The Despair of Season Passes and Day One DLC

<p>I remember a time when you bought a game and everything was on that disc and nothing more &lpar;Remember discs&quest; It was like a coaster with information&rpar;&period; Until the sequel or &OpenCurlyDoubleQuote;if” you owned a PC then you get an expansion pack for <em>Half Life<&sol;em> but again&comma; all on disc&comma; no downloads&period; These were usually just additional missions that were loosely connected to the main game&period; Sometime later&comma; the Xbox 360 came and so did small amounts of DLC&period; Extra costumes mostly and some map packs were introduced too&period; These felt like an actual addition rather than a part of the game that was cut out&period; Yet someone thought to combine the two together&period; A true example would be the <em>Shivering Isles<&sol;em> mission&comma; a huge expansion for the <em>Elder Scrolls&colon; Oblivion<&sol;em>&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 399px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;img4&period;wikia&period;nocookie&period;net&sol;&lowbar;&lowbar;cb20090729160233&sol;half-life&sol;en&sol;images&sol;e&sol;e2&sol;Blue&lowbar;shift&lowbar;wallpaper&period;jpg" alt&equals;"" width&equals;"399" height&equals;"299" &sol;><figcaption class&equals;"wp-caption-text">Half Life gave us different new missions set in the Black Messa incident to allow us to see the story from multiple perspectives<&sol;figcaption><&sol;figure>&NewLine;<p>Others followed and bigger DLCs came&comma; that were near enough parts if not whole games&period; Developers could add in new levels&comma; weapons and pretty much whole game segments via DLC&period; &period; &period; TO MAKE LOTS OF MONEY&period;<&sol;p>&NewLine;<p>Now what do we have after so many years of this&quest; Season Passes and Day one DLCs&period; What’s the problem with them you’re asking&quest; It was cool a very long time ago&comma; as this was a treat that really mattered when it was done and offered a true addition to the game&period; Back then&comma; it felt like developers had worked on it as an extra and the game itself felt complete without it&period; Then came the time were it felt like developers would take content out of the existing game and sell it again on the side&comma; claiming it to be an extra&period; Most of the time releasing details on the season passes before mentioning a release date for the game&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 590px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;www&period;geek&period;com&sol;wp-content&sol;uploads&sol;2014&sol;04&sol;watchdogs&lowbar;seasonpass-590x330&period;jpg" alt&equals;"" width&equals;"590" height&equals;"330" &sol;><figcaption class&equals;"wp-caption-text">Season passes now usually come out before a game&&num;8217&semi;s release<&sol;figcaption><&sol;figure>&NewLine;<p>The biggest culprit is <em>Watch Dogs<&sol;em>&comma; having released a Season pass for lots of additional content before the game is even out&period; They have showed us before the game’s release&comma; new campaign missions and enough new modes to make the season pass look like a standalone game itself&period; Why are these not in the actual game if they are already made&quest; This can be also classed as Day One DLC&comma; when a developer&sol;publisher shows us extra content before the game is out and becomes available on the release&period; That concept&&num;8217&semi;s just plain wrong if you ask me and exploitation to an extreme level that&&num;8217&semi;s abusing its fans&&num;8217&semi; trust&period;<&sol;p>&NewLine;<p>Ubisoft is following that route of EA and Activision&comma; making successful games and telling players if they want the awesome extra content&comma; they have to pay&period; Ubisoft noticed that they were extremely successful and good at making games&comma; so have decided to cash in and follow up with season passes&comma; because they know they can get away with it&period; Like EA and Activision&comma; who every year without fail release a season pass for their biggest selling games for additional content and get huge income for it&period; Because selling 26 million copies of Call of Duty isn’t enough for Activision&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 521px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;www&period;callofduty&period;com&sol;content&sol;dam&sol;atvi&sol;callofduty&sol;ghosts&sol;features&sol;d20131113-004&lowbar;Season&lowbar;Pass&lowbar;First&lowbar;Party&lowbar;Assets&lowbar;Save10&period;jpg" alt&equals;"" width&equals;"521" height&equals;"322" &sol;><figcaption class&equals;"wp-caption-text">Every year without fail&comma; Activision do what they do best &&num;8230&semi; Sell Season Passes<&sol;figcaption><&sol;figure>&NewLine;<p>EA only did it better and sold the<em> Awakening<&sol;em> DLC for <em>Dead Space 3<&sol;em> which added an extra end to the original game&period; This was a pointless addition which made us confused as to what was the true end&period; To have played the game and get the ending which meant nothing&comma; then reveal a whole other segment afterwards leading to a sequel&quest; Why make us pay hard earn cash to buy a game then throw another ending for an additional price&quest; Ubisoft did this themselves with 2008’s<em> Prince of Persia<&sol;em> by selling us an additional epilogue with the true ending at a price&period; Why&quest; Do we watch films and then afterwards pay to see its true last ten minutes&quest; There are extras on DVDs you pay for already with the film but they can be ignored like with<em> Prometheus<&sol;em>&period; Best to ignore that film anyway&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 581px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;www&period;blogcdn&period;com&sol;www&period;joystiq&period;com&sol;media&sol;2013&sol;03&sol;ds3dlc001&period;jpg" alt&equals;"" width&equals;"581" height&equals;"326" &sol;><figcaption class&equals;"wp-caption-text">To play a game&comma; finish it and then have another ending thrown at you for a price is just lame<&sol;figcaption><&sol;figure>&NewLine;<p>Season passes can be used if content is made as an extension could considered an addition as appose to being a major part of the game&period; That it doesn’t seem to be just parts of the game ripped out and placed on the side to be sold separately&period; But it wouldn’t be so annoying if the game itself is solid and worth the money originally&period; An addition should be something that’s enjoyable but not needed to enjoy the game itself or be more interesting than the game&period; So to have an additional story or game mode that seems more dynamic that the original game just dumbs down the whole experience&period; Like <em>Mass Effect 3<&sol;em>&comma; were we get lots of additional missions which we’re told have no impact to the main game&comma; yet they do as they relate to the main story and its characters&period; Should they have been in the actual game&quest; Yes&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter" src&equals;"http&colon;&sol;&sol;img3&period;wikia&period;nocookie&period;net&sol;&lowbar;&lowbar;cb20130404042852&sol;egamia&sol;images&sol;a&sol;a9&sol;DLC&period;jpeg" alt&equals;"" width&equals;"1008" height&equals;"504" &sol;><&sol;p>&NewLine;<p>So why have DLCs and season passes become so big&quest; The pre-owned market has finally done some damage to the game industry and now developers and publishers are trying to make some money back&period; A season pass is a guarantee that the developer will make a little money if you decided to buy your copy of <em>Watch Dogs<&sol;em> from the pre-owned section at Gamestop&period;<&sol;p>&NewLine;<p>It&&num;8217&semi;s fine to offer more&comma; but don&&num;8217&semi;t make something in your game and decide to sell it on the side&period; It could be one day you get half a campaign&comma; then the season pass offers the other halve&period;<&sol;p>&NewLine;<p>&lbrack;divider&rsqb;<&sol;p>&NewLine;<h2><em>That&&num;8217&semi;ll Cost You Extra<&sol;em><&sol;h2>&NewLine;<p><img class&equals;"alignnone" src&equals;"http&colon;&sol;&sol;gamerfitnation&period;com&sol;wp-content&sol;uploads&sol;2013&sol;07&sol;DLC&lowbar;image&period;png" alt&equals;"" width&equals;"1280" height&equals;"720" &sol;><&sol;p>&NewLine;<p><i>What do you make of DLC&quest; Love it&comma; hate it&comma; open your wallet to it every time&quest; Share your thoughts in the comments below&excl;<&sol;i><&sol;p>&NewLine;

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