Review of the PC Game LIT: Bend the Light

<p>Puzzles in this game are tied to the correct display and application of the laws of physics&comma; which are not only a special subgenre of the &&num;8220&semi;smart games&&num;8221&semi; like Portal&comma; but also a separate echelon of virtual entertainment&period; It seems that even ardent hardcore gamers don’t mind such games if they consistently adhere to the formula &OpenCurlyDoubleQuote;combine business with pleasure”&period; The flip side of the coin is the niche of such projects&comma; which are sets of levels without the slightest difference of the gameplay&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;1190160&sol;LIT&lowbar;Bend&lowbar;the&lowbar;Light&sol;">LIT&colon; Bend the Light<&sol;a> is one of those&period; In this game&comma; you need to control a directed ray of light&comma; which needs to be refracted and properly reflected so that the ray reaches its goal&period; The players to whom the optical subject is generally interesting &&num;8211&semi; we recommend playing this game&comma; at least because of the perfectly implemented and extremely realistic physical model of the light&period; But the rest&comma; including fans of the puzzle genre&comma; the game is likely to disappoint&period; There are too many &OpenCurlyDoubleQuote;buts” in it&period; However&comma; let&&num;8217&semi;s take a look at the game closer&period;<&sol;p>&NewLine;<h4 style&equals;"text-align&colon; center&semi;"><a href&equals;"https&colon;&sol;&sol;i&period;ytimg&period;com&sol;vi&sol;mLrLqm-9xxA&sol;maxresdefault&period;jpg"><img class&equals;"aligncenter size-large" src&equals;"https&colon;&sol;&sol;i&period;ytimg&period;com&sol;vi&sol;mLrLqm-9xxA&sol;maxresdefault&period;jpg" width&equals;"1280" height&equals;"720" &sol;><&sol;a>Gameplay and Levels<&sol;h4>&NewLine;<p>The whole game is three dozen levels that are unlocked sequentially&period; The task everywhere is the same &&num;8211&semi; to bring to the target a beam from a light cannon on wheels&period; It is possible to move back and forth in a limited area&comma; with the angle of the &OpenCurlyDoubleQuote;shot” by the beam can be changed as well&period; At some levels&comma; there is only one correct solution to reach the goal&comma; but most of the other stages of the game have several ways to reach the goal &lpar;from 4 to 6&rpar;&period; This&comma; of course&comma; is fascinating&colon; how many elements of the environment to use&comma; how to find the shortest path to the goal&comma; and all this will become an incentive&comma; only if you are interested in the topic&period; A random player will certainly notice frank differences in difficulty in the transition between neighboring tasks&comma; and a meager assortment of improvised mechanisms&period; The latter is especially distressing&period; We are dealing with reflecting surfaces of various shapes &lpar;flat&comma; convex&comma; concave&rpar; and refracting objects &lpar;spheres&comma; prisms&comma; pyramids&rpar;&period; Some of them are fixed motionless&comma; some can be moved along the vertical axis&comma; etc&period; In addition&comma; the levels are filled with obstacles&period; Alas&comma; that’s all that LIT has to offer&period; I do not know why developers haven’t used the other possible solutions of optics physics in their game like offhand and diffraction phenomenon &lpar;maybe due to technical difficulties&comma; but I’m not sure&rpar;&period;<&sol;p>&NewLine;<h4 style&equals;"text-align&colon; center&semi;">Replayability<&sol;h4>&NewLine;<p>LIT&colon; Bend the Light is a monotonous game&comma; sometimes I think that even playing online slots like these <span class&equals;"zw-portion" data-text-len&equals;"26">&&num;8211&semi; <&sol;span><span class&equals;"zw-portion zeroSize" data-text-len&equals;"1"><img id&equals;"j2nmj3lu6j9m" class&equals;"spacer zw-range-start" &sol;><&sol;span><a href&equals;"http&colon;&sol;&sol;www&period;casinonic&period;com&sol;en-CA&sol;games&sol;slots"><span class&equals;"zw-portion link" title&equals;"https&colon;&sol;&sol;www&period;casinonic&period;com&sol;en-CA&sol;games&sol;slots" data-title&equals;"https&colon;&sol;&sol;www&period;casinonic&period;com&sol;en-CA&sol;games&sol;slots" data-href&equals;"https&colon;&sol;&sol;www&period;casinonic&period;com&sol;en-CA&sol;games&sol;slots" data-type&equals;"1" data-target&equals;"" data-text-len&equals;"35">www&period;casinonic&period;com&sol;en-CA&sol;games&sol;slots<&sol;span><&sol;a> is much better&period; In addition&comma; part of the decision in levels is so obvious that their embodiment comes to the fore&period; Optics is a thin matter&comma; the position that the beam with the reflective-refractive elements have to be calculated almost up to a millimeter&period; And neither the keyboard nor the mouse is suitable for this&period; There is the possibility of a particularly soft smooth control&comma; but even then it&&num;8217&semi;s like little consolation&period; By the way&comma; the game also provides the ability to skip a level if you can’t solve the puzzle&period; But again&comma; a caveat&colon; at the same time&comma; only three levels can be skipped overall so you need to pick them wisely&period; It only remains to hope that someone else will take up the idea and execute it not at the level of a student diploma&period; And yes&comma; the physical model in the game is gorgeous&comma; if it wouldn’t be limited to reflection-refraction of light&comma; it would be an absolutely wonderful puzzle game&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;steamcdn-a&period;akamaihd&period;net&sol;steam&sol;apps&sol;1190160&sol;ss&lowbar;78a232c5221ce653abcc23ce1f7ffa8b02104928&period;1920x1080&period;jpg&quest;t&equals;1591534609"><img class&equals;"aligncenter size-large" src&equals;"https&colon;&sol;&sol;steamcdn-a&period;akamaihd&period;net&sol;steam&sol;apps&sol;1190160&sol;ss&lowbar;78a232c5221ce653abcc23ce1f7ffa8b02104928&period;1920x1080&period;jpg&quest;t&equals;1591534609" width&equals;"1920" height&equals;"1075" &sol;><&sol;a>Pros&colon;<&sol;p>&NewLine;<ul>&NewLine;<li>Extremely realistic model of the behavior of a light beam when interacting with<br &sol;>&NewLine;environmental objects&period;<&sol;li>&NewLine;<li>At many levels &&num;8211&semi; several solutions at once&period;<&sol;li>&NewLine;<&sol;ul>&NewLine;<p>Cons&colon;<&sol;p>&NewLine;<ul>&NewLine;<li>The whole game is a set of not the most diverse puzzles&period;<&sol;li>&NewLine;<li>Not well thought out management&period;<&sol;li>&NewLine;<li>Difficulty from level to level jumps up and down&period;<&sol;li>&NewLine;<&sol;ul>&NewLine;<p>If you love optics&comma; lenses and light beams &&num;8211&semi; then the game is for you&period; I cannot recommend this game to other players&comma; since there are much better puzzle games out there&period;<&sol;p>&NewLine;<ul>&NewLine;<li>Genre&colon; puzzle&period;<&sol;li>&NewLine;<li>Developer and publisher&colon; Copperglass&period;<&sol;li>&NewLine;<li>Platform&colon; PC&period;<&sol;li>&NewLine;<li>Minimum system requirements&colon; Win 7&comma; 1&period;5 GHz processor&comma; 1 GB of RAM&comma; Intel HD<br &sol;>&NewLine;Graphics 620&comma; 600 MB on the hard drive&period;<&sol;li>&NewLine;<&sol;ul>&NewLine;<p style&equals;"text-align&colon; center&semi;"><em>This article contains sponsored links&period;<&sol;em><&sol;p>&NewLine;

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