Ron Gilbert’s The Cave Detailed

<p>Adventure game legend Ron Gilbert and Double Fine’s <em>The Cave<&sol;em> is a fully traversable open world echoing <em>Metroid<&sol;em> and <em>Castlevania<&sol;em>&period; The game stars three differently able bodied characters and the ever-shifting setting of a talking cave&period;<&sol;p>&NewLine;<p><iframe src&equals;"http&colon;&sol;&sol;www&period;youtube&period;com&sol;embed&sol;imr0wzAZFgw" frameborder&equals;"0" width&equals;"560" height&equals;"315"><&sol;iframe><&sol;p>&NewLine;<p>The game centers around seven characters&semi; the monk&comma; the adventurer&comma; the hillbilly&comma; the scientist&comma; the twins&comma; the knight&comma; and the time traveler&period; Each of the characters is searching for something in the cave&semi; what that is exactly&comma; Gilbert has not said&period; The cave represents the darkness in each character and they have to face said darkness in order to move on&period;<&sol;p>&NewLine;<p>Players will choose three characters and will control only those three for the rest of the game &lpar;sounds like high re-playability&rpar;&period; The game offers a single-player mode were switching between characters is done with the controller&period; It is also playable via local co-op&period;<&sol;p>&NewLine;<p>The game is a classic side-scrolling 2D puzzle platformer&period; Puzzles will require the player to shift control from one character to another for a sense of team work to solve them&period; Each character has one unique ability that come in handy during that character’s designated section of the cave&period;<&sol;p>&NewLine;<p>Even though the cave is open to all characters&comma; some areas are designed for each specific character&period; Those areas contain the darkness within that specific character&period; The Knight’s area is a castle with a princess on the top and a dragon below&period; In order to pass the area&comma; the Knight could use his special ability called &OpenCurlyDoubleQuote;guardian angel” which protects him from hard&period; This will allow him to distract the dragon and let another character sneaks behind said dragon and reach the sections objective&period;<&sol;p>&NewLine;<p>&lpar;Via <a href&equals;"http&colon;&sol;&sol;kotaku&period;com&sol;5912907&sol;ron-gilberts-new-game-mixes-maniac-mansion-with-a-little-metroidvania&quest;utm&lowbar;medium&equals;twitter&amp&semi;utm&lowbar;source&equals;dlvr&period;it">Kotaku<&sol;a>&rpar;<&sol;p>&NewLine;

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