Robotics With Heart and Soul – SteamWorld Heist Review

<p class&equals;"western">December is somewhat known unofficially as a &OpenCurlyDoubleQuote;dead month” in the professional reviewers circuit&period; Despite Christmas being around the corner&comma; and money being flung around at profiteers in the hopes of buying happiness in the cold winter winds&semi; The amount of releases dry up like the frozen ground&period; This is partially because come mid-way through the month&comma; people already have their Game of the Year list and know what they want for Christmas&comma; so new releases get trampled under the hustle and bustle&period; Even the games that do get released are usually there either due to delays or to take advantage of the quiet winter month&period; So it feels weird for <em>SteamWorld Heist<&sol;em> to pop its head up at this point with a gush of steam and clanking of cogs&comma; as it is a marvel of steampunk creation&period;<&sol;p>&NewLine;<p class&equals;"western"><em>SteamWorld Heist<&sol;em> is the recent steampunk creation of <a href&equals;"http&colon;&sol;&sol;imageform&period;se&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Image &amp&semi; Form<&sol;a>&period; It is something of a spiritual sequel to <em>SteamWorld Dig<&sol;em>&comma; based a good few hundred years after you plundered the planet for riches&comma; but beyond the familiar setting it distinguishes itself as its own unique creation&period; Instead of digging around in a hole for minerals in a steampunk wild west&comma; you&&num;8217&semi;re Captain Piper Faraday in a steampunk sci-fi future of ships&comma; piracy&comma; and guns&period; One where there are no humans&comma; just steampunk robots that feed off of boiling water to fuel their gears&period;<&sol;p>&NewLine;<p class&equals;"western">Before we get into the fiddly interactive side&comma; I should probably dive into a potential misconception&colon; If you&&num;8217&semi;re anything like me&comma; mental images of &OpenCurlyDoubleQuote;steampunk sci-fi where robots dwell” are gun grey&comma; misery brown&comma; and dullard black&period; It includes tiresome corridors&comma; with practically zero environmental characterisation&comma; and a place where once you&&num;8217&semi;ve seen one room you&&num;8217&semi;ve seen them all&period; However&comma; those images are just&comma; well&comma; wrong&period; They&&num;8217&semi;re completely wrong&period; In fact&comma; they&&num;8217&semi;re so wrong you may even feel ridiculous&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 641px" class&equals;"wp-caption aligncenter"><img src&equals;"https&colon;&sol;&sol;i&period;gyazo&period;com&sol;5d3394bff21f49b6f2c6b4d6ba84d57e&period;png" alt&equals;"" width&equals;"641" height&equals;"642" &sol;><figcaption class&equals;"wp-caption-text">&lpar;SteamWorld Heist&comma; Image And Form&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">Instead&comma; <em>SteamWorld Heist<&sol;em> continues<em> SteamWorld Dig<&sol;em>&&num;8216&semi;s trend of being absolutely fantastic to look at&period; Rather than resorting to the dull realism &lpar;the type people dive into games to forget&rpar;&comma; it remembers there is actually&comma; in fact&comma; a large array of colours and possibilities of cosmetics&period; This includes the use of hats&comma; something you can collect by shooting someone&&num;8217&semi;s hat off and stealing it&period; These come in an array of exotic&comma; unusual&comma; and wondrous appearances&period; Now that we&&num;8217&semi;ve got that out the way&comma; let&&num;8217&semi;s dive into the rest&period;<&sol;p>&NewLine;<p class&equals;"western">As the Captain of your ship&comma; you&&num;8217&semi;ll have to go to&sol;send minions onto missions to gather the valuable currency&colon; Water&period; Each character has their own ability scores&comma; their skills&comma; and their preferred brand of firearm&semi; These variations even cropped up between those of the same class&period; Then you choose which weapon they&&num;8217&semi;ll lug about&comma; which misc items to have &lpar;which sometimes have their own abilities or passive bonuses&rpar;&comma; and even what smart dashing hat to pop onto your head&period; However&comma; you only get to bring so many characters along to each mission&comma; sometimes only being able to bring one to the party which you&&num;8217&semi;re about to unleash onto some unsuspecting pirates&sol;imperials&sol;etc&period;&period; &OpenCurlyDoubleQuote;What type of party&quest;” you may ask&period; Why&comma; the type that ends with you walking away with bottles of water and the other side not&&num;8230&semi;Walking away&&num;8230&semi;<&sol;p>&NewLine;<p class&equals;"western">Each turn you&&num;8217&semi;ll get to move so much and attack per character&period; You attack by manually aiming and firing&comma; which ends the character&&num;8217&semi;s turn&period; However&comma; you can forego attacking in favour of using an accessory&comma; moving some more&comma; or perhaps even simply end your turn right there&period; Then the enemy acts using the same move&sol;attack choices&period;<&sol;p>&NewLine;<p class&equals;"western">From this simple base&comma; wondrous things are built upon it&period; Depending on your weapon &lpar;which there are so many of&rpar;&comma; you will approach combat in many different ways&period; You may snipe from a distance&comma; knowing if you so much as move you can not attack&comma; with an accurate laser sight to score a critical hit via headshot &&num;8212&semi; It can even show you how the bullet will deflect off of walls&period; You may decide to run up close to see if you can point-blank shotgun blast or burst-fire into someone to assure death&period; You may just consider chuckling and letting loose a grenade from your launcher&comma; taking out three people from behind cover&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 634px" class&equals;"wp-caption aligncenter"><img src&equals;"https&colon;&sol;&sol;i&period;gyazo&period;com&sol;291f40ede0ade53741ae90734f615d8a&period;png" alt&equals;"" width&equals;"634" height&equals;"639" &sol;><figcaption class&equals;"wp-caption-text">&lpar;SteamWorld Heist&comma; Image And Form&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">Even on top of this you have further variation depending on the enemies you&&num;8217&semi;re facing &lpar;e&period;g&period; if they have shields or not&rpar;&comma; the character you&&num;8217&semi;re using &lpar;e&period;g&period; one is able to fire twice in a row if she doesn&&num;8217&semi;t move&comma; effective with grenade launchers&rpar;&comma; or even your mission type &lpar;e&period;g&period; some will require you to just grab loot&comma; others you need to make a mad dash for the exit with an endless swarm of robots hot on your heels&rpar;&period; That is also excluding personal preference of play&semi; If you prefer to try to bring the enemy in close&comma; take as many out as possible&comma; or to just get through the mission without wasting your time on enemies&period; Let alone what stage of the mission you&&num;8217&semi;re at&semi; If you&&num;8217&semi;re just gathering all the loot for the final get away&comma; or cleaning out the guards before reinforcements will come&period;<&sol;p>&NewLine;<p class&equals;"western">&&num;8230&semi;Phew&&num;8230&semi;All that&&num;8230&semi; It is understandable if it sounds like a complex mess&&num;8230&semi; On paper it likely sounds like a dry turn-based strategy game with so many factors as to boggle all except the most hardened of JRPG&comma; tactical strategy&comma; or spreadsheet fans&period; The reality is that the game has the profound ability to communicate all of this in an astoundingly accessible form &lpar;much more so than I am able to&rpar;&comma; always keeping the in-mission management as simple as possible and trying not to burden you with too many options during mission set-up&period;<&sol;p>&NewLine;<p class&equals;"western">It is that part of the review where usually I dive into &OpenCurlyDoubleQuote;AND HERE IS WHERE THE GAME TRIPS UP&excl;” part&comma; but honestly I&&num;8217&semi;m having a hard time with that&period; Usually&comma; I point an accusatory finger towards narrative&comma; as it is common for a game as well-built mechanically to be unstable in this area due to the limited resources&comma; but that rests well too&period; While it wouldn&&num;8217&semi;t be the type to play on your heart-strings like a harp or to stir thoughts in that 3lb of flesh in your head called a brain&comma; it does have a rampant silliness through-out&period; This includes things such as hats&comma; the characterisation of robots &lpar;that fortunately aren&&num;8217&semi;t just caricatures of stereotypes&rpar;&comma; and the general plot&period; There are also darker undertones&comma; but these are reserved for fridge horrors&period; e&period;g&period; Your main currency and object of stealing is water&comma; the very fuel source you need for your robots to function&semi; So you&&num;8217&semi;re basically using food as currency&comma; as there is a very limited amount of it in the setting&period; Generally though&comma; the writing is at least sound and at most great&comma; due to its ability to be silly while not cheapening the drama around it&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 634px" class&equals;"wp-caption aligncenter"><img src&equals;"https&colon;&sol;&sol;i&period;gyazo&period;com&sol;06b0c9368c20c526d50540d50d76ca28&period;png" alt&equals;"" width&equals;"634" height&equals;"642" &sol;><figcaption class&equals;"wp-caption-text">&lpar;SteamWorld Heist&comma; Image And Form&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">Then I checked the length of the game &lpar;about 15 hours&comma; although I spent longer mashing my head against the wall trying to win on the harder levels&rpar;&comma; and it is long enough to justify the price point&period; The price as well is cheap for what you get&comma; looking at a very sleek £12 &lpar;for the observant folk&comma; that&&num;8217&semi;s less than £1 per hour&comma; even if you rush through it&rpar;&period;<&sol;p>&NewLine;<p class&equals;"western">My only nagging point &&num;8212&semi; and honestly I tried to dig deep for a criticism &&num;8212&semi; is that the environments can get a bit monotonous after a while&period; While the out-of-mission areas vary wildly in design&comma; sadly the in mission environments don&&num;8217&semi;t vary a huge lot outside of &OpenCurlyDoubleQuote;bad guy&&num;8217&semi;s ship&period;” It is procedurally generated so you do get a variety of approaches with even the same mission&comma; but the environmental assets lack the variation to depict different forms of ship &lpar;e&period;g&period; an aquarium &lpar;with its delicious water&rpar;&comma; a factory or a diesel&sol;alcohol distillery&rpar; to shake up the locations a bit more&period;<&sol;p>&NewLine;<p class&equals;"western">I admit that considering its release date&comma; I hadn&&num;8217&semi;t expected too much from <em>SteamWorld Heist<&sol;em>&comma; even though I played it at EGX Rezzed this year and had an enjoyable time with it&period; However&comma; the gameplay is impressive in the attention of detail and possible tactics on hand&semi; It&&num;8217&semi;s engaging &lpar;as you carefully line the shot up for a one-shot kill&rpar; and accessible to those not too well versed in games&period; On top of this lies an aesthetic that is colourful&comma; as well as a gleeful light-hearted narrative that allows the nightmare fuel to drip into the cracks of your thoughts if you allow it&period; If you own a 3DS&comma; you&&num;8217&semi;d be nothing short of foolish for not picking up this gem and embracing steampunk robotics in space&period; Just&comma; if you don&&num;8217&semi;t like dark pessimistic views of humanity and the future that lay in store for us&comma; perhaps don&&num;8217&semi;t think too hard on it&period;<&sol;p>&NewLine;<hr &sol;>&NewLine;<p class&equals;"western" style&equals;"text-align&colon; center&semi;"><em><strong>A 3DS code for SteamWorld Heist was provided by Image And Form for the purpose of this review<&sol;strong><&sol;em><&sol;p>&NewLine;

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