Rise of Rebellion PC Review

<p><span style&equals;"font-weight&colon; 400">Rise of Rebellion is an odd and unique game&period; It is difficult to explain the story&comma; largely because there is barely one to reference&period; According to the official description&comma; the player takes on the role of a warrior of Tella who is fighting to reclaim their homeland in a fantasy realm filled with mythical creatures and gods where dragons once ruled&period;<&sol;span><&sol;p>&NewLine;<p><img class&equals;"aligncenter" src&equals;"https&colon;&sol;&sol;shared&period;fastly&period;steamstatic&period;com&sol;store&lowbar;item&lowbar;assets&sol;steam&sol;apps&sol;1795510&sol;139d51dfee62c65cd9ba0d2e54173569f8dc9254&sol;ss&lowbar;139d51dfee62c65cd9ba0d2e54173569f8dc9254&period;1920x1080&period;jpg&quest;t&equals;1745303510" alt&equals;"Rise of Rebellion~地罰上らば竜の降る~" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center">No Narrative&comma; No Substance<&sol;h3>&NewLine;<p><span style&equals;"font-weight&colon; 400">The game lacks any introductory sequence or narrative context&period; It begins with the player character waking up in a room&comma; stepping outside&comma; and immediately engaging in combat against various enemies who appear to be invaders or captors&period; <&sol;span><span style&equals;"font-weight&colon; 400">The game also lacks voice acting entirely&comma; and music is sparse&period; It is only present during boss encounters&comma; and even then&comma; several tracks are reused throughout the game’s ten bosses&period; The focus here is clearly on gameplay&period; While not as refined or polished as Elden Ring&comma; it does contain some notable strengths&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">Gameplay in Rise of Rebellion blends mechanics from action RPGs like Final Fantasy XVI and <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;lies-of-p-pc-review&sol;">Soulslike titles<&sol;a>&period; Combat is fast-paced and challenging&comma; with access to a variety of magical abilities&period; These include stomping the ground to deal area damage and casting a powerful projectile that affects enemy health and stamina&period; This ability becomes even more effective when enemies are out of stamina and summons a monolith to strike them&period; Resting at designated rest points respawns all enemies&comma; adding to the challenge&period; Outside of difficulty and learning curve&comma; however&comma; the Soulslike comparison becomes less applicable&period;<&sol;span><&sol;p>&NewLine;<p><img class&equals;"aligncenter" src&equals;"https&colon;&sol;&sol;monstervine&period;com&sol;wp-content&sol;uploads&sol;2025&sol;04&sol;Rise-of-Rebellion-Screenshot-2&period;jpg" alt&equals;"Rise of Rebellion Brings Brutal&comma; Blade-Focused ARPG Combat to Steam April 22 - MonsterVine" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center">A Fluid But Frustrating Gameplay Experience<&sol;h3>&NewLine;<p><span style&equals;"font-weight&colon; 400">Players do not lose anything upon death&comma; there is a limited selection of weapons&comma; and the leveling system is unusually constrained&period; Progression is tied to a skill tree that requires rare items dropped by defeated enemies&period; These items are difficult to locate or grind&comma; making progression inconsistent&period; It is also unclear whether these items drop randomly or follow fixed conditions&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">The parrying system is particularly frustrating&period; Rather than using a dedicated button or timed block&comma; players must hold the left bumper and angle the analog stick in the direction of the attack&period; This method is unintuitive&comma; frequently unreliable&comma; and difficult to master&period; <&sol;span><span style&equals;"font-weight&colon; 400">Despite these issues&comma; the game is not a complete Soulslike&comma; and it does allow for minor adjustments&period; Players can reduce enemy speed and parrying difficulty&comma; although these are the only difficulty options provided&period; While it offers a slight reprieve&comma; it does not make the experience significantly more accessible&period; <&sol;span><span style&equals;"font-weight&colon; 400">Boss encounters are the highlight of Rise of Rebellion&period; These battles are exceptionally difficult&comma; particularly at default settings&comma; but they are also the most well-designed elements of the game&period; Each boss features unique abilities and engaging movesets&comma; with some standing out more than others&period; They are among the strongest components of the experience&period;<&sol;span><&sol;p>&NewLine;<p><img class&equals;"aligncenter" src&equals;"https&colon;&sol;&sol;staticg&period;sportskeeda&period;com&sol;editor&sol;2025&sol;04&sol;e73ba-17451207508813-1920&period;jpg" alt&equals;"Rise of Rebellion&colon; PC Release date and system requirements revealed" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center">Final Thoughts<&sol;h3>&NewLine;<p><span style&equals;"font-weight&colon; 400">With all of that in mind&comma; Rise of Rebellion is difficult to recommend to casual players or even to those who have completed standard Soulslike games&period; It functions more like a technical showcase&comma; severely lacking content than a fully realized game&period; Nevertheless&comma; it may appeal to dedicated fans of the genre who prioritize combat mechanics and boss encounters above all else&period; At a price of ten dollars&comma; it could be considered worthwhile for those specific players&period;<&sol;span><&sol;p>&NewLine;<div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; Rise of Rebellion&NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;bad">&NewLine; <span class&equals;"score&lowbar;value">5&period;5<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p>Rise of Rebellion is difficult to recommend to casual players or even to those who have completed standard Soulslike games&period; It functions more like a technical showcase&comma; severely lacking content than a fully realized game&period; Nevertheless&comma; it may appeal to dedicated fans of the genre who prioritize combat mechanics and boss encounters above all else&period;<&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> Amazing But tough bosses<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Fun combat<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> No story or voice acting<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Most of the game feels incomplete<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>Score<&sol;strong>&NewLine; <span class&equals;"reviewscore">5<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 50&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; &NewLine; <&sol;div>

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