It Ain’t All About Diablo 3 | Torchlight 2 Preview

<p>Hello readers&excl; I&&num;8217&semi;m Nick&comma; a new writer for BagoGames preview&sol;review team&period; This has been an exciting week for gamers as E3 has just concluded&period; One of the games I will be following is <em>Torchlight II<&sol;em> by Runic Games&period; Runic revealed some more information this past week&semi; let&&num;8217&semi;s see what they have in store for us&period;<&sol;p>&NewLine;<p>After taking in all the feedback during the last beta session&comma; Runic will be tweaking the skill trees for each of the four classes&period; The skill trees will be like Diablo II&comma; where you’re awarded points upon leveling up and can invest the points to learn and subsequently power up skills&period; Previously&comma; putting more than one skill point into the same category merely bumped up its effectiveness&period; Runic is reworking the system so skill upgrades will be a little more interesting at higher levels&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;runic-tweaking-torchlight-ii-closer-launch&sol;torchlight-2-overworld&sol;" rel&equals;"attachment wp-att-18500"><img class&equals;"aligncenter size-medium wp-image-18500" src&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;wp-content&sol;uploads&sol;2012&sol;06&sol;torchlight-2-overworld-300x187&period;png" alt&equals;"" width&equals;"300" height&equals;"187" &sol;><&sol;a><&sol;p>&NewLine;<p>Once you invest a certain number of points&comma; skills will gain different effects as they&&num;8217&semi;re leveled&period; Bonus effects will also be visible on-screen&comma; not just behind the scenes calculations&period;<&sol;p>&NewLine;<p>Deciding where to invest your skill points is a crucial part of character development&period; While you&&num;8217&semi;ll be able to respecialize and reallocate skill points&comma; this function will be limited&period; Why&quest; Because Runic co-founder Max Schaefer says so&period; He hates the idea of respecialization because it takes away from the importance of decision making while leveling&period; You need to think very carefully about how you want to upgrade your character&period; Also like <em>Diablo II<&sol;em>&comma; you will receive statistic points at every level up to invest in base stats&period; Unlike skill points&comma; these are not refundable&period;<&sol;p>&NewLine;<p>Runic has also adjusted the magical effects and targeting system&period; Groups of six were having a lot of trouble identifying exactly what was going on in the middle of a fight&comma; so Runic is toning down some of the magical effects&period; Targeting was also made a little more forgiving&comma; so it won’t be quite as tricky to cast spells and attack your desired targets&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;runic-tweaking-torchlight-ii-closer-launch&sol;torchlight-2-co-op&sol;" rel&equals;"attachment wp-att-18502"><img class&equals;"aligncenter size-medium wp-image-18502" src&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;wp-content&sol;uploads&sol;2012&sol;06&sol;torchlight-2-co-op-300x168&period;png" alt&equals;"" width&equals;"300" height&equals;"168" &sol;><&sol;a><&sol;p>&NewLine;<p>Gamers should expect <em>Torchlight II<&sol;em> toward the end of this summer&period; After launch&comma; Runic plans on pushing an editor out for the community&comma; as well as finishing up a Mac version&period; If there’s a lot of interest at launch&comma; then Runic will be happy to focus on more content and potentially an expansion somewhere down the line&period; Let&&num;8217&semi;s hope the gaming community gives Torchlight II the attention it deserves&period; I know I will&period;<&sol;p>&NewLine;

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