Seize the Day In Metal Gear Solid V’s Mother Bases

<p>We&&num;8217&semi;ve seen a lengthy demo for <em>Metal Gear Solid V<&sol;em> that included closer looks at the game’s open world stealth options&comma; the return of the Fulton recovery system&comma; and plenty of cardboard box shenanigans&period; For a 30-minute demo&comma; the Metal Gear Solid V presentation was comprehensive&comma; but even so it still felt like we were barely scratching the surface&period;<&sol;p>&NewLine;<p>One area that was initially teased in the <em>MGS V&colon; Phantom Pain<&sol;em> demo was Mother Base&comma; a central hub where players collect resources&comma; customize their military&comma; and plan future missions&period; But&comma; with only so much time to work with&comma; Konami couldn’t show off all that Mother Base has to offer&comma; specifically the multiplayer&period; We knew that each individual Mother Base was not alone&comma; the developers highlighted a friend’s Base off in the distance&comma; but how exactly those installations might connect was&comma; at the time&comma; unclear&period;<&sol;p>&NewLine;<p>At Gamescom&comma; however&comma; Kojima Productions finally revealed the multiplayer for <em>Metal Gear Solid V&colon; The Phantom Pain<&sol;em>&comma; showing how players can invade each other’s Mother Base installations and steal their precious resources&period; The demo &lpar;featured in the video above&rpar; also included the same single player portion seen in the E3 demo&comma; only approached from a completely different perspective and with a few unique quirks&period; The presentation also highlights how the game adapts to player choice&comma; either through changing enemy gear or tweaking guard allocations&period;<&sol;p>&NewLine;<p>Generally&comma; though&comma; the single player portion of the demo hit most of the same bullet points from E3&period; Players can recon the land and mark targets&comma; they can maneuver around and distract guards using a number of tools &lpar;cardboard box&comma; horse poop&comma; etc&period;&rpar;&comma; and passing time is a cinch thanks to the phantom cigar&period; Basically&comma; Kojima wanted to reinforce that the open world exploration and freedom of <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;metal-gear-solid-5-gz-shipped-1-million-copies&sol;"><em>Ground Zeroes<&sol;em><&sol;a> has been expanded several times over for <em>The Phantom Pain<&sol;em>&period;<&sol;p>&NewLine;<p>Then once players finish a mission and return to Mother Base things get interesting&period; Yes&comma; they can take stock of all the items they have Fulton-ed throughout their prior mission&comma; but as we now have learned&comma; even though player can claim soldiers&comma; crates&comma; weapons&comma; vehicles&comma; and even sheep as their own that doesn’t mean they are safe&period;<&sol;p>&NewLine;<p>In fact&comma; that’s the major multiplayer component of Mother Base&colon; sneaking into other player’s installations and stealing their stuff&period; Or conversely&comma; outfitting your own Mother Base to protect from invaders&period;<&sol;p>&NewLine;<p>Overall&comma; the Mother Base multiplayer looks to add a new wrinkle to the formula&period; For the most part&comma; the Metal Gear franchise has relied on story-driven&comma; singular experiences&comma; but Kojima has started to move away from that as of late&period; <em>Ground Zeroes<&sol;em>&comma; for example&comma; only took about 90 minutes to complete the primary mission&comma; but offered plenty of replay value&period;<&sol;p>&NewLine;<p>That being said&comma; our hope is that the invading&sol;being invaded is purely optional &lpar;like <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;see-no-evil-hack-no-evil-watch-dogs-review&sol;">Watch Dogs<&sol;a>&OpenCurlyQuote; online components&rpar;&comma; but that’s unclear from the presentation&period; We wouldn’t want to start gearing up for a new mission only to discover that a random player has stolen all our stuff&period;<&sol;p>&NewLine;<p><em>Metal Gear Solid V&colon; The Phantom Pain<&sol;em> is looking to release on Playstation 4&comma; Xbox One&comma; Playstation 3&comma; and Xbox 360 at an unknown date&period;<&sol;p>&NewLine;<p>Ar you looking to mess around in Mother Base&&num;8217&semi;s multiplayer&quest; Tell us in the comments below&excl;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;

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