Sacred Bloodlines – Massive Chalice Review

<p>Over their fifteen year period in the video game industry&comma; Double Fine Productions have brought us many games that we all remember fondly&colon; <em>Brütal Legend&comma; Psychonauts&comma; Stacking&comma;<&sol;em> <em>Costume Quest&comma;<&sol;em><em> <&sol;em>and more recently&semi; <em>Broken Age<&sol;em>&period; When you look at the gameplay of these titles&comma; you&&num;8217&semi;ll notice they&&num;8217&semi;re all quite different&period; <em>Brütal Legend <&sol;em>is a strange mix of real time strategy and action&comma; <em>Psychonauts<&sol;em> is just a straight up action game&comma; <em>Costume Quest<&sol;em> is like a light RPG&comma; <em>Stacking <&sol;em>is a puzzle game&comma; and <em>Broken Age<&sol;em> is a point and click adventure&period; It&&num;8217&semi;s hard to think of many development teams that manage to pull off so many varied gameplay styles&comma; and still manage to consistently create games we all love&period; And would you believe they&&num;8217&semi;ve managed to do it again&quest;<&sol;p>&NewLine;<p><em>Massive Chalice<&sol;em>&&num;8211&semi;also stylized as <em><strong>MASSIVE CHALICE <&sol;strong><&sol;em>&lpar;see&comma; because the text is massive&rpar;&&num;8211&semi;is primarily a turn based strategy game&comma; with elements of &&num;8220&semi;Nation Management&&num;8221&semi; simulation mixed in&period; The best way I could describe it as quickly as possible is like this&colon; It&&num;8217&semi;s gameplay is incredibly similar to  <em>XCOM&colon; Enemy Unknown&&num;8211&semi;<&sol;em>except it has<em> <&sol;em>lots of jokes&comma; arranged marriages&comma; and big fat clubs and crossbows&period; So maybe now you&&num;8217&semi;re thinking &&num;8220&semi;So it&&num;8217&semi;s just an <em>XCOM<&sol;em> ripoff&quest; I&&num;8217&semi;ll just play <em>XCOM&excl;&&num;8221&semi;<&sol;em>&period; Well&comma; I was a bit iffy about this at first&comma; myself&semi; But when I actually got into <em>Massive Chalice<&sol;em>&comma; I was completely surprised by unique and complicated it got&period;<&sol;p>&NewLine;<p><img class&equals;" aligncenter" src&equals;"http&colon;&sol;&sol;i&period;gyazo&period;com&sol;f0f993e2aacf7f9cc99da25e07257f08&period;png" alt&equals;"" width&equals;"1278" height&equals;"717" &sol;><&sol;p>&NewLine;<p><em>Massive Chalice<&sol;em> takes place in a nameless kingdom known as &&num;8220&semi;The Nation&&num;8221&semi;&period; The Nation is under siege by an evil entity known as The Cadence&period; The Cadence corrupts everything it touches&comma; and is slowly devouring the nation&period; You essentially play the role of the king of this nation&comma; who commands the building of new structures&comma; research&comma; and dictates which territories you defend from Cadence attacks&period;<&sol;p>&NewLine;<p>The only way to completely wipe out The Cadence is via a giant&comma; magical chalice&period; This chalice &lpar;for whatever reason&rpar; can talk&comma; and has two separate &&num;8220&semi;personalities&&num;8221&semi; attached to it&semi; A bull headed man&comma; and a more level headed woman&period; They give you instructions on how to proceed and combat the corrosive Cadence&comma; while also providing some comedic relief by constantly arguing and bickering over everything&period; The goal of <em>Massive Chalice<&sol;em> is to survive for 300 years&comma; &lpar;Yes&comma; years&rpar; so that the chalice can charge up some magical cleansing spell and wipe out The Cadence for good&period;<&sol;p>&NewLine;<p>Much like <em>XCOM&colon; Enemy Unknwon&comma; <&sol;em>the majority of <em>Massive Chalice<&sol;em>&&num;8216&semi;s gameplay takes place on the nation overview screen&period; Here you can see all the territories in your kingdom&period; You&&num;8217&semi;ll start out with a capital building&comma; and a keep in the center territories&period; The Cadence attacks from the outer territories inwards&comma; and if it reaches your capital&comma; you lose&period; You can also conduct research at your capital&period; This can range from increasing weapon efficiency&comma; discovering new items for your heroes&comma; finding more hereos to join your cause&comma; or building new buildings&period; Every so often&comma; The Cadence will attack two territories&comma; and you must choose which to defend with your heroes&period; The Cadence can successfully attack a territory three times before it&&num;8217&semi;s gone forever&comma; and you no longer have control over it&period; Luckily&comma; if you repel an attack after a territory has been corrupted once or twice&comma; you can lower the &&num;8220&semi;Corruption counter&&num;8221&semi; so to speak&period;<&sol;p>&NewLine;<p>The most important building is the keep&period; You can appoint a regent to every keep you build&comma; along with a partner&period; The goal here is to pair two heroes together that can have children&comma; creating a bloodline&comma; and giving you new hero trainees&period; This is definitely one of the focus points of <em>Massive Chalice<&sol;em>&period; You must be careful though&comma; as children will inherit their parents&&num;8217&semi; traits&semi; Including bad ones&period; There&&num;8217&semi;s a lot of strategy involved in figuring out who will make the best babies&comma; but long bloodlines will allow you access to young and powerful heroes to combat The Cadence&period;<&sol;p>&NewLine;<p><img class&equals;" aligncenter" src&equals;"http&colon;&sol;&sol;i&period;gyazo&period;com&sol;fbcc5880e50281af9e5521d8d21ed046&period;png" alt&equals;"" width&equals;"1280" height&equals;"720" &sol;><&sol;p>&NewLine;<p>Earlier I mentioned that it will take 300 years to win the game&period; Again&comma; like <em>XCOM<&sol;em>&comma; long periods of time are condensed into a few seconds&period; In <i>XCOM<&sol;i>&comma; a minute of real time will equal maybe about a week in game&&num;8211&semi;whereas in <em>Massive Chalice<&sol;em>&comma; one minute will equal about a decade&period; This is where things start getting <em>very<&sol;em> interesting&period; You see&comma; The Cadence doesn&&num;8217&semi;t attack every five seconds&semi; It takes several years&period; Unfortunately this means that if you repel an attack with a team of young&comma; spry heroes&&num;8211&semi;they could easily die of old age before they even see combat again&period; This is why bloodlines are so important&comma; because if you aren&&num;8217&semi;t raising children&comma; you&&num;8217&semi;re suddenly going to find that your allstar team of Cadence killers are a bunch of geezers that have asthma attacks any time they run ten feet&period; &lpar;That isn&&num;8217&semi;t a joke&comma; this really happened to me&period;&rpar;<&sol;p>&NewLine;<p>While I believe this is the most unique and interesting aspect of <em>Massive Chalice&comma;<&sol;em> it&&num;8217&semi;s also one of the most annoying aspects&period; The game doesn&&num;8217&semi;t pull punches&period; If you aren&&num;8217&semi;t on the ball with recruiting heroes or churning out babies&comma; you&&num;8217&semi;re going to quickly find yourself in a bad situation&period; Unfortunately&comma; to new players&comma; having all of these things to think about can be very stressful and overwhelming&period; While I really enjoy this mechanic&comma; sometimes I think that <strong>I&&num;8217&semi;M<&sol;strong> getting gray hairs in a matter of seconds just like my heroes do&period;<&sol;p>&NewLine;<p>You can also appoint heroes to do other jobs rather than just regency&&num;8211&semi;you can have them act as Sagewrights&comma; which give you research boosts&comma; or trainers to give your heroes yearly XP boosts&comma; giving them a chance to level up without even being in battle&period; Unfortunately&comma; giving a hero these jobs means they can&&num;8217&semi;t fight against The Cadence&comma; so you must choose who you appoint carefully&period;<&sol;p>&NewLine;<p><img class&equals;" aligncenter" src&equals;"http&colon;&sol;&sol;i&period;gyazo&period;com&sol;6cc0fcff672da26f47a6f30a155acded&period;png" alt&equals;"" width&equals;"1280" height&equals;"800" &sol;><&sol;p>&NewLine;<p>All this talk about fighting&comma; I should probably explain the actual fighting&period; As I said&comma; The Cadence will attack every so often&comma; and you must dispatch up to five heroes to combat them&period; The Cadence creates a variety of creatures&&num;8211&semi;known as pawns&&num;8211&semi;that you must fight&period; These guys range from normal little attack drone&comma; to massive rock-like creatures&comma; to my personal favorite&colon; A creature that&comma; when it hits a hero&comma; literally pulls a Last Crusade and makes your hero age rapidly&period; Though it&&num;8217&semi;s actually pretty easy to kill these enemies&comma; they shouldn&&num;8217&semi;t underestimated&comma; because they can still really mess you up&period;<&sol;p>&NewLine;<p>Your heroes can have a variety of classes&comma; which mostly encompass the standard fantasy classes&colon; Archer guy&comma; Warrior Guy&comma; Magical Guy&comma; etc&period; etc&period; These heroes are controlled in a turn based fashion on a grid map&comma; and can each use different skills to get an edge on the pawns&period; If your heroes manage to do well over the course of several battles&comma; they will create relics&comma; which are usually powerful weapons&period; This is another important aspect of bloodlines&comma; because once a hero dies&comma; their relic must be passed to a relative&comma; and if there are none&comma; the relic must be destroyed&period;<&sol;p>&NewLine;<p>While I do find combat very balanced and entertaining&comma; I have to say that a majority of the maps you fight on are ludicrously boring and ugly&period; Most of the time I you seem to find yourself in an area that consists of mostly shades of gray&comma; and it&&num;8217&semi;s just&&num;8211&semi;bleh&period; A few times I did find myself in a lush forest&comma; with bright leaves scattered across the ground&period; This was definitely the most beautiful of the maps&comma; but it only occurred rarely&period; It may just be that I was unlucky in the time I played the game&comma; so don&&num;8217&semi;t let this turn you off completely&period; With that aside&comma; the art style in <em>Massive Chalice <&sol;em>is very very nice&period; It&&num;8217&semi;s definitely got that Double Fine charm to it&period; The soundtrack is also great&&num;8211&semi;especially the battle tunes&period;<&sol;p>&NewLine;<p><img class&equals;" aligncenter" src&equals;"http&colon;&sol;&sol;i&period;gyazo&period;com&sol;3732aed63c74b63f9db10f8c7f3dab09&period;png" alt&equals;"" width&equals;"1279" height&equals;"800" &sol;><&sol;p>&NewLine;<p>So in conclusion&colon; <em>Massive Chalice<&sol;em> is an incredibly unique and interesting game&&num;8211&semi;if you can get passed the initial difficulty&period; Combat is pretty darn fun&comma; but it&&num;8217&semi;s definitely not the main draw of the game&comma; I&&num;8217&semi;d say&period; Managing your nation is very unique&comma; and allows for lots of strategy&period; When I first started up <em>Massive Chalice<&sol;em>&comma; I figured it was just going to be a tactical combat strategy game&comma; but in the end it&&num;8217&semi;s closer to a light grand strategy simulation&period; I was pleasantly surprised by how addicting it became&period; If you enjoyed <em>XCOM&colon;<&sol;em> <em>Enemy Unkown<&sol;em>&&num;8216&semi;s gameplay&comma; and want more emphasis on kingdom management rather than combat&comma; you&&num;8217&semi;d probably like <em>Massive Chalice<&sol;em>&period;<&sol;p>&NewLine;<hr &sol;>&NewLine;<p style&equals;"text-align&colon; center&semi;"><em><strong>A press copy of Massive Chalice was provided by Double Fine Productions for the purpose of this review<&sol;strong><&sol;em><&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;

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