Samurai Warriors 4: Empires Review

<p><em>Samurai Warriors 4&colon; Empires<&sol;em> is yet another instalment in Koei Tecmo&&num;8217&semi;s ever-expansive <em>Warriors<&sol;em> franchise&period; As a spin-off from <em>Samurai Warriors 4&comma;<&sol;em> this title follows the <em>Empires<&sol;em> tradition by pairing the series&&num;8217&semi; signature hack &&num;8216&semi;n&&num;8217&semi; slash gameplay with the pace and complexity of a strategic war game&period;<&sol;p>&NewLine;<p>For those who aren&&num;8217&semi;t familiar with the core gameplay of the <em>Samurai Warriors<&sol;em> series&comma; it&&num;8217&semi;s basically about slaughtering hordes of helpless grunts whilst capturing bases and making your way to key objectives&period; In <em>SW4E&comma;<&sol;em> that remains mostly the same&period; Rather than having set missions like in the core series&comma; <em>SW4E<&sol;em> has the player choosing a scenario&comma; in which several clans are spread across the map of Sengoku-era Japan&period; Once you select a clan&comma; you must fulfil the ambition of its Daimyõ &lpar;leader&rpar; to complete the campaign&period; Ambitions range from leader to leader&semi; some want to unite a large group of territories while others simply want to eliminate a rival clan&period; These unique ambitions earn the game quite a bit of replayability&comma; as it will take multiple playthroughs to see each Daimyõ&&num;8217&semi;s dream made a reality&period; Once an ambition has been completed&comma; the player may choose to attempt uniting the whole kingdom by claiming every remaining territory on the map&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;101637" aria-describedby&equals;"caption-attachment-101637" style&equals;"width&colon; 710px" class&equals;"wp-caption alignnone"><img class&equals;"wp-image-101637 size-large" src&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;03&sol;sw4e&lowbar;map-1024x579&period;png" alt&equals;"Samurai Warriors 4&colon; Empires 2" width&equals;"710" height&equals;"401" &sol;><figcaption id&equals;"caption-attachment-101637" class&equals;"wp-caption-text">Uniting the land is no simple task&period; &lpar;Samurai Warriors 4&colon; Empires&comma; Koei Tecmo&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Of course&comma; if you want to make your own Daimyõ&comma; <em>SW4E<&sol;em> features an extensive character creation system&period; In Edit Mode&comma; you can create an entirely original officer from scratch&period; An Edit Officer has access to hundreds of face customization options&comma; flexible body morphing&comma; dozens of clothing items&comma; several different voices&comma; and about sixty different fighting styles&period; This has to be one of the most detailed Edit Modes in <em>Warriors <&sol;em>history&period; The player can pick a family crest for their armor&comma; the Kanji characters that show up during a Musou attack&comma; and can even upload a custom portrait from their USB device&period; The possibilities are endless&comma; and I see myself crafting a whole clan to insert into the game in the near future&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;101633" aria-describedby&equals;"caption-attachment-101633" style&equals;"width&colon; 1280px" class&equals;"wp-caption alignnone"><img class&equals;"wp-image-101633 size-full" src&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;03&sol;sw4e&lowbar;edit&lowbar;weapons&period;png" alt&equals;"Samurai Warriors 4&colon; Empires 3" width&equals;"1280" height&equals;"720" &sol;><figcaption id&equals;"caption-attachment-101633" class&equals;"wp-caption-text">Edit Officers have endless possibilities&period; &lpar;Samurai Warriors 4&colon; Empires&comma; Koei Tecmo&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><em>SW4E<&sol;em> contains two modes&colon; Conquest and Genesis&comma; but they play identically&period; Conquest Mode offers the player pre-determined arrangements of territories&comma; as based on the actual history of Japan&period; Since each scenario takes place in a certain time frame&comma; not all officers are available in every scenario&comma; due to their actual dates of birth and death&period; The only difference in Genesis mode is that the player can fully customize the state of Japan&period; With Genesis mode&comma; you can create an entire clan of Edit Officers&comma; see the success of an unlikely Daimyõ&comma; or fight impossible battles between two historical characters who were not even alive at the same time&period;<&sol;p>&NewLine;<p>The game is split into two segments&colon; the Battle phase and the Politics phase&period; The Politics phase is where the player manages the development of their land and army&period; Here&comma; the player appoints officers as Magistrates&comma; who will manage certain aspects of the clan&period; These Magistrates then make proposals to the Daimyõ&comma; who can invest his limited Directives into their plans&comma; or consult his appointed Strategist for help making a decision&period; Decisions in the Politics phase govern everything the player is capable of&colon; Development proposals add to your territories&&num;8217&semi; productivity&semi; Personnel helps you recruit officers and improve your staff&semi; Strategy Magistrates sabotage enemies and produce usable battle tactics&comma; and so forth&period;<&sol;p>&NewLine;<p>Every Magistrate serves its own purpose&comma; and the player needs to learn how every division helps grow their empire&period; This is where <em>SW4E<&sol;em> really shines&period; <em>SW4E<&sol;em> eases new players into this rich aspect of the game by introducing new features slowly over time&period; At the start&comma; the castle only has three Magistrates and the Daimyõ only has one Directive&comma; limiting him to selecting one proposal per turn&period; However&comma; as the player expands the kingdom&comma; they unlock more features such as mounts&comma; weapon customization and strategic options&comma; eventually earning seven different magistrates and five Directives&period; By the time I had access to all of these abilities&comma; I was familiar enough with the interface to choose exactly what I needed within minutes of the start of every turn&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;101635" aria-describedby&equals;"caption-attachment-101635" style&equals;"width&colon; 1280px" class&equals;"wp-caption alignnone"><img class&equals;"wp-image-101635 size-full" src&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;03&sol;sw4e&lowbar;magistrate&period;png" alt&equals;"Samurai Warriors 4&colon; Empires 4" width&equals;"1280" height&equals;"726" &sol;><figcaption id&equals;"caption-attachment-101635" class&equals;"wp-caption-text">These magistrates define the abilities of your kingdom&period; &lpar;Samurai Warriors 4&colon; Empires&comma; Koei Tecmo&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Territory is gained through Invasions&period; Whether on the offense or defense&comma; the core objective is to methodically capture bases until you can take out the enemy commander&period; In this installment&comma; combat contains a surprising amount of complexity and experimentation&period; These mechanics were added in the original <em>Samurai Warriors 4&comma;<&sol;em> but they&&num;8217&semi;re a core mechanic in this game and are worth appreciating&period; Aside from the player&&num;8217&semi;s basic attack string and super Musou Attack&comma; they have access to Hyper Attacks&comma; Special Skills&comma; and the Spirit Gauge&period; The unique Special Skills vary between characters&colon; they can heal allies&comma; add elemental damage&comma; call in a hail of arrows&comma; or grant you a temporary clone of yourself&period; Hyper Attacks allow you to charge straight through hordes of goons&comma; often ending a long chain with a powerful AoE attack&period; These don&&num;8217&semi;t work on enemy officers&comma; but they keep the repetitive gameplay both exciting and satisfying&period; The Spirit Gauge is a bar that can fill up to five stocks&period; A stock can be spent to dodge out of a deadly combo&comma; break an enemy&&num;8217&semi;s guard&comma; or chain one attack string into a new one&period; Lastly&comma; if all five stocks are filled&comma; the player can enter Rage Mode&comma; giving them a high attack bonus and granting access to their Ultimate Musou&comma; which differs from the regular Musou both in form and effectiveness&period; As a long-time fan of the franchise&comma; I find these evolutions to be a step in the right direction&period;<&sol;p>&NewLine;<p>Unfortunately&comma; despite these great additions&comma; <em>SW4E <&sol;em>still suffers from the same gameplay issues common in many of the <em>Warriors<&sol;em> titles&period; The game&&num;8217&semi;s camera is so close to the ground&comma; and the battlefield is often filled to the brim with minor enemies&period; While this creates spectacle&comma; it makes enemy officer fights extremely clunky&period; The player&&num;8217&semi;s biggest challenge is navigating the sea of soldiers in the way before they can get to the important target&period; Luckily&comma; these new mechanics make duels a little bit more interesting&comma; but the game still suffers from the incomprehensibility of your average battle&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;101636" aria-describedby&equals;"caption-attachment-101636" style&equals;"width&colon; 1280px" class&equals;"wp-caption alignnone"><img class&equals;"wp-image-101636 size-full" src&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;03&sol;sw4e&lowbar;magoichi&lowbar;saika&lowbar;crowd&period;png" alt&equals;"Samurai Warriors 4&colon; Empires 5" width&equals;"1280" height&equals;"725" &sol;><figcaption id&equals;"caption-attachment-101636" class&equals;"wp-caption-text">Magoichi Saika knows a thing or two about crowd control&period; &lpar;Samurai Warriors 4&colon; Empires&comma; Koei Tecmo&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Despite my qualms about the clunky combat system&comma; I have been gripped by <em>SW4E&&num;8217&semi;s<&sol;em> gameplay for almost 24 hours of total game time&period; This is because <em>SW4E<&sol;em> expands on the basic combat formula by introducing three things&colon; Relationships&comma; Formations and Battlefield Tactics&period;<&sol;p>&NewLine;<p>The Personnel magistrate can help create connections between officers&comma; which then translate to battlefield effectiveness&period; Once two officers have established an interest with each other&comma; they may present the player with a special mid-battle objective to solidify the relationship&period; This usually involves switching to one of the characters and defeating x amount of enemies within an allotted time&comma; or defeating specific enemies who are threatening his or her ally&period; Each officer can have several friends&comma; a spouse&comma; a sworn ally&comma; a rival&comma; a master&comma; a protogé&comma; and a nemesis from another army&period; These relationships are invaluable because&comma; not only do friends boost each others&&num;8217&semi; strength in a fight&comma; but they allow the player greater flexibility in their play&period; When you deploy a character with his or her friends&comma; you can switch between them on the fly&comma; giving you greater dominance of the battlefield&period; This is especially useful because the AI-controlled allies are rarely ever effective on their own&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;101643" aria-describedby&equals;"caption-attachment-101643" style&equals;"width&colon; 1280px" class&equals;"wp-caption alignnone"><img class&equals;"wp-image-101643 size-full" src&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;03&sol;sw4e&lowbar;friendship&period;png" alt&equals;"Samurai Warriors 4&colon; Empires 6" width&equals;"1280" height&equals;"720" &sol;><figcaption id&equals;"caption-attachment-101643" class&equals;"wp-caption-text">Cutscenes mark the progress of relationships between officers&comma; as well as other historical events&period; &lpar;Samurai Warriors 4&colon; Empires&comma; Koei Tecmo&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>An army&&num;8217&semi;s combat prowess is mainly determined by officer loyalty&comma; troop strength&comma; and formations&period; Formations are one-use commands that give temporary bonuses to your entire army during a battle&period; They work in a rock-paper-scissors system&comma; and can be changed mid-battle after a certain period of time&period; When one formation beats the other&comma; that entire army will outperform the opposition&period; Players on a disadvantaged side may find that enemy officers stop flinching to regular hits and hit harder than ever before&period; The only time the player can expect their AI partners to be effective in battle is if their chosen Formation has the upper hand&comma; or if they have utilized a Battlefield Tactics to temporarily turn the tides&period; When at a disadvantage&comma; it is often wise to camp all of your allies inside of their bases&period;<&sol;p>&NewLine;<p>Basic Tactics are bonuses that last for the whole battle&period; These can charge the player&&num;8217&semi;s special meters&comma; grant extra EXP&comma; or slow down enemy reinforcements&period; Executable Tactics can turn a battle over in a very short amount of time&period; Some rain projectiles from the sky&comma; some bolster the existing ranks with peasant conscripts&comma; and others spawn surprise attack squads within bases&period; The player can take two of these into battle and pop them when they&&num;8217&semi;re in a tough spot&period; With a well-timed Ninja Raid&comma; the player can steal several core bases from the opposing army&comma; forcing it into a corner&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;101634" aria-describedby&equals;"caption-attachment-101634" style&equals;"width&colon; 1280px" class&equals;"wp-caption alignnone"><img class&equals;"wp-image-101634 size-full" src&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;03&sol;sw4e&lowbar;formations&period;png" alt&equals;"Samurai Warriors 4&colon; Empires 7" width&equals;"1280" height&equals;"724" &sol;><figcaption id&equals;"caption-attachment-101634" class&equals;"wp-caption-text">Smart usage of Formations and Tactics can turn a probable loss into a certain victory&period; &lpar;Samurai Warriors 4&colon; Empires&comma; Koei Tecmo&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>It takes time to develop friendships between officers&comma; and the player is unlikely to have access to Battlefield Tactics until they claim a few enemy territories&period; This humble beginning is&comma; unfortunately&comma; where the game may be at its weakest&period; Since officers don&&num;8217&semi;t have many pre-determined relationships&comma; you may have to run around the battlefield&comma; attending to every single situation with the same character&period; This would be easier if the horse would actually pick you up when you call it&period; Instead&comma; it spawns two blocks down&comma; and spends ten seconds running into walls&period; I found myself constantly micromanaging my allies&comma; even into the late-game&comma; where I&&num;8217&semi;d have access to these Tactics&period; This meant constantly breaking the action to pause the game and redirect my forces&period; I created an efficient system of pairing officers up so that I would only have to manage four teams&comma; but it still created a noticeable stop in rhythm&period; Leaving the AI unattended will likely land you with unnecessary casualties and damages&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;101638" aria-describedby&equals;"caption-attachment-101638" style&equals;"width&colon; 1280px" class&equals;"wp-caption alignnone"><img class&equals;"wp-image-101638 size-full" src&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;03&sol;sw4e&lowbar;naotara&lowbar;ii&lowbar;pose&period;png" alt&equals;"Samurai Warriors 4&colon; Empires 8" width&equals;"1280" height&equals;"720" &sol;><figcaption id&equals;"caption-attachment-101638" class&equals;"wp-caption-text">The cast is never short on personality&period; &lpar;Samurai Warriors 4&colon; Empires&comma; Koei Tecmo&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Due to the enemy AI&&num;8217&semi;s odd tendencies&comma; combat can be awfully frustrating for new players&comma; and in my case&comma; even a seasoned veteran of the genre&period; The enemy army simply does not play by the same rules as the allied army&period; To compensate for the lack of an actual intelligent AI&comma; hostile officers simply perform better when you&&num;8217&semi;re not around&period; A single enemy officer can capture your main base within minutes&period; If your eyes aren&&num;8217&semi;t glued to your mini-map&comma; you may not even know he was there&excl; This occurs because the battle update feed often falls behind all the live updates&comma; and it only takes a few minutes for an enemy officer to steal a base&comma; hindered only by disadvantages presented by formations and tactics&period; Over time&comma; I learned how to defend against these incidents&comma; and react accordingly&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;101639" aria-describedby&equals;"caption-attachment-101639" style&equals;"width&colon; 1280px" class&equals;"wp-caption alignnone"><img class&equals;"wp-image-101639 size-full" src&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;03&sol;sw4e&lowbar;shigezane&lowbar;date&lowbar;musou&period;png" alt&equals;"Samurai Warriors 4&colon; Empires 9" width&equals;"1280" height&equals;"720" &sol;><figcaption id&equals;"caption-attachment-101639" class&equals;"wp-caption-text">Even with its myriad issues&comma; the combat still manages to be fun and satisfying&period; &lpar;Samurai Warriors 4&colon; Empires&comma; Koei Tecmo&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Overall&comma; the game isn&&num;8217&semi;t perfect&period; It suffers from all the same core issues that most <em>Warriors<&sol;em> games have&period; I eagerly await the day that a <em>Warriors<&sol;em> title presents cleaner battles and a better AI&period; It offers a long&comma; customizable experience with a ton of replayability&period; Each of the fifty five main officers have boatloads of personality&comma; and it&&num;8217&semi;s always entertaining to watch them connect to each other in the cutscenes&period; Formations&comma; tactics and relationship objectives keep every battle fresh&comma; and I have yet to go into a fight with any amount of reluctance&period; I feel like I&&num;8217&semi;ve explored everything the game has to offer&comma; yet I still crave more&period; I predict that I won&&num;8217&semi;t get sick of <em>Samurai Warriors 4&colon; Empires<&sol;em> until I unite the kingdom at least three more times&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><strong>A PS4 code of Samurai Warriors 4&colon; Empires was provided by Koei Tecmo for the purpose of this review&period; <&sol;strong><&sol;p>&NewLine;

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