Critics Vs Consumers, Who Should We Trust?

Consumers Versus Critics Featured Image

<p style&equals;"text-align&colon; center&semi;"><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;&quest;attachment&lowbar;id&equals;" rel&equals;"attachment wp-att-7572"><img class&equals;"aligncenter wp-image-7572" title&equals;"rift" alt&equals;"" src&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;wp-content&sol;uploads&sol;2012&sol;03&sol;rift&period;png" width&equals;"354" height&equals;"121" &sol;><&sol;a><&sol;p>&NewLine;<p>In truth I had meant for this collection of ramblings and raving to have reached your monitor before the release of <a class&equals;"zem&lowbar;slink" title&equals;"Mass Effect 3" href&equals;"http&colon;&sol;&sol;en&period;wikipedia&period;org&sol;wiki&sol;Mass&lowbar;Effect&lowbar;3" target&equals;"&lowbar;blank" rel&equals;"wikipedia noopener noreferrer">Mass Effect 3<&sol;a> but&comma; much to the chagrin of my editor&comma; we have obviously missed that window of opportunity&period; Still&comma; the point is still valid as the wiser among us will know that there are two sides to every story&comma; and in this case two opposing opinions over a particular game&period; The opinion of the critics&comma; the pseudo pompous monocle wearing breed that they are&comma; versus the all might voice of the consumer&comma; which may also wear monocles&period; Damn I wish I had a monocle&period;<&sol;p>&NewLine;<p><&excl;--more--><&sol;p>&NewLine;<p>Let&&num;8217&semi;s start with dissecting the subjects shall we&quest; Logic will have you believe that the critic knows best&comma; it&&num;8217&semi;s why they get paid after all&comma; and their opinions should be the evidence that we&comma; the consumers&comma; should refer to before any and all purchase of games&period; Yet here&comma; in my opinion&comma; is the flaw&period; Critics&comma; for the most part&comma; are out of touch with their readers&period; Worlds apart&comma; if you will&period; When a professional&comma; monocle wearing&comma; critic receives their review copy of the latest game to hit the market it is an invitation for criticism&comma; not enjoyment&period; Critics play games to criticise them&comma; and the more prominent voices of gaming journalism will more often than not get their gaming kicks for free&period; Maybe with a free monocle&comma; who knows&excl; So they get their hits for free and play with the intention of criticising&comma; get it&quest;<&sol;p>&NewLine;<p>Now flip the coin and we have us&comma; the consumers&period; But before I go any further let me stress this isn&&num;8217&semi;t simply an &&num;8216&semi;us and them&&num;8217&semi; situation&comma; there is middle ground as I will touch on later&period; We play games because we enjoy them&comma; and I write about games to share my passion for games with other like minded&comma; if not sometimes slightly over judgemental in the comment box&comma; gamers&period; We play the games we are interested in&comma; sometimes using the opinions of the critics as a means of determining what is really worth having since&comma; if you are like me&comma; you are perennially broke and nursing yourself through university and can only afford the essentials&period;<&sol;p>&NewLine;<p>So we now understand what divides the two groups&comma; let&&num;8217&semi;s examine why they so often disagree&period; Its neither groups fault&comma; which is why I condemn developers trying to <a href&equals;"http&colon;&sol;&sol;kotaku&period;com&sol;5892199&sol;stop-thinking-youre-a-producer-former-mass-effect-designer-tells-gamers">silence their fan base<&sol;a> when things go awry&period; When you reveal something and open it to the public for scrutiny&comma; you have to take when you get no matter how bitter or sour the &&num;8212&semi; you know what you get it&comma; let&&num;8217&semi;s just stop it there&period; The fact is there are several things that make these two core groups disagree&comma; and to save time and make the whole she-bang all the more easy to comprehend I&&num;8217&semi;ll just go through them one at a time&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><em><strong>Er&comma; Was This Here Before&quest;<&sol;strong><&sol;em><&sol;p>&NewLine;<p>Critics receive their games as review editions which sometimes have restricted content but are essentially the real McCoy without the cover art&period; Essentially&comma; but not the actual thing which consumers will get when the game is released&period; So as a critic you sometimes get to miss out on some of the technical issues that will plague the real thing&comma; especially when there is a multiplayer or online feature involved&period; For example&comma; if critics had been presented with the final product of <a class&equals;"zem&lowbar;slink" title&equals;"Call of Duty&colon; Modern Warfare 2" href&equals;"http&colon;&sol;&sol;en&period;wikipedia&period;org&sol;wiki&sol;Call&lowbar;of&lowbar;Duty&percnt;3A&lowbar;Modern&lowbar;Warfare&lowbar;2" target&equals;"&lowbar;blank" rel&equals;"wikipedia noopener noreferrer">Modern Warfare 2<&sol;a> to review do you think it would have regaled and wowed half as much&quest; Certainly not&comma; it was broken beyond belief and required a series of patches and apologies to atone for it&comma; and even then it was too late&period; A rift had been formed&comma; as was evident by its less than stellar user score on Metacritic at the time&period; I use Metacritic&comma; dear readers&comma; simply because its popular and its user system is fairly accurate when not under 4chan assault&period; Activision&&num;8217&semi;s devotion to secrecy meant that Modern Warfare 2 was released in tatters&comma; and it&&num;8217&semi;s less than stellar improvement over his predecessor did little to make up for it&period; The result&quest; A hefty difference in opinions between critics and consumers&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><em><strong>Cousin&comma; Business Is A Boomin&&num;8217&semi;<&sol;strong><&sol;em><&sol;p>&NewLine;<p>Disc locked DLC&comma; don&&num;8217&semi;t you just hate it&quest; You spend your hard earned cash for a disc only to discover you&&num;8217&semi;ll need to spend extra just to use everything on it&period; You already own it&comma; physically at least&comma; so why are you paying extra to use it&quest; Doesn&&num;8217&semi;t go down well with consumers&comma; at all&period; Critics however have gotten their disc for free&comma; and as such won&&num;8217&semi;t particularly take corporate extortion into account when pinning their final score on the cover for all to see&period; Mass Effect 3 is the latest&comma; and will not be the last&comma; example of this&period; There isn&&num;8217&semi;t much else to be said&comma; developers need to make money and they&&num;8217&semi;ll stoop to untold levels to achieve this&period; It&&num;8217&semi;s business&comma; it&&num;8217&semi;s fiendish and it sad but true&period; Again&comma; another factor which has exclusive consequences for the consumer and not the person with the more professional and commercial opinion&period; Yet no matter how much the developers try to spin their day one DLC&comma; the consumer will forever feel betrayed and ripped off&period; Bad news is bad news&comma; no matter how much you try to flatter it&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><em><strong>Nothing Worth Having Comes Easy<&sol;strong><&sol;em><&sol;p>&NewLine;<p style&equals;"text-align&colon; left&semi;">If you spent just five hours on <a class&equals;"zem&lowbar;slink" title&equals;"Demon's Souls" href&equals;"http&colon;&sol;&sol;en&period;wikipedia&period;org&sol;wiki&sol;Demon&percnt;27s&lowbar;Souls" target&equals;"&lowbar;blank" rel&equals;"wikipedia noopener noreferrer">Demon&&num;8217&semi;s Souls<&sol;a>&comma; you would hate it&period; Likewise if you spent twenty hours forcibly repeating the Modern Warfare 3 campaign&comma; you would hate it&period; It&&num;8217&semi;s an old question&comma; how much time should a critic devote to a game before they inflict their opinion on the masses&quest; <a class&equals;"zem&lowbar;slink" title&equals;"Jim Sterling" href&equals;"http&colon;&sol;&sol;en&period;wikipedia&period;org&sol;wiki&sol;Jim&lowbar;Sterling" target&equals;"&lowbar;blank" rel&equals;"wikipedia noopener noreferrer">Jim Sterling<&sol;a>&&num;8216&semi;s damning verdict on <a href&equals;"http&colon;&sol;&sol;www&period;destructoid&period;com&sol;review-final-fantasy-xiii-167136&period;phtml">Final Fantasy XIII<&sol;a> brought the debate to the front lines when he outright admitted to having not finished the game&comma; finding it too mundane to continue&period; Personally I found the earlier half of XIII to be as dreary as the next gamer&comma; but will reluctantly admit that the experience improved much later&period; It&&num;8217&semi;s up to personal taste&comma; I don&&num;8217&semi;t for one second forgive XIII for it&&num;8217&semi;s trudge of an opening but I know many who do&period; The point is that if you&&num;8217&semi;re reviewing a game then surely you must taste the full menu before passing on the check&quest; On further note&semi; Jim wears a monocle&comma; the bloody &&num;8212&semi; damn censorship&excl; So basically&comma; some games are worth spending the extra hours while others are certainly not and not every critic will spend three hundred and forty hours on <a class&equals;"zem&lowbar;slink" title&equals;"Monster Hunter" href&equals;"http&colon;&sol;&sol;en&period;wikipedia&period;org&sol;wiki&sol;Monster&lowbar;Hunter" target&equals;"&lowbar;blank" rel&equals;"wikipedia noopener noreferrer">Monster Hunter<&sol;a>&period; Still holding out for that PS3 version Capcom&comma; whenever you&&num;8217&semi;re ready&period; Yet to further stress my point&comma; let&&num;8217&semi;s bring in a second opinion&period;<&sol;p>&NewLine;<blockquote>&NewLine;<p style&equals;"text-align&colon; center&semi;"><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;&quest;attachment&lowbar;id&equals;" rel&equals;"attachment wp-att-7575"><img class&equals;"aligncenter size-medium wp-image-7575" title&equals;"rift2" alt&equals;"" src&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;wp-content&sol;uploads&sol;2012&sol;03&sol;rift2-300x107&period;png" width&equals;"300" height&equals;"107" &sol;><&sol;a><&sol;p>&NewLine;<&sol;blockquote>&NewLine;<p style&equals;"text-align&colon; center&semi;"><strong><em>&&num;8220&semi;Haze Is Going to be the Best Thing Since Sliced Bread&excl;&&num;8221&semi;<&sol;em><&sol;strong><&sol;p>&NewLine;<p>That was an exact quote&comma; from a friend&comma; months before the PS3 wonder flop hit the market&period; Hype&comma; it can be fatal&period; Just enough of it is great&comma; it raises awareness of your product and boosts the buzz before release without letting anyone getting carried away&period; Sometimes&comma; however&comma; it just goes too damn far and seems to last <a href&equals;"http&colon;&sol;&sol;www&period;metacritic&period;com&sol;game&sol;xbox-360&sol;duke-nukem-forever">FOREVER<&sol;a> only to leave a very disappointed and pissed off fan base scratching their heads and wondering where it all could have gone so very wrong&period; In the case of Haze its obvious where they went wrong just by playing it&comma; and Duke&&num;8217&semi;s pilgrimage to the Seventh Generation is more than well documented already and really doesn&&num;8217&semi;t need my two cents thrown onto the pile&period; Critics are somehow immune to hype&comma; and in the cases where long development has been an issue I&&num;8217&semi;ll take the word of a professional review over public opinion&comma; since they didn&&num;8217&semi;t need to pay to have their dreams smashed and will offer a more than honestly damning opinion if one is warranted&period; Likewise not enough hype can sometimes improve public opinion of a game&comma; with the most obvious example being <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;more-than-meets-the-eye&sol;">Binary Domain<&sol;a> which got a big thumbs up from everyone who I know has played it&comma; all two of them to be exact&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><strong><em>Insanity Is Doing the Same Thing Over and Over Again&&num;8230&semi;<&sol;em><&sol;strong><&sol;p>&NewLine;<p>We are all getting pretty sick of Call of Duty&comma; that goes without any supporting evidence&period; The main reason being that we have seen it all before&comma; in the previous entry to the current instalment&comma; and then some&comma; insert latest DICE release here&period; Someone once said you can&&num;8217&semi;t get too much of a good thing&comma; well they should be thrown down a well&period; But it is not just Infinity Ward&comma; ironic choice of name given the primary products&comma; which is being brought before the court here&period; Assassin&&num;8217&semi;s Creed can also stand accused&comma; beside every other annual release videogame franchise out there that is not tied into sports&comma; which seem to avoid this pitfall somehow&period; God only knows how&period; The point is when the actual title of your videogame is starting to look like a football &lpar;Soccer&rpar; score&comma; Call of Duty 4 &&num;8211&semi; Modern Warfare 3&comma; it&&num;8217&semi;s time to mix it up a bit&period; At least throw a subtitle in there&comma; come on&excl; Make the god damn effort&period; What bewilders me is how critics will often overlook the often evident similarities a game shares with its predecessors&period; I&&num;8217&semi;ve seen lesser known sequels get the proverbial book smashed across their heads for daring to use similar menu layout as their predecessor while other&comma; more mainstream&comma; sequels get away with completely ripping the arse out of their own franchise&period; Confusing&comma; to say the least&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><strong><em>Aren&&num;8217&semi;t We All Just Full of Feelings Today&quest;<&sol;em><&sol;strong><&sol;p>&NewLine;<p style&equals;"text-align&colon; left&semi;">Personal attachment&period; To critics&comma; games might just be games&period; If even that&comma; they could just be a means to a pay check&period; To some&comma; however&comma; games can mean so much more&period; Like a great movie or book&comma; some things just stay with you regardless of the medium&period; Games are&comma; unsurprisingly&comma; no different&period; Whoever says they stuck with Guns of the Patriots right through to the end and were not on the edge of their seat during the entire microwave ordeal is a damn liar&period; That wasn&&num;8217&semi;t just a faceless&comma; bland lantern jawed protagonist&semi; that was Solid&sol;Old Snake&excl; To some&comma; a series can be more than just a past time but more like a journey&period; So say&comma; for example&comma; if the final instalment of said series happened to end&comma; well&comma; poorly&period; How would you&comma; as a consumer who followed this series religiously&comma; feel&quest; Really&comma; really&comma; pissed&period; A critic&comma; tasked with putting their emotional attachment to one side for the good of the job&comma; will overlook this as a mere blemish on the face of what otherwise could have been a pretty solid game&comma; and will judge it as such&period; To others&comma; it can be treason of the highest sort&period; A bad ending doesn&&num;8217&semi;t ruin a game&comma; it just spoils the experience&period; The ending can mean everything or nothing&comma; it depends on what is coming to a close&period;<&sol;p>&NewLine;<p>So there we have it&comma; if you&&num;8217&semi;ve survived my rambling then I commend you on a job well done&period; So obviously there is a stigma concerning the gaming journalism industry and its approach to critique&period; It doesn&&num;8217&semi;t mean they can&&num;8217&semi;t agree&comma; as I&&num;8217&semi;ve said there often is a middle ground where both consumers and critics will join hand and hand and frolic through the fields of virtual dandelions while singing the praises of stellar games like <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;journey-review&sol;">Journey<&sol;a>&period; Or uniting to verbally bury dead beat games like Duke Nukem Forever for daring to stand before their judgement in such a pitiful state&period; Metacritic might not be to everyone&&num;8217&semi;s taste&comma; but its the most popular hub for reviews I know of&comma; even if I flat out disagree with it at times&period; Yet in this occasion&comma; I will join the band wagon&semi;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;&quest;attachment&lowbar;id&equals;" rel&equals;"attachment wp-att-7576"><img class&equals;"aligncenter size-medium wp-image-7576" title&equals;"righut" alt&equals;"" src&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;wp-content&sol;uploads&sol;2012&sol;03&sol;righut-300x102&period;png" width&equals;"300" height&equals;"102" &sol;><&sol;a><&sol;p>&NewLine;<p>So&comma; while there may be obviously flaws in the system itself&comma; in the end gamers of both sides of the looking glass will eventually have to agree to disagree&&num;8230&semi;<&sol;p>&NewLine;<p style&equals;"text-align&colon; right&semi;">&&num;8230&semi;but I still don&&num;8217&semi;t like Mass Effect 3&period;<&sol;p>&NewLine;<div class&equals;"zemanta-pixie" style&equals;"margin-top&colon; 10px&semi; height&colon; 15px&semi;"><img class&equals;"zemanta-pixie-img" style&equals;"border&colon; none&semi; float&colon; right&semi;" alt&equals;"" src&equals;"http&colon;&sol;&sol;img&period;zemanta&period;com&sol;pixy&period;gif&quest;x-id&equals;33364c61-4eb3-4376-b453-cfbd16c381af" &sol;><&sol;div>&NewLine;

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