Shadow of Mordor Had a More Disciplined Nemesis System

<p>You&&num;8217&semi;ve probably killed thousands of orcs if you&&num;8217&semi;ve played Monolith Production&&num;8217&semi;s<em> Middle-earth&colon; Shadow of Mordor&period; <&sol;em>According to new reports&comma; had Monolith had its way&comma; those orcs might&&num;8217&semi;ve been even smarter enemies to do battle against&period;<&sol;p>&NewLine;<p>The game&&num;8217&semi;s now-reknown Nemesis system&comma; which follows the relationship between you and the Uruk captains of Mordor&comma; would have been far more layered according to a post-mortem published on Gamasutra by design director Michael de Plater&period;<&sol;p>&NewLine;<p>De Plater claims that at one point in development&comma; each Uruk faction had its own morale and discipline ratings&comma; which influenced Orc behavior and dynamic events in the world&period; While that system in particular failed to appear in the final game&comma; dominating Uruks and sending them against their masters or using them to create an ambush for a war chief made it into the Shadow of Mordor we know and many of us love&period;<&sol;p>&NewLine;<p>We thought <em>Shadow of Mordor<&sol;em> was already a visual and technical marvel <a href&equals;"We&percnt;20thought Shadow of Mordor was a visual and technical marvel you should not pass on ourselves&period; ">you should not pass<&sol;a> on ourselves&comma; but who knows&quest; Maybe there&&num;8217&semi;s hope yet for an upgraded Nemesis system in a sequel sometime soon&period;<&sol;p>&NewLine;<p>Have you played Shadow of Mordor&quest; Let us know what you thought of it in the comments below&excl;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p><strong>Via<&sol;strong> <a href&equals;"http&colon;&sol;&sol;gamasutra&period;com&sol;view&sol;news&sol;234421&sol;Postmortem&lowbar;Monolith&lowbar;Productions&lowbar;Middleearth&lowbar;Shadow&lowbar;of&lowbar;Mordor&period;php">Gamasutra<&sol;a><&sol;p>&NewLine;

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