Retro Review: Prey (2006) Review

<p>Many years ago&comma; corridor shooters were top of the FPS genre&period; These inventive and insightful shooters often exploited sci-fi&comma; horror&comma; and fantasy to deliver some impressive and highly engaging games&period; <em>Duke Nukem&comma; Doom&comma; Perfect Dark<&sol;em> and many more were kings of the late 90’s and early 2000’s&period; That was until the release of the 7<sup>th<&sol;sup> generation consoles and we got many uninspiring dull shooters and the genre was reinvented in many ways with the likes of <em>Half-Life 2<&sol;em>&period; Military shooters became the norm and it was rare for an inventive and quirky FPS to arrive&period; I’m looking back at one of the last&comma; truly weird and fascinating corridor shooters&comma; the 2006 cult classic&comma; <em>Prey<&sol;em> &lpar;Not to be confused with the 2017 game from Bethesda&rpar;&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1024px" class&equals;"wp-caption aligncenter"><img src&equals;"https&colon;&sol;&sol;images&period;g2a&period;com&sol;newlayout&sol;1024x768&sol;1x1x0&sol;7036d273fa1a&sol;590f6ea8ae653a34457718e0" alt&equals;"" width&equals;"1024" height&equals;"768" &sol;><figcaption class&equals;"wp-caption-text">PREY &lpar;2006&rpar;&comma; 2K Games<&sol;figcaption><&sol;figure>&NewLine;<p><em>Prey<&sol;em> had an interesting life&comma; starting from the late 90’s as what you would expect a corridor shooter to be&period; Over the years&comma; it took on many forms and finally in 2006 it released as the mind-bending sci-fi shooter we know today&period; I remember watching early gameplay footage of <em>Prey<&sol;em> and when I bought my first Xbox 360&comma; I bought <em>Prey<&sol;em>&period; It was a pleasant change from what was becoming an overwhelming market of tactical shooters and Halo clones&period;<&sol;p>&NewLine;<p>But does <em>Prey<&sol;em> really hold up&quest;<&sol;p>&NewLine;<p><em>Prey<&sol;em> centers on a Native American named Tommy&comma; a man who lives with his girlfriend Jen and his grandfather on their reservation&comma; living a simple yet unfulfilling life serving the white man&period; Tommy wants to leave&comma; his girlfriend Jen doesn’t and his grandfather is talking about an upcoming change in the winds&period; Turns out that change is a deadly alien invasion and Earth is pretty much a buffet table for the mighty Sphere&period; Tommy must now become one with his spiritual self in order to survive and defeat the growing legions of murderous aliens&period; As far as plots go&comma; this is nothing special in terms of a narrative&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1024px" class&equals;"wp-caption aligncenter"><img src&equals;"https&colon;&sol;&sol;images&period;g2a&period;com&sol;newlayout&sol;1024x768&sol;1x1x0&sol;965ff46cefa7&sol;590f6eaa5bafe34a564e10d8" alt&equals;"" width&equals;"1024" height&equals;"768" &sol;><figcaption class&equals;"wp-caption-text">PREY &lpar;2006&rpar;&comma; 2K Games<&sol;figcaption><&sol;figure>&NewLine;<p>But what makes <em>Prey<&sol;em> unique is the themes&comma; lore&comma; and setting are inspired by Native American mythos&period; Tommy’s heritage plays an important part in the plot and the gameplay&comma; making this really one of a kind as we don’t see other games tackle Native American culture&period; Tommy is likable&comma; considerate&comma; and wants to do right&comma; making him a decent hero&period; The supporting cast is great and even small touches&comma; such as a radio presenter speaking with random humans and even taking calls from the attacking aliens adds a little depth and an element of world building&period;<&sol;p>&NewLine;<p>There’s plenty of elements that make <em>Prey<&sol;em> stand out visually&comma; and make this a cinematic experience compared to many titles at the time and even now&period; The opening alone is worth checking out and stands as one of the best opening levels in gaming&period; Mechanically&comma; <em>Prey<&sol;em> is a simple game with a couple of neat twists in its design&period;  Fundamentally&comma; you go around the Sphere and shoot aliens while trying to find various Blue and Orange portals which take you further into the ship&period; Blue and orange portals&quest; Huh&comma; another developer used this idea after <em>Prey<&sol;em> didn&&num;8217&semi;t they&quest; There’s plenty of cool set pieces and elements of horror to increase the tension and scares&period; <em>Prey<&sol;em> is not afraid to kill off small children&comma; so be warned&period; One of the best moments involves the ghost of murdered children and a haunted school bus&period; Pretty scary stuff&excl;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1024px" class&equals;"wp-caption aligncenter"><img src&equals;"https&colon;&sol;&sol;images&period;g2a&period;com&sol;newlayout&sol;1024x768&sol;1x1x0&sol;1dee1f9e678e&sol;590f6ea95bafe34983410969" alt&equals;"" width&equals;"1024" height&equals;"768" &sol;><figcaption class&equals;"wp-caption-text">PREY &lpar;2006&rpar;&comma; 2K Games<&sol;figcaption><&sol;figure>&NewLine;<p>Tommy is able to pick up various alien weapons and blast his way through a dozen levels of alien mayhem&period; The weapons are pretty inventive while looking cool and having that impact which makes them feel truly deadly&period; From an organic mini-gun to an acid spewing shotgun&comma; the developers wanted to make sure you felt like a bad-ass while fighting the alien hoards&period; It’s a shame other developers don’t get creative with their weapons anymore &lpar;like Shadow Warrior&rpar;&period; You&&num;8217&semi;ll find yourself using each and every weapon in the game as they&&num;8217&semi;re all effective in any situation&period; In addition to the inventive weapons&comma; the soundtrack is amazing and the visuals still hold up pretty well even after 12 years on&period; There are some flat textures here and there&comma; but the design of the creatures&comma; aliens&comma; and world is still staggering&period;<&sol;p>&NewLine;<p>What made <em>Prey<&sol;em> different for its time was the mind-bending physics that included walking on walls&comma; using portals to reach other parts of the ship&comma; and using Tommy’s spirit form to pass through barriers and cross particular gaps&period; These are all great ideas and used effectively enough to create some simple puzzles and lateral elements&period; Many of these puzzles require Tommy to phase into spirit form and press a button to open a barrier&comma; which is underwhelming after a few hours in&period; Then once in a while&comma; something more complex and interesting comes around&comma; such as the anti-gravity elements or entering a series of portals to reach a particular location&period;  I would’ve liked to have seen more done with these gameplay elements&comma; as they are used in a rather simple manner&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1024px" class&equals;"wp-caption aligncenter"><img src&equals;"https&colon;&sol;&sol;cdns&period;kinguin&period;net&sol;media&sol;category&sol;1&sol;-&sol;1-1024&lowbar;3458&period;jpg" alt&equals;"" width&equals;"1024" height&equals;"768" &sol;><figcaption class&equals;"wp-caption-text">PREY &lpar;2006&rpar;&comma; 2K Games<&sol;figcaption><&sol;figure>&NewLine;<p>While the lateral side of <em>Prey<&sol;em> was hit and miss&comma; having some great ideas which were underutilized in most respects&comma; the shooting was immensely satisfying&period; <em>Prey<&sol;em> offers a great deal of exploration and fierce combat with a variety of different enemies across alternating terrains and locations&period; As mentioned previously&comma; the guns are a great deal of fun to use and they&&num;8217&semi;re usefulness relies on the different situations across the campaign&period; There are moments where Tommy will be ambushed by heavily armed enemies&comma; fight snipers in large&comma; open spaces&comma; and classic firefights in tight corridors&period; The pacing throughout <em>Prey<&sol;em> never brings a dull moment&comma; as you&&num;8217&semi;ll be given plenty of time to explore or fight with injections of mind-bending puzzles and some great boss battles&period; The only flaw with <em>Prey<&sol;em>&&num;8216&semi;s sense of action and adventure is the vehicle segments&period; Tommy will from time to time gain control of a small flying vehicle that he&&num;8217&semi;ll use to traverse certain parts of the Sphere&period; The controls for the vehicle are extremely awkward to grasp and the level design for these segments can be either too claustrophobic or be too large&comma; making it easy to get lost&period;<&sol;p>&NewLine;<p>Another problem <em>Prey<&sol;em> suffers from is that it&&num;8217&semi;s a pretty easy game to beat&period; It doesn’t help that you can’t die either&comma; as when your health is depleted&comma; Tommy is taken to a spirit realm where he has to shoot a couple of floating demons&comma; and he’s returned with no penalties&period; It’s a shame&comma; as this mechanic could be used more effectively to increase the difficulty&comma; such as new enemies re-spawning or Tommy losing some of his weapons&period; The harder difficulty has no health pick-ups which does not have much effect&comma; as you&&num;8217&semi;ll die more frequently and end up in the spirit realm over and over again&period; This does become tedious after a few hours&period;<&sol;p>&NewLine;<p>Whatever may hold <em>Prey<&sol;em> back is not enough to put it in a bad place&period; <em>Prey<&sol;em> is a fantastic and cinematic corridor shooter that delivers some surreal and mind-bending fun with inventive weapons&comma; enemies&comma; boss battles and some cool set pieces that go all the way to freak you out&period; This was one of the last shooters in the era of Corridor shooters and it’s a shame we don’t get more like it&period; But I understand the genre needs to evolve and moves pass some of its dated elements&period; But thanks to <em>Prey<&sol;em>&comma; its influence has inspired the likes of <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;doom-comes-nintendo-switch-november-10&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer"><em>Doom<&sol;em><&sol;a>&period; We need more games like this…and less like the uninspired and rather boring <em>Shadow Warrior<&sol;em>&period;<&sol;p>&NewLine;<p>That’s right&comma; be more inventive Flying Wild Hog&period;<&sol;p>&NewLine;

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