Seven Game Studios That are Champions of Storytelling

<p align&equals;"LEFT">I&&num;8217&semi;ve spent all of my life with an over active imagination&period; I like stories and honestly I think we all do&period; Whether it be a novel&comma; comic&comma; movie&comma; or my favorite&colon; a video game like <a href&equals;"https&colon;&sol;&sol;www&period;ufabetwins&period;com&sol;&percnt;E0&percnt;B8&percnt;97&percnt;E0&percnt;B8&percnt;B2&percnt;E0&percnt;B8&percnt;87&percnt;E0&percnt;B9&percnt;80&percnt;E0&percnt;B8&percnt;82&percnt;E0&percnt;B9&percnt;89&percnt;E0&percnt;B8&percnt;B2ufabet&sol;"><strong>ufabet เข้าสู่ระบบ<&sol;strong><&sol;a>&period; &period; &period; stories provide much of our entertainment&period; The elements of a complete story are plot&comma; characters&comma; conflict&comma; theme&comma; and setting&period;  These things are key to good entertainment and as much as I love game play and graphics so good it makes my eyes bleed&semi; a good story will win me over every time&period; I predict seven storytelling giants and a few runners up will captivate us all and keep us tuned in for year to come&period; In no particular order&comma; I give you these seven game studios that are champions of storytelling&period;<&sol;p>&NewLine;<p>&lbrack;alert type&equals;white &rsqb;Spoilers for Halo 4 follow&excl;&lbrack;&sol;alert&rsqb;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p align&equals;"LEFT"><img class&equals;"alignnone" src&equals;"http&colon;&sol;&sol;searchingforsuperwomen&period;com&sol;wp-content&sol;uploads&sol;2014&sol;02&sol;DAInquisitionGoGamer&period;jpg" alt&equals;"" width&equals;"960" height&equals;"534" &sol;><&sol;p>&NewLine;<p align&equals;"LEFT"><span style&equals;"font-size&colon; large&semi;"><span style&equals;"text-decoration&colon; underline&semi;"><b>Bioware&colon;<&sol;b><&sol;span><&sol;span><span style&equals;"font-size&colon; medium&semi;"> This Canadian developer created Knights of the old Republic&comma; the Mass Effect trilogy&comma; as well as <em>Dragon Age<&sol;em>&period; They&&num;8217&semi;ve hit some bumps in the road sure&comma; but who hasn&&num;8217&semi;t&quest; <em>Dragon Age Inquisition<&sol;em>&comma; due out sometime this fall&comma; looks to wrap up all the stories that started with the Warden Commander and Hawke in previous installments&period; Bioware has a tendency to make gamers make choices that pull us in and really make the story feel like our own&period; A possible return to origin stories for multiple races of our very own inquisitor offers us greater insight into our own character in the world of Thedas&period; With returning favorite Morrigan driving the plot and Varric tagging along to provide witty commentary&comma; Bioware has rich characters on lock&period;  We experienced so much of the world in the last two games I think we can all appreciate the setting and dark theme the series has always offered&period;  The conflict seems to come from several sources this time around&colon; Fade demons&comma; Darkspawn&comma; and bouncing baby godlings&period; Who could ask for more&quest; <&sol;span><span style&equals;"font-size&colon; medium&semi;">Bioware also saw fit to make sure the last generation of systems as well as next generation can enjoy the end of this epic tale&period; <&sol;span><span style&equals;"font-size&colon; medium&semi;">Bioware also set a trend with MMORPGs&period; <em>Old Republic<&sol;em> gives each class  individual side quests furthering the story of the player and still has gamers and creators alike reevaluating how quests in MMORPG&&num;8217&semi;s should work&period;<&sol;span><&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;" align&equals;"LEFT"><img class&equals;"aligncenter" src&equals;"http&colon;&sol;&sol;www&period;gamerassaultweekly&period;com&sol;wp-content&sol;uploads&sol;2014&sol;03&sol;Walking-dead-episode-3-lee-and-clementine-rv&period;jpg" alt&equals;"" width&equals;"800" height&equals;"465" &sol;><&sol;p>&NewLine;<p align&equals;"LEFT"><span style&equals;"font-size&colon; large&semi;"><span style&equals;"text-decoration&colon; underline&semi;"><b>Telltale Games&colon;<&sol;b><&sol;span><span style&equals;"font-size&colon; medium&semi;"> Telltale is a rising star among American developers&period; <em>The Walking Dead<&sol;em> game created with the Telltale Tool is what I think really put them on the map&period; The episodic game style is mostly unique to them and feels much like a comic book&period;  Comic books are one of my favorite mediums for story&period; Being able to play a new chapter every month is very exciting and it feels like new comic day with all the new stories I can read&period; It&&num;8217&semi;s no surprise that its take on Bill Willingham&&num;8217&semi;s long-running <em>Fables <&sol;em>comic series in the form of <em>The Wolf Among Us<&sol;em> was adapted so well to their style&period; <&sol;span><&sol;span><&sol;p>&NewLine;<p align&equals;"LEFT"><span style&equals;"font-size&colon; medium&semi;"> They&&num;8217&semi;ve got ambition in spades with <em>Tales from the Borderlands<&sol;em> and a story based on<em> Game of Thrones<&sol;em> to be released later this year&period; Telltale games is one of my favorite developers and if they can keep up the pace likely will be a favorite for years to come&period; I do wish the episodes would come out a little faster&comma; but I suppose nothing stops me from waiting and binging on them all at once&period; One shouldn&&num;8217&semi;t rush greatness&period;<&sol;span><&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;" align&equals;"LEFT"><img class&equals;"aligncenter" src&equals;"http&colon;&sol;&sol;www&period;hdwallpapers&period;in&sol;walls&sol;batman&lowbar;arkham&lowbar;knight-wide&period;jpg" alt&equals;"" width&equals;"800" height&equals;"465" &sol;><&sol;p>&NewLine;<p align&equals;"LEFT"><span style&equals;"font-size&colon; large&semi;"><span style&equals;"text-decoration&colon; underline&semi;"><b>Rocksteady&colon;<&sol;b><&sol;span><span style&equals;"font-size&colon; medium&semi;"> Speaking of comic books&semi; one of the most well known superheroes is Batman&period;  Rocksteady&comma; a British developer&comma; changed the way we look at super hero games&period; For a long time a game based on a super hero or comic would be mediocre at best&period; Rocksteady changed that with one game&period; Putting the control of The Dark Knight and all of his gadgets in our hands was a dream come true to many gamers and comic enthusiasts alike&period; Each installment since <em>Batman&colon; Arkham Asylum<&sol;em> &lpar;Yes&comma; I know Batman&colon; Arkham Origins was not made by Rocksteady&comma; but it was done with their blessing and tried it&&num;8217&semi;s best to mimic their style&rpar; brought new puzzles&comma; criminals&comma; and gadgets&period; Each game has been executed in a fashion that makes us feel vulnerable&semi; yet powerful as we step into the cape and cowl of The Batman&comma; by stressing stealth and clever combat over brute force and making us feel like we are all Batman the story feels more our own&period; Every game feels like the developer team truly read the comics and this is reflected in the rather rich plotting throughout the games&period; <&sol;span><&sol;span><&sol;p>&NewLine;<p align&equals;"LEFT"><span style&equals;"font-size&colon; large&semi;"><span style&equals;"font-size&colon; medium&semi;">It appears as though <em>Batman&colon; Arkham Knight<&sol;em> will be no different&period; The larger open world will have even more villains to foil and characters to interact with&period; Rocksteady is even introducing a brand new character to rival Batman&period; My spine quivers with anticipation when I am reminded that Harley Quinn didn&&num;8217&semi;t exist prior to <em>Batman&colon; The Animated<&sol;em> series in the &&num;8217&semi;90&&num;8217&semi;s only to become a staple to DC comics&period; This could create a brand new character for all of us to read about for years to come&period; Imagine the story that will accompany a brand new character and possibly an origin story as well&period; Any company that has the potential to do that is huge in my book&period;  If I needed more incentive to get a Next Gen system&comma; Rocksteady provided it&period;<&sol;span><&sol;span><&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;" align&equals;"LEFT"><img class&equals;"aligncenter" src&equals;"http&colon;&sol;&sol;nerdreactor&period;com&sol;wp-content&sol;uploads&sol;2012&sol;11&sol;Halo-4-review-7&period;jpg" alt&equals;"" width&equals;"800" height&equals;"465" &sol;><&sol;p>&NewLine;<p align&equals;"LEFT"><span style&equals;"font-size&colon; large&semi;"><span style&equals;"text-decoration&colon; underline&semi;"><b>343 Industries&colon;<&sol;b><&sol;span><&sol;span><span style&equals;"font-size&colon; medium&semi;"> Microsoft created this company to make Halo games after Bungie sold them the rights to their beloved series in 2007&period; They even named it after 343 Guilty Spark&period; Fans of the franchise were skeptical until <em>Halo 4<&sol;em> was released&period; We all wondered if the new lords and masters could live up to what we had come to love about Halo&comma; yet <em>Halo 4<&sol;em> exceeded most expectations in terms of story&period; Bungie had created a vast universe and history for that universe and created John 117&comma; the Master Chief&comma; and a popular supporting cast&period; Bungie&comma; and later 343 Industries&comma; proved a FPS can be more than game play and flashy graphics&period; Halo has been an epic tale from the beginning&period; <em>Halo 4<&sol;em> picked up where <em>Halo 3<&sol;em> left off and we were told a heartbreaking tale about Cortana&period; Chief vowed to save her from literally thinking herself to death&period; We were all crushed at the end when Chief&comma; for the first time&period; &period; &period; failed&period; &OpenCurlyDoubleQuote;Don&&num;8217&semi;t make a girl a promise if you can&&num;8217&semi;t keep it&period;”  <&sol;span><&sol;p>&NewLine;<p align&equals;"LEFT"><span style&equals;"font-size&colon; medium&semi;"> Now we look forward to <em>Halo 5<&sol;em>&period;  We&&num;8217&semi;ve seen naught but teasers of Chief in a cloak roaming through a wasteland and a massive vessel rising up before him&period; Will Chief try to save Cortana&quest; Is his wandering a form of penance&quest; What do you do when your long time AI companion is gone&quest; This new chapter will put us in the shoes of Master Chief as never before&period; This time he isn&&num;8217&semi;t just a soldier&comma; but a man who lost a dear friend and is going to have to make choices rather than just take orders&period; As a long time fan of the series&comma; I am tempted to buy an X-Box One for this title alone&period;<&sol;span><&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;" align&equals;"LEFT"><img class&equals;"aligncenter" src&equals;"http&colon;&sol;&sol;www&period;nerdacy&period;com&sol;wp-content&sol;uploads&sol;2013&sol;10&sol;the-witcher-3-wild-hunt&period;jpg" alt&equals;"" width&equals;"800" height&equals;"465" &sol;><&sol;p>&NewLine;<p><span style&equals;"font-size&colon; large&semi;"><span style&equals;"text-decoration&colon; underline&semi;"><b>CD Projekt Red&colon;<&sol;b><&sol;span><&sol;span><span style&equals;"font-size&colon; medium&semi;"> Role Playing Games are usually founded in a good story&period; The Witcher<&sol;span> series is no different&period;  Polish publisher and developer&comma; CD Projekt Red&comma;  created this game series based on Andrzej Sapkowski&&num;8217&semi;s books&period; Now&comma; I haven&&num;8217&semi;t read them yet&comma; but I assume the games at the very least loosely follow the plot and use characters from the novels&period; Authors of novels have nothing but description and words to convey their story&period;  Games have interaction and stunning visuals to help tell the tale&period; When a game is based on a book&comma; I think one can safely assume the story is going to be phenomenal&period; The characters will be &OpenCurlyDoubleQuote;three dimensional” and have pasts and motivations all their own&period;  This tends to make a game go from great to awe inspiring&period;<&sol;p>&NewLine;<p align&equals;"LEFT">So far&comma; the Witcher series hasn&&num;8217&semi;t let me down&period; I adore both games that are currently available and soon I&&num;8217&semi;ll be able to play the <em>Witcher 3&colon; The Wild Hunt<&sol;em>&excl; This game promises everything the last games had but more of all of it&period; The game boasts a world that is 35 times larger than the <em>Witcher 2&colon; Assassin of Kings<&sol;em> with 100 hours of content&period;  That tells me there are lots of side plots to the main plot&period;<&sol;p>&NewLine;<p align&equals;"LEFT">What is the main plot about you ask&quest; The title suggests that Geralt will finally be facing off with the Wraiths that hunted him for years and took one of his lovers from him&period; I love a good revenge tale and a good love story&period; This seems to be providing both&comma; hopefully with some good old fashioned tragedy thrown in for good measure&period;<&sol;p>&NewLine;<p align&equals;"LEFT">Choice is a big part of modern RPG&&num;8217&semi;s&period; Witcher games tend to offer plenty of ways to make Geralt of Rivia&&num;8217&semi;s story our own&period;  Next gen systems seem to be offering plenty of RPG&&num;8217&semi;s to eat days of our life and have us come back for more&period; Sadly CD Projekt Red claims this will be the last of the Witcher games&comma; but I&&num;8217&semi;ve no doubt with quality like this&comma; the future of storytelling is safe in their hands&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;" align&equals;"LEFT"><img class&equals;"aligncenter" src&equals;"http&colon;&sol;&sol;cdn1-www&period;craveonline&period;com&sol;assets&sol;uploads&sol;2013&sol;10&sol;WatchDogs&lowbar;Art&period;jpg" alt&equals;"" width&equals;"800" height&equals;"465" &sol;><&sol;p>&NewLine;<p align&equals;"LEFT"><span style&equals;"font-size&colon; large&semi;"><span style&equals;"text-decoration&colon; underline&semi;"><b>Ubisoft&colon;<&sol;b><&sol;span><&sol;span> Do you like deep semi-convoluted stories that constantly reveal new threats and delve into the past&quest;  I do&period; Ubisoft likely unintentionally mirrors how comic books reveal past events that effect the future&period; This is often referred to as a &OpenCurlyDoubleQuote;retcon” &&num;8212&semi; retroactive continuity&period; This allows things to be added to or taken from fictional existence as is required for a good story&period; The Assassin&&num;8217&semi;s Creed series is one of the best examples of this in video games today&period; By using Desmond and later other characters&semi; memories of past assassins can be accessed via a device called the Animus&period; We are introduced to fictional characters with motivations and interests as varied a our own&period; Some of these characters have families or deep dark secrets later to be revealed&period; The game even contains an apocalyptic plot&period; Each new installment offers new insights into existing characters or awesome new ones to get to know and explore&period; Many historical figures have further had vast amounts of poetic license taken with them to adapt them to the world Assassin&&num;8217&semi;s Creed takes place in&period; With over a dozen installments across various gaming devices in one franchise alone&comma; Ubisoft seems to really know it&&num;8217&semi;s storytelling&period;<&sol;p>&NewLine;<p align&equals;"LEFT">That brings me to <em>Watch Dogs<&sol;em> available May 27 of this year&period; Set in an alternate and possibly future Chicago&comma; we have an old city in the United States that has a personality all it&&num;8217&semi;s own&period; It has special significance to me as a native of Illinois and of it&&num;8217&semi;s suburbs&period; We play the role of Aiden Pearce&semi; gifted hacker and street thug&period; Gameplay aside&comma; which sounds amazing by the way&comma; Ubisoft seems to have created a game that looks like Grand Theft Auto had a beautiful baby with Assassin&&num;8217&semi;s Creed&period;  I look forward to the sort of plot a game like that has to offer&period; What characters and motivations will we have to complete this game&quest; I aim to find out come May&period;<&sol;p>&NewLine;<h1 align&equals;"LEFT"><b>                                        <span style&equals;"text-decoration&colon; underline&semi;">Runners<&sol;span><&sol;b><span style&equals;"text-decoration&colon; underline&semi;"><b> Up&colon;<&sol;b><&sol;span><&sol;h1>&NewLine;<p><img class&equals;"aligncenter" src&equals;"http&colon;&sol;&sol;media&period;pcgamer&period;com&sol;files&sol;2012&sol;12&sol;BioShockInfinite&lowbar;HERO&lowbar;RGB&period;jpg" alt&equals;"" width&equals;"800" height&equals;"465" &sol;><&sol;p>&NewLine;<p><span style&equals;"font-size&colon; medium&semi; line-height&colon; 1&period;5em&semi;"><strong><span style&equals;"text-decoration&colon; underline&semi;">Irrational&colon;<&sol;span> <&sol;strong>I have been greatly impressed by the thought process it takes to create a game like Bioshock and the plot twists that franchise brought and Ken Levine deserves a large portion of that credit&period; With Irrational Games closing and his new vision coming into being I look forward to the sort of games he and his smaller team will create&period; If his past games are any indication&comma; the story will be something meaty for me to chew on as I play&period; <&sol;span><&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;" align&equals;"LEFT"><img class&equals;"aligncenter" src&equals;"http&colon;&sol;&sol;ecx&period;images-amazon&period;com&sol;images&sol;I&sol;916&percnt;2Bee&percnt;2BAe1L&period;&lowbar;SL1500&lowbar;&period;jpg" alt&equals;"" width&equals;"800" height&equals;"465" &sol;><&sol;p>&NewLine;<p align&equals;"LEFT"><span style&equals;"font-size&colon; medium&semi;"> <span style&equals;"text-decoration&colon; underline&semi;"><strong>Epic Games&colon; <&sol;strong><&sol;span>Epic Games&&num;8217&semi; franchise Gears of War has been acquired by Microsoft&period; This is old news&comma; I know&period; Rod Fergusson joined Black Tusk to develop more Gears for us to grind&period; That&&num;8217&semi;s exciting to me&period; It feels like how 343 Industries started&period; I have high hopes for that franchise and all the characters and story it still has to offer&period;<&sol;span><&sol;p>&NewLine;<figure style&equals;"width&colon; 800px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;multiplayerblog&period;mtv&period;com&sol;&sol;wp-content&sol;uploads&sol;multi&sol;2013&sol;07&sol;LRFFXIII&period;jpg" alt&equals;"" width&equals;"800" height&equals;"465" &sol;><figcaption class&equals;"wp-caption-text">She&&num;8217&semi;s gonna save the world&quest; We&&num;8217&semi;re doomed&period;<&sol;figcaption><&sol;figure>&NewLine;<p align&equals;"LEFT"><span style&equals;"font-size&colon; large&semi;"><span style&equals;"text-decoration&colon; underline&semi;"><b>Square Enix&colon; <&sol;b><&sol;span><span style&equals;"font-size&colon; medium&semi;"> Even a casual glance at this article will leave fans of this company&&num;8217&semi;s games upset&period; I know Tomb Raider was a smashing success as was Bravely Default&period; However&comma; the Final Fantasy franchise has left me with a sour taste in my mouth after the XIII trilogy&period; Hopefully after seeing that JRPG&&num;8217&semi;s are still a thing and quite successful&comma; a return to form can happen&period; Right now however&comma; I&&num;8217&semi;ve been burned too badly to predict good things&period; I remain hopeful&comma; however&comma; that Square Enix can climb back onto my list and make any of my fears feel foolish in retrospect&period;<&sol;span><&sol;span><&sol;p>&NewLine;<h1 align&equals;"LEFT">                                   Tell Me a Story&period; &period; &period;<&sol;h1>&NewLine;<p style&equals;"text-align&colon; center&semi;" align&equals;"LEFT"><img class&equals;"aligncenter" src&equals;"http&colon;&sol;&sol;www&period;theskyfullofdust&period;co&period;uk&sol;wp-content&sol;uploads&sol;2011&sol;03&sol;Ancient-Book&period;jpg" alt&equals;"" width&equals;"800" height&equals;"465" &sol;><&sol;p>&NewLine;<p>No prediction could be complete if it left out Microsoft or Sony as storytellers to watch&period; Industry titans have great opportunities to create great stories simply by the volume of games they help make&period; What often escapes notice however&comma; is the little guy&period; No prediction can be complete without giving indy games their due either&period; Indy games often times have to rely on story&period; Due to lower budgets the graphics are often&comma; but not always less than stellar&period; Gameplay can be addicting but is often uncomplicated&period;  This leaves story to be the selling point for many games&period; I think some great things are going to come from independent game devs coming soon&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;" align&equals;"LEFT"><em>What do you say&comma; dear reader&quest; What are some of your favorite video game stories and their storytellers&quest; <&sol;em><&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;" align&equals;"LEFT"><em>Tell us in the comments below&excl;<&sol;em><&sol;p>&NewLine;

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