Retro Review: Resident Evil 3 Nemesis

No Jill Sandwiches here

<p>With the sudden reemergence of Capcom and the IP&&num;8217&semi;s&comma;<a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;retro-review-resident-evil-2-1998&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer"> <em>Resident Evil<&sol;em><&sol;a> has never been more popular&period; The <em>Resident Evil 2 Remake<&sol;em> of last year put this style of game into many new gamers and they can&&num;8217&semi;t seem to get enough of it&period; Since <a href&equals;"https&colon;&sol;&sol;www&period;residentevil&period;com&sol;re3&sol;us&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer"><em>Resident Evil 3 Remake<&sol;em> <&sol;a>has recently hit stores and since I have lots more time on my hands I decided to replay the title&comma; which I haven&&num;8217&semi;t played since 1999&period; This is probably the <em>Resident Evil<&sol;em> that I played the least back then&comma; not because I didn&&num;8217&semi;t enjoy it&comma; but because my favorite title in the series released very closely to this one&semi; <em>Resident Evil&colon; Code Veronica<&sol;em>&period;<&sol;p>&NewLine;<p>This game takes plays a little bit after the events at the Mansion&comma; Jill finds herself in Racoon City about to leave forever&comma; there&&num;8217&semi;s just one hitch&period; Umbrella decided to use Racoon City as a test for the virus and some of their new bio-weapons&period; The final two S&period;T&period;A&period;R&period;S&period; members are the prey and we all know what happens to poor Brad&period; Jill on the other hand is one tough cop and decides that she will not fall prey to this new foe&comma; no matter how many bullets she pumps into it&period; Along the way Jill meets a lot of mercenaries that really aren&&num;8217&semi;t good at their jobs&comma; Carlos is the only one who doesn&&num;8217&semi;t seem to become Zombie fodder&period; This game is their journey through the ruined Racoon City as they are chased by a terrifying foe&comma; and I loved every minute of it&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;156651" aria-describedby&equals;"caption-attachment-156651" style&equals;"width&colon; 640px" class&equals;"wp-caption aligncenter"><img class&equals;"size-full wp-image-156651" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;04&sol;11013607&sol;nemesis&period;jpg" alt&equals;"" width&equals;"640" height&equals;"412" &sol;><figcaption id&equals;"caption-attachment-156651" class&equals;"wp-caption-text">&lpar;<em>Resident Evil 3&colon; Nemesis<&sol;em> &&num;8211&semi; Capcom&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>An interesting &&num;8220&semi;choice&&num;8221&semi; mechanic was introduced in this game&comma; and then never used again&semi; kind of like Carlos&period; At certain points in the game the screen flashes to a negative overlay and asks you simple questions&period; For instance at the beginning of the game when you first meet your stalker buddy you are asked if you should stay and fight or hide in the police station&period; I of course ran like a little bitch because all I had on me was the assault rifle&comma; that just irritated Nemesis&period;<&sol;p>&NewLine;<p>Now&comma; seeing that this game is twenty years old it is hard to look at sometimes&comma; the zombies while finally having some variety only have like three varieties&period; Jill and Carlos look good&comma; and they look even better in the cut scenes which for the time were leaps and bounds better than <em>Resident Evil 2<&sol;em>&period; Capcom still decided to use the pre-rendered backgrounds and static camera that were a mainstay of the series&period; They look great&comma; yes the camera angles can get you killed because dogs&comma; but the scenery looks so amazing because of that&period; Nemesis is a scary mo-fo that is not easily put down and his character model just shows off the raw power of the virus&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;156656" aria-describedby&equals;"caption-attachment-156656" style&equals;"width&colon; 640px" class&equals;"wp-caption aligncenter"><img class&equals;"size-full wp-image-156656" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;04&sol;11021218&sol;Resident-evil-3-Nemesis-Remake-780x439-1&period;jpg" alt&equals;"" width&equals;"640" height&equals;"360" &sol;><figcaption id&equals;"caption-attachment-156656" class&equals;"wp-caption-text">&lpar;<em>Resident Evil 3&colon; Nemesis<&sol;em> &&num;8211&semi; Capcom&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Controls are still the tank style controls where if you&&num;8217&semi;re pressing forward and the camera changes&comma; keep pressing forward or you will go backwards&period; The control layout is the same as the prior games&comma; a button for the menu&comma; a button to run and a trigger and button to shoot&period; However&comma; the new &&num;8220&semi;dodge&&num;8221&semi; gimmick was introduced in this title and it is safe to say that &&num;8220&semi;it works 60&percnt; of the time&&num;8230&semi;Every time&period;&&num;8221&semi;<&sol;p>&NewLine;<p>Which means that while you&&num;8217&semi;re holding down the aim your gun button &lpar;Right Trigger&rpar;&comma; you have the chance of dodging an incoming attack&period; This mechanic was spotty&comma; sometimes Jill would gymnast herself out of danger&comma; other times she stood there and let Nemesis slap her silly&period; There was no direct way to make sure it worked like in the Remake&comma; you just held it down and hoped for the best&period; I basically RAN from Nemesis when I could&comma; there was no benefit to fighting him&comma; nor were you really forced to&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;156660" aria-describedby&equals;"caption-attachment-156660" style&equals;"width&colon; 640px" class&equals;"wp-caption aligncenter"><img class&equals;"size-full wp-image-156660" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;04&sol;11022525&sol;Resident-Evil-3-Nemesis&period;jpg" alt&equals;"" width&equals;"640" height&equals;"392" &sol;><figcaption id&equals;"caption-attachment-156660" class&equals;"wp-caption-text">&lpar;<em>Resident Evil 3&colon; Nemesis<&sol;em> &&num;8211&semi; Capcom&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>I&&num;8217&semi;m glad that I decided to go back to this game&comma; I question why I didn&&num;8217&semi;t replay it a few times like the others&comma; but all I can think of is that I wanted to replay <em>Code Veronica<&sol;em> over and over&period; That doesn&&num;8217&semi;t mean that <em>Nemesis<&sol;em> is a bad game by any means&comma; but I enjoyed the story aspect of <em>Code Veronica<&sol;em> more than the over the top action <em>Nemesis<&sol;em> gave me&period; Supposedly <em>Code Veronic<&sol;em>a was actually suppose to be the final numbered entry on the PlayStation but they decided that <em>Nemesis<&sol;em> was to be the third installment and <em>Code Veronica<&sol;em> the off shoot&period; Either way I&&num;8217&semi;m glad both games were made&comma; and I still hold out hope that next year we are getting a proper <em>Code Veronica Remake<&sol;em>&comma; that would be so amazing especially if they align the story to all the other <em>Remakes<&sol;em>&period;<&sol;p>&NewLine;<div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; Resident Evil 3&colon; Nemesis&NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;good">&NewLine; <span class&equals;"score&lowbar;value">8<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p>After the Police Station incident Capcom decided to go towards a more action type of Resident Evil&comma; did this ruin the final tank controlled game&quest; Find out&comma; if you dare&excl;<&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> A dodge mechanic had been added&period;<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Graphics really push the PlayStation hardware&period;<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> The continued story of the original S&period;T&period;A&period;R&period;S&period; Team is always fun to follow&period;<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> The dodge mechanic is faulty at best&period;<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Tank controls make fighting Nemesis a tad tough&period;<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>Score<&sol;strong>&NewLine; <span class&equals;"reviewscore">8<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 80&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; &NewLine; <&sol;div>

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