I Scream, You Scream, We All Scream – Screamride Review

ScreamRide, Microsoft Studios

<p>It seems as though Microsoft are always keen to experiment with various mechanics and concepts to bring us new and excellently dynamic games&period; This&comma; of course&comma; brings wide spread attention to their consoles&period; The Xbox One&&num;8217&semi;s found it difficult so far to entice people with their exclusive titles&period;<em> Ryse<&sol;em> and <em>Dead Rising<&sol;em> failed to impress and have since gone to the PC&comma; while the fantastic<em> Sunset Overdrive<&sol;em> <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;sunset-overdrive-gun-toting-exploding-insane-fun&sol;">pleased many<&sol;a> and held high acclaim&semi; though it sadly did not garner much interest from the masses&period; Many more titles are soon to come out – including <em>Halo 5 – <&sol;em>but for the mean time&comma; Microsoft studios have released a new twist on the action&sol;adventure genre&period; Welcome to <em>Screamride<&sol;em>&comma; a roller-coaster action game&period; You heard me right&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 817px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn3&period;dualshockers&period;com&sol;wp-content&sol;uploads&sol;2015&sol;01&sol;Screamride-11&period;jpg&quest;eaa32f" alt&equals;"" width&equals;"817" height&equals;"444" &sol;><figcaption class&equals;"wp-caption-text">Hold on to your teeth&excl;<&sol;figcaption><&sol;figure>&NewLine;<p><em>Screamride<&sol;em> offers an interesting take on action games&comma; and blends in dynamic and engaging gameplay features that integrate the nature of building&comma; riding and destroying roller coasters&period; It&&num;8217&semi;s what <em>Roller Coaster Tycoon<&sol;em> would be if you could take the helm and actually ride the attraction in order to score points&comma; or blow up massive structures&comma; and of course&&num;8211&semi;build them&period; It&&num;8217&semi;s a fresh idea that works extremely well to offer gameplay opportunities that are different from your Call of Duties or Forza Motorsports&period;<&sol;p>&NewLine;<p><em>Screamride<&sol;em> is set within a colourful and pretty looking satirical world where a massive corporation&comma; known as Screamworks&comma; offer thousands of young people the chance to ride their amusements in order to benefit humanity and science&period; Along the way&comma; you are accompanied by a gentle robotic female overseer who comments on your progression&comma; and explains the terms and conditions of each attraction that could cause massive damage to your spleen&period; I will admit though&semi; the the humour in <em>Screamride<&sol;em> is a little dry and repetitive&&num;8211&semi;and the robotic commentator does seem as though she is trying to outwit GLaDOS from <em>Portal<&sol;em>&period; It ain&&num;8217&semi;t working&period;<&sol;p>&NewLine;<p><img class&equals;" aligncenter" src&equals;"http&colon;&sol;&sol;cdn3-www&period;craveonline&period;com&sol;assets&sol;uploads&sol;gallery&sol;screamride-everything-you-need-to-know&sol;destruction&period;jpg" alt&equals;"" width&equals;"802" height&equals;"392" &sol;><&sol;p>&NewLine;<p>But setting that hiccup aside&comma; the main focus of <em>Screamride<&sol;em> is the brain exploding gameplay which is broken down into three distinct events&colon; Ride&comma; Build&comma; and Destroy&period; Overall&comma; the game is puzzle based&comma; but each mode offers something else in combination with either racing&comma; destroying&comma; or building that perfectly creates something for everyone to enjoy&period; Riding allows players to take control of a roller-coaster&comma; and ride it along various and complex tracks in order to gain points&period; Building means that players will have to finish constructing roller coasters in their own unique way in order to earn points&comma; or to destroy massive structures&period; Finally&comma; Destruction arms players with either a launching platform&comma; or an &OpenCurlyDoubleQuote;amusement canon” which is just a spinning arm to launch various projectiles that explode&comma; fly&comma; and bounce to destroy a collection of structures and gain points&period; So indeed&comma; it does offer a great deal of diverse gameplay choices for everyone to engage with&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 817px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;static&period;wixstatic&period;com&sol;media&sol;c0668b&lowbar;a7756e440e9b4a0da36d667d1f968fa1&period;jpg" alt&equals;"" width&equals;"817" height&equals;"416" &sol;><figcaption class&equals;"wp-caption-text">Wonderful destruction&excl;<&sol;figcaption><&sol;figure>&NewLine;<p>The game&&num;8217&semi;s progression is thankfully open&comma; and doesn&&num;8217&semi;t tie you down to complete all the tasks in a section of the game in order to progress&period; <em>S<&sol;em><em>creamride<&sol;em> divides itself up into six locations with the three main events&comma; and allows players to play what series of events they want to&comma; and avoid any challenges they don&&num;8217&semi;t like&period; So&comma; if you&&num;8217&semi;re not a fan of building&comma; you can progress through the game without taking part in the engineering levels&&num;8211&semi;allowing you to just enjoy riding or destroy without ever building a single roller coaster&period;<&sol;p>&NewLine;<p>The game does have a great way of clearly explaining many mechanics that either help or harm you progression in an event&comma; but at times&comma; I found myself finding an item in the game world that I had no idea how to use&period; For example&colon; In destruction mode&comma; I noticed these satellite dishes scattered across the level and had no idea what they did&comma; thinking they were part of the scenery&period; Only when I launched my projectile at it by accident did I find out that it could grab the launched projectile&comma; and shoot it in any direction I wanted&period; Thanks for telling me <em>that<&sol;em>&comma; game&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 818px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;media1&period;gameinformer&period;com&sol;imagefeed&sol;screenshots&sol;ScreamRide&sol;01&period;jpg" alt&equals;"" width&equals;"818" height&equals;"428" &sol;><figcaption class&equals;"wp-caption-text">I think that&&num;8217&semi;s gonna go boom&excl;<&sol;figcaption><&sol;figure>&NewLine;<p>Even though the game does look pretty&comma; it&&num;8217&semi;s sad to see that Frontier don&&num;8217&semi;t offer much in terms of exciting and diverse worlds to immerse yourself in&period; The first game world&colon; &&num;8220&semi;The Populous Labs&&num;8221&semi; is quite exhilarating to observe&comma; but after this location we&&num;8217&semi;re offered mostly bland and empty wastelands that change in color depending on which side of the equator they&&num;8217&semi;re on&period; I hoped the satirical nature of the game would blend in more vibrant locations&comma; actual amusement parks or anything other than than a wasteland&period; I understand the logic to test out dangerous experiments would be better in the middle of nowhere&comma; but the game&&num;8217&semi;s tone and nature don&&num;8217&semi;t really seem to lend much to logic&period;<&sol;p>&NewLine;<p>Something else that can harm the flow and enjoyment of the game are the slight difficulty spikes and the unfair nature of the game&comma; which seems to effectively work against you in order to make you fail&period; This happens when the physics are tipped in the game&&num;8217&semi;s favor&comma; and the organic nature makes no sense&period; Just like making a turn on a track and the cart tipping to one side&comma; often you have to break in order to slow down&comma; as trying to tip the other way just won&&num;8217&semi;t work&comma; even though the game says this can be done and often enough it does work&period; Another slight annoyance is the ridiculous camera controls that just make launching projectiles difficult and hard to follow&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 813px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;www&period;windowscentral&period;com&sol;sites&sol;wpcentral&period;com&sol;files&sol;styles&sol;larger&sol;public&sol;field&sol;image&sol;2015&sol;02&sol;ScreamRide-Xbox-One-early-screenshot-10&period;jpg&quest;itok&equals;0TVhl9Rb" alt&equals;"" width&equals;"813" height&equals;"467" &sol;><figcaption class&equals;"wp-caption-text">Screamride does it&&num;8217&semi;s best to make you feel like your on a real Roller-Coaster<&sol;figcaption><&sol;figure>&NewLine;<p>The bonuses and additional features are welcoming&comma; including a level editor that offers a great deal of expansion after playing the main campaign&period; This means you can create your own levels&comma; ridiculous rides&comma; or destructive set pieces&comma; which you can also share online for others to play and rate&period;<&sol;p>&NewLine;<p><em>Screamride<&sol;em> offers a great experience of original and variant gameplay opportunities&&num;8211&semi;From puzzle based destruction&comma; racing&comma; and building&period; While the world is colourful and wondrous to observe with its fantastic detail to destruction&comma; there is no variety of locations&comma; diverse surroundings&comma; and poor humour that doesn&&num;8217&semi;t even bring a chuckle in most instances&period; A game that had great potential&comma; but feels as though it&&num;8217&semi;s stuck between a download title&comma; and a full blown AAA exclusive&period; It&&num;8217&semi;s worthwhile to rent&comma; or pick up at a much lower price&comma; yet still a great amount of fun can be had here&period;<&sol;p>&NewLine;

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