Should RPGs Have an Easy Mode?

RPGs can be difficult to get into... But is adding an Easy Mode going to make them more accessible?

<p>It’s a question that has been asked throughout the years&period; &OpenCurlyDoubleQuote;Should Video Games have an Easy mode&quest;”&period; The answer has always been complicated in the eyes of many players and journalists&period; Some people argue that difficulty is what makes video games engaging&period; Some others argue that every player needs to be able to experience the game for themselves on their own terms&period;<&sol;p>&NewLine;<p>In a world where there are all kinds of people with different needs or abilities&period; Should video game players be constricted by them when it comes to their enjoyment of the game&quest; Well&comma; in my opinion&comma; the answer is a clear-cut &OpenCurlyDoubleQuote;No”&period; Why is that&quest; Well&comma; it’s the same answer I give people who say that video games are a luxury&period; Which is basically &OpenCurlyDoubleQuote;Everyone has a right to enjoy their games”&period;<&sol;p>&NewLine;<p>See&comma; a lot of people tend to try to recommend their favorite games to others&period; For example&comma; I love <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;the-characters-that-shine-during-early-and-mid-lufenia-in-dissidia-opera-omnia&sol;">Dissidia Final Fantasy Opera Omnia<&sol;a> and I want more people to play it because it’s a deep RPG&period; However&comma; there are always certain complications and nuances that will keep small or large audiences from enjoying them&period;<&sol;p>&NewLine;<p>In the aforementioned example&comma; the <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;genshin-impact-update-a-huge-success&sol;">game is a gacha&period;<&sol;a> In other words&comma; people’s enjoyment will always stem from how lucky they are in their pulls&period; As generous of a game as OO is compared to other mobile games&comma; I cannot deny that this is a downside&period; This downside can pretty much be the thing that prevents players from even approaching it in the first place&period;<&sol;p>&NewLine;<p>It’s funny that we’re speaking about OO and it&&num;8217&semi;s accessibility because this is what this article is all about&period; Do RPGs need to have Easy Modes&quest;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;168295" aria-describedby&equals;"caption-attachment-168295" style&equals;"width&colon; 1919px" class&equals;"wp-caption alignleft"><img class&equals;"wp-image-168295 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;02&sol;25161100&sol;XX9HSVQ&period;jpg" alt&equals;"RPG Easy Mode" width&equals;"1919" height&equals;"1079" &sol;><figcaption id&equals;"caption-attachment-168295" class&equals;"wp-caption-text">Remember this <a href&equals;"https&colon;&sol;&sol;imgur&period;com&sol;a&sol;soiSe">Isometric Fallout 4 concept<&sol;a>&quest;<&sol;figcaption><&sol;figure>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">RPGs and their Influence<&sol;h3>&NewLine;<p>See&comma; RPGs and JRPGs are amazing&period; In them&comma; you get to experience a massive story in which you get to meet a lot of characters&period; Not only that&comma; but you also get to grow up alongside them in whatever quest you’re going through&period; The stories of so many RPGs are memorable because of how engaging the characters and the plot itself are&period; I mean&comma; look at games like <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;tales-of-vesperia-definitive-edition&sol;">Tales of Vesperia<&sol;a> or <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;fallout-new-vegas-a-10-year-gaming-anniversary-special&sol;">Fallout<&sol;a>&period;<&sol;p>&NewLine;<p>However&comma; they are also a very niche kind of genre for a reason&period; Namely the fact that you <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;xenoblade-chronicles-definitive-edition-starting-guide&sol;">have to memorize a lot of stats<&sol;a>&period; Not only that&comma; but you also have to take into consideration the different boss fights and their requirements to be defeated&period; While this might be engaging for someone well-versed in the genre&comma; AKA&period; Someone who already knows and regularly plays RPGs&period; It can be daunting for a new player considering the number of options they have and need to learn&period;<&sol;p>&NewLine;<p>With this in mind&comma; what if the aforementioned well-versed player wants to recommend their favorite game to someone new&quest; Well&comma; the obvious first person to recommend it to would be someone who already likes RPGs&period; However&comma; someone else who is new to the genre might or might not have a skewed first impression based on how rough the start of the journey is&period;<&sol;p>&NewLine;<p>So&comma; the solution is to just have an easier mode for the newer players&comma; right&quest; Well…<&sol;p>&NewLine;<p><img class&equals;"alignleft size-full wp-image-168294" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;02&sol;25155951&sol;ezgif-4-75e690d5621b&period;jpg" alt&equals;"RPG Easy Mode" width&equals;"2208" height&equals;"1242" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Ease of Difficulty or Ease of Substance&quest;<&sol;h3>&NewLine;<p>The thing with an easier difficulty is that it will always cripple part of the experience&period; No&comma; we’re not going to talk about how &OpenCurlyDoubleQuote;Games are designed to be played a certain way”&period; Why&quest; Because if the game was &OpenCurlyDoubleQuote;Intended to be played” a certain way&comma; it <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;a-sucker-for-punishment-whats-the-problem-with-the-dark-souls&sol;">wouldn’t have difficulty modes<&sol;a>&period; Instead&comma; what I’m arguing is that players will have a hard time learning the game’s mechanics when the content is easier&period;<&sol;p>&NewLine;<p>This is a problem because once the player transitions into higher difficulties&comma; they may face some troubles adjusting from one to the other&period; In the case of Valkyrie Profile&comma; there are some players who will get punished for playing in Easy Mode&period; That’s also a problem because sometimes Easy Mode can be a terrible teacher or an overall worse experience than the harder difficulties&period;<&sol;p>&NewLine;<h4 style&equals;"text-align&colon; center&semi;">Learn How To Get Bodied<&sol;h4>&NewLine;<p>Let’s go back to Valkyrie Profile&period; When you play on Easy Mode&comma; you automatically set yourself for a crippled adventure&period; In the first dungeon alone&comma; many of the rooms and treasures will not be accessible&period; Not only that&comma; but you will also have way less control over your characters on top of being unable to craft useful items that are available in higher difficulties&period;<&sol;p>&NewLine;<p>On top of that&comma; the game has severe balance issues in Easy Mode&period; Ironically&comma; this makes Easy mode the most difficult mode in the entire game&period; If you aren’t snoozing from the boredom of <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;final-fantasy-xiii&sol;">a straightforward hallway simulator adventure with no substance<&sol;a>… Then&comma; you’ll end up facing enemies that are much more difficult than they would be in the higher difficulties&period; Not because they are actually challenging but because your party is ill-equipped to deal with them&period;<&sol;p>&NewLine;<p>This just exemplifies how an easier difficulty can be a terrible tutor for new players&period; However&comma; one can argue that this problem comes down to design rather than an inherent problem with making easier games&period; Not to mention&comma; there are also cases where the opposite is true&period; One such example comes from another RPG in the acclaimed Final Fantasy series&period;<&sol;p>&NewLine;<h4 style&equals;"text-align&colon; center&semi;">The F-ing Crystal Tower<&sol;h4>&NewLine;<p>What else did you think I was about to mention&quest; Final Fantasy III is a rather smooth experience throughout the entire game&period; That is until you reach the Crystal Tower&period; Hated by almost every <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;final-fantasy-vii-remake-review&sol;">Final Fantasy<&sol;a> fan&comma; the Crystal Tower is a difficulty mountain &lpar;let alone spike&rpar; that requires hours of grinding and the assistance of the Ninja&sol;Sage jobs to beat it&period;<&sol;p>&NewLine;<p>Mind you&comma; since Final Fantasy III doesn’t have a difficulty selection&comma; I could argue that this was the intended design from its &OpenCurlyDoubleQuote;Normal Mode”&period; Which&comma; again&comma; is a pretty terrible teacher at the mechanics of the game&period; Instead of promoting the variety of classes offered by the job system&comma; it instead only rewards players that ground through the game enough to get their stats as high as possible&period;<&sol;p>&NewLine;<p>That&comma; of course&comma; will also mess with future RPG playthroughs because players can just assume that they need to have higher stats and that’s it&period; Considering that other RPGs have a tendency to punish players who don’t use a wide variety of attacks or buffs&sol;spells&comma; it will end up turning the entire experience against them in the long run&period;<&sol;p>&NewLine;<p>By the way&comma; I’m not suggesting that this is some sort of permanent PTSD thing or something &lpar;It’s not that big of a deal&comma; people&rpar;&period; Like every other type of conditioning&comma; this pattern can be broken once a new game teaches players that spamming Attack &lpar;or Auto-Battle&rpar; will not let them proceed every time&period;<&sol;p>&NewLine;<p><img class&equals;"alignleft size-full wp-image-168296" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;02&sol;25161518&sol;Castlevania-Symphony-of-the-Night&period;jpg" alt&equals;"" width&equals;"1280" height&equals;"720" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">What’s the Solution&quest;<&sol;h3>&NewLine;<p>Here comes the part where we suggest whether or not we should include any ways to mitigate difficulty in RPGs for beginners&period; For example&comma; we can do what <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;pokemon-lets-go-pikachu-and-pokeball-plus-review&sol;">Pokemon<&sol;a> does and allow the player to save the game at any point during their journey&period; However&comma; the argument may be made about how that would pretty much remove any risk involved&period;<&sol;p>&NewLine;<p>Another solution would be building a game that allows for variety with lenient boss battles&period; However&comma; that also is an issue because a lot of games that provide freedom tend to be boring for players who grind&period; For example&comma; games like <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;retro-review-castlevania-symphony-of-the-night-wonderful-pile-of-secrets&sol;">Castlevania&colon; Symphony of the Night<&sol;a> &lpar;yes&comma; it counts&rpar; can be exploited fairly easily&period; Using SoTN as an example&comma; you can gather extremely powerful gear fairly early into the game&period;<&sol;p>&NewLine;<p>Not only that&comma; but you also have full access to many command abilities &lpar;spells&rpar; from the start&period; The only thing is that you have to remember the notations for them either by unlocking and save scumming or consulting a guide&period; I mean&comma; that&&num;8217&semi;s without mentioning the Alucard Shield &plus; Shield Rod combo but&&num;8230&semi; You know&comma; I shouldn&&num;8217&semi;t really spend 300 paragraphs explaining my background&period;<&sol;p>&NewLine;<h4 style&equals;"text-align&colon; center&semi;">Breaking a Leg&quest;<&sol;h4>&NewLine;<p>At those points&comma; it’s often suggested to cripple yourself in some way&period; For example&comma; in Final Fantasy VIII&comma; the Junction system is so easily exploitable that players have opted for runs where they either don’t use GFs or <a href&equals;"http&colon;&sol;&sol;forums&period;qhimm&period;com&sol;index&period;php&quest;topic&equals;15354&period;0">mod the game to make it marginally harder in the PC version<&sol;a>&period; In Pokemon&comma; players have created the <a href&equals;"https&colon;&sol;&sol;bulbapedia&period;bulbagarden&period;net&sol;wiki&sol;Nuzlocke&lowbar;Challenge">Nuzlocke challenge<&sol;a> in which Pokemon that fainted in battle must be released permanently&period;<&sol;p>&NewLine;<p>While this might be a solution&period; It only is a testament to how poor the design can be in some games&period; Yes&comma; it’s great that there’s a way to cripple yourself&period; But&comma; don’t you think that the adventure needs to be challenging for you without the need of going above and beyond&quest; Of course&comma; these things become more or less applicable depending on the game&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;world-ends-returns-nintendo-switch&sol;">The World Ends With You<&sol;a> offers a great compromise&comma; for example&period; In it&comma; you can use gear that can put you in danger but get you higher stats as a result&period; The game also encourages players to lower their Level and increase the difficulty to get rarer pins&period; In turn&comma; the rewards for learning the game are greater&period; As such&comma; the player can become a force to be reckoned with while also being a glass cannon&period;<&sol;p>&NewLine;<p>So&comma; once again&comma; we’re at a standstill in terms of whether or not games should have an Easy mode&period; However&comma; we’re about to reach the end of the article&period; Does this mean that there’s a solution that we haven’t accounted for&quest;<&sol;p>&NewLine;<p><img class&equals;"alignleft size-full wp-image-168297" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;02&sol;25162335&sol;ezgif-4-8235b742612a&period;jpg" alt&equals;"RPG Easy Mode" width&equals;"1200" height&equals;"630" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Learning and Growing<&sol;h3>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;www&period;techinasia&period;com&sol;the-5-worst-things-about-jrpgs">RPGs are a complex beast<&sol;a>&period; A good RPG in my opinion should have a challenge that adapts to the player’s needs&period; Unfortunately&comma; the more freedom a player is given in terms of the mechanics&comma; the easier it is to exploit it&period; Additionally&comma; Easy modes can be terrible teachers for new players&period; While they are good for players who want to focus on the story&comma; they will be bad learning experiences for those who adored the game and wish to play further&period;<&sol;p>&NewLine;<p>The solution to the problem depends on the developer&period; You could do something like <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;the-legend-of-heroes-trails-of-cold-steel-iii-review&sol;">Trails of Cold Steel<&sol;a> does and have enemies that hit and coordinate optimally and punish your mistakes&period; Alternatively&comma; you can make difficulty modes that slowly teach the player the ropes as they grow&period; However&comma; that really depends on how well-designed the game itself is&period;<&sol;p>&NewLine;<p>This article was written in response to the news that <a href&equals;"https&colon;&sol;&sol;veryaligaming&period;com&sol;2021&sol;02&sol;final-fantasy-xvi-easy-mode&sol;">Final Fantasy XVI is getting an Easy Mode<&sol;a>&period; While I’m not opposed to that by any means… I am anxious about whether or not this Mode will help new players get interested in Action RPGs&period; I mean&comma; if the game does a bad job at teaching the mechanics to new players&comma; they will not want to come back and learn further once the game is done&period;<&sol;p>&NewLine;<p><strong>What do you think about difficulty modes in RPGs&quest; Do you think that Easy Modes should be implemented in them&quest; Which RPGs are your favorites&quest; Let us know your thoughts in the comments section&period; I have to shill for Opera Omnia again to spite on a friend so… You can <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;an-in-depth-study-about-balthier-ld-weapon-in-dissidia-opera-omnia&sol;">read our article on Balthier’s LD<&sol;a>&excl;<&sol;strong><&sol;p>&NewLine;

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