Retro/Grade’s Matt Gilgenbach | Taking Rhythm to the Next Level

<p>&&num;8220&semi;<em>I think one of the problems with Guitar Hero and Rock Band is they really didn&&num;8217&semi;t take it to the next level&period; They really didn&&num;8217&semi;t say&comma; &&num;8220&semi;Okay&comma; we&&num;8217&semi;ve got gameplay you like&comma; now we&&num;8217&semi;re gonna do something new and fresh and cool&comma; and build off that&period;&&num;8221&semi; I feel like it&&num;8217&semi;s just song&comma; song&comma; song&comma; song&comma; song&comma; and not like&comma; &&num;8220&semi;Here&&num;8217&semi;s something cool or a new direction we could take it in&period;&&num;8221&semi; So that&&num;8217&semi;s one of the things with Retro&sol;Grade&comma; we wanted to create something new&comma; we wanted to take the rhythm genre in a new <&sol;em><em>direction<&sol;em>&period;&&num;8221&semi;<&sol;p>&NewLine;<p>Matt Gilgenbach is the co-founder of 24 Caret Games and gameplay director for <em>Retro&sol;Grade<&sol;em>&period; The reverse space shooting rhythm game <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;unhit-rhythm-ship-retrograde-review&sol;">took us by surprise<&sol;a>&comma; and we managed to get a hold of Matt who was nice enough to have an in-depth discussion involving the development of the game and his love for Panzer Dragoon&excl;<&sol;p>&NewLine;<p>In this lengthy 53 minute interview&comma; join Benjamin Howie and Matt Gilgenbach to hear the story of the game&&num;8217&semi;s long development process&comma; why it pushes the PlayStation 3 to its limits&comma; and how <em>Retro&sol;Grade<&sol;em> rises where other rhythm games have fallen&period;<&sol;p>&NewLine;<p>A YouTube version of the interview can be found <a href&equals;"http&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;6YUsLYpWI0Q&amp&semi;list&equals;UUh5bZVgXh75ljRcHKLqK8Wg&amp&semi;index&equals;1&amp&semi;feature&equals;plcp">here&excl;<&sol;a><&sol;p>&NewLine;<p><strong>Listen&colon;<&sol;strong><&sol;p>&NewLine;<p>&lbrack;powerpress&rsqb;<&sol;p>&NewLine;<p><strong>Show Notes&colon;<&sol;strong><&sol;p>&NewLine;<p>Contributors to this interview&colon;<&sol;p>&NewLine;<ul>&NewLine;<li><strong>Matt Gilgenbach &&num;8211&semi; Co-founder of <a href&equals;"http&colon;&sol;&sol;www&period;24caretgames&period;com">24 Caret Games<&sol;a> and Gameplay Director for Retro&sol;Grade&period;<&sol;strong><&sol;li>&NewLine;<li><strong>Benjamin Howie &&num;8211&semi; Senior Reviews Editor for BagoGames&period;<&sol;strong><&sol;li>&NewLine;<&sol;ul>&NewLine;<div>Music credit&colon;<&sol;div>&NewLine;<div><&sol;div>&NewLine;<div>&NewLine;<ul>&NewLine;<li><strong><em>Retro&sol;Grade soundtrack <&sol;em><&sol;strong>&lpar;Buy <a href&equals;"http&colon;&sol;&sol;24caretgames&period;bandcamp&period;com&sol;">here<&sol;a>&excl;&rpar;<strong><em>&&num;8211&semi; Skyler McGlothlin<&sol;em><&sol;strong><&sol;li>&NewLine;<&sol;ul>&NewLine;<&sol;div>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p>00&colon;00 &&num;8211&semi; The Origins of Retro&sol;Grade<&sol;p>&NewLine;<p>08&colon;24 &&num;8211&semi; Why PlayStation 3&quest;<&sol;p>&NewLine;<p>13&colon;46 &&num;8211&semi; Gameplay Discussion<&sol;p>&NewLine;<p>19&colon;00 &&num;8211&semi; Challenge Mode<&sol;p>&NewLine;<p>26&colon;35 &&num;8211&semi; The Choice of Music<&sol;p>&NewLine;<p>32&colon;10 &&num;8211&semi; Why Guitar Hero fell&quest;<&sol;p>&NewLine;<p>34&colon;14 &&num;8211&semi; User Generated Content&quest;<&sol;p>&NewLine;<p>37&colon;15 &&num;8211&semi; The emotions of a long development process<&sol;p>&NewLine;<p>39&colon;18 &&num;8211&semi; The ups and downs of &&num;8220&semi;Feature Creep&&num;8221&semi;<&sol;p>&NewLine;<p>43&colon;40 &&num;8211&semi; The after-math of release<&sol;p>&NewLine;<p>44&colon;22 &&num;8211&semi; What&&num;8217&semi;s next&quest;<&sol;p>&NewLine;<p>49&colon;30 &&num;8211&semi; Matt&&num;8217&semi;s favorite games&excl;<&sol;p>&NewLine;<p>53&colon;09 &&num;8211&semi; Will Matt make good on his promise&quest;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;

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