<p>You&#8217;ve probably killed thousands of orcs if you&#8217;ve played Monolith Production&#8217;s<em> Middle-earth: Shadow of Mordor. </em>According to new reports, had Monolith had its way, those orcs might&#8217;ve been even smarter enemies to do battle against.</p>
<p>The game&#8217;s now-reknown Nemesis system, which follows the relationship between you and the Uruk captains of Mordor, would have been far more layered according to a post-mortem published on Gamasutra by design director Michael de Plater.</p>
<p>De Plater claims that at one point in development, each Uruk faction had its own morale and discipline ratings, which influenced Orc behavior and dynamic events in the world. While that system in particular failed to appear in the final game, dominating Uruks and sending them against their masters or using them to create an ambush for a war chief made it into the Shadow of Mordor we know and many of us love.</p>
<p>We thought <em>Shadow of Mordor</em> was already a visual and technical marvel <a href="We%20thought Shadow of Mordor was a visual and technical marvel you should not pass on ourselves. ">you should not pass</a> on ourselves, but who knows? Maybe there&#8217;s hope yet for an upgraded Nemesis system in a sequel sometime soon.</p>
<p>Have you played Shadow of Mordor? Let us know what you thought of it in the comments below!</p>
<p> ;</p>
<p><strong>Via</strong> <a href="http://gamasutra.com/view/news/234421/Postmortem_Monolith_Productions_Middleearth_Shadow_of_Mordor.php">Gamasutra</a></p>

Shadow of Mordor Had a More Disciplined Nemesis System
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By Tim Gruver

- Categories: Game News
- Tags: Middle Earth: Shadow of MordorMonolith ProductionsThe Lord of the RingsWarner Bros.
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