Even More Revelations | RE: Revelations 2, EP 3 Review

Resident Evil Revelations 2, Capcom

<p><span style&equals;"font-size&colon; large">So far&comma; <em>Resident Evil&colon; Revelations 2&&num;8242&semi;<&sol;em>s been <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;revealed-resident-evil-revelations-2-review&sol;">a fairly standard affair<&sol;a> with nothing spectacular to show for loyal fans or newcomers&period; Indeed&comma; the game&&num;8217&semi;s been building up to deliver a bigger and more thrilling experience&comma; but with the episodic content&comma; this has been a slow process&period; Thankfully&comma; episode 3&&num;8217&semi;s decided to fully embrace its dramatic action and intense horror to create an exhilarating entry to the weekly series&period; It feels similar to many earlier Resident Evil games with current-gen advantages that create one of the most dynamic <em>Resident Evil<&sol;em> games since <em>Resident Evil 4<&sol;em>&period;<&sol;span><&sol;p>&NewLine;<figure style&equals;"width&colon; 740px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;www&period;godisageek&period;com&sol;wp-content&sol;uploads&sol;Resident-Evil-Revelations-2-episode-3-review&period;jpg" alt&equals;"" width&equals;"740" height&equals;"416" &sol;><figcaption class&equals;"wp-caption-text">Barry&&num;8217&semi;s getting mad<&sol;figcaption><&sol;figure>&NewLine;<p><span style&equals;"font-size&colon; large">This week&&num;8217&semi;s episode continues Claire and Moira&&num;8217&semi;s struggle as they try to locate a missing colleague and attempt to confront the Overseer&period; Their mission takes them to a unused industrial section of the Island&comma; filled with decaying slaughter houses and factories where their colleague might be&period; The only way to save him&&num;8217&semi;s gaining entry to one of the old warehouses&comma; with the entrance being locked with a statue of the Greek mythology figure&comma; Prometheus&period; To open the door&comma; Claire and Moira must find a human liver within two key areas and place it in the statue&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-size&colon; large">It all sounds surreal&comma; I know&comma; but this section of the game wonderfully highlights a return to the series&&num;8217&semi; classic survival horror&comma; inviting players to explore massive areas filled with puzzles and death traps to complete their goal&period; The puzzles are profoundly bizarre and relish their Gothic attire&period; Exploration takes over from the linear pacing seen so far – a concept of design that&&num;8217&semi;s very much in the style of older Resident Evil games&comma; oozing with charm and creepiness&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-size&colon; large">At this stage&comma; the game allows you to explore multiple sections of the Island&comma; including a death-trapped filled factory&comma; underground sewers&comma; and an abandoned mining complex&comma; all of which lend a great atmosphere that helps escalate the tension and co-op&period; Learning about the Island&&num;8217&semi;s sad history only makes things even more unsettling and adds to the Resident Evil lore&period; Gradually&comma; the game shows a tremendous amount of depth – something that Resident Evil hasn&&num;8217&semi;t seen in a long time&period;<&sol;span><&sol;p>&NewLine;<figure style&equals;"width&colon; 782px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;im&period;ziffdavisinternational&period;com&sol;ign&lowbar;es&sol;screenshot&sol;default&sol;resident-evil-revelations-2-20150310001034&lowbar;sma9&period;jpg" alt&equals;"" width&equals;"782" height&equals;"431" &sol;><figcaption class&equals;"wp-caption-text">Strange way to lock a door<&sol;figcaption><&sol;figure>&NewLine;<p><span style&equals;"font-size&colon; large">The co-op aspect works a great deal better in episode 3&comma; with a lot of puzzles and set pieces integrating a stronger need for co-op&comma; making a second person both functional and beneficial in gameplay&period; One puzzle in particular sees Claire having to travel a darkened room with a dozen lasers pointing at her&comma; where a wrong move results in instant death&period; Moira&&num;8217&semi;s tasked to guide Claire through the darkness by pointing her flashlight at the floor&comma; revealing a safe path for Claire to travel&period; There are more great co-op segments placed in this episode and some spectacular set pieces really appreciate the aspect of co-op mechanics&period; I&&num;8217&semi;d highly recommend that you play with another person for three reasons&comma; with the main being number three&colon;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-size&colon; large">1&period; It&&num;8217&semi;s highly enjoyable for both parties to take part in this episode<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-size&colon; large">2&period; It makes certain segments easier to manage than just one person playing<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-size&colon; large">3&period; The AI can be pretty stupid at times<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-size&colon; large">Yes&comma; the AI had a few funny moments during my play-through&comma; but nothing that&&num;8217&semi;d break the game&comma; being more funny than annoying&period; AI controlled characters will&comma; at times&comma; run into walls continuously&comma; with  Moira often pointing her flash light to the floor and not where you&&num;8217&semi;d like her to&period; It&&num;8217&semi;s nothing too damaging&comma; but rather a shame that the AI couldn&&num;8217&semi;t have been tweaked just that much more&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-size&colon; large">Graphically&comma; the game&&num;8217&semi;s shown some improvement with new enemies and bosses looking lovingly designed and utterly disturbing&period; The game world still looks quite lame for the most part&comma; but the CGI cut scenes are pretty nice to watch&period;<&sol;span><&sol;p>&NewLine;<figure style&equals;"width&colon; 812px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;assets&period;vg247&period;com&sol;current&sol;&sol;2015&sol;03&sol;resident&lowbar;evil&lowbar;revealtions&lowbar;2&lowbar;ep&lowbar;3-3&period;jpg" alt&equals;"" width&equals;"812" height&equals;"422" &sol;><figcaption class&equals;"wp-caption-text">Good Barry&comma; let the small child do the manual labour for once<&sol;figcaption><&sol;figure>&NewLine;<p><span style&equals;"font-size&colon; large">The story&&num;8217&semi;s developed more of an emotional tone&comma; giving us some pretty heartfelt performances&period; Barry takes a particularly moving look back at why he and Moira haven&&num;8217&semi;t spoken in some time&comma; revealing a tragic story that develops more of human quality for the lovable titan&period; He and Natalia are a perfect team to take on enemies and deliver the more dramatic and grounded segments of the story&comma; with Natalia being a caring and sweet character to match Barry&&num;8217&semi;s persona&period; Claire and Moira do a good job too&comma; but their drama feels like something out of a cheesy action movie&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-size&colon; large">Episode 3 includes some of the standard twists you expect to see in any Resident Evil game&comma; like your typical double-crosses and back-stabbing&period; The new villain&comma; the Overseer AKA Alex Wesker&comma; takes on a disturbing form&comma; much like a Shakespearean villain&period; She&&num;8217&semi;s creepy&comma; unsettling&comma; and one of the best Resident Evil villains in a long time&period;<&sol;span><&sol;p>&NewLine;<figure style&equals;"width&colon; 797px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;www&period;thexboxhub&period;com&sol;wp-content&sol;uploads&sol;2015&sol;03&sol;Claire&lowbar;Ep3&lowbar;02&lowbar;1425993994&period;bmp" alt&equals;"" width&equals;"797" height&equals;"423" &sol;><figcaption class&equals;"wp-caption-text">It&&num;8217&semi;s a trap&excl;<&sol;figcaption><&sol;figure>&NewLine;<p><span style&equals;"font-size&colon; large"><em>RE&colon; Revelations<&sol;em>&&num;8216&semi; third episode is quite impressive&period; With great some exploration and intenser horror&comma; its great set pieces truly appreciate the co-op aspects as a part of Resident Evil&&num;8217&semi;s glamorous return&period; This is what Capcom should definitely be looking at when developing the future Resident Evil titles&period; The co-op aspects have meaning in the game&comma; and create a great deal of fun and team work to ensure survival&period; The design&comma; atmosphere&comma; and pacing are also brilliantly executed to deliver an intense and engaging game&period; Please don&&num;8217&semi;t ruin it&comma; Capcom&period; <&sol;span><&sol;p>&NewLine;

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