Saints Row 4: A Wishlist

Saints Row is a multi-million selling franchise with about 10 million copies sold of all three games combined thus far. It’s a parody on Grand Theft Auto, never taking itself too seriously. Saints Row and Saints Row 2 have been met with many great reviews, and gamers are absolutely in love with them. This is further shown when Saints Row 1 & 2 were re-released in a bundle pack for the Xbox 360 exclusively in all their Platinum Hits glory. Yeah, that’s right, the first never did make it to the Playstation 3 and our admission into the Saints began with the second; so us Sony boys will remain jealous of those Microsoft buggers! Curse you!

Saints Row 4: A Wishlist screenshot 1
Murderous seductive-looking women with guns — yeah, this could totally be something you’d see in the real world, right?

When Saints Row: The Third was released, the reviews were still positive. However, there were those who weren’t as amazed by the presentation, often saying that the game was a step-down from its predecessors. I personally enjoyed The Third equally, with 50 hours poured into it and counting. A lot of complaints were based around such features as the ability to become invincible. Okay, I completely agree with this because if you collected all the collectibles scattered around Steelport and completed all the activities, you would be indestructible for the last few missions, completely destroying the challenge. What this does in my opinion is put everything on the story. Without challenge—what drives us hardcore gamers the most—you’d only continue if you were curious of how the story would evolve. The plot in Saints Row: The Third was predictable for the most part, but Volition, Inc. did try to implement what I call the “Moral System” which we’ve seen in such games as Mass Effect. This added a bit of unpredictability but didn’t change the overall story much.

The other complaint concerned immersion, which makes some sense. When someone loses a friend, or a good friend, that loss affects them and changes their character for a while. They become depressed and sullen, which isn’t something you saw much of here. The Saints did lose someone, but it seemed that they were more interested in getting revenge. That’s believable for me because if a loved one was killed that I knew, I’d be vengeful. But you never saw much emotion beyond that, which made these characters seem like robots with no feelings. To me, that took away from the immersion.

Another complaint was the gangs:

This is what separates Saints Row from Grand Theft Auto (well, one thing): total character customization, making the experience personal in a sense.

Saints Row 1 & 2 had gangs you could believe to see in the streets, which made the story more fun. Another complaint was the activities but I actually enjoyed them a lot (except Heli Assault; that was a pain). I didn’t like how they continued the main story in these activities since they are completely optional. So if you chose to just play through the main story, you’d have holes in the plotline. Personally, I really loved the Genki activities, as well as The Genkibowl DLC, although I thought the latter ended too abruptly.

Now, what would make Saints Row 4 a great experience and return it back to the hearts of fans? Well, I compiled a wishlist and I wanted to share it with you readers, and maybe get some input from you folks!

With around 10 Million copies sold; Saints Row is becoming a juggernaut franchise!

Those’re all the improvements I can think of that would make Saints Row 4 the best yet. And we may not have long to wait as an ex-design director suggested that Saints Row 4 could be out as soon as August. I would like to see this proven false, seeing as how Grand Theft Auto V‘s possible September 17th release date could provide some unwanted competition. They’d sell a good amount in a month, but they’d ultimately be overshadowed the minute GTA5 hits store shelves.

Whenever it is released, I’m very excited to see what Deep Silver, the franchise’s new publisher, can put into the franchise. Dead Island was a massive success with upwards of 5 million copies.

So BagoGames readers, what do you guys think? Do you agree with my wishlist? Do you have some things that you would like to add? Drop some ideas in the comments below or on Facebook and let’s chat!

 

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