Rogue Trooper Redux Review: A Blast from the Past?

<p>Upon it&&num;8217&semi;s original&comma; <em>Rogue Trooper<&sol;em> was considered a defining classic in the action&sol;adventure genre&period; Many critics and fans express how this cult classic is a game changer and a vital component in the evolution of action games in the shift to the 7th generation&period; However&comma; with <em>Gears of War<&sol;em> released a few months after&comma; <em>Rogue Trooper<&sol;em> became a forgotten gem&period; Many didn’t acknowledge or even remember it by the end of 2006 while <em>Gears of War<&sol;em> rose to fame&period; While remastering a cult classic is a great gesture to the fans&comma; I have to ask&colon; is it important after a decade to bring it back&quest; Will <em>Rogue Trooper Redux<&sol;em> make us appreciate this classic even after 11 years&quest;<&sol;p>&NewLine;<p>2006 was an important year as the influences of <em>Resident Evil 4<&sol;em> and <em>Half Life 2<&sol;em> impacted many 3<sup>rd<&sol;sup> person action games for years to come&period; <em>Ghost Recon Advanced Warfighter<&sol;em>&comma; <em>Rainbow 6 Vegas&comma; <&sol;em>and <em>Gears of War<&sol;em> were making waves but many forget about <em>Rogue Trooper<&sol;em> and what it brought to the genre&period; I have to say I’m kind of surprised that during its original release&comma; it didn’t get more attention&period; There are certainly some great concepts to enhance the tactical elements of the standard run and gun gameplay that make it a smart shooter&period; But then again there are some drawbacks&comma; especially as this is just a simple remaster&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;529490&sol;ss&lowbar;3e5e3a209c251cab897dfecc92d20ea35d4cbf26&period;1920x1080&period;jpg&quest;t&equals;1508253109" alt&equals;"" width&equals;"1920" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">Rogue Trooper Redux&comma; Rebellion<&sol;figcaption><&sol;figure>&NewLine;<p>You take on the role of Rogue&comma; a genetically engineered solider who’s on the warpath with the Nords on Nu-Earth along with thousands of others&period; What starts out as a standard operation soon turns into a massacre with Rogue being one of the last few fighting the war&period; It’s up to Rogue to take out the imperial leader and finish off the Nord armies once and for all&period; I was surprised this actually won a BAFTA for the screenplay&comma; considering how immersive and challenging the comics were&period; I used to read the comics in the early 2000’s&comma; and it shocks me that the story in the video game is rather dull&period; There are interesting themes and a compelling lore at the heart of the comics with Rogue himself being more than your standard action hero&period; But the game just ends up being a very generic&comma; paint by numbers revenge tale&period;<&sol;p>&NewLine;<p>Rogue lacks any personality along with the supporting cast who are just there to shout out one liners or state the obvious with tactical approaches&period; Dialogue is just flat with exchanges in game being very bare bone&comma; lacking wit&comma; humour and substance&period; The voice acting does help to give a sense of personality&comma; although it may be over the top at times&comma; it does feel right with the tone of the narrative&period; However&comma; the game also finishes on a cliff-hanger ending which will most likely never be resolved&comma; unless Rebellion is actually working on a sequel as I write this&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;529490&sol;ss&lowbar;8840d1bc9312825dd9b5bfd9e74c5daed957a4d1&period;1920x1080&period;jpg&quest;t&equals;1508253109" alt&equals;"" width&equals;"1920" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">Rogue Trooper Redux&comma; Rebellion<&sol;figcaption><&sol;figure>&NewLine;<p><em>Rogue Trooper<&sol;em> does have some neat concepts for tactical gameplay&comma; which if explored further could’ve been ground-breaking&period; For example&comma; you can set up your rifle as a sentry gun allowing for additional cover or to use as a distraction while you flank an enemy position&period; Planting mines can create traps for oncoming assaults or to secure areas which enemies might flank from&period; Rogue can scavenge for scrap that allows you to craft ammunition and weapon upgrades which replaces finding and collecting ammo overall&period; These are great ideas but are flawed by certain factors which interfere with how effective these elements are in the game&period;<&sol;p>&NewLine;<p>The main reason why these tactical elements don’t work is due to the poor enemy AI and the flaky cover system&period; Rogue Trooper resembles that era of action games where the cover system wasn&&num;8217&semi;t as refined as <em>Gears of War<&sol;em>&period; It feels like a poor man&&num;8217&semi;s version of Epic&&num;8217&semi;s shooter series&period; To go into cover&comma; you have to walk forward into said cover which can be a pain if you want to simply interact with an switch or button and instead mount up against the wall&period; Hiding and firing behind cover is very restrictive as you can&&num;8217&semi;t move along walls&comma; and blind firing is prompted with a button and an animation you can&&num;8217&semi;t skip&period; This reminded me of <em>Kane and Lynch<&sol;em>’s cover based system or <em>Resident Evil 5<&sol;em> which were impractical at best&period; I only found this to be helpful a handful of times throughout the campaign as the controls were more effective to just go out and shoot&period;<&sol;p>&NewLine;<p>Yet&comma; the cover system becomes redundant as the enemy AI in Rogue Trooper is completely dumbfounded&period; They tend to hang in groups making it easier to take them out with a well-placed grenade or simply resort to charging to your position where you can blast them with the shotgun&period; I will grant Rogue Trooper a point for it&&num;8217&semi;s variation in mission objectives and how you can tackle certain objectives in multiple ways&period; There are also some grand set pieces which by the standards of 2006 were impressive&comma; but nowadays just stands as glorified turret sections&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;529490&sol;ss&lowbar;335d42237bf9b44ef42271bb9472f9d9178c44d5&period;1920x1080&period;jpg&quest;t&equals;1508253109" alt&equals;"" width&equals;"1920" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">Rogue Trooper Redux&comma; Rebellion<&sol;figcaption><&sol;figure>&NewLine;<p>I’m disappointed at <em>Rogue Trooper Redux<&sol;em> as frankly&comma; it’s a poor remaster&period; Take a game like <em>Metro<&sol;em> which was remastered a few years ago&semi; the developers not only refined the visuals but improved the controls and certain mechanical elements to enhance the gameplay&period; <em>Redux<&sol;em> simply improves the visuals&comma; but a large amount of environments including exteriors and interiors still look empty and void of life&period; Some textures look nice and the character models look great but the world just lacks detail and visual depth&period; Environments tend to be empty unless you count the hundreds of creates that litter most interior areas and the backdrops and landscapes lack depth&comma; making this feel beyond last gen&period;<&sol;p>&NewLine;<p>Rogue Trooper may have shown great promise with the action genre at the time&comma; but it’s strange to remaster this without putting in more effort to refine and fix certain issues that game still has&period; It’s fun and very creative with its tactical elements which I do praise highly&period; However Rogue Trooper feels largely restrictive and without vital tweaks&comma; it’s difficult to grasp for the modern gamer and even those like me&comma; who&&num;8217&semi;ve played action games since the PSone&period; The cover mechanic is the big issue as it feels shallow and tacked on at the last moment&comma; seeing how awkward it is to just simply go into cover and use it effectively&period; Among the enemy AI affecting the use of certain tactical mechanics&comma; this ends up as a generic&comma; straight up shooter and an average one at that&period;<&sol;p>&NewLine;<p>I feel <em>Rogue Trooper Redux<&sol;em> comes a little too late as a remaster and a complete remake would’ve been more suitable&period; There are some great ideas here&comma; but they’re underwhelming in execution for today’s standards&period; Rebellion’s original efforts should be praised as it has mechanics that can make it a smart shooter&comma; but a simple remaster does not give justice for a game that’s aged badly&period;<&sol;p>&NewLine;

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