Review – BRINK

<p>Among a busy spring release schedule we find <em>Brink<&sol;em>&comma; Bethesda’s latest venture into the first person shooter market&period; In the game you really don’t play a specific character because your role in the single player is rather ambivalent&period; Instead you accomplish objectives based on your commander’s orders as you try to thwart a terrorist plot from reeking havoc on the innocent public&period;<&sol;p>&NewLine;<p>Sound a little abstract&quest; Well that is because it is&period; <em>Brink<&sol;em> really doesn’t have a single player or a multiplayer for that matter&period; What you have is a single mode&comma; which can be played as a single player campaign&period; In this iteration of the game your team mates and the rest of your squad are populated by AI bots&period; If you decide to play this mode in multiplayer your goals are exactly the same but instead of AI bots running around the battlefield you have human players&period; The nice thing about designing a game like this is the drop in&comma; drop out nature of the game&period; You don’t have to worry about player’s connections going bad or late night sessions running into the early morning hours&period; You can simply stop playing and the computer will finish your game for you&period; The bad part about the same functionality is that the story becomes incredibly weak and goes to the point of being insignificant&period; Personally I didn’t care for that since I prefer a little story to my shooters&comma; but I am sure Bethesda wanted it that way&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;review-brink&sol;brink&sol;" rel&equals;"attachment wp-att-31254"><img class&equals;"aligncenter size-full wp-image-31254" title&equals;"Brink" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2011&sol;05&sol;06082025&sol;Brink&period;jpg" alt&equals;"" &sol;><&sol;a><&sol;p>&NewLine;<p>The better parts of this game come from the customization and upgrade system in place&period; It is almost RPG like in the feel but has a fair amount of depth that will entice players to keep going for that last objective to level up&period; This specific system mimics <em>Team Fortress 2<&sol;em> quite a bit with your ability to choose body type&period; However&comma; Bethesda takes things a step further by restricting the map by body type so only certain body types can enter certain areas&period; I liked this addition and it made you think about your character beyond how proficient you are at first person shooters or what weapons to use&period; Customization is taken a step further with the ability to choose the outfits for your character&period; There are a large number of combinations and colors so you have a unique look just for you&period; Lastly you have the ability to choose a class to play as&period; The choices are rather uninspired and you have seen this layout before&period; As you would expect Engineers can lay turrets and mines&comma; Medics heal other players&comma; Soldiers have special incendiaries and Operatives can hack consoles&period; The twist to all this is how you are able to change classes on the fly&period; In the spawn point there are consoles that you can run up to and switch your class on the fly&period; This is a nice addition and I particularly liked the information given to you when the class change screen is up&period; It tells you how many players are each class so if you need more Medics or Engineers you know by just opening that screen&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"> <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;review-brink&sol;brink3&sol;" rel&equals;"attachment wp-att-31255"><img class&equals;"aligncenter size-full wp-image-31255" title&equals;"Brink3" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2011&sol;05&sol;06082015&sol;Brink3&period;jpg" alt&equals;"" &sol;><&sol;a><&sol;p>&NewLine;<p>The last thing that I didn’t particularly like was the artistic style of the game&period; It has a cartoon like appearance but they grossly exaggerated human features which make the characters look silly&period; For me it made the cut scenes really distracting and I would have much preferred a different&comma; more realistic look for the characters&period; Sure the customization of the game helps to offset this specifically but it still reflects negatively for this game&period; Overall <em>Brink<&sol;em> just didn’t get where it needed to get to be a good game&period; It is definitely playable and you may even have some fun with this title&period; I can appreciate Bethesda trying to think outside of the box and for that I commend them&period; There is just too much holding this game back to joining the upper echelon of 2011 releases&period; This game is definitely not worth the full price for video games today but if you can find it for cheap or rent it one way or another I would suggest going down that route for interested readers&period;<&sol;p>&NewLine;<p><strong>Check out other great reviews by Joe Marchese &commat; <a href&equals;"http&colon;&sol;&sol;www&period;newgamernation&period;com&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">NewGamerNation&period;com<&sol;a><&sol;strong><&sol;p>&NewLine;<p><strong><strong>Like <a href&equals;"http&colon;&sol;&sol;www&period;facebook&period;com&sol;pages&sol;BagoGames&sol;159779927418064&quest;ref&equals;ts">BagoGames on Facebook<&sol;a> and <a href&equals;"http&colon;&sol;&sol;twitter&period;com&sol;&num;&excl;&sol;BagoGames">follow us on Twitter<&sol;a> for further updates&period;<&sol;strong><br &sol;>&NewLine;<&sol;strong><&sol;p>&NewLine;<div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; BRINK&NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;bad">&NewLine; <span class&equals;"score&lowbar;value">4<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p><&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> Customization & Upgrade System<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> Weighed Down by its Ambition<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>Overall<&sol;strong>&NewLine; <span class&equals;"reviewscore">4<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 40&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; &NewLine; <&sol;div>

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