Rive Review – Evolving, Addictive Gameplay

(Rive, Two Tribes Publishing)

(Rive, Two Tribes Publishing)

<p>Hacking in games has always fascinated me&period; I’m not smart enough &lpar;or skilled enough&rpar; to be a hacker in real life&comma; so the concept has always been interesting&period;<em> Rive<&sol;em> allows you not only to hack enemies to make them fight for you&comma; but also allows you to engage in an explosive &OpenCurlyDoubleQuote;dance of destruction&period;” <em>Rive <&sol;em>is a Platformer&sol;Shooter hybrid developed by <a href&equals;"http&colon;&sol;&sol;www&period;twotribes&period;com" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Two Tribes <&sol;a>that feels like shooters from console generations past&comma; while giving a unique modern flavor&period;<&sol;p>&NewLine;<p><em>Rive <&sol;em>puts you in the role of Roughshot&comma; a space scavenger that discovers an unidentified object in space&period; After fighting through waves of asteroids&comma; Roughshot discovers that the object is a derelict starship that&comma; strangely enough&comma; has signs of &lpar;robotic&rpar; life&period; This is where the fun begins&period; <em>Rive<&sol;em> plays like a twin stick shooter mixed with a platformer&period; Using both joysticks &lpar;in the PS4 version&rpar; you move &lpar;and shoot&rpar; in a 360-degree radius&period; Additionally&comma; you can utilize Roughshot’s hack beam in order to hack certain things in the environment&period; As you progress you will be able to hack more and more things&comma; eventually allowing you to hack enemies&comma; such as turrets and nurse drones&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;113162" aria-describedby&equals;"caption-attachment-113162" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-113162 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;09&sol;17234228&sol;rive&lowbar;screenshot&lowbar;03-1024x576&period;jpg" alt&equals;"&lpar;Rive&comma; Two Tribes Publishing&rpar;" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-113162" class&equals;"wp-caption-text">&lpar;<em>Rive<&sol;em>&comma; Two Tribes Publishing&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Roughshot also has special abilities &lpar;that you can purchase&rpar; which deal more damage but can only be used when you have ammunition&period; Things like scattershot&comma; cluster missiles and a tesla weapon are just a few of these handy special attacks&period; Using your special attacks wisely &lpar;especially during bosses&rpar; can make or break you&period; I found myself using special attacks too much&comma; thereby causing myself to die at points where I needed to clear enemies out quickly&period;<&sol;p>&NewLine;<p>The cool thing about <em>Rive<&sol;em> is the sheer variety of environments you play in&period; You start in zero gravity in an asteroid field&comma; but other environments consist of underwater physics&comma; standard on land gravity&comma; and even riding on a fast moving train&period; Physics and movement play a serious role in <em>Rive<&sol;em>’s gameplay&comma; requiring quick thinking and fast reflexes&period; I have to admit&comma; though&comma; that the transition between physics elements is seamless&comma; and constantly kept me guessing on what the game would throw at me next&period;<&sol;p>&NewLine;<p>The best part about the variety of the physics elements is that they change how combat works&period; Underwater you are forced to dodge enemies rather than killing them&comma; while zero gravity allows you to move in all directions and avoid projectiles in unique ways&period; The game shifts perspectives relatively easily as well&period; Most of <em>Rive<&sol;em> is played in a sort of side-scrolling Metroidvania-esque format&comma; while there are auto-scrolling sections&comma; and even old school vertical &lpar;and horizontal&rpar; shooter elements like old school shooters in the vein of <em>Galaga<&sol;em> or <em>Ikaruga<&sol;em>&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;113164" aria-describedby&equals;"caption-attachment-113164" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-113164 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;09&sol;17234511&sol;rive&lowbar;screenshot&lowbar;01-1024x576&period;jpg" alt&equals;"&lpar;Rive&comma; Two Tribes Publishing&rpar;" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-113164" class&equals;"wp-caption-text">&lpar;<em>Rive<&sol;em>&comma; Two Tribes Publishing&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Be prepared for the fact that death is inevitable&period; No matter how good you are&comma; <em>Rive<&sol;em> is a challenging game that will keep you on your toes at all times&period; Each level is classified as a &OpenCurlyDoubleQuote;mission” and has you traversing different parts of the ship collecting bolts and defeating enemies&period; Finding source code for various robots will enable you to hack them and will allow you to utilize them to progress further&period; The first source code you get is the source code for the Nurse Drone&period; The Nurse Drone follows you&comma; and will heal you when you take damage&period; She can only heal you a certain number of times before she is destroyed&comma; however&comma; so you won’t be able to use her indefinitely&period;<&sol;p>&NewLine;<p>All hacked enemies or constructs &lpar;aside from switches&rpar; have a limited use period&comma; so using them wisely will help you immensely&period; <em>Rive<&sol;em> shifts and changes as you play&comma; though each Mission has some variety of a theme&comma; you may find yourself revisiting areas later on once you acquire new capabilities&period; Collecting Bolts from enemies or boxes allows you to upgrade your battle tank each level&comma; but the requirement for each upgrade becomes more expensive the higher you upgrade&period;<&sol;p>&NewLine;<p>For all the great and amazing parts of<em> Rive<&sol;em>&comma; there are a few issues that are extremely frustrating&period; For one&comma; there are no difficulty options&period; I can understand providing a challenge to players&comma; but for those who aren’t as skilled&comma; it would be advisable to provide at least a slightly easier option for them&period; The difficulty shifts and scales in what I would say is an imbalanced way&period; The very first boss fight that I played caused me to spend an hour trying to complete it&period; When I finally completed it&comma; it was out of sheer luck&period; With that being said&comma; most of the difficult parts of the game are difficult for one of two reasons&period;<&sol;p>&NewLine;<p>The first reason is that many of the difficult areas are pattern based&period; Study your surroundings&comma; figure out the pattern and exploit it in order to succeed&period; The second reason is more problematic&period; Some difficult areas are difficult in an imbalanced way&period; For example&comma; you may defeat a boss&comma; then go through a few challenging areas before finding a rather easy&comma; calm environment&period; Out of nowhere&comma; the difficulty may scale sharply&comma; putting you into a rage-inducing grind that will have you screaming in frustration&period;<&sol;p>&NewLine;<p>Despite this imbalance&comma; <em>Rive<&sol;em> is intensely fun and provides plenty of laughs&period; The banter between the main character and the main antagonist is humorous and can be compared to the dialogue in <em>Portal<&sol;em> and <em>Portal 2<&sol;em>&period; <em>Rive<&sol;em> constantly not only makes fun of itself but also makes references to other genres and other types of games&period; Some of the dialogue even foreshadows what type of gameplay is coming&period; For example&comma; at one point Roughshot makes a comment about side-scrolling aerial shooters&comma; and then says &OpenCurlyDoubleQuote;Well&comma; guess I should lock my gun&period;” After this&comma; you can only shoot horizontally&comma; changing the way you play in a drastic way&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;113163" aria-describedby&equals;"caption-attachment-113163" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-113163 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;09&sol;17234442&sol;rive&lowbar;screenshot&lowbar;05-1024x576&period;jpg" alt&equals;"&lpar;Rive&comma; Two Tribes Publishing&rpar;" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-113163" class&equals;"wp-caption-text">&lpar;<em>Rive<&sol;em>&comma; Two Tribes Publishing&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>This sort of fourth wall manipulation &lpar;mixed with the entertaining voice acting&rpar; makes for a fantastic experience&period; While the developers say that <em>Rive<&sol;em> has a 6 hour campaign&comma; it could easily extend to 10-12&comma; depending on your skill level&period; Aside from the campaign there is a speed running mode for those in the speed-running community&comma; as well as a mode called Single Credit mode&period;<&sol;p>&NewLine;<p><em>Rive<&sol;em> is a game that will test your patience and your skill&period; Despite the few issues it has&comma; it is truly a game worth playing&period; Two Tribes has done incredibly well on <em>Rive<&sol;em>&comma; and if you like shooters&comma; platformers&comma; or anything in-between then <em>Rive<&sol;em> is something you will greatly appreciate&period;<&sol;p>&NewLine;<hr &sol;>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><strong>A Playstation 4 product code for <em>Rive<&sol;em> was provided by Two Tribes Publishing for the purpose of this review&period;<&sol;strong><&sol;p>&NewLine;

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