Salt and Sanctuary Review

<p class&equals;"western">Recently I had a discussion with another writer about what it means to say &OpenCurlyDoubleQuote;inspired by”&period; While I often use it to mean &OpenCurlyDoubleQuote;if people like X&comma; they&&num;8217&semi;ll like Y”&comma; the person who I was talking with felt a good few tend to take it as &OpenCurlyDoubleQuote;if people like X&comma; stick with X because Y is just more of that”&period; It is a comment I do believe&comma; as I&&num;8217&semi;ve seen some be put off <em>Vermintide<&sol;em> and <em>Payday<&sol;em> due to comparisons to <em>Left 4 Dead<&sol;em>&comma; &OpenCurlyDoubleQuote;inspired” being seen as synonymous as &OpenCurlyDoubleQuote;derivative”&period; So I&&num;8217&semi;ll try being blunt about it&colon;<&sol;p>&NewLine;<p class&equals;"western"><em>Salt and Sanctuary<&sol;em> is noticeably inspired by <em>Dark Souls<&sol;em>&comma; manages to distinguish its self from that umbrella and is so excellent that I recommend it to anyone who enjoys the <em>Dark Souls<&sol;em> series or even the action-RPG genre generally&period;<&sol;p>&NewLine;<p class&equals;"western"><em>Salt and Sanctuary&comma;<&sol;em> by two-person developer Ska Studios&comma; is a two-dimensional action-RPG&period; While travelling as a passenger on a ship transporting a princess&comma; you are attacked by raiders with a dark purpose&period; As you are cut-down&comma; all the warmth drains out of your body along with your blood&period; Then you reawaken on an island&period; After brushing down the sand&comma; getting it out of your shoes and hair&comma; you realize the land is infested with undead beings&period; Either in the name of the missing princess or to find some closure within the salty purgatory&comma; you stumble on deeper to reach the heart of the land&period;<&sol;p>&NewLine;<p class&equals;"western">Staying true to its source material&comma; this isn&&num;8217&semi;t a game that holds your hand&period; Rather&comma; it seems to stab your water-wings&comma; push you into the pool and giggle while screaming &OpenCurlyDoubleQuote;you know how to swim&comma; don&&num;8217&semi;t you&quest;” You&&num;8217&semi;ll be told the controls&comma; sure&comma; but nothing else&period; If you&&num;8217&semi;ve tried to introduce people to <em>Dark Souls<&sol;em>&comma; you&&num;8217&semi;ll know that the game handles information with the ferocious determination usually saved for bank details and state secrets&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;102744" aria-describedby&equals;"caption-attachment-102744" style&equals;"width&colon; 1280px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-102744 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;03&sol;03211457&sol;SaltSanctuary1&period;jpg" alt&equals;"SaltSanctuary1" width&equals;"1280" height&equals;"720" &sol;><figcaption id&equals;"caption-attachment-102744" class&equals;"wp-caption-text">&lpar;Salt and Sanctuary&comma; Ska Studios&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">To continue the analogy&comma; <em>Salt and Sanctuary<&sol;em> guards information with the persistence of someone who&&num;8217&semi;s first and last name are nuclear launch codes&period; Straight off&comma; the game asks you which class you&&num;8217&semi;ll be while keeping hidden any information about what any of the details mean&period; This is something that can mess you up later as one of the things it decides upon is your skill tree position &lpar;by the way&comma; the correct answer is &OpenCurlyDoubleQuote;Chef” or &OpenCurlyDoubleQuote;Pauper&semi;” no really&comma; you&&num;8217&semi;ll thank me later&rpar;&period;<&sol;p>&NewLine;<p class&equals;"western">Where it goes into out-right frustration is its protection of knowledge about abilities you can unlock&comma; as sometimes they wouldn&&num;8217&semi;t even tell you what they do let alone the controls&period; I became lost for hours because I wasn&&num;8217&semi;t told I could dash in the air after someone poked my hand with glowing metal&comma; or if I was told then I was hopeless to finding out again&period; I don&&num;8217&semi;t think playing hide and seek with the mechanics is part of the &OpenCurlyDoubleQuote;<em>Dark Souls<&sol;em> flavour”&semi; rather instead a cause for you to look up a walkthrough or rage-quit&period;<&sol;p>&NewLine;<p class&equals;"western">Oh&comma; and before we launch into the main meat of the game&comma; when you are asked which covenant &lpar;well&comma; religion&rpar; you follow&comma; it largely doesn&&num;8217&semi;t matter beyond some flavour&period; You ponder on which religion would fit better with the few details you have unlocked&comma; but besides interactions with heretics believing in a different god&comma; it doesn&&num;8217&semi;t impact a thing mechanically&period; I had hoped for more&comma; thinking on how heavily covenants impacted gameplay in <em>Dark Souls<&sol;em>&comma; but I can live without that&period;<&sol;p>&NewLine;<p class&equals;"western">In case you&&num;8217&semi;re looking at this review with a bamboozled expression on your face after a paragraph&comma; yes I did say &OpenCurlyDoubleQuote;dash in the air” earlier&period; This is where <em>Salt and Sanctuary<&sol;em> disrobes from the influential nature of the Soulsian umbrella gracefully&period; While <em>Dark Souls<&sol;em> has you thoughtfully plodding through environments&comma; <em>Salt and Sanctuary<&sol;em> demands you to leap&comma; climb and conquer the landscape as well as the denizens&period; You&&num;8217&semi;ll be earning brands to scar your skin and by doing that&comma; unlocking more ways to navigate the terrain and unlocking more areas to conquer&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;102746" aria-describedby&equals;"caption-attachment-102746" style&equals;"width&colon; 1280px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-102746 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;03&sol;03211435&sol;SaltSanctuary2&period;jpg" alt&equals;"SaltSanctuary2" width&equals;"1280" height&equals;"720" &sol;><figcaption id&equals;"caption-attachment-102746" class&equals;"wp-caption-text">&lpar;Salt and Sanctuary&comma; Ska Studios&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">50&percnt; of your deaths will be due to fall-damage as you slip or get knocked off and get your skull crushed by gravity&period; You&&num;8217&semi;ll also need to be wary of traps&comma; small little buttons or trip-wires ready to render your body into a red paste&period; In addition&comma; there are small hidden passages in walls that demand to be found&period; All these allow the 2D aspect to be less a limitation and more a brand new way to experience stumbling around a grim universe that actively hates you&period;<&sol;p>&NewLine;<p class&equals;"western">Fortunately&comma; the environment reflects the universe&&num;8217&semi;s distaste for your feeble existence as most things are out to disembowel you and use your intestines as a garrote&period; Unlike <em>Dark Souls<&sol;em>&comma; you&&num;8217&semi;ll be more inclined to roll through the enemy via invulnerability frames and execute quick attacks&period; This tends to make for a faster-paced combat system&comma; even with heavier builds&comma; with some bosses feeling almost like a light version of bullet-hell as you dodge missiles that could near one-shot you&period;<&sol;p>&NewLine;<p class&equals;"western">Both the platforming and combat is satisfying&period; This is partially due to tight controls and always being able precisely do what you want to do when you want to do it&period; While the extra movement allows you to dodge attacks or land on platforms easier and extra health potions allow you to recover from unlucky slaps&semi; there is a wounding effect to keep you in check as your maximum health slowly dwindles with each hit&period;<&sol;p>&NewLine;<p class&equals;"western">I wish I could call this gameplay &OpenCurlyDoubleQuote;firm but fair”&comma; but there is one niggling point that claws the back of my mind with spider legs&period; While in a boss room&comma; you are constrained to the invisible walls&comma; the target of your wrath is not&period; It usually isn&&num;8217&semi;t much&comma; especially against more melee-focused foes&comma; but some bosses have killed me through ranged attacks from off the map&period; It isn&&num;8217&semi;t often when this occurred&comma; but when it did it put a huge downer on the enjoyment I was having as I was getting my teeth kicked in&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;102751" aria-describedby&equals;"caption-attachment-102751" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-102751 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;03&sol;03211255&sol;SaltandSanctuary3&period;jpg" alt&equals;"SaltandSanctuary3" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-102751" class&equals;"wp-caption-text">&lpar;Salt and Sanctuary&comma; Ska Studios&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">To help fight against the foes using your head as a football&comma; there is a skill-tree system that is an unusual beast&period; You put points into the many routes you can take&comma; slowly upgrading your attributes and unlocking access to more and more potent weapons&comma; armour&comma; spells and miracles&period; As you do this&comma; the game gets a little easier as you become more powerful&comma; allowing you to grind until victory is assured if need be or starve yourself for added difficulty&period; This is something of a relief for me&comma; but could also prove to be too easy for <em>Dark Souls<&sol;em> veterans&comma; as it turned out to be the first Souls-style game I&&num;8217&semi;ve ever managed to complete&period;<&sol;p>&NewLine;<p class&equals;"western">My only grumble about such a tree&comma; besides the intimidating nature ready to gouge your eyes out&comma; is how far and few the crystals that refunded skill points were&period; This was okay if I made a small singular slip&comma; but if I wanted to rebuild a character I was stuck with either leveling down that concept or making a new character&period; It appeared like an odd area for the game to leave you hanging&comma; although I guess it was to avoid rebuilding for each boss&&num;8217&semi;s weakness&period;<&sol;p>&NewLine;<p class&equals;"western">This is all layered with an aesthetic that is fantastic to look at&period; It is grim&comma; dirty and gross in all the ways I want it&period; It shows disgusting creatures in their entirety that all look and act differently depending on the environment you are plodding to your doom through&comma; which there are a lot of variations&period; I&&num;8217&semi;d like to give examples but&comma; well&comma; I&&num;8217&semi;d rather not spoil it&period; The music is also fantastic&comma; always captivating the tension and futile quest you wage&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;102753" aria-describedby&equals;"caption-attachment-102753" style&equals;"width&colon; 1280px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-102753 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;03&sol;03211212&sol;SaltSanctuary4&period;jpg" alt&equals;"SaltSanctuary4" width&equals;"1280" height&equals;"720" &sol;><figcaption id&equals;"caption-attachment-102753" class&equals;"wp-caption-text">&lpar;Salt and Sanctuary&comma; Ska Studios&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">The final score of <em>Salt and Sanctuary<&sol;em> for me is a 9&sol;10&period; There is a litmus I often use to judge how I feel about a game&colon; How long did I play it until I wanted to go do something else&period; Even if the first few times I had to stop due to work&comma; usually my patience would cease on a future playthrough&period;<em> Salt and Sanctuary<&sol;em> is the first game in a long while where every time I picked it up&comma; I played it until 6&plus; hours had passed&comma; unaware of the crumbling nature of time sliding through my fingers as rapid as it did&period; The first time I had only stopped because the sun was rising and I knew I had to sleep&semi; the second time because I had commitments like a barely functioning social life I couldn&&num;8217&semi;t wiggle out of&period;<&sol;p>&NewLine;<p class&equals;"western">Even with its tendency to not explain anything&comma; to allow bosses to snipe your health away from outside the map and a covenant system mostly there for inspiration hat-tip sake&comma; I was captivated all the way through&period; 15 hours came and went with a breeze&period; I fear once it hits Vita &lpar;as it has cross-buy&rpar; I&&num;8217&semi;ll be lost in a cocoon of warmth for days on end collecting enough salt to give an entire country&&num;8217&semi;s population heart disease&comma; with BagoGames presuming me dead&period; Maybe they&&num;8217&semi;ll even erect a small tribute in my name on the website&&num;8230&semi;<&sol;p>&NewLine;<p class&equals;"western">&&num;8230&semi;Nah&comma; reviewers are a dime-a-dozen&comma; aren&&num;8217&semi;t they&quest;<&sol;p>&NewLine;<p class&equals;"western">EDITOR&&num;8217&semi;S NOTE&colon; That&&num;8217&semi;s not true&excl;<&sol;p>&NewLine;<p class&equals;"western" style&equals;"text-align&colon; center&semi;"><em>A PS4 code of Salt and Sanctuary was provided by Ska Studios for the purpose of this review&period;  <&sol;em><&sol;p>&NewLine;

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