Scaring the Children – Among the Sleep Review

Among the Sleep

(Among the Sleep, Krillbite Studio)

<p><a href&equals;"http&colon;&sol;&sol;www&period;krillbite&period;com&sol;">Krillbite Studio<&sol;a> is no stranger to putting players in the role of characters who are fragile and smaller than the world around them&period; <em><a href&equals;"http&colon;&sol;&sol;www&period;krillbite&period;com&sol;theplan&sol;">The Plan<&sol;a> <&sol;em>was an experiment in what would happen as a fly if you tried to brave the forces and ascend through the treacherous sky&period; With their newest game&comma; <em>Among the Sleep<&sol;em>&comma; the life of a child is in peril as players embark on a journey through the night to find out what happened to their mother&comma; who has mysteriously disappeared&period; With incredible atmosphere built by its score and art design&comma; <em>Among the Sleep <&sol;em>nails the horror elements but rarely feels like a very compelling video game&period;<&sol;p>&NewLine;<p>I think what sets <em>Among the Sleep <&sol;em>apart from most games is its decision to place the player in the shoes of a child&period; Not only that&comma; but the game never breaks away from the conceit&period; This is how <em>Among the Sleep <&sol;em>defines itself amongst the horror landscape&period; Written words are merely gibberish&comma; everything is too big and too high&comma; and the only constant in the child&&num;8217&semi;s journey to save his mysteriously absent mother is a talking teddy bear&period; All of these aspects combine to create a sense of innocent terror&semi; forget the fact that there is a shadowy figure prowling the environments you roam&period;<&sol;p>&NewLine;<p>There is a lot to love about the way <em>Among the Sleep <&sol;em>presents itself&comma; but it is also a game that attempts to have a strong thematic presence&period; The game opens with your birthday being interrupted by a noise at the door&comma; which results in your mother becoming scared and putting you in your room&period; Once there&comma; you discover a teddy bear who talks to you and teaches you how to play the game&period; The game offers a neat idea of hide-and-seek&period; Pausing the game simply has the child put his hands over his eyes&comma; making everything stop&comma; with him removing his hands as soon as you unpause&period; Once again&comma; a neat flourish that adds to the immersion&period; When your mother mysteriously disappears and Teddy brings you on a journey to find her&comma; however&comma; is when the game starts falling apart&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;96913" aria-describedby&equals;"caption-attachment-96913" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"size-full wp-image-96913" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;12&sol;04095109&sol;AtS-teddy-2&period;jpg" alt&equals;"&lpar;Among the Sleep&comma; Krillbite Studio&rpar;" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-96913" class&equals;"wp-caption-text">&lpar;Among the Sleep&comma; Krillbite Studio&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>For a two hour game&comma; <em>Among the Sleep <&sol;em>offers so little in terms of gameplay until its very end that it&&num;8217&semi;s clear there was no idea as how to make a game starring a child interesting&period; The mystery of where your mother had gone and the creepy noises plaguing the character were intended to be enough reason for progression&period; The final chapter is when all the variation in mechanics start happening which is satisfying then&comma; but getting there requires grinding through a lot of repetition &&num;8211&semi; something which players will notice the moment it begins&period; The entire set up is that players must collect four memories of their mother to place in some magical tube in a clubhouse&period; The objective is outlined and so painfully obvious that it means the game will end after those memories are collected&period; The issue is that getting the first two memories is easy and uninteresting&semi; the third memory is where the game then gates players behind another group of collectibles to obtain&period; That is the variation offered within that memory&period;<&sol;p>&NewLine;<p>As I mentioned&comma; it&&num;8217&semi;s getting the fourth memory and the rest of the game afterwards that breaks from monotony and tries to take advantage of its unique perspective&period; The gameplay ranges from stealth&comma; to carnival-like games&comma; to light puzzles that all maintain a sense of wonder in the environment&comma; but also bring something fresh to a game that felt like it had nothing to offer besides a neat hook&period; The weird thing is that Teddy reminds the player to be quiet often&comma; presumably to avoid being detected by the evil spirits trying to kill the player&period; Since I was a child and moved faster when crawling&comma; I basically never encountered a spirit until I decided that&comma; as someone reviewing a game&comma; I should probably at least see what happens when you die&period; If you&&num;8217&semi;re like me&comma; though&comma; you&&num;8217&semi;ll probably breeze through the game having few encounters with anything remotely threatening&&num;8211&semi;besides boredom&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;96914" aria-describedby&equals;"caption-attachment-96914" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"size-full wp-image-96914" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;12&sol;04095054&sol;AtS-home-7&period;jpg" alt&equals;"Among the Sleep" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-96914" class&equals;"wp-caption-text">&lpar;Among the Sleep&comma; Krillbite Studio&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>What matters about <em>Among the Sleep <&sol;em>is that it isn&&num;8217&semi;t afraid to shy away from more mature themes&comma; despite its innocent protagonist&period; There is a whole adult world out there&comma; which makes itself known to the player by the end of his harrowing experience&period; Though powerful in theory&comma; the impact of its execution is lacking because of such a monumentally boring experience&period; Is something too high up&quest; Pull over a chair or open a drawer&semi; that&&num;8217&semi;s basically one of the only obstacles you will face when running through the short story of <em>Among the Sleep<&sol;em>&period; Even with such a minor obstacle&comma; it becomes annoying far too quickly&period;<&sol;p>&NewLine;<p>The ambiance and aesthetics of the game offer up some chilling atmosphere&comma; but it isn&&num;8217&semi;t enough to make up for <em>Among the Sleep<&sol;em>&&num;8216&semi;s lack of momentum in its story&comma; and lack of variety&&num;8211&semi;and abundance of repetition&&num;8211&semi;in its gameplay&period; It has something to say&comma; but that barely accounts for the fact that it is still a video game&period; It is clear that there are things that the game could have done to alleviate its repetitious manner based on the fact that neat ideas for a child-centric horror game are found in the final chapter&period; Nothing of interest from that later chapter appears in any of the previous content&comma; which makes <em>Among the Sleep <&sol;em>a tirelessly repetitive experience that will either hook you with the promise of a narrative&comma; or leave you falling asleep&period;<&sol;p>&NewLine;<hr &sol;>&NewLine;<p style&equals;"text-align&colon; center&semi;"><em><strong>A PS4 code for Among The Sleep was provided by Krillbite Studio for the purpose of this review<&sol;strong><&sol;em><&sol;p>&NewLine;

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