<p>&#8220;<em>I think one of the problems with Guitar Hero and Rock Band is they really didn&#8217;t take it to the next level. They really didn&#8217;t say, &#8220;Okay, we&#8217;ve got gameplay you like, now we&#8217;re gonna do something new and fresh and cool, and build off that.&#8221; I feel like it&#8217;s just song, song, song, song, song, and not like, &#8220;Here&#8217;s something cool or a new direction we could take it in.&#8221; So that&#8217;s one of the things with Retro/Grade, we wanted to create something new, we wanted to take the rhythm genre in a new </em><em>direction</em>.&#8221;</p>
<p>Matt Gilgenbach is the co-founder of 24 Caret Games and gameplay director for <em>Retro/Grade</em>. The reverse space shooting rhythm game <a href="https://bagogames.com/unhit-rhythm-ship-retrograde-review/">took us by surprise</a>, and we managed to get a hold of Matt who was nice enough to have an in-depth discussion involving the development of the game and his love for Panzer Dragoon!</p>
<p>In this lengthy 53 minute interview, join Benjamin Howie and Matt Gilgenbach to hear the story of the game&#8217;s long development process, why it pushes the PlayStation 3 to its limits, and how <em>Retro/Grade</em> rises where other rhythm games have fallen.</p>
<p>A YouTube version of the interview can be found <a href="http://www.youtube.com/watch?v=6YUsLYpWI0Q&;list=UUh5bZVgXh75ljRcHKLqK8Wg&;index=1&;feature=plcp">here!</a></p>
<p><strong>Listen:</strong></p>
<p>[powerpress]</p>
<p><strong>Show Notes:</strong></p>
<p>Contributors to this interview:</p>
<ul>
<li><strong>Matt Gilgenbach &#8211; Co-founder of <a href="http://www.24caretgames.com">24 Caret Games</a> and Gameplay Director for Retro/Grade.</strong></li>
<li><strong>Benjamin Howie &#8211; Senior Reviews Editor for BagoGames.</strong></li>
</ul>
<div>Music credit:</div>
<div></div>
<div>
<ul>
<li><strong><em>Retro/Grade soundtrack </em></strong>(Buy <a href="http://24caretgames.bandcamp.com/">here</a>!)<strong><em>&#8211; Skyler McGlothlin</em></strong></li>
</ul>
</div>
<p> ;</p>
<p>00:00 &#8211; The Origins of Retro/Grade</p>
<p>08:24 &#8211; Why PlayStation 3?</p>
<p>13:46 &#8211; Gameplay Discussion</p>
<p>19:00 &#8211; Challenge Mode</p>
<p>26:35 &#8211; The Choice of Music</p>
<p>32:10 &#8211; Why Guitar Hero fell?</p>
<p>34:14 &#8211; User Generated Content?</p>
<p>37:15 &#8211; The emotions of a long development process</p>
<p>39:18 &#8211; The ups and downs of &#8220;Feature Creep&#8221;</p>
<p>43:40 &#8211; The after-math of release</p>
<p>44:22 &#8211; What&#8217;s next?</p>
<p>49:30 &#8211; Matt&#8217;s favorite games!</p>
<p>53:09 &#8211; Will Matt make good on his promise?</p>
<p> ;</p>

BagoGames > Articles > Game News > Interviews > Retro/Grade’s Matt Gilgenbach | Taking Rhythm to the Next Level
Retro/Grade’s Matt Gilgenbach | Taking Rhythm to the Next Level
-
By Adam Stewart

- Categories: Interviews, Opinion
- Tags: PlayStationSony
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