Shiness: The Lightning Kingdom Review

(Shiness: The Lightning Kingdom, Enigami and Focus Home Interactive)

<p><em>Shiness&colon; The Lightning Kingdom<&sol;em> has the workings of something great with some stunning visuals&comma; a few clever lines&comma; and a battle system that had potential&comma; but everything falls flat with its poor execution and narrative&period;<&sol;p>&NewLine;<p>Man&comma; is this a disappointment&period; The trailers showcased a beautiful world that was waiting to be explored and an art style that looked stunning&period; However&comma; when you get into the game&comma; its production value rears its ugly head&period; The character models are not detailed &lpar;<a href&equals;"https&colon;&sol;&sol;youtu&period;be&sol;AmYR6A8cdRM&quest;t&equals;18m40s">one of which genuinely looks horrifying<&sol;a>&rpar; and the way they are animated &lpar;or lack thereof&rpar; make them extremely awkward within cutscenes&period; Characters stare blankly into space or at certain points are smiling during ill fitted parts of the story&period; However&comma; the art behind the environments are stunning&period; The cool floating islands&comma; a stunning vista of mountains and the ocean&comma; the enchanting design of the buildings&comma; magnificent creatures flying in the sky&comma; and the bright colors popping up on screen make this world I love to explore&period;  The art within <em>Shiness<&sol;em> is beautiful despite its low production aesthetic&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;124903" aria-describedby&equals;"caption-attachment-124903" style&equals;"width&colon; 1920px" class&equals;"wp-caption alignnone"><img class&equals;"wp-image-124903 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;05&sol;02180943&sol;shiness&period;jpg" alt&equals;"shiness" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-124903" class&equals;"wp-caption-text">&lpar;<em>Shiness&colon; The Lightning Kingdom<&sol;em>&comma; Enigami and Focus Home Interactive&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Even though the environments are stunning&comma; the game manages to take you out of the world multiple times&period; Party members can walk on air&comma; Chado can get stuck inside his own rock&comma; some of the music fails to loop&comma; game sound effects for finishing a mission play during a cutscene&comma; and characters clip on the environment&&num;8217&semi;s edges&period; <em>Shiness<&sol;em> glitches quite often and it&&num;8217&semi;s unfortunate&period; Hopefully&comma; Enigami can fix these issues with future patches&period;<&sol;p>&NewLine;<p>The narrative leaves much to be desired&period; Without much explanation at all other than crashing their airship&comma; Chado and Poky find themselves in a sacred forest and get tangled up in a conflict between several kingdoms&period; The lore is shallowly explained&comma; character motivations don&&num;8217&semi;t make sense&comma; the main cast are archetypes&comma; and the game does a poor job at captivating the player to the story as it presents a poor and confusing conflict that is explained in a very brief way&period; Why should we care if it is hardly explained or doesn&&num;8217&semi;t showcase the issues from that conflict for the characters&quest;<&sol;p>&NewLine;<p>The key to a good storyline is show&comma; don&&num;8217&semi;t tell&comma; and this just tells&period; It has emotional elements within the plot but it doesn&&num;8217&semi;t live up to these moments as the narrative is so shallow and there isn&&num;8217&semi;t an investment into the characters&period; On top of that&comma; the team is celebrating in problematic areas&period; With one boss&comma; Chado and his friends are unwillingly fighting&comma; and then they cheer at the end of the battle&period; Afterwards&comma; they don&&num;8217&semi;t reflect on what&&num;8217&semi;s happened at all and it&&num;8217&semi;s shocking because this fight actually caused this person&&num;8217&semi;s death&period; What makes this worse is that Chado and Poki are 10 year olds&semi; wouldn&&num;8217&semi;t they be more scarred from what just happened and why would such innocent and cheerful characters do such a thing&quest; The core of an action RPG is its narrative and unfortunately it&&num;8217&semi;s rotten&period; The manga could relieve the lack of explanation but the game shouldn&&num;8217&semi;t rely on that&period; There are a few lines from the script that can get a laugh from time to time&comma; but that&&num;8217&semi;s it&period;<&sol;p>&NewLine;<p>The sound work is pretty atrocious as well&period; The soundtrack by the developer is mostly filled with repetitive and generic loops&period; The battle music&comma; in particular&comma; is incredibly disappointing with the most generic instruments and music I&&num;8217&semi;ve ever heard&period; Some of the field music does sound pleasant but this is a rare occurrence&period;<&sol;p>&NewLine;<p>When I turned off the music&comma; however&comma; something more irritating took its place&colon; the sound effects&period; The sounds of stepping on the ground are way too loud or feel out of place&semi; it even interrupted my engagement with the story as a soldier walked up and down in a really awkward fashion near where the cutscene took place&period; You can see that in our <a href&equals;"https&colon;&sol;&sol;youtu&period;be&sol;AmYR6A8cdRM&quest;t&equals;8m13s">gameplay video<&sol;a>&period; His stamping was so loud&comma; I thought it was fluttering and I couldn&&num;8217&semi;t help but be distracted&period; Another strange part of the game is the voice acting&period; In the main story cutscenes&comma; portrayed by comic book like panels&comma; the characters are mostly on point with their English voice acting&comma; and then in the game itself&comma; the voices switch to French&period;  Why couldn&&num;8217&semi;t they have stuck to the English voice actors with the few voice clips that the characters make rather than having yet another distracting element to the game&quest; The villains of the game also have awkward performances throughout the game and sound stilted&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;124809" aria-describedby&equals;"caption-attachment-124809" style&equals;"width&colon; 1920px" class&equals;"wp-caption alignnone"><img class&equals;"wp-image-124809 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;04&sol;29024805&sol;7&period;jpg" alt&equals;"7" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-124809" class&equals;"wp-caption-text">&lpar;<em>Shiness&colon; The Lightning Kingdom<&sol;em>&comma; Enigami and Focus Home Interactive&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>The core combat mechanic is monotonous in nature&period; Over and over again will Chado and his friends punch and kick until their enemy has been knocked out&period; The combos and attacks available are very basic&comma; but it has a fighting game like system with parries and rolls&period; It&&num;8217&semi;s a good idea to blend fighting game and RPG mechanics together&period; However&comma; the problem is that parries and blocks are harder to implement than they should be as there is input lag and when it goes to a bigger open world area&comma; frame rate lag makes it even harder to play&semi; at some points&comma; the frame rate significantly drops&period; During most battles&comma; it&&num;8217&semi;s very monotonous&period; You parry an attack or roll away and hit the enemy and then vice versa until the life bar runs out&period; There&&num;8217&semi;s not much depth&period; The game can be unfair as well as enemies have faster attacks than you and can zoom up from the other side of the arena at a rapid pace without warning&comma; and the enemies don&&num;8217&semi;t telegraph their next attack in a sufficient way&period;<&sol;p>&NewLine;<p>In addition&comma; the magic in the game feels like an afterthought rather than an intrinsic part of the battle system&period; Spells aren&&num;8217&semi;t included in combos&comma; are hard to initiate against enemies who have faster and more precise attacks&comma; and they don&&num;8217&semi;t add any ounce of strategy to each battle&period; To add on to lackluster combat&comma; Shiness&&num;8217&semi; camera and battle placement creates frustration&period; The camera easily gets stuck behind walls and can block your entire your view of the battle&period; At each instance&comma; an arena force field is made around the enemy and the player&semi; this random aspect can allow for easy deaths as characters can easily fall into pits and die mid combo &lpar;enemies&comma; however&comma; don&&num;8217&semi;t get affected by falling and just respawn&rpar;&period; Enemies can also jump on top of an out of reach part of land and you can&&num;8217&semi;t get to them&semi; they jump off shortly afterwards but they can get a few easy hits on you with ranged attacks&period; The combat system in place is yet another disapointment within Shiness and for an action RPG&comma; the action part is lacking&period; However&comma; the puzzles included in the game are fun to figure out with each character&&num;8217&semi;s unique traits&comma; such as Chado&&num;8217&semi;s ability to summon a rock and Poki&&num;8217&semi;s use of diverting energy from one place to another&period;<&sol;p>&NewLine;<p><amp-youtube layout&equals;"responsive" width&equals;"500" height&equals;"281" data-videoid&equals;"NW59thxChm4" title&equals;"Shiness - Launch Trailer &vert; PS4"><a placeholder href&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;NW59thxChm4"><img src&equals;"https&colon;&sol;&sol;i&period;ytimg&period;com&sol;vi&sol;NW59thxChm4&sol;hqdefault&period;jpg" layout&equals;"fill" object-fit&equals;"cover" alt&equals;"Shiness - Launch Trailer &vert; PS4"><&sol;a><&sol;amp-youtube><&sol;p>&NewLine;<p><em>Shiness&colon; The Lightning Kingdom<&sol;em> had a lot of promise with its gorgeous art style and expansive lore&comma; but the game fails to deliver in three main core areas of an action RPG&colon; narrative&comma; combat&comma; and presentation&period; You can see that there&&num;8217&semi;s something brimming on the surface but the execution is just not there&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><em>A review code was provided by Focus Home Interactive<&sol;em><&sol;p>&NewLine;

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