Second Serving of Scary | Outlast: Whistleblower DLC Review

<p><em>Outlast<&sol;em> quickly became an internet sensation before it was ever released to the public&period; One could barely peek into the internet without seeing scads of videos of unfortunate players screaming&comma; crying&comma; and even leaving rooms as a result of playing the game&period; I was a little hesitant myself to try the original release since hype rarely lives up to the… well…&period; hype&period; Luckily&comma; I enjoyed my time with the game&period; It was every bit as scary as advertised and the mechanics built around the scares were also solid throughout&period; Developer Red Barrels knew they had something good and now only a few months later we have our first taste of DLC in the form of <em>Whistleblower&period;<&sol;em><&sol;p>&NewLine;<p>Players of the original will remember that journalist Miles Upshur was drawn to the nefarious doings in Mount Massive asylum thanks to an email from an employee tipping him off&period; In <em>Whistleblower<&sol;em> you play as that employee&comma; Waylon Park&period; The story is a prequel&comma; but only really takes place a few hours before the events of the original title&period; It’s a clever avenue that the game takes as it keeps the original <em>Outlast<&sol;em> completely in mind and relevant&comma; making you feel as if you’re playing a part in the events that you already know will eventually take place&period; The story in <em>Outlast<&sol;em>&comma; while largely explained&comma; was a tad convoluted and some further exposition could have tightened things up&comma; which is what <em>Whistleblower <&sol;em>attempts to do&period; Whether it is completely successful in this attempt is a bit spotty as a few things become clearer while other things stay in the dark&comma; both literally and figuratively&period; As it is however&comma; <em>Whistleblower <&sol;em>is a tight&comma; decently told prequel story that makes the events of the original game a little more coherent&comma; if not entirely so&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;61793" aria-describedby&equals;"caption-attachment-61793" style&equals;"width&colon; 791px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;second-serving-scary-outlast-whistleblower-review&sol;2014-05-07&lowbar;00016&sol;" rel&equals;"attachment wp-att-61793"><img class&equals;"size-full wp-image-61793" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;05&sol;05104014&sol;2014-05-07&lowbar;00016&period;jpg" alt&equals;"At least he's dressed for the occasion" width&equals;"791" height&equals;"445" &sol;><&sol;a><figcaption id&equals;"caption-attachment-61793" class&equals;"wp-caption-text">At least he&&num;8217&semi;s dressed for the occasion<&sol;figcaption><&sol;figure>&NewLine;<p>On the gameplay side Red Barrels took the classic &OpenCurlyDoubleQuote;if it ain’t broke&comma; don’t fix it” approach&period; The mechanics are nigh religiously faithful to the original game for good or ill&period; There really is not one thing you’ll be doing in this game that you didn’t do in the original&period; There’s lots of searching creepy halls&comma; running from psychos&comma; hiding in and under things&comma; climbing into vents&semi; it’s all here and hasn’t changed a bit&period; You even collect files to flesh out the story and scribble notes on a notepad when you witness certain events&period; On the one hand the familiarity is a good thing as you can jump right into the game without any need to acclimate yourself to the controls&period; It all still works exactly as it did the first time and although the familiarity is good for immediate immersion&comma; I often felt as if I was just playing the same game again&period; Since the protagonists in both games are pretty much silent&comma; it’s hard to differentiate between them if you’re not paying attention&period; Again it felt as though I was playing the same game and had I not known about the different character&comma; I probably would have failed to notice&period; Even the video camera makes a return&period; In the original&comma; it made complete sense why you had a video camera with you&semi; Miles was a journalist investigating a story&period; Waylon however is not and the coincidence that he finds an identical video camera that just happens to be in the room with him&comma; is almost too much of a stretch&period; That being said&comma; even though I felt much of the game was a retread&comma; it still works exactly how it should and is a pleasure to play&period;<&sol;p>&NewLine;<p>What about the scares you ask&quest; Well&comma; don’t worry&comma; <em>Whistleblower<&sol;em> has you covered in this department&period; As this is a quicker&comma; leaner slice of a game the scares and tension come at you hard and fast right out of the gate&period; You really will not have time to catch your breath from one sequence to the other&period; The developers were obviously intent on making sure that every minute of your time with this game would be spent with the upmost tension&period; Everything that was scary about the original is back and cranked up to the next level&period; I thought at first that exploring the same environment would strip the game of some of the terror&comma; but not so&period; Every hallway&comma; room&comma; and underground sector is simply dripping with foreboding and dread&period; I never once wanted to walk through a door into a darkened room&comma; but I also didn’t want to stand in the blood soaked hallways either&period; Red Barrels did a fantastic job of extracting every ounce of tension out of the environments that they could&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;61794" aria-describedby&equals;"caption-attachment-61794" style&equals;"width&colon; 750px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;second-serving-scary-outlast-whistleblower-review&sol;jeremy&lowbar;blaire&sol;" rel&equals;"attachment wp-att-61794"><img class&equals;"size-large wp-image-61794" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;05&sol;05104007&sol;Jeremy&lowbar;Blaire-1024x576&period;jpg" alt&equals;"You will hate this jerk right off the bat&excl;" width&equals;"750" height&equals;"421" &sol;><&sol;a><figcaption id&equals;"caption-attachment-61794" class&equals;"wp-caption-text">You will hate this jerk right off the bat&excl;<&sol;figcaption><&sol;figure>&NewLine;<p>The psychos you&&num;8217&semi;re hiding from are also just as terrifying&comma; some even more so&period; There’s one crazy cannibal that pursues you through most of the game with a small electrical saw and hearing its high pitch metallic squeal echoing through the empty halls of the asylum will send sweat down your back every time&period; Other antagonists show up as well&comma; each one as disturbing as the last&period; There are even a few cameos from the original game that fans will enjoy &lpar;or not&rpar; running into&period;<&sol;p>&NewLine;<p>The only downside to the unrelenting terror is that <em>Whistleblower<&sol;em> often finds itself journeying into areas that may seem too graphic&period; I’m not sure if perhaps the developers thought that they needed to up the ante for the second outing or not&comma; but there are several scenes and images in this game that are&comma; frankly&comma; hard to stomach&period; Absolutely nothing is held back in terms of visuals&comma; sound&comma; or sickening plot developments and sometimes it felt as if the envelope was being pushed simply because it could be&period; Your tolerance for what takes place will vary greatly depending on what kind of gamer you are and while much of the goings-on did make me feel uncomfortable&comma; they did not ruin my experience with the game&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;61795" aria-describedby&equals;"caption-attachment-61795" style&equals;"width&colon; 750px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;second-serving-scary-outlast-whistleblower-review&sol;attachment&sol;330224&sol;" rel&equals;"attachment wp-att-61795"><img class&equals;"size-large wp-image-61795" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;05&sol;05103958&sol;330224-1024x640&period;jpg" alt&equals;"This has nothing to do with the game&comma; but I thought you could use it after reading about all of the terrible horrific stuff" width&equals;"750" height&equals;"468" &sol;><&sol;a><figcaption id&equals;"caption-attachment-61795" class&equals;"wp-caption-text">This has nothing to do with the game&comma; but I thought you could use it after reading about all of the terrible horrific stuff<&sol;figcaption><&sol;figure>&NewLine;<p>There are also a few technical hiccups that pop up occasionally&period; The game is a pretty polished experience&comma; but some little details show that a bit more development time would have been useful&period; Frame rate keeps up admirably and the graphics are still nice and smooth&comma; but there were a few other things I noticed&period; At one point a manic was supposed to be brandishing a knife at me&comma; but his character model failed to load and all that was on screen was a floating knife and his disembodied voice&period; There are also some textures that don’t quite mesh with the environment around it and some shadows are noticeably absent&comma; the most prominent being boxes or other things you are standing on&comma; which gives the comical illusion that Waylon is walking in mid air&period; Again&comma; the technical issues are not game-breaking&comma; but they are noticeable&period;<&sol;p>&NewLine;<p>On the whole&comma; <em>Whistleblower<&sol;em> is more of the same and depending on who you are&comma; that can either be a good or bad thing&period; I would have enjoyed a bit more variety but it’s hard to argue that when the gameplay is so solid&period; The important thing&comma; however&comma; is that <em>Whistleblower<&sol;em> keeps the scares coming at a break-neck speed and if that is the criteria by which you judge this game&comma; then it succeeds emphatically&period;<&sol;p>&NewLine;

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