip&period;<&sol;span><&sol;p>&NewLine;<h3><img class&equals;"aligncenter size-full wp-image-168047" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;02&sol;14154749&sol;20210214153717&lowbar;1&period;jpg" alt&equals;"" width&equals;"1920" height&equals;"1080" &sol;><&sol;h3>&NewLine;<h3 style&equals;"text-align&colon; center"><span style&equals;"font-weight&colon; 400">The End Of The Game<&sol;span><&sol;h3>&NewLine;<p><span style&equals;"font-weight&colon; 400">So&comma; after defeating the eight robot masters&comma; the final stages of the game open&comma; at Dr&period; Doppler’s Laboratory&period; It’s very by-the-numbers when it comes to Mega Man X games&comma; in this order&semi;<&sol;span><&sol;p>&NewLine;<ul>&NewLine;<li><span style&equals;"font-weight&colon; 400">fight bosses specific to the first two stages<&sol;span><&sol;li>&NewLine;<li><span style&equals;"font-weight&colon; 400">then in Doppler Stage 3&comma; you fight the eight Robot Masters again&comma; and then Dr&period; Doppler<&sol;span><&sol;li>&NewLine;<li><span style&equals;"font-weight&colon; 400">And finally&comma; in the 4th stage&comma; you fight &lpar;unsurprised gasp&rpar; Sigma&comma; in his two-form glory like in the previous two games&period;<&sol;span><&sol;li>&NewLine;<&sol;ul>&NewLine;<p><span style&equals;"font-weight&colon; 400">However&comma; there’s a small detail that can be slightly overlooked&period; Zero can be taken into the Mosquitus boss fight in Doppler Stage 1&comma; and can obtain Zero’s saber after that fight&comma; keeping it for the remainder of the Doppler Stages&period; However&comma; this disables Zero for the rest of the game&comma; and you get the game&&num;8217&semi;s bad ending&period; The cost is absolutely worth it&comma; however&comma; as X gains a fourth charge level for his X-Buster&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">This attack&comma; when unleashed&comma; has X draw the Z-Saber from his back and fire off a slashing arc of green energy&comma; where&comma; upon impact&comma; the target is swarmed with cutting blows&period; This attack deals immense damage&comma; to the point where you can kill both Sigma forms in just a few clean hits&period; X can realistically tell the final boss &OpenCurlyDoubleQuote;Now you know how I felt at the beginning of the game&period;”<&sol;span><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center">An Outsourced Title&quest;<&sol;h3>&NewLine;<p>Before we go close this out&comma; we should make one thing clear&period;<&sol;p>&NewLine;<p>With how many problems Mega Man X3 has&comma; the blame isn’t COMPLETELY on Capcom&period; They had backed themselves into a corner when they were transitioning between 16-bit to the newer 32-bit consoles&period; That being said&comma; the company outsourced the game to another company&comma; known as Minakuchi Engineering&period;<&sol;p>&NewLine;<p>Minakuchi’s done work for Capcom before&comma; however&comma; in the form of handheld ports of Mega Man 1 through 6&comma; and developing Mega Man&colon; The Wily Wars&period; Mega Man X3 would&comma; unfortunately&comma; be the final title that Minakuchi Engineering makes for Capcom&period; An even stranger aspect of this is that the company’s website was shut down in 2002&period; Their fate remains relatively unknown to the wider public&period;<&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center"><span style&equals;"font-weight&colon; 400">How Everything Stacks Up In Mega Man X3<&sol;span><&sol;h3>&NewLine;<p><span style&equals;"font-weight&colon; 400">I’m not going to deny&comma; this game is kind of shoddy in comparison to the X1 and X2 duology&period; It’s still a perfectly playable title&comma; isn’t really glitch-filled&comma; and isn’t terribly long&period; However&comma; this works against X3&comma; due to what IS working&period; There aren’t really any super goofy glitches with this game that enhance the experience &lpar;though those will come later&rpar;&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">Meanwhile&comma; from what we’ve reviewed up to this point&comma; well&comma; the game’s aggressively mediocre in comparison to X and X2&period; Very average&comma; to be completely honest&period; Other than X being a total glass cannon in this entry&comma; and the game being a glorified beta test for Zero&comma; this game doesn’t have any standout attributes for itself&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">Mega Man X3 is playable in the Mega Man X Legacy Collection&comma; available on <a href&equals;"https&colon;&sol;&sol;store&period;playstation&period;com&sol;en-us&sol;product&sol;UP0102-CUSA10785&lowbar;00-RXAC100000000001">PlayStation 4<&sol;a>&comma; <a href&equals;"https&colon;&sol;&sol;www&period;microsoft&period;com&sol;en-us&sol;p&sol;mega-man-x-legacy-collection&sol;bt07cdvg6z9g&quest;activetab&equals;pivot&colon;overviewtab">Xbox One<&sol;a>&comma; <a href&equals;"https&colon;&sol;&sol;www&period;nintendo&period;com&sol;games&sol;detail&sol;mega-man-x-legacy-collection-switch&sol;">Nintendo Switch<&sol;a>&comma; and PC via <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;743890&sol;Mega&lowbar;Man&lowbar;X&lowbar;Legacy&lowbar;Collection&lowbar;&lowbar;X&sol;">Steam<&sol;a>&period; Next time&comma; we’ll dive into the first of three entries on the PlayStation&comma; Mega Man X4&period; Thank you for reading&comma; and we’ll see you next time&period;<&sol;span><&sol;p>&NewLine;<p><strong>What did you think about our Mega Man X3 review&quest; Did you like the inclusion of Zero&quest; Are you happy with the way the game plays&quest; Let us know your thoughts in the comments section below&period;<&sol;strong><&sol;p>&NewLine;<p><strong>If you liked this article and like retro video game reviews&comma; you can read our review of 1998 classic Resident Evil 2 <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;retro-review-resident-evil-2-1998&sol;">here<&sol;a>&period;<&sol;strong><&sol;p>&NewLine;<div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; Mega Man X3&NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;avg">&NewLine; <span class&equals;"score&lowbar;value">7<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p>Mega Man X3&&num;039&semi;s an average Mega Man game&comma; nothing too spectacular and nothing too offensive to the series&period; However&comma; the aggressive safety the game plays&comma; combined with X&&num;039&semi;s bad defense&comma; makes completing this game a pretty roundabout project&period;<&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> The tight controls have been retained<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Zero being playable makes the mundane experience satisfying<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> The general color palette is very pleasing to the eye<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> X takes too much damage at the start of the game<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> While being playable&comma; Zero's limited playability leaves a sense of wanting more<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> The music sounds like it's all been made by the same instrument or two&comma; adding a feel of same-ness to the soundtrack<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>Overall<&sol;strong>&NewLine; <span class&equals;"reviewscore">7<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 70&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; &NewLine; <&sol;div>

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