Shadow of The Colossus Review

<p>Founded in 2006&comma; Bluepoint Games developed <em>Blast Factor<&sol;em>&comma; one of only two launch titles on ps3&&num;8217&semi;s Playstation Network store&period; Since then&comma; Bluepoint has remained a remaster&sol;port workhorse with their <em>God of War Collection <&sol;em>in 2009 effectively kickstarting the remaster craze&period; 2018&&num;8217&semi;s <em>Shadow of The Colossus<&sol;em> marks the studio&&num;8217&semi;s largest project to date&period; Does it live up to the original&&num;8217&semi;s legacy&quest;<&sol;p>&NewLine;<p>Wander&comma; a young warrior has escaped his village with a dead woman in tow&period; He travels to the Forbidden Lands&comma; offering this body&comma; Mono&comma; to the temple&&num;8217&semi;s altar&period; The disembodied voice&comma; Dormin&comma; assures Wander that reviving the woman&&num;8217&semi;s soul may be possible if he can slay the sixteen colossi roaming the forbidden landscape&period; That is the entire setup&period; Only two or three pivotal cutscenes play out from this point forward&period; Dialogue from Dormin after each slain colossus only serves to inform Wander of his next target&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;134966" aria-describedby&equals;"caption-attachment-134966" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-134966 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;02&sol;14012234&sol;SHADOW-OF-THE-COLOSSUS&lowbar;20180209234149-1024x576&period;jpg" alt&equals;"" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-134966" class&equals;"wp-caption-text">&lpar;Shadow of the Colossus&comma; Sony Interactive Entertainment&period;&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>This minimalism extends to the fairly basic gameplay&period; From the outset&comma; players are given access to all the required tools for success&colon; A sword&comma; bow&comma; and horse&period; While hidden items exist to decrease difficulty&comma; the game can be completed effortlessly with these starting tools&period;<&sol;p>&NewLine;<p>Killing a colossus requires stabbing its weak point sigil until its health bar depletes&period; Stamina management is crucial&comma; as jumping while climbing or gripping onto a beast&&num;8217&semi;s fur as it deliberately attempts to shake Wander off drains stamina more quickly&period; This stamina management turns each colossal encounter into a war of attrition&period;<&sol;p>&NewLine;<p>The colossi serve as an example of dual-purpose design&period; They act as not only enemies but levels&period; Getting onto a colossus is half the battle&comma; often requiring keen perception and environmental manipulation&period; It begins with a starter colossus&comma; allowing players to acclimate to the mechanics before things become immediately more involved with the second colossus&period; The astounding variety on display with each of the sixteen colossi tasks players with consistently employing new strategies&period; It is as much a game of wits as strength&period;<&sol;p>&NewLine;<p>The immediately striking visuals of the<em> Shadow of The Colossus<&sol;em> remake allow it to stand up to its contemporaries&period; Bluepoint has done a masterful job of recreating each asset and adding flourishes to the game world without betraying the original title&&num;8217&semi;s artistic integrity&period; <em>Shadow of The Colossus <&sol;em>looks exactly as it would have if Team Ico were just releasing the game for the first time on current generation hardware&period;<&sol;p>&NewLine;<p>Not all is perfectly tidy&comma; though&period; While the environments and colossi honor the original&&num;8217&semi;s spirit&comma; the human character models are disgraceful&period; Their skin rendering clashes with the rest of the visual experience&period; This almost clay-like appearance measured against beautiful backdrops and creatures is a stark contrast that keeps the visual makeup from perfection&comma; though it&&num;8217&semi;s a minor blemish on a categorical masterpiece&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;134968" aria-describedby&equals;"caption-attachment-134968" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-134968 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;02&sol;14012841&sol;SHADOW-OF-THE-COLOSSUS&lowbar;20180209233001-1024x576&period;jpg" alt&equals;"" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-134968" class&equals;"wp-caption-text">&lpar;Shadow of the Colossus&comma; Sony Interactive Entertainment&period;&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Unlike some other remakes&comma; <em>Shadow of The Colossus<&sol;em> isn&&num;8217&semi;t concerned with fixing or adding anything substantial to the experience&period; Quality of life improvements including multiple control schemes makes the title more accessible for modern audiences&comma; though the game is still perfectly playable in its classic control mode&period; An optional high framerate mode on the PS4 pro is also the first time <em>Shadow of The Colossus<&sol;em> has been playable at 60 frames per second&period; Aside from the massive visual and performance boost&comma; the core experience remains preserved&period; While new animation systems are being utilized&comma; the original game code is still running under the hood&comma; leading to a faithful gameplay experience&period;<&sol;p>&NewLine;<p>Some may say it&&num;8217&semi;s faithful to a fault seeing as the bow aiming never feels quite right and Agro doesn&&num;8217&semi;t always control exactly as you&&num;8217&semi;d want&period; Scaling colossi can also lead to quirky animations and unintentional actions&period; Though falling off a colossus due to the game&&num;8217&semi;s animations rather than user error can frustrate&comma; negative emotions soon give way to feelings of astonishment and despair&period;<&sol;p>&NewLine;<p>Even twelve years after release&comma; <em>Shadow of The Colossus<&sol;em> remains in a class of its own&period; The seventh and eight console generations have made dramatic industry-wide improvements to animations&comma; cinematic direction&comma; visuals&comma; writing&comma; and acting&period; However&comma; few can lay claim to mastering the art of minimalism&period;<&sol;p>&NewLine;<p>The modern triple-A industry has absorbed itself in the hype of chasing &&num;8220&semi;bigger&&num;8221&semi; and &&num;8220&semi;better&&num;8221&semi; things&period; Games are marketed by bullet points&period; Any big budget title is over-inflated with meaningless mechanics and content because that&&num;8217&semi;s what sells&period; The more features you can sell your game on&comma; the more substantial it appears to mainstream consumers&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;134970" aria-describedby&equals;"caption-attachment-134970" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-134970 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;02&sol;14013534&sol;SHADOW-OF-THE-COLOSSUS&lowbar;20180210134933-1024x576&period;jpg" alt&equals;"" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-134970" class&equals;"wp-caption-text">&lpar;Shadow of the Colossus&comma; Sony Interactive Entertainment&period;&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><em>Shadow of The Colossus<&sol;em> eschews industry trends in favor of attaining emotiveness through Ueda&&num;8217&semi;s Design by Subtraction philosophy&period; The idea behind this school of game design is to remove any element and mechanic that does not contribute to the core vision or purpose of the title&period;<&sol;p>&NewLine;<p>In this case&comma; filling the empty land with grunts and side quests would undermine the creative vision&period; <em>Shadow of The Colossus <&sol;em>is a majestic and somber audio-visual experience&semi; One which effectively employs ambiance and emptiness to elicit an emotional response&period; It isn&&num;8217&semi;t concerned with telling the player how to feel&period; It just wants them to feel&period; Whether awestruck by perfectly framed vistas on horseback or disoriented by the imperfect framing of a colossus shaking Wander off as he clutches for dear life&comma; emotion is central to the experience&period;<&sol;p>&NewLine;<p>This emotional resonance is what makes <em>Shadow of The Colossus<&sol;em> a timeless classic&period; Even with slightly clunky movement and jumping&comma; the experience transcends its quirks due to its sheer experiential nature&period; With a soundtrack working to elevate individual moments&comma; it&&num;8217&semi;s difficult to walk away from the game without feeling something&period; <em>Shadow of The Colossus <&sol;em>is one of the remaining vestiges of expressive emotiveness using minimalist game design in an industry filled with bullet points and superfluous mechanics&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;

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