Return to Slender – Slender: The Arrival Review

<p>Three years after Eric Knudsen&&num;8217&semi;s fictional creature first appeared in the <a href&equals;"http&colon;&sol;&sol;en&period;wikipedia&period;org&sol;wiki&sol;Slender&lowbar;Man">Something Awful forums<&sol;a>&comma; the Internet&&num;8217&semi;s best dressed&comma; svelte monster made its debut in the world of gaming in 2012&&num;8217&semi;s <a href&equals;"http&colon;&sol;&sol;en&period;wikipedia&period;org&sol;wiki&sol;Slender&colon;&lowbar;The&lowbar;Eight&lowbar;Pages"><em>Slender&colon; The Eight Pages<&sol;em><&sol;a>&period; The free&comma; mini indie title quickly became an Internet sensation for its mysterious lack of explanation and focus on exploration&period; <em>Slender&colon; The Arrival<&sol;em>&comma; which first appeared on Steam in 2013&comma; is less a sequel to <em>Eight Pages<&sol;em>&comma; and more of an elaboration on the concept&comma; featuring additional levels&comma; more characters&comma; and a fully realized plot&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;03&sol;05014225&sol;SlenderScreenshot07&period;jpg"><img class&equals;"aligncenter size-full wp-image-79924" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;03&sol;05014225&sol;SlenderScreenshot07&period;jpg" alt&equals;"SlenderScreenshot07" width&equals;"1280" height&equals;"720" &sol;><&sol;a><br &sol;>&NewLine;The new storyline centers around the protagonist&comma; Lauren&comma; and her investigation into the disappearance of her friend&comma; Kate&period; After the prologue&comma; the game offers a brief reimagining of <em>Eight Pages<&sol;em> before moving on to several other equally eerie environments such as abandoned cellars&comma; a shuddered mining facility&comma; and a remote radio tower&period; The narrative unfolds through collectible letters and notes found scattered about the environments&comma; many of which can be easily missed&period; The plot is obviously more realized than in <em>Eight Pages<&sol;em>&comma; but it still remains ambiguous and unfortunately&comma; not very interesting&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;03&sol;05014026&sol;SlenderScreenshot101&period;jpg"><img class&equals;"aligncenter size-full wp-image-79942" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;03&sol;05014026&sol;SlenderScreenshot101&period;jpg" alt&equals;"SlenderScreenshot10" width&equals;"1280" height&equals;"720" &sol;><&sol;a><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;03&sol;05014210&sol;SlenderScreenshot02&period;jpg"><br &sol;>&NewLine;<&sol;a>The entire game is beheld through the lens of a camcorder&comma; which essentially acts as a device to warn you when Slender Man shows up&period; The abrupt digital distortion and camera flickering&comma; made terrifying by films like The Ring&comma; effectively create a sense of panic when they occur&period; Aside from the camera&comma; your only wieldable item is a flashlight&comma; which thankfully maintains a realistic battery life and doesn&&num;8217&semi;t require constant searching for spares batteries&period; The flashlight can be toggled from a wide&comma; shallow beam to a smaller&comma; more concentrated beam&comma; which is useful during the rare times you can use it to stun some of the enemies&period; As they won&&num;8217&semi;t actually retreat&comma; stunning enemies really only buys you enough time to start running away&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;03&sol;05013914&sol;SlenderTheArrivalGameplay&period;jpg"><img class&equals;"aligncenter size-full wp-image-79954" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;03&sol;05013914&sol;SlenderTheArrivalGameplay&period;jpg" alt&equals;"SlenderTheArrivalGameplay" width&equals;"960" height&equals;"540" &sol;><&sol;a><br &sol;>&NewLine;True to the original&comma; <em>The Arrival<&sol;em> offers no offensive capabilities&comma; which does create a sense of perpetual vulnerability&period; However&comma; this limitation&comma; in addition to the repetitive use of trite game devices such as fetching keys or flipping switches&comma; quickly becomes tedious&period; I&&num;8217&semi;m no S&period;T&period;A&period;R&period;S commando&comma; but if I found myself in a survival horror situation&comma; I&&num;8217&semi;d fashion a weapon for myself out of whatever I could find&period; How effective a stick or a potted plant would be against supernatural stalkers in unclear&comma; but when backed into a corner&comma; you can bet I&&num;8217&semi;d go down swinging&period; As proven by titles like <em>Silent Hill<&sol;em>&comma; allowing players to at least try and defend themselves doesn&&num;8217&semi;t necessarily negate an atmosphere of vulnerability&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;03&sol;05014042&sol;SlenderScreenshot08&period;jpg"><img class&equals;"aligncenter size-full wp-image-79939" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;03&sol;05014042&sol;SlenderScreenshot08&period;jpg" alt&equals;"SlenderScreenshot08" width&equals;"1280" height&equals;"720" &sol;><&sol;a><br &sol;>&NewLine;While a lack of focus worked brilliantly in the brief&comma; 30-minute <em>Eight Pages<&sol;em>&comma; it doesn&&num;8217&semi;t translate well to <em>The Arrival<&sol;em>&period; Featuring no waypoints or map&comma; the game does attempt to guide you in some areas via subtle environmental clues&comma; but on several occasions I apparently missed these clues and found myself completely lost with no sense of where to go&period; Getting lost may be terrifying in real life&comma; but in a game&comma; it&&num;8217&semi;s just annoying&period;<br &sol;>&NewLine;Like many horror titles&comma; the controls feel a tad sloppy&comma; which is kind of unacceptable in a game where fleeing is your only means of survival&period; Panic quickly turns to frustration &lpar;and comedy for whoever may be watching&rpar; when you can&&num;8217&semi;t escape a threat because you&&num;8217&semi;re stuck in a doorway&comma; fighting with the door&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;03&sol;05014011&sol;SlenderScreenshot09&period;jpg"><img class&equals;"aligncenter size-full wp-image-79944" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;03&sol;05014011&sol;SlenderScreenshot09&period;jpg" alt&equals;"SlenderScreenshot09" width&equals;"1280" height&equals;"720" &sol;><&sol;a><br &sol;>&NewLine;The most impressive thing about <em>The Arrival<&sol;em> is the audio&period; The dynamic musical score and sound effects are super effective at building tension in a very primal way&comma; subtly letting you know you&&num;8217&semi;re not alone by way of nearby snapping twigs and floors creaking in the next room&period; In one of the scariest moments of the game&comma; I was pursued through darkened corridors by an enemy whose menacing presence was felt mostly audibly&period; The quick slaps of its feet on the concrete floor as it sprinted about in search of me were adrenaline inducing when heard through headphones&comma; which I highly recommend using for a richer experience&period;<&sol;p>&NewLine;<p><iframe src&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;embed&sol;a4pYV5PUSOY" width&equals;"560" height&equals;"315" frameborder&equals;"0" allowfullscreen&equals;"allowfullscreen"><&sol;iframe><&sol;p>&NewLine;<p><em>Slender&colon; The Arrival<&sol;em> does have it&&num;8217&semi;s fair share of good scares&comma; and it admittedly made the hair on my neck stand up more than a few times &lpar;thanks mostly to the audio&rpar;&comma; but the cumbersome controls&comma; dated visuals&comma; lack of variety&comma; and unengaging narrative left much to be desired&period; Furthermore&comma; unless your a completionist or Slender Man fanatic&comma; the collectibles and Hardcore mode probably won&&num;8217&semi;t be enough bring you back after the 2-hour campaign&period; However&comma; if you&&num;8217&semi;d like a bite-size survival horror experience&comma; or just want to see what the Slender Man phenomenon is all about&comma; give it a whirl&period;<&sol;p>&NewLine;<p><em>Slender&colon; The Arrival<&sol;em> is now available for download in the PlayStation Store for &dollar;10&period;00 with the Xbox One version to follow tomorrow&period;<&sol;p>&NewLine;

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