Shiren the Wanderer: The Tower of Fortune and the Dice of Fate Review

(Shiren the Wanderer: The Tower of Fortune and the Dice of Fate, Aksys Games)

(Shiren the Wanderer: The Tower of Fortune and the Dice of Fate, Aksys Games)

<p class&equals;"p1"><span class&equals;"s1"><em>Shiren the Wanderer&colon; The Tower of Fortune and the Dice of Fate<&sol;em> is the fifth instalment in the long-running <em>Shiren the Wanderer<&sol;em> roguelike franchise&period; Having originally been released in 2010 on the Nintendo DS as a Japan exclusive&comma; this upgraded Vita port brings some fresh dungeons and extra features&period; The <em>Shiren<&sol;em> series is generally unheard of outside of Japan&comma; as few of its titles are actually localized in the North American and PAL regions&period; However&comma; fans of <em>Pokemon Mystery Dungeon<&sol;em> will feel quite at home with <em>Shiren&&num;8217&semi;s<&sol;em> near-identical interface&comma; as they fall under the same series&period; <&sol;span><&sol;p>&NewLine;<p class&equals;"p1"><span class&equals;"s1"><em>Shiren 5 <&sol;em>is a tightly knit dungeon crawler made for loyal fans of the roguelike genre&period;  <&sol;span>While the roguelike genre has evolved into the action genre with releases like <em>Rogue Legacy <&sol;em>and <em>The Binding of Isaac&comma; <&sol;em>Chunsoft&&num;8217&semi;s <em>Mystery Dungeon <&sol;em>games tend to stay true to the roots of the genre&period; <em>Shiren 5 <&sol;em>continues this trend with its punishing difficulty&comma; randomization&comma; and tactical nature&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;111332" aria-describedby&equals;"caption-attachment-111332" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-111332 size-full" title&equals;"shiren" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;08&sol;10161125&sol;Shiren&period;jpg" alt&equals;"&lpar;&lt&semi;em&gt&semi;Shiren the Wanderer&colon; The Tower of Fortune and the Dice of Fate&lt&semi;&sol;em&gt&semi;&comma; Aksys Games&rpar;" width&equals;"1920" height&equals;"1088" &sol;><figcaption id&equals;"caption-attachment-111332" class&equals;"wp-caption-text">&lpar;<em>Shiren the Wanderer&colon; The Tower of Fortune and the Dice of Fate<&sol;em>&comma; Aksys Games&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"p1"><em>Shiren 5 <&sol;em>puts the player in the shoes of our silent titular protagonist as he travels &lpar;or rather&comma; wanders&rpar; alongside a comedic talking ferret named Koppa&period; After a brief prologue involving a sick girl and her stubborn anime hero friend&comma; Jirokichi&comma; the player quickly dispatches towards the Towers of Fate&period; Here&comma; Jirokichi follows you to the tops of these towers to obtain the Dice of Fate&comma; a set of plot devices that will allow him to save his ill friend&&num;8217&semi;s life&period; The story is little more than motivation to set up the adventure&comma; but it serves its function well enough&period; This game isn&&num;8217&semi;t about plot or character development&semi; it&&num;8217&semi;s about the player&&num;8217&semi;s painful&comma; glorious grind to the top&period; <em>Shiren 5 <&sol;em>is largely representative of <em>Mystery Dungeon&&num;8217&semi;s <&sol;em>core mechanics&period; Shiren ascends the towers floor by floor&comma; facing progressively tougher challenges&period; Moving tile by tile at the same pace as the dungeons&&num;8217&semi; various hostile monsters&comma; Shiren needs to keep himself alive while gathering useful items and upgrading his gear&period; Shiren can hold up to 24 items which are scattered randomly throughout the dungeon&period; Since these items make up most of Shiren&&num;8217&semi;s capabilities&comma; the player will quickly learn how to manage his inventory in order to keep Shiren well-equipped&comma; well-prepared&comma; and well-fed&period; Players are challenged to progress as far into the dungeon as possible&period; Without certain items&comma; there is no turning back&comma; and death leads to a complete loss of all of Shiren&&num;8217&semi;s equipment&period; A return to town through an Escape Scroll or Undo Herb will still reset Shiren&&num;8217&semi;s level&comma; but allow the player to stockpile their items and money for later use&period;<&sol;p>&NewLine;<p class&equals;"p1">This design choice is what makes <em>Shiren 5 <&sol;em>such a brutal game for newcomers&period; The game&&num;8217&semi;s unpredictability and ruthlessness will often send you to the beginning with nothing to show for the last few hours of exploration&period; It is initially quite difficult for one to gauge their progress&comma; as repeated dungeon attempts still have the player running through the same areas they&&num;8217&semi;d conquered before&comma; just to get to where you last left off&period; It can be incredibly discouraging to spend hours trying to collect and hone a set of powerful equipment&comma; only to lose it after being one-shotted by a deadly monster&period;<&sol;p>&NewLine;<p class&equals;"p1">One can easily prepare for this loss by holding an Undo Herb&period; In my first day with the game&comma; however&comma; I was just upgrading my shield and feeling like my equipment was finally getting good&comma; when the game soft locked due to an unknown error&period; This cost me of all the items I had on me at the time due to a rather punishing save system&period; In order to discourage rage-quitting and save exploits&comma; the game requires you to manually suspend the game from within its menus in order to quit&period; Simply turning off the Vita will cause the game to treat you as if you&&num;8217&semi;d died&period; I feel like this suspend function is rather archaic&comma; as I believe a system like the Vita can more than handle an autosave system&period; Regardless&comma; this only happened once&comma; so I do not consider the crash to be a game-breaking bug&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;111334" aria-describedby&equals;"caption-attachment-111334" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-111334 size-full" title&equals;"shiren" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;08&sol;10161843&sol;Shiren-2&period;jpg" alt&equals;"&lpar;&lt&semi;em&gt&semi;Shiren the Wanderer&colon; The Tower of Fortune and the Dice of Fate&lt&semi;&sol;em&gt&semi;&comma; Aksys Games&rpar;" width&equals;"1920" height&equals;"1088" &sol;><figcaption id&equals;"caption-attachment-111334" class&equals;"wp-caption-text">&lpar;<em>Shiren the Wanderer&colon; The Tower of Fortune and the Dice of Fate<&sol;em>&comma; Aksys Games&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"p1">There is a vast array of items at Shiren&&num;8217&semi;s disposal&comma; but they generally fall into a few core categories&colon; weapons&comma; shields&comma; bracelets&comma; consumables&comma; projectiles&comma; one-use spells&comma; and pots&period; Weapons&comma; shields&comma; and bracelets upgrade through continued usage and other means&comma; and can give the player extra abilities when paired with a corresponding piece of equipment&period; These extra perks range from attack bonuses&comma; EXP bonuses&comma; to extra bracelet slots&period; Projectiles can be simple damage-dealing rocks and arrows&comma; or gimmicky staves which can cause status ailments or teleport creatures&period; Pots typically expand the user&&num;8217&semi;s inventory&comma; but can serve other purposes&comma; such as transforming item types&comma; turning unwanted gear into money&comma; or fusing equipment together&period; These synthesis pots are particularly fun and rewarding&comma; as you can stuff your favourite sword into a pot alongside a few others in order to fuse their bonuses onto it&period; There&&num;8217&semi;s a lot to love about a sword that attacks three tiles wide&comma; resists rust traps&comma; and inflicts confusion&period; Inventory management can seem daunting at first&comma; but it didn&&num;8217&semi;t take long before I was swiftly organizing my items&comma; having comfortably memorized the function of each implement I&&num;8217&semi;d found&period;<&sol;p>&NewLine;<p class&equals;"p1">Aside from items&comma; Shiren can hold a limited set of abilities in his amulet&period; These abilities can only be used once per floor and regenerate under certain conditions&period; Abilities function much like magic scrolls&comma; usually dealing wide area damage&comma; inflicting status ailments&comma; or providing defensive utility for Shiren&period; They offer life-saving utility against the dangers of the nighttime phase&period; At night&comma; visibility becomes extremely tight&comma; and all monsters become significantly stronger&period; Night monsters can grow in power to a point in which they can easily kill the player in a single attack&period; In addition to their abilities&comma; the player needs to make use of their magic items&comma; like staves that knock enemies far away&comma; or scrolls that put all nearby creatures to sleep&period; The night phase doesn&&num;8217&semi;t come into play until the first few areas are completed&comma; and it acts as a challenging difficulty spike for new players&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;111335" aria-describedby&equals;"caption-attachment-111335" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-111335 size-full" title&equals;"shiren" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;08&sol;10163330&sol;Shiron-3&period;jpg" alt&equals;"&lpar;&lt&semi;em&gt&semi;Shiren the Wanderer&colon; The Tower of Fortune and the Dice of Fate&lt&semi;&sol;em&gt&semi;&comma; Aksys Games&rpar;" width&equals;"1920" height&equals;"1088" &sol;><figcaption id&equals;"caption-attachment-111335" class&equals;"wp-caption-text">&lpar;<em>Shiren the Wanderer&colon; The Tower of Fortune and the Dice of Fate<&sol;em>&comma; Aksys Games&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"p1">The Towers of Fortune are tough and unforgiving&comma; but Shiren will not have to face them alone&period; AI-controlled allies serve unique purposes that extend beyond Shiren&&num;8217&semi;s powers&period; Tao&&num;8217&semi;s boomerang hits several enemies simultaneously from a distance&comma; while a pair of fox twins can copy monster attacks and transform into items&period; Recurring NPCs offer utility by way of upgrading Shiren&&num;8217&semi;s arsenal&comma; telling the player&&num;8217&semi;s fortune&comma; and teaching him new abilities&period;<&sol;p>&NewLine;<p class&equals;"p1">While the characters never go through much development&comma; this does not take away from their charm&period; Some dialog can become repetitive&comma; but I often found comfort in running into a familiar NPC and seeing what they had to offer&period; The Mr&period; Popo-esque dungeon shopkeeper always seems to show up when I need him&comma; and the mysterious fortune teller usually has more good news than bad&period; The likability of the characters is mostly due to the quality of the art&period; While sprites may be an overly common trope in recent years&comma; the developers pulled no punches in making <em>Shiren 5<&sol;em> look as lively as possible&period; Every action is animated as smoothly as possible&comma; from Shiren putting an item into a pot&comma; to a cyclops pulling you in with a chained flail&period; Clarity seems to be a key part of the art style&comma; as auras&comma; items&comma; and status indicators become easily recognizable within a short amount of game time&period; <em>Shiren 5 <&sol;em>wants to ensure that the player knows exactly what they&&num;8217&semi;re looking at in order to figure out how to deal with it&period;<&sol;p>&NewLine;<p class&equals;"p1"><em>Shiren 5 <&sol;em>contains a heavy trove of content beyond the main dungeons&period; If you&&num;8217&semi;re a seasoned roguelike veteran who needs more challenges&comma; side content offers dungeons with increased difficulty through handicapping the player&&num;8217&semi;s abilities&period; Immediately available from the start is a minigame house with a <em>Minesweeper-<&sol;em>like dungeon and a large set of navigational puzzles which test your knowledge of traps and items&period; These puzzles do well to harness all of the main game&&num;8217&semi;s mechanics while forcing the player to look at the game from another perspective&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;111336" aria-describedby&equals;"caption-attachment-111336" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-111336 size-full" title&equals;"shiren" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;08&sol;10164503&sol;Shiren-4&period;jpg" alt&equals;"&lpar;&lt&semi;em&gt&semi;Shiren the Wanderer&colon; The Tower of Fortune and the Dice of Fate&lt&semi;&sol;em&gt&semi;&comma; Aksys Games&rpar;" width&equals;"1920" height&equals;"1088" &sol;><figcaption id&equals;"caption-attachment-111336" class&equals;"wp-caption-text">&lpar;<em>Shiren the Wanderer&colon; The Tower of Fortune and the Dice of Fate<&sol;em>&comma; Aksys Games&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"p1">This may sound odd&comma; but I feel like the game is rarely unfair&period; The odds are definitely stacked against the player&comma; but most situations&comma; whilst partly random&comma; can be handled with more forethought and preparation&period; Almost every time I hit a roadblock&comma; my death taught me a little bit about how to survive the next run&period; Strong monsters are intimidating&comma; but they&comma; like the player&comma; follow a strict set of rules&period; Losing fights and taking hits will teach the player more about what a specific enemy type can or cannot do&period; There is a thrill to returning to the place of your last death&comma; and a rush of glory to be had when overcoming seemingly unbeatable challenges&period;<&sol;p>&NewLine;<p class&equals;"p1"><em>Shiren 5 <&sol;em>isn&&num;8217&semi;t for everyone&comma; but it stays true to its niche with its mechanics&period; While not taking any evolutionary steps for the <em>Mystery Dungeon <&sol;em>formula&comma; it still offers countless hours of content within its gaping maw of procedurally generated content&period; It hits the right spot between fun and frustration&comma; giving the player enough agency and capability to feel empowered by their choices&comma; only to eventually knock Shiren right back onto the ground with whatever lies around the next corner&period; It&&num;8217&semi;s up to the player to re-evaluate their approach&comma; climb back up&comma; and push through to the top&period;<&sol;p>&NewLine;<hr &sol;>&NewLine;<p class&equals;"p1" style&equals;"text-align&colon; center&semi;"><strong>A PS Vita Review Code for <em>Shiren the Wanderer&colon; The Tower of Fortune and the Dice of Fate <&sol;em>was provided by Aksys Games for the purpose of this review&period;<&sol;strong><&sol;p>&NewLine;

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