Retro Review – Way Of The Samurai

<p>Back in 2002 developers had a little bit more freedom with what they wanted to do&comma; which lead to a huge variety of types of games on the shelves&period; Some of these games I am just learning about thanks to YouTube and fellow gamers&period; <em>Way of the Samur<&sol;em>ai happens to be one of those titles that I had no idea about when I was 23&comma; instead I was probably replaying <em>Resident Evil<&sol;em> for the hundredth time on my GameCube&period; <em>Way of the Samurai<&sol;em> has been on my &&num;8220&semi;to-play&&num;8221&semi; stack for quite sometime&comma; but with the imminent release of <em>Sekiro&colon; Shadows Die Twice<&sol;em> I wanted to take a look at a game in that same vein&period; Since I can&&num;8217&semi;t play games out of order&comma; I decided to start with the first game in this series which was developed by Spike and ACQUIRE&period;<&sol;p>&NewLine;<p>You play as a wandering Ronin during the Meiji Period in Japan&&num;8217&semi;s history&period; During this time Samurai were outlawed&period; Your name is Kenji and you have just arrived at Rokkotsu Pass in 1878&period; What you find in this desolate outpost is a huge power struggle between three different factions&period; Two of the factions are Samurai warlord clans&comma; the Kurou family and the Akadama clan who have become enemies due to the fact that the Kurou family wants to sell the local foundry to the third faction&comma; a new government&period; The Kurou family welcomes the government intervention&comma; but the Akadama clan would like to see the government kicked out of the pass&period; You&comma; a wandering passerby somehow gets sucked into this who fiasco&period; You can side with one of the three factions or with none at all&comma; your decisions will grant you one of six endings&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;143311" aria-describedby&equals;"caption-attachment-143311" style&equals;"width&colon; 640px" class&equals;"wp-caption aligncenter"><img class&equals;"size-full wp-image-143311" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;02&sol;22022500&sol;150941-Way&lowbar;of&lowbar;the&lowbar;Samurai&lowbar;USA-1&period;jpg" alt&equals;"" width&equals;"640" height&equals;"448" &sol;><figcaption id&equals;"caption-attachment-143311" class&equals;"wp-caption-text">&lpar;<em>Way of the Samurai<&sol;em> &&num;8211&semi; Spike&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>This game reminds me of an early build of a Bioware game&comma; there are branching storylines and even branching dialogue options&comma; which was pretty advanced for 2002&period; You learn about all of this during the lengthy tutorial that greets you after you chose what your samurai will look like&period; Now don&&num;8217&semi;t get all excited about designing your avatar there are very few choices to pick from in the beginning&period; I just picked the guy with the scar and the fancy yellow clothing&comma; might as well standout in case I&&num;8217&semi;m surrounded by a lot of foes&period; I&&num;8217&semi;m going to give you a brief review of the controls due to the fact that if you get the game you&&num;8217&semi;ll be forced to go through the tutorial that has background music which sounds like it was written by Primus&period; When you see a brown icon in the lower right it means that you can speak with the NPC nearest you&comma; press O to talk&period; To move around you use the D-pad or analogue stick&period; L1 draws and sheaths your sword&comma; Square is pick up&comma; R1 is block in combat&comma; Square in battle is weak attack and Triangle is strong attack&period; You&&num;8217&semi;ll use both of those buttons the most&comma; your best bet in combat is to slash hard an fast&comma; and should you get low on health R1 and Square is kick&comma; you can kick a radish out of the ground and heal yourself&period;<&sol;p>&NewLine;<p>For a 2002 game it looks very good&comma; keep in mind I am using the <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;pound-technology-ps2-ps1-hdmi-cable-review&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Pound PS2 HDMI<&sol;a> cable to my flat screen&comma; which most likely helps the visuals due to the fact that I can play on a higher visual setting on my PS2&period; The normal enemies are pretty much the same&comma; but your fellow Samurai and the bosses you encounter all have a great design aesthetic&period; I was always excited to find a new main character because every one of them stood out so much&comma; then I was allowed to massacre them if they were part of a different clan than I&period; The exterior world can get a little boring&comma; and it is easy to get lost in&semi; the map just shows you the layout of the land&comma; not where you are in the zone&comma; so I did get lots easily&period; I was quite surprised how immersive this game was though&comma; seeing as it is seventeen years old&comma; it has some of the mechanics that we are so use to now&period; It kind of is a trailblazer for the left thumbstick as camera&comma; the branching story&comma; the dialogue choices&comma; I never expected to see any of that in a 2002 game&period; The only mechanic I wish they had left in the prior generation was the use a save lose a save one&period; Basically if you load up your save&comma; which you only get at certain points in the game you lose it when you load it&period; If you die you lose all progress you had and have to restart completely&period; It is kind of a bummer&comma; but the game being so short it isn&&num;8217&semi;t too much of a nuisance&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;143404" aria-describedby&equals;"caption-attachment-143404" style&equals;"width&colon; 640px" class&equals;"wp-caption aligncenter"><img class&equals;"size-full wp-image-143404" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;03&sol;05010909&sol;30529&period;jpg" alt&equals;"" width&equals;"640" height&equals;"539" &sol;><figcaption id&equals;"caption-attachment-143404" class&equals;"wp-caption-text">&lpar;<em>Way of the Samurai<&sol;em> &&num;8211&semi; Spike&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>For a 2002 game<em> Way of the Samurai<&sol;em> has a lot going for it&comma; good graphics&comma; well done controls&comma; an interesting era and some nice music once you get into the main game&period; I can count the number of Samurai games on one hand&comma; which may change March 22nd if  <em>Sekiro&colon; Shadows Die Twice<&sol;em> is successful&period; I&&num;8217&semi;m glad that I have all three <em>Way of the Samurai<&sol;em> games in my possession as well as th<em>e Seven Samurai<&sol;em> game I still need to dust off and play&period; This title would be a nice way to introduce you to the world of the Samurai and their swordplay&comma; their lifestyle and the like&period; If you&&num;8217&semi;re looking for a VERY different game to pick up&comma; I would heartily suggest grabbing this title if you can find it&period; You won&&num;8217&semi;t regret it&comma; and even though it is a very slow burn of a game&comma; you may find yourself enjoying your time in <span style&equals;"display&colon; inline &excl;important&semi; float&colon; none&semi; background-color&colon; transparent&semi; color&colon; &num;333333&semi; cursor&colon; text&semi; font-family&colon; -apple-system&comma;BlinkMacSystemFont&comma;'Segoe UI'&comma;Roboto&comma;Oxygen-Sans&comma;Ubuntu&comma;Cantarell&comma;'Helvetica Neue'&comma;sans-serif&semi; font-size&colon; 15px&semi; font-style&colon; normal&semi; font-variant&colon; normal&semi; font-weight&colon; 400&semi; letter-spacing&colon; normal&semi; orphans&colon; 2&semi; text-align&colon; left&semi; text-decoration&colon; none&semi; text-indent&colon; 0px&semi; text-transform&colon; none&semi; -webkit-text-stroke-width&colon; 0px&semi; white-space&colon; normal&semi; word-spacing&colon; 0px&semi;">Rokkotsu Pass<&sol;span>&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; Way of the Samurai&NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;avg">&NewLine; <span class&equals;"score&lowbar;value">7<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p><&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> Graphics look great<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Controls handle well<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Lots of replayability<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> Very short game<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Map doesn't help much and you can get lost an into trouble easily<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> The saves disappear after you use them&comma; making you replay the game if you die<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>Rating<&sol;strong>&NewLine; <span class&equals;"reviewscore">7<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 70&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; &NewLine; <&sol;div>

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