Retro Review: Wet (2009)

<p>Now back in 2007&comma; we had the likes of<em> Stranglehold<&sol;em> blasting its way onto consoles&comma; with intense action&comma; goofy set pieces and epic amounts of destruction&period; Back then another little game was announced called <em>Wet<&sol;em> and it looked great&period; Featuring bad ass melee combat&comma; ridiculous high speed chases where you ride on the tops of cars&comma; and an awesome looking female lead voiced by <em>Buffy<&sol;em> and <em>Doll House<&sol;em> star Eliza Dushku&period; What could go wrong&quest; Well&comma; I was heartbroken when it came out in 2009 and here’s why&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1926px" class&equals;"wp-caption aligncenter"><img src&equals;"https&colon;&sol;&sol;cdn&period;videogamesblogger&period;com&sol;wp-content&sol;uploads&sol;2009&sol;09&sol;wet-game-wallpaper-4&period;jpg" alt&equals;"" width&equals;"1926" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text"><em>Wet<&sol;em>&comma; Bethesda Softworks<&sol;figcaption><&sol;figure>&NewLine;<p>Wet tells a rather simple tale of blood&comma; revenge and slicing off limbs that feels heavily influenced by Quintin Tarantino’s flare and a punk edge for good measure&period; Imagine <em>Kill Bill<&sol;em> but it was directed by <em>The Gallows<&sol;em>&period; We play as Rubi&comma; a hired gun who’s taken a job to recover a human heart for her employer&comma; which soon leads to a series of events&comma; betrayals and mayhem featuring plenty of blood&comma; gore and sexy acrobatics that result in death&period; It’s pretty much a good old revenge flick you’d see from the 70’s era of Hollywood and Rubi &lpar;voiced by the awesome Eliza Dushku&rpar; is the Clint Eastwood&comma; man with no name type&comma; except a woman&period;<&sol;p>&NewLine;<p>There’s plenty of charm and wit in the story&comma; with a host of devilish characters&comma; quirky villains and a likable hero who drinks&comma; kills and says f&ast;&ast;&ast; you a lot&period; It’s not anything magical in terms of constructive story telling but it does well to pay homage to 70’s Grindhouse films&period; My only gripes are with the tedious level intros which play out as cinema adverts for snacks and the super rushed ending&period; However part of the ending’s fault lies with the manner of the end boss fight&period;<&sol;p>&NewLine;<p>Not to mention that the visuals&comma; even for 2009 looked dated then&period; I mean <em>Gears of War<&sol;em>&comma; <em>Stranglehold<&sol;em>&comma; <em>Shadow Complex<&sol;em> and <em>Assassin’s Creed<&sol;em> all looked much better&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1280px" class&equals;"wp-caption aligncenter"><img src&equals;"https&colon;&sol;&sol;www&period;newgamenetwork&period;com&sol;images&sol;uploads&sol;gallery&sol;Wet&sol;wet&lowbar;10&period;jpg" alt&equals;"" width&equals;"1280" height&equals;"720" &sol;><figcaption class&equals;"wp-caption-text"><em>Wet<&sol;em>&comma; Bethesda Softworks<&sol;figcaption><&sol;figure>&NewLine;<p>Gameplay in comparison does not hold up as well and it’s a shame as there’s great potential in<em> Wet<&sol;em>&period; On paper&comma; there are some great ideas including intense gunplay&comma; brutal melee combat&comma; big creative set pieces and a visual to match the insane nature of the game&period; Levels are usually broken down to simple exploration&comma; platforming and combat with set pieces including high speed chases and arena style hoard mode segments&period; The high speed chases are very well crafted as Rubi will ride on tops of various cars&comma; jumping from one to the next&comma; while shooting bad guys and dodging massive collisions&period; There’s even a neat little Berserker mode where Rubi will go into a murderous rage and everything goes very noir as the screen turns to black and red as your super powerful character slices and dices&period;<&sol;p>&NewLine;<p>This all sounds great but there are so many problems&period; Firstly&comma; the controls are rubbish for everything&period; Platforming&comma; combat&comma; and movement is like controlling a tank&period; This is not helped by the awkward camera controls&comma; especially when it comes to Rubi exploring or fighting in small spaces&period; Secondly&comma; there are way too many quick time events and moments you’ll be hammering the X button to open a door&period; These QTE’s annoyingly become the main focus of several boss battles and the last boss results in a lame QTE&period; It’s a shame as there’s only one decent boss battle&comma; featuring a murderous punk band where the lead singer has a turret aimed right at you&period; Other bosses and key events are QTE’s and it’s super lazy&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img src&equals;"https&colon;&sol;&sol;videosgames&period;files&period;wordpress&period;com&sol;2009&sol;09&sol;ragemode01&lowbar;copy&period;jpg" alt&equals;"" width&equals;"1920" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text"><em>Wet<&sol;em>&comma; Bethesda Softworks<&sol;figcaption><&sol;figure>&NewLine;<p>Speaking of super lazy&comma; you know those awesome set pieces with the high speed chases&comma; Noir Berserker mode&comma; and arena fights&quest; Yeah&comma; imagine them repeated&comma; over and over and over again with very little differences in them and what feels like copy paste work from the developers who clearly didn’t have enough development time&period; They become a little boring after the fifth time and there’s only one other major set piece in the game&period; Granted it’s a neat moment where Rubi jumps out of an exploding plane but other than that … there’s very little happening&period; Except for an annoying mine field segment that works poorly due to the clunky controls&period;<&sol;p>&NewLine;<p>The game boasts having a soundtrack comprised of indie punk bands which no one has ever heard of and it’s a shame the game is disappointing because the sound track is pretty decent&period; However Wet has a habit of playing the same three songs over and over again&comma; while many of the other entries just don’t pop up often enough&period;<&sol;p>&NewLine;<p>Wet is a sheer disappointment and from what was advertised&comma; you can understand why it hit hard&period; There were so many great ideas for gameplay and visual style&comma; however it’s let down by its tediously repetitive nature&comma; copy-paste development&comma; crude controls and over reliant on QTEs to avoid actual development of gameplay&period; Shame&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;

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