Retro Review – Song of Saya

(Song of Saya, JAST USA)

(Song of Saya, JAST USA)

<p class&equals;"western">If there&&num;8217&semi;s a commonality in horror&comma; it&&num;8217&semi;s all this death&period; A decapitation here&comma; disembowelment there&comma; blood and guts everywhere&period; It is enough to make a gorehound grin from ear to ear&period; Although&comma; is it really enough to do that&quest; I do wonder&&num;8230&semi;<&sol;p>&NewLine;<p class&equals;"western">&&num;8230&semi;You see&comma; I believe going all &OpenCurlyDoubleQuote;fear of death” on people creates a surface level fear&period; It makes you scared to trudge on&comma; but once you turn off the game everything is rosy again&period; True horror follows on&period; True horror crawls inside your mind like a parasite&period; True horror makes you examine the deep roots of yourself&comma; feeling sick&period; So&comma; what triggers it&quest; <em>Silent Hill 2<&sol;em> character designer Takayoshi Sato commented about psychological horror&colon;<&sol;p>&NewLine;<p class&equals;"western" style&equals;"padding-left&colon; 30px&semi;"><em>&OpenCurlyDoubleQuote;Psychological horror has to shake humans heart deeply&period; Shaking peoples heart deeply means uncover peoples core emotion and core motivation for life&period; Everybody is thinking and concerning about sex and death&period; Everything&period; And if we want to scare or shake or touch the users or spectators&comma; then we have to think about sex and death deeply&period;”  <&sol;em>&lpar;SIC&rpar;<&sol;p>&NewLine;<p class&equals;"western">So let&&num;8217&semi;s leap into a horror visual novel that has a heavy dose of both death AND sex and see how that turns out&excl; Let&&num;8217&semi;s pour over <em>Song of Saya<&sol;em>&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;114619" aria-describedby&equals;"caption-attachment-114619" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-114619 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;10&sol;25175404&sol;Song-of-Saya-Pic-3&period;jpg" alt&equals;"Song of Saya&comma; JAST USA" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-114619" class&equals;"wp-caption-text">&lpar;<em>Song of Saya<&sol;em>&comma; JAST USA&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western"><em>Song of Saya<&sol;em> is a Lovecraftian horror visual novel made by Nitroplus&period; A car-crash leaves Fuminori Sakisaka not only with his family dead but also dying due to an acute case of brain trauma&period; Fortunately&comma; experimental surgery rescues Fuminori&period; The downside is the world he experiences is our own but with his perception warped&period; One where environments are covered in rotting meat&comma; speech is garbled and human beings are represented as twisted monstrosities&period; Fuminori would go stark raving mad if it wasn&&num;8217&semi;t for the only human being he can see who he keeps all to himself&colon; a little girl called Saya&period;<&sol;p>&NewLine;<p class&equals;"western">&OpenCurlyDoubleQuote;Wait a gosh darn minute&period; A character is able to only see a Hellish landscape&comma; with people being grotesque creatures&comma; and the only normal character is a little girl&quest; Something is up&period;” Needless to say&comma; <em>Song of Saya<&sol;em> isn&&num;8217&semi;t a narrative of twists and turns&period; This is especially as they make it apparent rather quickly Saya is something else&comma; leading Fuminori down a dark bleak path&period;<&sol;p>&NewLine;<p class&equals;"western">What <em>Song of Saya<&sol;em> is&comma; is a Lovecraftian narrative to its absolute core&period; A character becomes corrupted by a being darker and more apocalyptic than devils and demons&period; Outsiders&comma; lured in by personal investment and curiosity&comma; investigate what has happened only for terrible things to happen to their bodies&comma; minds&comma; and spirit&period; Conclusions where even the best case scenario is something pretty awful and haunting&comma; after-effects lingering on&period;<&sol;p>&NewLine;<p class&equals;"western">Where the game distinguishes itself is the level of how awful things get&period; It seems the best thing that can happen to the cast is they simply just get their neck broken&period; It even steps beyond the expected &OpenCurlyDoubleQuote;OH GOD&excl;” most games are happy to frolic in to show&comma; to use a professional journalistic term&comma; &OpenCurlyDoubleQuote;things just got real” This is especially apparent as a major character gets their chest ripped open like a Christmas present within the first two hours&comma; and things only get worse&period;<&sol;p>&NewLine;<p class&equals;"western">Remember when I mentioned at the start about sexuality being a core part of the self often ignored by the horror genre and left alone to shoot staples at the cat&quest; To say <em>Song of Saya<&sol;em> dwells on sexuality would be like saying Nintendo dwells on Mario&period; It is pretty creepy at times how they seem to fetishize the many&comma; many sex scenes throughout the game&period; They really go all out describing in intense detail the sexual actions of Fuminori and someone else&period;<&sol;p>&NewLine;<p class&equals;"western">&OpenCurlyDoubleQuote;So&comma; it&&num;8217&semi;s a Japanese game&comma; &&num;8216&semi;course there&&num;8217&semi;s sexualization&period;” Except I legitimately can&&num;8217&semi;t think of a single sex scene that isn&&num;8217&semi;t disturbing without much thought&period; There are several scenes of having sex with a 12-year-old girl&comma; a couple of scenes of rape and somehow I&&num;8217&semi;m not even scratching the worst of it&period; This gross sensation feels done on purpose&comma; but the level of dwelling almost feels like they were banking on people getting some pleasure from it&period; Something that feels just damn creepy at times&period;<&sol;p>&NewLine;<p class&equals;"western">Although&comma; there is something the game never quite feels like it focuses enough on&colon; gore&period; While <em>Song of Saya<&sol;em> gleefully shows Fuminori putting his pepperoni into Saya&&num;8217&semi;s packed lunch with full descriptions and visuals&comma; it is odd how absent violence is in comparison&period; I almost find myself daydreaming of <em>Corpse Party<&sol;em>&&num;8216&semi;s delighted tendency to show gore to almost a guro level &lpar;DON&&num;8217&semi;T GOOGLE THAT&rpar;&period; In this game&comma; violence is comparatively hand-waved over and I can count on one hand how many bodies you see&period; I guess it hints at suggestive horror than Splatterhouse&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;114621" aria-describedby&equals;"caption-attachment-114621" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-114621 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;10&sol;25175524&sol;Song-of-Saya-Pic-1&period;jpg" alt&equals;"Song of Saya&comma; JAST USA" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-114621" class&equals;"wp-caption-text">&lpar;<em>Song of Saya<&sol;em>&comma; JAST USA&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">Something that brings me to the plot that&comma; well&comma; generally works is here&period; It has most of the trappings that work really well in a Lovecraftian piece&period; Along with how graphic the visuals&sol;descriptions get&comma; <em>Song of Saya<&sol;em> ends up pretty astounding at creating a dreary disturbing mood&period; The realization that things are not okay&period; That it will definitely get worse by the end&period; That it will never even approach the star system &OpenCurlyDoubleQuote;okay” is in even after everything is wrapped up&period; It nails the morbid corruption very soundly&period;<&sol;p>&NewLine;<p class&equals;"western">The only part that feels like it doesn&&num;8217&semi;t work is&comma; oddly&comma; the choice to have multiple perspectives&period; Lovecraft tales&comma; if nothing else&comma; focus on the perception of the cosmic horror behind the curtain&period; That you tease the odd aberrant thigh&comma; the occasional bizarre wink&comma; from behind the curtain and that even this alone leaves you psychologically scarred&period;<&sol;p>&NewLine;<p class&equals;"western">So it strikes me as odd you experience <em>Song of Saya<&sol;em> not only from the investigator&&num;8217&semi;s side but also the antagonist&&num;8217&semi;s and victim&&num;8217&semi;s view&period; It does have its moments of excellence&period; It allows for an empathetic villain and a deeper study of who Saya is during the brief time spent &lpar;well&comma; 4 hours&quest;&rpar;&period;<&sol;p>&NewLine;<p class&equals;"western">On the other side&comma; there is no mystery as everything is left bare open from page one&period; The only mystery is who Saya is and what her motivations are&comma; but by halfway through you can take a good stab&period; It leaves <em>Song of Saya<&sol;em> less a lovely Lovecraftian investigative tale and more a character study with choices&period;<&sol;p>&NewLine;<p class&equals;"western">While the choices are hideously few&comma; I genuinely cannot suss out if this was a budget problem or not&period; If they had to cut down the choices from many&comma; or if they had one or two &OpenCurlyDoubleQuote;alternative paths” they wanted to explore and then had to legitimize it via choice mechanics&period; One choice left me bumbling down a path&comma; died 10 minutes later&comma; and then going through the same 50&percnt; of the prior choice again for 10 minutes&period; I genuinely cannot work out if this was riding the logic of &OpenCurlyDoubleQuote;why would something unrelated affect particular details&quest;” or if they were snipping corners&period;<&sol;p>&NewLine;<p class&equals;"western"><em>Song of Saya<&sol;em>&&num;8216&semi;s final score is a 6&sol;10&period; What <em>Song of Saya<&sol;em> is&comma; is memorable&period; It is disgusting&comma; crude and violent in all the ways I could want&period; Perhaps it gets a bit jolly about getting its jollies off&comma; but that makes it all the more unique&period; That and it is definitely one of&comma; if not the&comma; most revolting games I&&num;8217&semi;ve ever played&period; In a good way&comma; of course&period; If I walk away from a horror game without any negative feelings&comma; I can&&num;8217&semi;t claim they&&num;8217&semi;ve done a good job&period;<&sol;p>&NewLine;<p class&equals;"western">Where <em>Song of Saya<&sol;em> gets it score is just how difficult it is to recommend&period; First&comma; you have to be into visual novels&comma; specifically ones which favor narrative presentation via text on a slideshow of images&period; Then you have to excuse the few choices&period; You also have to be into the horror genre&comma; specifically a Lovecraftian type that acts more of a character study than a grim investigation into cosmic horror&period;<&sol;p>&NewLine;<p class&equals;"western">On top of that&comma; you have to not mind sex scenes that feature things like rape&comma; children and brain-washed slavery of someone with brain-damage &lpar;with even worse things happening to her&rpar;&comma; again with visuals&period; Finally&comma; you have to consider spending a bit for a title about 2 to 6 hours long&period;<&sol;p>&NewLine;<p class&equals;"western">Yes&comma; it is a hard sell&period; Although if this ticks all the boxes for you&comma; then you&&num;8217&semi;re up for a memorable hideous ride through the darkest most revolting game about&period; But&comma; at the end of the day&comma; isn&&num;8217&semi;t that what people want&quest;<&sol;p>&NewLine;

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